The Angband Ladder: Naevlyn, Wood-Elf Archer by <quanchi@icpnet.pl>

  [ToME 2.3.4 Character Sheet]

 Name  : Naevlyn                Age                163       STR!     40       
 Sex   : Female                 Height              44       INT!     39       
 Race  : Zombie Wood-Elf        Weight              81       WIS!     38       
 Class : Archer                 Social Class        28       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit          55 Level             50    Hit Points      828/   829 
 + To Melee Damage       50 Experience  25830181    Spell Points    303/   304 
 + To Ranged Hit        101 Max Exp     25830181    Sanity          880/   880 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                28+149 Gold        13221587    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[72]Searching   : Bad          Shots/Round:  5         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d7+200  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.
 You have defeated 10418 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can wreck the world around you.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..544...4.2.....            
        Add Int   : .35...42........            
        Add Wis   : ..544..2........            
        Add Dex   : .35.............            
        Add Con   : .354..4.4.2.....            
        Add Chr   : ..5.4..2........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ...4..42........            
        Add Tun.. : ..............7.            
        Add Speed : ..5.4342........            
        Slay Anim.: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..++............            
        Sust Con  : ..++............            
        Sust Chr  : ..+.............            
        Invisible : ..+....+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ..*+..++*.......            
        Imm Elec  : ..*+..+.........            
        Imm Fire  : ..*.+.*+........            
        Imm Cold  : ..*+..++.......+            
        Res Pois  : ..+.+..........+            
        Res Fear  : ....+...........            
        Res Light : ...+.+.........+            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....+.++.......            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..+++...........            
        Aura Fire : ......+.........            
        Auto Curse: ..+.............            
        Lite      : .........+......            
        See Invis : ..++.+.........+            
        Digestion : ...............+            
        Regen     : ..++............            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : ..++++.+.+......            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        00.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Barehand-combat                      01.300 [0.400]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    12.500 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            09.400 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         03.300 [1.100]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  29.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Blubbering idiot on level 13.
You may meet a Singing, happy drunk on level 11.
You may meet a Silver mouse on level 12.


  [Character Equipment]

a) a Dark Sword (3d7) (-7,-10)
    It generates an antimagic field.  
d) The Long Bow of Cirya (x6) (+14,+15) (+3)
    It increases your intelligence, dexterity and constitution by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 27 of Mirkwood.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring 'Halir' [+13] (+4% of critical hits)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, wisdom, constitution
    , stealth and ability to score critical hits by 4.  It sustains your 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, cold, light, shards and disenchantment.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 65 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 63 of
    Erebor.
x) a Pair of Hard Leather Boots of Stability [3,+10]
z) (nothing)
{) 22 Seeker Arrows of Hantir (4d4) (+15,+17) {22AFP D/Q/T}
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel of Digging (+7)


  [Character Inventory]

a) The Gem of Hate {restore st/xp}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Forest wight on level 19 of Mirkwood.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit in the town of Gondolin .
    
c) 2 Potions of Cure Light Insanity
d) 2 Potions of Cure Insanity
e) 9 Potions of Speed
    
f) 3 Potions of Life
g) a Potion of Restore Life Levels
h) 25 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
i) 32 Scrolls of Teleportation
    
j) 26 Scrolls of Word of Recall {!*}
    
k) a Scroll of Rune of Protection
l) a Scroll of Genocide
m) a Scroll of Mass Genocide
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
p) 27 Seeker Arrows of Celuindad (4d4) (+14,+13) {27C universal}
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
q) 21 Seeker Arrows 'Astaldada' (4d4) (+11,+20) {21 U/D/P/evil}
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your constitution, infravision, speed and attack speed by 
    1.  It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Erebor.
c) The Ring of Mentallum [+12] (+5 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your charisma and speed by 5.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to acid and cold.  It allows you to fly.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of
    Erebor.
d) The Ring 'Umogron' (+2)
    It increases your strength and wisdom by 2.  It sustains your 
    intelligence and constitution.  It makes you completely fearless.  It
    provides resistance to confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 31 of Mirkwood.
    
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Cursed Amulet of Doom [-5] (-7)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
j) an Amulet of Weaponmastery (+5,+6) [+5] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Chain Mail of Taraden (-2 to accuracy) [14,+6]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to electricity.  It provides resistance to acid, poison, 
    light and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 41 of
    Mordor.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Azriel, Angel of Death on level 67 of
    Erebor.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) an Iron Helm of Water Breathing [5,+16]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Balance on level 90 of
    Angband.
q) The Set of Cesti of Olaquenwe [5,+12]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
r) a Climbing Set


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) a Potion of Cure Light Insanity
c) a Potion of Berserk Strength
d) 4 Potions of Healing
    
e) a Potion of *Healing*
f) a Potion of Enlightenment
    
g) a Potion of Resistance
h) an Amulet of the Serpents [+4] (+3) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You stole it from the Black Market.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of
    Mordor.
j) a Snakeskin Cloak of Air [1,+9]
    It allows you to breathe without air.  
    It was given to you as a reward.
k) a Dark Sword (3d7) (+2,+4)
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 16.2.2008 13:57
Last updated on 9.3.2008 15:47

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On 16.2.2008 13:57 quanchi@icpnet.pl wrote:
Me first "serious" char after about one year without playing TOME. I created some sorcerors, rangers etc., but all of them died before lvl 30. So, i decided to start a combination who's something new for me (well, not new, but i never win with sth like that :P). in this point my archer is really strong, although still needs improvements (nice boots, chaos resistance, and some artifact ammo). i must say, that's extremely cool combination (archery + antimagic), still needs some luck with FF quests (i start putting points into antimagic after reaching 0.5 multiplier, which i achieved at the end of Mirkwood). hope that i make some progress with her :)

On 17.2.2008 18:19 quanchi@icpnet.pl wrote:
updated: all resistances, nice ammo. still don't have any really cool boots, and my speed is shame as well... but it really doesn't matters for now, because nothing can survive my ranged attacks :P

On 19.2.2008 11:28 quanchi@icpnet.pl wrote:
just started in Angband :)
necromancer of dol guldur was about 4 shots, as well as pack of great chaos/law wyrms with him. the only problem is that i still don't have Dark Sword of Nothingness... but it's minor problem, even the strongest summoners cannot use spells near me usually :P

On 9.3.2008 15:39 quanchi@icpnet.pl wrote:
My first winner over looong time. I played this sweetie and my sorc in same time (well, not *exactly* the same time). From beginning it was fun (archery + antimagic), than just boring... she's completely immune to magic, Sauron or Morgi cast literally no spell on me, no summon etc... i can laugh from Master Quythulghs 20 squares away, and these poor creatures even cannot teleport :P it was really boring, and i must say that definitively archers aren't my favourites.

On 9.3.2008 15:43 quanchi@icpnet.pl wrote:
oh damn... i see that game doesn't created dump file when i commited suicide... :( WTF??

On 9.3.2008 15:47 quanchi@icpnet.pl wrote:
well, game created dump, but without .txt extension, so i didn't see it in my /user folder at first :) updated.

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