The Angband Ladder: Naevlyn, Wood-Elf Archer by <quanchi@icpnet.pl>
[ToME 2.3.4 Character Sheet] Name : Naevlyn Age 163 STR! 40 Sex : Female Height 44 INT! 39 Race : Zombie Wood-Elf Weight 81 WIS! 38 Class : Archer Social Class 28 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 36 + To Melee Hit 55 Level 50 Hit Points 828/ 829 + To Melee Damage 50 Experience 25830181 Spell Points 303/ 304 + To Ranged Hit 101 Max Exp 25830181 Sanity 880/ 880 + To Ranged Damage 15 Exp to Adv. ***** AC 28+149 Gold 13221587 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[72]Searching : Bad Shots/Round: 5 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 12d7+200 Stealth : Superb Magic Device: Bad Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the only child of an Avarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You have defeated 10418 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. Your adventure lasted 33 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can wreck the world around you. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..544...4.2..... Add Int : .35...42........ Add Wis : ..544..2........ Add Dex : .35............. Add Con : .354..4.4.2..... Add Chr : ..5.4..2........ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ...4..42........ Add Tun.. : ..............7. Add Speed : ..5.4342........ Slay Anim.: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Fire Brand: .............+.. Sust Str : ..+............. Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..++............ Sust Con : ..++............ Sust Chr : ..+............. Invisible : ..+....+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : .....+.........+ Imm Acid : ..*+..++*....... Imm Elec : ..*+..+......... Imm Fire : ..*.+.*+........ Imm Cold : ..*+..++.......+ Res Pois : ..+.+..........+ Res Fear : ....+........... Res Light : ...+.+.........+ Res Dark : .....+.......... Res Blind : ..+............. Res Conf : .....+.++....... Res Sound : ........+....... Res Shard : ...+............ Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ..+++........... Aura Fire : ......+......... Auto Curse: ..+............. Lite : .........+...... See Invis : ..++.+.........+ Digestion : ...............+ Regen : ..++............ Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ..++++.+.+...... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ..+............. Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 00.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.300 [0.400] . Antimagic 50.000 [0.500] - Sneakiness 12.500 [0.900] . Stealth 05.900 [0.500] . Disarming 09.400 [0.900] - Magic 01.300 [0.400] . Magic-Device 03.300 [1.100] . Conveyance 01.000 [0.300] . Necromancy 01.000 [0.300] - Spirituality 29.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You may meet a Blubbering idiot on level 13. You may meet a Singing, happy drunk on level 11. You may meet a Silver mouse on level 12. [Character Equipment] a) a Dark Sword (3d7) (-7,-10) It generates an antimagic field. d) The Long Bow of Cirya (x6) (+14,+15) (+3) It increases your intelligence, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 27 of Mirkwood. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring 'Halir' [+13] (+4% of critical hits) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, wisdom, constitution , stealth and ability to score critical hits by 4. It sustains your dexterity and constitution. It provides resistance to acid, electricity, cold, light, shards and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 65 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 63 of Erebor. x) a Pair of Hard Leather Boots of Stability [3,+10] z) (nothing) {) 22 Seeker Arrows of Hantir (4d4) (+15,+17) {22AFP D/Q/T} It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Dwarven Shovel of Digging (+7) [Character Inventory] a) The Gem of Hate {restore st/xp} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Forest wight on level 19 of Mirkwood. b) a Parchment titled ``Secrets of the Gnomish Wizards'' {hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Death quasit in the town of Gondolin . c) 2 Potions of Cure Light Insanity d) 2 Potions of Cure Insanity e) 9 Potions of Speed f) 3 Potions of Life g) a Potion of Restore Life Levels h) 25 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. i) 32 Scrolls of Teleportation j) 26 Scrolls of Word of Recall {!*} k) a Scroll of Rune of Protection l) a Scroll of Genocide m) a Scroll of Mass Genocide n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] p) 27 Seeker Arrows of Celuindad (4d4) (+14,+13) {27C universal} It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 21 Seeker Arrows 'Astaldada' (4d4) (+11,+20) {21 U/D/P/evil} It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 2 Sprigs of Athelas b) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your constitution, infravision, speed and attack speed by 1. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Erebor. c) The Ring of Mentallum [+12] (+5 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to acid and cold. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of Erebor. d) The Ring 'Umogron' (+2) It increases your strength and wisdom by 2. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 31 of Mirkwood. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) a Cursed Amulet of Doom [-5] (-7) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of Mordor. j) an Amulet of Weaponmastery (+5,+6) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Chain Mail of Taraden (-2 to accuracy) [14,+6] It sustains your strength, intelligence and constitution. It provides immunity to electricity. It provides resistance to acid, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 41 of Mordor. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 67 of Erebor. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) an Iron Helm of Water Breathing [5,+16] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Balance on level 90 of Angband. q) The Set of Cesti of Olaquenwe [5,+12] It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . r) a Climbing Set [Home Inventory - Minas Anor ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas b) a Potion of Cure Light Insanity c) a Potion of Berserk Strength d) 4 Potions of Healing e) a Potion of *Healing* f) a Potion of Enlightenment g) a Potion of Resistance h) an Amulet of the Serpents [+4] (+3) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You stole it from the Black Market. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of Mordor. j) a Snakeskin Cloak of Air [1,+9] It allows you to breathe without air. It was given to you as a reward. k) a Dark Sword (3d7) (+2,+4) l) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 16.2.2008 13:57
1233. on the Ladder (of 19090)
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