The Angband Ladder: Eomer, RohanKnight Swordmaster by <iblum1@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Eomer                  Age                 22       STR! 18/***       
 Sex   : Male                   Height              86       INT! 18/200       
 Race  : RohanKnight LostSoul   Weight              80       WIS! 18/210       
 Class : Swordmaster            Social Class         1       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         134 Level             50    Max Hit Points      1349   
 + To Melee Damage       96 Experience  40773329    Cur Hit Points       -81   
 + To Ranged Hit         85 Max Exp     40773329    Max SP (Mana)        198   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        182   
   AC                44+124 Gold         4105223    Piety             123704   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Legendary[25]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Heroic       Mel.dmg/Rnd:  17d4+1632 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Mordor: Level 50 (2500')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 46 (2300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 60 (3000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 31804 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Sauron, the Sorcerer on level 101 of Angband.
You can use rohir powers.
You can see invisible creatures.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at evil with extra force.

Skills (points left: 0)
 - Combat                                        06.410 [0.900]
          - Weaponmastery                        21.116 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.950 [0.900]
          . Disarming                            50.000 [0.900]
 - Magic                                         04.213 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  04.080 [0.400]
          . Prayer                               38.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Dagger of Slay Evil (1d4) (+16,+19)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity, constitution and luck by 2.  It provides immunity to
    paralysis.  It provides resistance to fire.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Halls of Mandos.
e) The Obsidian Ring of Indolin (+3)
    It 
    increases your strength, intelligence, constitution, speed and attack
    speed by 3.  It makes you invisible.  It sustains your intelligence
     and charisma.  It provides resistance to sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 55 of Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 85 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 50 of
    Submerged Ruins.
n) The Ribbed Plate Armour 'Celadrad' (-3 to accuracy) [28,+16]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity, fire and cold.  It makes you completely
    fearless.  It provides resistance to life draining and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Halls of Mandos.
s) The Jewel Encrusted Crown 'Anwet' [0,+17]
    It
    sustains your strength, intelligence and constitution.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Paths of the Dead.
u) The Set of Leather Gloves of Diloth (+9 to accuracy) [1,+10]
    It
    makes you completely fearless.  It provides resistance to poison, 
    light, confusion, nether, nexus, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 32 of
    Halls of Mandos.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+10)
    It increases your speed by 10.  
    You found it lying in a vault on level 2 of Barrow-Downs.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases 
    your speed by 0.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
|) The Dwarven Shovel of Saldo (+10,+4) (+3 to speed)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    ability to tunnel, speed and attack speed by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 38 of Halls of Mandos.
b) 5 Vermilion Potions of Healing
    
c) 2 Dark Green Potions of *Healing*
d) 2 Purple Speckled Potions of Life
e) 3 Green Speckled Potions of Enlightenment
    
f) a Scroll titled "hadok reaklis" of Satisfy Hunger {25% off}
    
g) a Silver Rod of Charging of Home Summoning (100/100)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 74 of Halls of Mandos.
h) a Silver Rod of Cheapness of Speed (100/100)
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 96 of Halls of Mandos.
i) a Silver Rod of Quickness of Trap Location (100/100)
    It can
    cast spells faster.  
    You found it lying in a vault on level 16 of Mirkwood.
j) a Golden Rod of the Istari of Enlightenment (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of The Mouth of Sauron on level 45 of Illusory
    Castle.
k) a Golden Rod of Illumination (125/125)
    
l) a Golden Rod of the Istari of Perception (20/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 74 of Halls of Mandos.
m) a Mithril Rod of the Istari of Healing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 71 of Angband.
n) a Mithril Rod of the Istari of Perception (306/320)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 70 of Paths of the Dead.
o) a Mithril Rod of Recall (160/160)
    
p) an Adamantite Rod of Detection (200/200)
    
q) a Silver Staff of Remove Curses[5|27] (0 charges)
r) an Ashen Staff of Identify[9|35] (0 charges)
s) The Dark Sword of Luiluinel (3d7) (+3,+2) (+3 attacks)
    It
    generates an antimagic field.  It increases your intelligence, wisdom, 
    dexterity, charisma and attack speed by 3.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 85 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 12 Coagulated Crimson Potions of Cure Light Insanity
b) 27 Copper Speckled Potions of Cure Serious Insanity
    
