The Angband Ladder: Prilig, Troll Unbeliever by Daniel Fishman
[ToME 2.3.2 Character Sheet] Name : Prilig Age 21 STR! 18/*** Sex : Male Height 93 Int! 18/35 18/40 Race : Troll Barbarian Weight 227 Wis: 18/114 18/119 Class : Unbeliever Social Class 1 DEX! 18/160 Body : Player CON! 18/*** God : Nobody CHR! 18/70 + To Melee Hit 75 Level 50 Hit Points -20/ 1345 + To Melee Damage 45 Experience 8620393 Spell Points 25/ 56 + To Ranged Hit 30 Max Exp 11308968 Sanity 530/ 530 + To Ranged Damage 15 Exp to Adv. ***** AC 37+109 Gold 1963666 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Poor Blows/Round: 17 Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 102d7+765 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, dirty sea-weed green hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 17503 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 45 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by Atlas, the Titan on level 83 of Angband. You can drive yourself into a berserk frenzy. You can run for your life after hitting something. You are stunned. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..3.4...4.2..... Add Int : ...........3.... Add Wis : 4...4........... Add Dex : .4.........3.... Add Con : .4......4.2..... Add Chr : ....4......3.... Add Stea. : ...........3.... Add Sear. : .........4.3.... Add Tun.. : ..............4. Add Speed : 4.3*4......3.... Add Blows : 4.3............. Slay Und. : +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ......+......... Sust Con : ..+............. Sust Chr : .......+........ Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ........+.++.... Hold Life : ................ Imm Acid : +.......*....... Imm Elec : ......*......... Imm Fire : *...+.*+........ Imm Cold : +.....+*........ Res Pois : ....+.+......... Res Fear : +...+.+........+ Res Light : +..........+.... Res Dark : +.+........+.... Res Blind : +........+...... Res Conf : +.......+....... Res Sound : ........+....... Res Shard : ................ Res Neth : .+.............. Res Nexus : ..+...+......... Res Chaos : +.......+....... Res Disen : +...+........... Aura Fire : +............... EvilCurse : +............... Levitate : ...........+.... Lite : +....+.......... See Invis : +.+......+...... Digestion : +............... Regen : ..+............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....+++......... Drain Exp : +.+............. Aggravate : +............... Blessed : +............... Cursed : +.+............. Hvy Curse : +.+............. Fly : ......++........ Sentient : +............... Orc.ESP : ........+....... Good.ESP : ...........+.... Unique.ESP: ...........+.... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 23.900 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.650] - Sneakiness 03.600 [0.900] . Stealth -02.100 [0.500] . Disarming 00.300 [0.900] . Spirituality 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet an Aimless-looking merchant on level 1. You are fated to die on level 6. You may find a Sling on level 1. You are fated to find The Dagger 'Dethanc' on level 3. You may meet a Scrawny cat on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:2455199, L:39) (6d7) (+10,+0) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom, speed and attack speed by 4. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, light, dark, blindness, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It has been blessed by the gods. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Erebor. e) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your strength, speed, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your constitution. It provides resistance to dark and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 54 of Mordor. f) a Plain Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Dol Guldur. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The White Dragon Scale Mail 'Corossa' (-2 to accuracy) [30,+20] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity and fire . It makes you completely fearless. It provides resistance to cold, poison and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 64 of Erebor. o) The Cloak of Mist 'Drendir' [1,+10] It sustains your charisma. It provides immunity to cold. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 62 of Mordor. s) a Jewel Encrusted Crown of Seeing [0,+13] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 44 of Mordor. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {princess} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 24 Mithril Shots (3d4) (+9,+13) {.} |) a Gnomish Shovel of Digging (+4) {.} It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Kelek's Wormhole Machine {@A1} It can be activated for satisfy hunger every 100 turns. b) The Immortal Skull of Benetar {light absorption} It can be activated for light absorption every 80 turns. You found it in the remains of an Old Sorcerer on level 72 of Erebor. c) 28 Crimson Potions of Speed d) 22 Violet Speckled Potions of Healing e) 19 Purple Potions of *Healing* f) 2 Gloopy Green Potions of Life g) 15 Scrolls titled "plumon umtem" of Teleportation h) 3 Scrolls titled "rogsol tri sno" of Word of Recall i) a Scroll titled "val wergder" of Light j) a Scroll titled "yergish sna" of *Destruction* k) The Ring of Flare (+3) l) a Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+14] m) a Leather Jacket of Resist Lightning (-1 to accuracy) [12,+9] n) The Rapier 'Breith' (1d6) (+17,+15) o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) p) a Broad Sword (2d5) (+5,+7) q) The Dark Sword of Lothith (3d7) (+0,+0) (+6) {.} It generates an antimagic field. It increases your strength and charisma by 6. