The Angband Ladder: Urg., Troll Unbeliever by <waltenk@yahoo.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Urg.                   Age                 29       STR:     40       
 Sex   : Female                 Height            1843       Int:     22     23
 Race  : Troll LostSoul         Weight             267       Wis!     27     28
 Class : Unbeliever             Social Class         1       DEX!     31       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     28       
                                                                               
 + To Melee Hit         102 Level             50    Max Hit Points      1404   
 + To Melee Damage       72 Experience   8713503    Cur Hit Points      1404   
 + To Ranged Hit         50 Max Exp      8713503    Max SP (Mana)         92   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)         92   
   AC                39+136 Gold         2132056                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  14d4+1008 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          puke yellow eyes, oily sea-weed green hair, and green                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 77 (3850')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 13561 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : .23.4...432.....            
        Add Int   : .2..............            
        Add Wis   : ....4...........            
        Add Dex   : .2.......3......            
        Add Con   : .23...1.4323....            
        Add Chr   : ..3.4...........            
        Add Stea. : .......3...3....            
        Add Sear. : ..3.............            
        Add Tun.. : 4.............2.            
        Add Speed : .2..41.....3....            
        Add Blows : ...3............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Poison Brd: .............+..            
        Acid Brand: +............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : +.....+.*+......            
        Res Elec  : +.....+.........            
        Imm Fire  : +.*.+.+.........            
        Res Cold  : ......+..+......            
        Res Pois  : +...+...........            
        Res Fear  : ....+....+.....+            
        Res Lite  : +...............            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : ......+++.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+..+......            
        Res Chaos : ........+.......            
        Res Disen : ....+...........            
        Aura Elec : +...............            
        Lite      : +....+..........            
        See Invis : ..+..+.........+            
        Digestion : .........+......            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+.++..........            
        Drain Exp : +...............            
        Teleport  : +...............            
        Cursed    : +.+.............            
        Fly       : ..+.............            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Troll.ESP : +...............            
        TLord.ESP : ..+.............            

Skills (points left: 1)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              03.600 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    30.375 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            03.200 [0.900]
 - Magic                                         01.000 [0.300]
 . Monster-lore                                  04.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may meet a Mangy-looking leper on level 9.
You may meet a Soldier ant on level 18.
You may meet a Giant white ant on level 1.
You may find an Essence of Cold on level 10.
You are fated to find a Potion of Cure Light Insanity on level 6.
You may find a Mushroom of Cure Blindness on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:3111503, L:40) (1d4) (+13,+3) (+4) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 4.  It does extra damage from acid, electricity
     and fire.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, poison and light.  It
    allows you to sense the presence of trolls.  It produces an electric
    sheath.  It drains experience.  It induces random teleportation.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 41 of Mordor.
d) The Sling of Eleng (x4) (+11,+17) (+2 to speed)
    
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 45 of Mordor.
e) The Ring of Flare (+3) {cursed}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
f) a Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) a Wolf Pelt of Aman [1,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 39 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 2.
    
    It was given to you as a reward.


  [Character Inventory]

a) The Bottomless Bottle {special}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Black ooze on level 52 of Mordor.
b) a Greasy Parchment
c) 3 Potions of Healing
d) 5 Potions of Resistance
e) 4 Fireproof Scrolls of Word of Recall
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
f) 9 Scrolls of *Identify*
g) 2 Scrolls of Rune of Protection
h) 2 Scrolls of *Destruction*
i) an Amulet of Wisdom
j) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Rhino Hide Armour [8] {average}
l) a Thunderlord Coat [9] {average}
m) a Small Metal Shield [3] {average}
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) 5 Dark Swords (3d7) (+0,+0)
p) a Glaive (2d6) {cursed}
q) 23 Mithril Shots of Venom (3d4) (+7,+12)
    It poisons your foes.  It cannot be
    harmed by acid.  
    You found it in the remains of a Mature bronze dragon on level 54 of
    Mordor.
r) a Small Wooden Boomerang (1d4) {good}
s) a Climbing Set
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Tholingil (+3)
    It increases your strength, constitution, searching and 
    infravision by 3.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 39 of Mordor.
b) a Ring of Speed (+10)
    