c) 6 Grey Speckled Potions of Cure Critical Insanity
d) 6 Blue Potions of Cure Insanity
e) 27 Gloopy Green Potions of Curing
    
f) a Golden Rod of the Istari of Perception (244/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 26 of The Helcaraxe.
g) 2 Tungsten Rod Tips of Perception (20 Mana to cast)
h) a Balsa Staff of Probability Travel[3|9] (1 charge)
i) The Obsidian Ring of Intar (+3)
j) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring of Power 'Vilya' (+12,+12) (+3)
l) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
m) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
n) The Dragon Helm 'Athanar' [8,+27]
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 41 of Submerged Ruins.
p) The Sabre 'Careth Asdriag' (2d7) (+8,+10) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
q) The Long Sword of the Dawn (E:52631, L:26) (3d5) (+41,+28) (+5 to
infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma, infravision and ability to
    tunnel by 5.  It does extra damage from electricity, fire and frost.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, light, 
    blindness and disenchantment.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces an electric sheath.  It drains 
    experience.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 85 of Angband.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Bolt of Galron (1d5) (+8,+9) (+4)
    It increases your constitution by 4.  
    It does extra damage from fire.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of The Sacred Land
    Of Mountains.
u) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra
    damage from fire.  It is a great bane of demons.  It is a great bane
    of undead.  It allows you to sense the presence of demons and undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
v) The Arrow 'Anatar' (1d4) (+20,+12)
    It does extra
    damage from acid.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Helcaraxe.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Charging of Detection (125/125)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 74 of Halls of Mandos.
b) a Golden Rod of Simplicity of Recall (125/125)
c) a Mithril Rod of Capacity of Perception (320/320)
d) an Indestructible Spikard Ring of Speed (+8)
    It 
    increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
f) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
g) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Halls of Mandos.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Mandos.
q) The Dagger 'Nimthanc' (E:2489646, L:39) (1d4) (+0,+0)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from acid, 
    fire and frost.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It slows your metabolism.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
r) The Long Sword 'Anduril' (3d5) (+2,+6) (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Angband.
t) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded
    two-handed.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
u) The Mattock of Araglas (+12,+7) (+4)
    It increases your 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Halls of Mandos.
v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Angband.


  [Home Inventory - Minas Anor ]

a) a Demonhorn of the Noldor [2,+5] (+2)
b) The Tome of Eomer
c) 2 Sprigs of Athelas
d) a Silver Rod of Cheapness of Perception (100/100)
    It can cast
    spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of Halls of Mandos.
e) a Golden Rod of Simplicity of Recall (125/125)
f) a Silver Staff of Remove Curses[3|21] (0 charges)
g) a Dwarven Lantern of the Magi (+2)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 2.  It provides resistance 
    to dark.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Double Chain Mail 'Cualdi' (-2 to accuracy) [16,+13]
    It sustains your wisdom and dexterity.
    It provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to acid, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 83 of Halls of Mandos.
j) The Dagger 'Narthanc' (E:3438407, L:41) (1d4) (+1,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire and blindness.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Katana 'Aglarang' (8d4) (+0,+1) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 62 of Mordor.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 78 of Halls of Mandos.
o) 16 Seeker Bolts of Slay Demon (4d5) (+17,+17)
    It
    strikes at demons with holy wrath.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spirit troll on level 95 of Halls of
    Mandos.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 2 Sprigs of Athelas
c) 96 Potions of Water Curing {quest}
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Chain Mail 'Laduilin' (-2 to accuracy) [14,+6]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    cold.  It provides resistance to light, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
g) The Chain Mail 'Rastirth' (-2 to accuracy) [14,+12]
    It sustains 
    your intelligence.  It provides immunity to fire and cold.  It
    provides resistance to light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
h) The Double Chain Mail of Gonardos (-2 to accuracy) [16,+4]
    It sustains your 
    strength and dexterity.  It provides immunity to fire.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Halls of Mandos.
k) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
n) The Pair of Metal Shod Boots of Nerent [6,+13]
    It
    provides resistance to cold, poison, confusion, shards, nexus and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Illusory Castle.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Helcaraxe.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
u) The Arrow of Berilorn (1d4) (+15,+13)
    It does extra
    damage from frost.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
v) The Horn of Helm (+2)
    It can be activated
    for sound ball (300) every 300 turns if it is being worn. It increases 
    your strength and constitution by 2.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to nether.  
    It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Soft Leather Armour 'Negon' [4,+12] {cursed}
    It sustains 
    your wisdom.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 of
    Submerged Ruins.
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your 
    strength, constitution and ability to tunnel by 3.  It does extra
    damage from acid and fire.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
d) The Glaive of Hithithel (2d6) (+8,+12)
    It can
    be wielded two-handed.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It cannot be harmed by acid, cold, lightning
    or fire.  
e) The Scythe of Telle (5d3) (-6,+4)
    It can be wielded two-handed.  It does extra damage from 
    acid and frost.  It is very sharp and can make your foes bleed.  It
    fills you with the Black Breath.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded
    two-handed.  It increases your strength, dexterity and speed by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Angband.
g) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
h) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be
    wielded two-handed.  It increases your strength and constitution by 4.
    It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.