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) 23 Arrows of Frost (1d4) (+11,+10) s) 23 Iron Shots of Venom (1d4) (+8,+7) t) a Climbing Set {.} It allows you to climb mountains. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for genocide every 500 turns. You found it in the remains of a Greater Mimic on level 26 of Mirkwood. b) a Parchment titled ``Tenser's Last Words'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grave wight on level 33 of Maze. c) Tenser's Top-Heavy Teaspoon It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. d) 2 Light Blue Potions of Cure Insanity e) 16 Violet Speckled Potions of Healing f) 31 Purple Potions of *Healing* g) a Tangerine Potion of Enlightenment h) 9 Scrolls titled "zunmik ju" of Teleport Level {!*} i) 5 Scrolls titled "yergish sna" of *Destruction* j) 4 Scrolls titled "sta blueng so" of Genocide k) The Topaz Ring 'Bregon' (+2) It increases your wisdom by 2. It sustains your strength, wisdom and constitution. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. l) a Dilithium Ring of Damage (+18) m) a Plain Ring of Speed (+6) It increases your speed by 6. n) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Azure Amulet of Corthel (+6) It increases your charisma and searching by 6. It sustains your intelligence and charisma. It provides resistance to fire, shards, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) an Indestructible Amber Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Green Dragon Scale Mail of Erimbor (-2 to accuracy) [30,+25] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to poison, light and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 63 of Dol Guldur. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. s) The Small Metal Shield of Carth [3,+7] It sustains your strength and intelligence. It provides immunity to cold. It provides resistance to fire, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 78 of Angband. t) an Iron Helm of Water Breathing [5,+5] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of an Algroth on level 33 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Pair of Soft Leather Boots of Stability [2,+5] It provides resistance to nexus. It allows you to levitate. You found it lying on the ground on level 30 of Moria. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 40 of Cirith Ungol. x) The Bolt of Valath (1d5) (+21,+24) (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. b) Gamenlon's Summoning Manual It can be activated for genocide every 500 turns. You found it in the remains of a Master vampire on level 70 of Angband. c) a Sky Blue Potion of Cure Serious Insanity d) 2 White Potions of Cure Critical Insanity e) a Light Blue Potion of Cure Insanity f) a Scarab Ring of Constitution (+4) g) a Dilithium Ring of Damage (+19) You found it lying on the floor of a special level. h) The Bronze Amulet of Indor (+5) It increases your charisma, searching and infravision by 5. It sustains your strength. It provides resistance to poison, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 72 of Angband. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. m) an Elven Cloak of Protection [4,+13] (+4 to stealth) {.} It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Mouse Fur of Reboron [1,+15] It sustains your strength, intelligence, wisdom and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison, confusion, nether, nexus and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Ethil [5,+10] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 33 of Mirkwood. q) The Dragon Helm of Idrodol [8,+18] {,} It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, cold, poison, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Set of Cesti of Agility [5,+11] (+4) It increases your dexterity by 4. You found it in the remains of a Great Wyrm of Thunder on level 73 of Angband. s) The Dagger 'Thilmar' (1d4) (+13,+16) (+1 to speed) It increases your wisdom, constitution, speed and attack speed by 1. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Angband. u) a Dark Sword (3d7) (+0,+0) {.} v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 66 of Mordor. w) The Light Crossbow 'Elonde' (x3) (+5,+3) (+1 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, charisma and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 44 of Moria. x) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. [Home Inventory - Minas Anor ] a) The Gem of Venom It can be activated for Destruction every 100 turns. b) 7 Sprigs of Athelas c) a Scroll titled "bat snikere" of Mass Genocide d) The Dilithium Ring of Ungwedhwe (+11 to damage) (+4) It increases your wisdom and ability to score critical hits by 4. It sustains your wisdom. It provides resistance to cold, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of Submerged Ruins. e) a Ring of Slaying (+12,+15) You bought it from the Expensive Black Market. f) a Plain Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. g) The Mithril Amulet 'Hebor' (+4 to stealth) It increases your strength, dexterity, stealth and infravision by 4. It provides resistance to confusion. It allows you to levitate. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Young red dragon on level 65 of Erebor. h) a Runed Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 63 of Erebor. j) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 40 of Moria. k) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 70 of Paths of the Dead. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 60 of Erebor. n) The Dagger 'Nimthanc' (E:139589, L:29) (1d4) (+28,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to fire, cold and poison. It allows you to sense the presence of trolls and giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 30 of Mirkwood. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Short Sword of Tunereri (1d7) (+12,+9) (+1 attack) It increases your strength, intelligence, constitution and attack speed by 1. It is very sharp and can make your foes bleed. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 62 of Erebor. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 42 of Moria. t) The Scimitar 'Erech' (2d5) (+24,+15) (+2 to speed) It increases your charisma and speed by 2. It does extra damage from acid and electricity. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 62 of Erebor. u) The Claymore of Eorolin (2d8) (+12,+16) (+2 to speed) v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. x) a Small Wooden Boomerang of *Slay Undead* (1d4) (+3,+6) (+2) {.} It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Cave ogre on level 37 of Moria. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 72 of Erebor. b) Boccob's Unfinished Works It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 64 of Erebor. c) a Gloopy Green Potion of Life d) The Agate Amulet 'Lordorth' (+1 to stealth) It increases your strength, stealth and infravision by 1. It sustains your wisdom and charisma. It provides resistance to cold, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 36 of Moria. e) The Crystal Amulet 'Livrim' (+3) It increases your wisdom and constitution by 3. It sustains your strength, wisdom and constitution. It provides resistance to fire, shards and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 64 of Erebor. f) The Crystal Amulet of Haldo (+4) It increases your wisdom and stealth by 4. It sustains your wisdom. It provides resistance to electricity, fire, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 35 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 64 of Erebor. i) The Hard Leather Armour 'Valair' (-1 to accuracy) [6,+11] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Small Leather Shield of Goros [2,+7] It sustains your strength. It provides immunity to electricity. It provides resistance to cold, dark, confusion, shards, nether and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 61 of Mordor. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 39 of Moria. m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. n) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 56 of Mordor. o) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. p) The Short Sword of Isinene (1d7) (+15,+16) (+1) It increases your strength and constitution by 1. It does extra damage from fire. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 62 of Mordor. q) The Long Sword of Brethil (2d5) (+8,+11) (+2 to speed) It provides light (radius 1) forever. It increases your dexterity, charisma and speed by 2. It does extra damage from fire. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of Erebor. r) The Long Sword of Estarn (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your dexterity, constitution and charisma by 3. It does extra damage from electricity . It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 68 of Erebor. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 71 of Erebor. u) The Light Crossbow of Celaithir (x6) (+10,+17) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 41 of Mordor. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Dol Guldur. w) a Metal Boomerang of Westernesse (4d5) (+15,+7) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying on the ground on level 71 of Erebor. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 39 of Moria. [Home Inventory - Khazad-dum ] a) The Ring of Barahir (+1) b) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 45 of Moria. c) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 60 of Mordor. b) Baalzebub's All-seeing Servant It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. c) The Gem of Fire It can be activated for cuts. You found it lying on the floor of a special level. d) The Gem of Knowledge It can be activated for cure cuts every 100 turns. You found it in the remains of a Nether wraith on level 48 of Mordor. e) The Gem of Ghosts It can be activated for stun. You found it lying on the ground on level 68 of Erebor. f) Raal's Voodoo Doll of Revenge It can be activated for cure stun every 100 turns. g) Gruumsh's Bottle of Death (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Mage on level 36 of The Land Of Rhun. h) The Devil's Pentagram It can be activated for Ruination. You found it in the remains of a Ghoul on level 66 of Erebor. i) Mordekainen's Sneaking Eye It can be activated for confusion. You bought it from the Magic shop. j) Tenser's Alteration Manual It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 65 of Dol Guldur. k) Raal's Tome of Unconventional Warfare It can be activated for stun. You found it in the remains of an Emperor wight on level 48 of Moria. l) The Tome of Collected Weird Magic It can be activated for death. You found it lying on the ground on level 17 of Mirkwood. m) The Pendulum of Orcus It can be activated for decreasing Charisma. n) Benetar's Death Ray Experiment It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Hell knight on level 48 of Mordor. o) Lloth's Ceremonial Dagger It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mystic on level 50 of Mordor. p) a Parchment titled ``Demigods and their Uses'' It can be activated for cure poison every 100 turns. You bought it from the Magic shop. q) a Parchment titled ``Magic for the Layman'' It can be activated for paralyze. You found it in the remains of a Hill orc on level 61 of Mordor. r) Balrilbon's