Posted on 6.8.2003 21:19
Last updated on 27.5.2004 00:38

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568. on the Ladder (of 19090)
233. on the ToME Ladder (of 3155)
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On 6.8.2003 21:31 iblum1@yahoo.com wrote:
one thing about lost Souls with ironman rooms, if you survive to make it out of Mandos, you get a ton of neat stuff.

right now I'm dropping in Mirkwood, and I already am dumping everything but artifacts. Just need a nice ring of power, like Nenya to replace the ring of critical hits....

On 7.8.2003 07:13 dzhang@its.caltech.edu wrote:
Your DEX is now high enough to never get caught stealing rings and amulets. Save yourself the money.

On 8.8.2003 17:55 iblum1@yahoo.com wrote:
the problem is that I have preserve on, so unless I want these artifacts showing up again, I have to put them somewhere.... unless I can sell them....

Now Montham house is full too.....

On 8.8.2003 23:54 dzhang@its.caltech.edu wrote:
That's not true. As soon as you ID an artifact, it will never appear again.

So just ID them and drop them. That's what I do.

On 9.8.2003 01:54 iblum1@yahoo.com wrote:
woo hoo.... I will....

On 9.8.2003 01:57 iblum1@yahoo.com wrote:
This guy is really kicking butt..... just started in Mordor and he already has almost every artifact he needs. Ringil, immunity from electricity, acid, cold, and fire...... and speed 35



On 9.8.2003 02:54 dzhang@its.caltech.edu wrote:
Ack... shame on you... you let Ringil be disenchanted that much already!? No respect for the good artifacts...

On 12.8.2003 15:44 iblum1@yahoo.com wrote:
It got alot worse before it was over....

On 3.3.2004 18:15 iblum1@yahoo.com wrote:
New character kicking serious butt....

Damn Nazgul keep disenchanting poor Narthanc. Lost alot of good swords to the Lost soul Home summoning rod bug. (along with the boots of Thror & Gimli). Still hoping for a better sword.

:)

On 12.3.2004 00:37 iblum1@yahoo.com wrote:
I decided to work on Nimthanc for a while, just to see if I could get two daggers to 41st level. the Vorpal Blade is too disenchanted to be my final weapon now, even if it is much better than anything else I have.

Maybe I'll find something better.

On 12.4.2004 20:38 Elliott946@aol.com wrote:
Why did you spend all those points on disarming? You've got Magic Device at 50, wasn't there a rod-tip of trap detection to be found in HoM?

On 12.4.2004 21:00 iblum1&yahoo.com wrote:
first off, I pushed both Magic device and disarming to the limit more by rote than anything else, as I don't know the break points on their effectiveness, and I didn't really know anything else to push for this guy. Basically, he sees things and kills them. I know I got the rod tip of trap detection in HOM, but I don't remember how far up I was before I got it....

On 27.5.2004 16:44 Elliott946@aol.com wrote:
Wow, bummer. What happened?

On 27.5.2004 17:52 iblum1@yahoo.com wrote:
I got lazy. I thought I was indestructable and let Sauron hit me with 2 mana storms after I was already low on hit points. very stupid of me.

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