Bag of Wondrous Tricks It can be activated for decreasing Strength. You found it in the remains of a Dreadlord on level 64 of Mordor. s) The Skull of Ancient Wisdom It can be activated for something weird every 5 turns. You found it in the remains of a Vrock on level 48 of Moria. t) Benetar's Mana Battery It can be activated for high stat loss. You found it in the remains of a Master mindcrafter in the town of Gondolin . u) Benetar's Portable Plague It can be activated for acquirement every 3000 turns. You found it in the remains of a Hell knight on level 38 of Mordor. v) Balrilbon's Soulgem It can be activated for blindness. You found it lying in a vault on level 65 of Dol Guldur. w) The Lost Works of Kenault It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven sorcerer on level 77 of Angband. x) The Crystal Ball of Godly Sights It can be activated for teleport (range 100) every 100 turns. You found it while digging a rubble. a) Baalzebub's Tormented Skullcap It can be activated for cure confusion every 100 turns. You found it in the remains of a Master mystic on level 50 of Mordor. b) The Jester's Cap of Insanity It can be activated for aggravate. You found it in the remains of a Black orc on level 37 of Moria. c) a Parchment titled ``Planar Travel Made Easy'' It can be activated for death. You found it in the remains of a Hell knight on level 38 of Mordor. d) The Wand Construction Kit It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 69 of Dol Guldur. e) The Clay Tablets of Antiquity It can be activated for blindness. You found it in the remains of a Master yeek on level 16 of The Old Forest. f) Boccob's Magical Mish-mash It can be activated for high experience loss. You found it in the remains of a Vampire on level 70 of Angband. g) The Grail of Kenault It can be activated for aggravate. You found it in the remains of a Ghoul on level 61 of Mordor. h) a Parchment titled ``Household Magic'' It can be activated for confusion. You found it in the remains of a Dreadlord on level 70 of Paths of the Dead. i) The Crystal Ball of The Witch-King of Angmar It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Water naga on level 50 of Submerged Ruins. j) The Medallion of Good Will It can be activated for cuts. You found it in the remains of a Patriarch on level 54 of Mordor. k) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 64 of Mordor. l) Bigby's Big Book of Brutality It can be activated for summon pet every 101 turns. You found it in the remains of a Vampire lord on level 42 of Mordor. m) The Cunning Plan of Zog It can be activated for summon pet every 101 turns. You found it in the remains of a Black orc Captain on level 39 of Moria. n) a Parchment titled ''Immortality For Dummies'' It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 53 of Mordor. o) Raistlin's Ready Ranger It can be activated for decreasing Wisdom. You found it in the remains of a Dread on level 61 of Erebor. p) Tenser's Torch of Spontaneous Combustion It can be activated for cure poison every 100 turns. You found it in the remains of an Old Sorcerer on level 56 of Mordor. q) a Parchment titled ''Famous Last Words'' It can be activated for cure poison every 100 turns. You found it in the remains of a Hell knight on level 69 of Dol Guldur. r) Jor's Buckler of Missile Attraction It can be activated for stun. You found it in the remains of a Dark elven warlock on level 63 of Erebor. s) Jor's Compendium of Strange Behaviour It can be activated for cure fear every 100 turns. You found it lying on the ground on level 30 of Moria. t) Cathal's Corrupting Cymbal It can be activated for cure stun every 100 turns. You found it in the remains of a Black orc Shaman on level 22 of Orc Cave. u) The Toenail of Vecna It can be activated for high stat loss. You found it lying on the ground on level 40 of Mordor. v) Jor's Book of Impossible Occurences It can be activated for confusion. You found it lying on the ground on level 4 of Barrow-Downs. w) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for confusion. You found it lying in a vault on level 65 of Dol Guldur. x) Agannazar's Altruistic Assassin It can be activated for cure confusion every 100 turns. You found it in the remains of a Vampire lord on level 70 of Angband. a) Olive's Omnipotent Ostrich It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Hell knight on level 48 of Mordor. b) The Crumpled Scroll of Mass Resurrection {!r} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 56 of Mordor. c) The Pearl Ring of Amiryon (+4% of critical hits) {cursed} It increases your intelligence, constitution and ability to score critical hits by 4. It sustains your wisdom. It provides resistance to nether. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. d) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your wisdom, infravision and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your wisdom and attack speed by 1. It makes you invisible. It sustains your wisdom, dexterity and constitution. It provides resistance to acid and cold. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor. f) The Ring of Power of Ren the Unclean (+4) It increases your wisdom by 4. It makes you invisible. It sustains your strength, intelligence and dexterity. It makes you completely fearless. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 73 of Angband. g) The Ring of Power of Ji Indur Dawndeath (+1 to searching) It increases your dexterity, charisma and searching by 1. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to dark and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Angband. h) The Opal Ring of Ulmin (+1 to searching) It increases your strength, wisdom and searching by 1. It sustains your strength and intelligence. It provides resistance to cold, sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 37 of Moria. i) The Nickel Ring of Anwen (+2) It increases your strength, intelligence and stealth by 2. It provides resistance to fire, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature dragon turtle on level 33 of The Small Water Cave. j) The Fluorspar Ring of Horos (+5,+8) (+1 to infravision) It increases your intelligence, charisma and infravision by 1. It provides resistance to fire and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 33 of Moria. k) The Turquoise Ring 'Varod' (+3% of critical hits) It increases your wisdom and ability to score critical hits by 3. It provides resistance to light, confusion, sound, shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 48 of Mordor. l) The Scarab Amulet of Fauruin {cursed} It sustains your intelligence. It provides immunity to paralysis. It provides resistance to cold, light and chaos. It allows you to levitate. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Erebor. n) The Flint Stone Amulet of Golminas [+7] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It makes you completely fearless. It provides resistance to poison and confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. o) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 62 of Erebor. r) The Metal Lamellar Armour of Lenth (-1 to accuracy) [23,+11] {cursed} It provides immunity to acid. It provides resistance to cold and sound. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. t) a Fur Cloak of the Bat (-5,-1) [3,+6] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it in the remains of a Novice rogue on level 69 of Dol Guldur. u) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of Mordor. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor. w) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 40 of Moria. x) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 50 of Moria. c) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 38 of Moria. d) The Light War Axe of Dentir (2d5) (-1,-1) (+2) It provides light (radius 1) forever. It increases your charisma by 2 . It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Broad Axe of Estant (2d6) (+0,+1) (+3 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 43 of Moria. f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 62 of Erebor. g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. h) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Dagger of Cuthados (1d4) (+10,+12) (+5) It provides light (radius 1) forever. It increases your dexterity by 5. It does extra damage from electricity. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 50 of Moria. j) The Dagger of Gilos (1d4) (+11,+1) (-5 to speed) It decreases your strength and speed by 5. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. k) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 64 of Mordor. n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 49 of Moria. o) The Halberd of Edhor (3d5) (+1,-2) (+5 to speed) It can be wielded two-handed. It increases your charisma and speed by 5. It does extra damage from electricity. It produces chaotic effects. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Erebor. q) The Lance of Imramahil (2d8) (+20,+18) (+1 to speed) It must be wielded two-handed. It increases your constitution and speed by 1. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 73 of Angband. r) The Lance of Valionast (2d8) (+18,+7) (+4) It must be wielded two-handed. It increases your intelligence and constitution by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 42 of Mordor. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 68 of Erebor. t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 56 of Mordor. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 71 of Erebor. x) The Whip of Helthri (1d6) (+26,+16) (+1) It increases your constitution by 1. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Angband. a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. b) The War Hammer 'Ancarguin' (3d3) (+36,+7) (+1 attack) It can be wielded two-handed. It increases your constitution, charisma and attack speed by 1. It does extra damage from frost. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nether. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 62 of Erebor. d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 66 of Mordor. e) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. f) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 62 of Erebor. g) The Arrow 'Gwildirn' (1d4) (+17,+14) It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Cirith Ungol. h) The Arrow 'Amornion' (1d4) (+31,+14) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 62 of Erebor. i) The Arrow 'Mendi' (1d4) (-3,+1) {cursed} It does extra damage from acid and frost. It is especially deadly against giants. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 18 of Mirkwood. j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 62 of Erebor. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 38 of Mordor. l) The Small Wooden Boomerang 'Coion' (1d4) (+15,+12) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 62 of Mordor. m) The Small Wooden Boomerang 'Hyaros' (1d4) (+17,+22) It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 68 of Dol Guldur. n) The Necromancer of Dol Guldur's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) Ar-Pharazon the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. |
Posted on 8.2.2008 19:11
3630. on the Ladder (of 19090)
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