    It increases your speed by 10.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
c) The Ring of Eldor (+1 to speed)
    It increases your speed by 1.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides resistance to 
    poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 58 of Mordor.
d) a Ring of Extra Attacks (+1 attack)
e) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
g) 2 Amulets of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    Mordor.
h) a Fur Cloak of Air [3,+8]
i) a Feathers Cloak of Air [1,+13]
j) a Small Leather Shield of Reflection [2,+12]
k) a Shield of Deflection [10,+15]
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Mordor.
n) a Two-Handed Sword of Aman (3d6) (+9,+14) [+1] (+3)
    It must be wielded two-handed.  It increases your wisdom by 3.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of an Olog on level 43 of Mordor.
o) a Two-Handed Sword of *Slay Demon* (3d6) (+12,+9) (+1)
    It must
    be wielded two-handed.  It increases your intelligence by 1.  It is a
    great bane of demons.  It provides resistance to fire and chaos.  It
    allows you to sense the presence of demons.  
    You found it in the remains of a Dracolisk on level 62 of Mordor.
p) The Executioner's Sword of Tilindor (4d5) (+8,+14) (+1 attack)
    It
    must be wielded two-handed.  It increases your dexterity and attack
    speed by 1.  It does extra damage from acid and electricity.  It is
    very sharp and can cut your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
q) a Spectral Bluesteel Blade of Life (1d6) (+15,+7)(20%)
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your hit points by 20%.  It is very sharp and can
    cut your foes.  It strikes at undead with holy wrath.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It drains life.  
    It was given to you as a reward.
r) a Spectral Dark Sword (3d7) (+8,+9)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It generates an antimagic
    field.  It strikes at undead with holy wrath.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It drains 
    life.  
    You found it in the remains of a Cloud giant on level 56 of Mordor.
s) a Dark Sword of Morgul (3d7) (-20,-6) [-7] (-4) {cursed}
    It
    generates an antimagic field.  It decreases your luck by 4.  It is
    very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It can re-curse itself.  
    You found it in the remains of a Black ogre Priest on level 61 of Mordor.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) a Long Bow of Lothlorien (x5) (+15,+9) (+2)
    It increases your 
    dexterity by 2.  It provides immunity to paralysis.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Greater titan on level 59 of Mordor.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 35 of Illusory
    Castle.
b) The Gem of Hate
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Grave wight on level 35 of Illusory
    Castle.
c) a Fireproof Scroll of *Remove Curse*
d) a Ring of Damage (+18)
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
g) The Metal Brigandine Armour 'Aldauglin' (-3 to accuracy) [19,+10]
    It provides
    immunity to acid and fire.  It provides resistance to poison, dark, 
    sound, nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 43 of
    Mordor.
h) a Fur Cloak of Aman [3,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) a Dragon Shield [8,+22]
j) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) The Dagger 'Belangil' (2d4) (+3,+6) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of Dol
    Guldur.
l) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
n) a Long Sword of Life (2d5) (+11,+9)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Crystal drake on level 45 of Mordor.
o) a Dark Sword of *Slay Dragon* (3d7) (+10,+6) (+1)
    
    It generates an antimagic field.  It increases your constitution by 1.
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to acid and cold.  It allows you to sense the
    presence of dragons.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
p) a Chaotic Dark Sword (3d7) (+5,+6)
    It generates an antimagic field.  It produces chaotic effects.  
    It makes you completely fearless.  It provides resistance to chaos.  
    It cannot be harmed by acid.  It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
q) a Dark Sword of Slay Demon (3d7) (+3,+13)
    It
    generates an antimagic field.  It strikes at demons with holy wrath.  
    You found it in the remains of Scatha the Worm on level 43 of Illusory
    Castle.
r) 11 Dark Swords (3d7) (+0,+0)
s) a Dark Sword (3d7) (-8,-9)
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 35 of Illusory
    Castle.
v) The Short Bow of Amrod (x4) (+11,+14) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 33 of
    Mirkwood.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 43 of Illusory Castle.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Halls of Mandos.


  [Home Inventory - Minas Anor ]

a) 2 Sprigs of Athelas
b) 5 Potions of Healing
c) a Potion of *Healing*
d) 4 Potions of Resistance
e) a Potion of New Life
f) a Scroll of *Remove Curse*
g) 3 Scrolls of Rune of Protection
h) The Crumpled Scroll of Mass Resurrection
i) an Indestructible Ring of Speed (+6)
j) an Indestructible Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+4,+5) [+4] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
l) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 51 of
    Mordor.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to fly.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+32]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    strength.  It provides resistance to sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Spider Web of Air [1,+17]
    It allows you to breathe without
    air.  
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
q) a Large Metal Shield of Preservation (-2,-6) [5,+35]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, 
    electricity, blindness and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Dol Guldur.
r) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 43 of Mordor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 43 of Mordor.
u) a Blessed Dark Sword of Slay Dragon (3d7) (+11,+9) (+1)
    
    It generates an antimagic field.  It increases your wisdom by 1.  It
    is especially deadly against dragons.  It gives telepathic powers.  It
    has been blessed by the gods.  
    You found it in the remains of a Dracolisk on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    You bought it from the General Store.
b) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 52 of
    Illusory Castle.
c) a Metal Brigandine Armour of Resistance (-3 to accuracy) [19,+15]
d) a Partial Plate Armour of Resistance (-3 to accuracy) [22,+15]
    It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 41 of Mordor.
e) The Full Plate Armour of Angrin (-3 to accuracy) [25,+6]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to 
    electricity and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching
     by 4.  It provides resistance to acid, electricity, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 78 of Halls of Mandos.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Jewel Encrusted Crown of Might [0,+16] (+2)
    It increases your strength, dexterity
     and constitution by 2.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to sound.  It cannot be harmed by acid.  
    You found it lying in a vault on level 93 of Halls of Mandos.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Khopesh (Defender) (2d4) (+9,+6) [+5] (+1 to stealth)
l) a Bastard Sword (Defender) (3d4) (+11,+9) [+8] (+2 to stealth)
m) The Two-Handed Sword of Brosgari (3d6) (+12,+11)
    It must be wielded
    two-handed.  It does extra damage from acid.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of Maze.
n) a Spectral Shadow Blade (4d4) (+15,+19) (+1 to stealth)
o) a Spectral Dark Sword (3d7) (+2,+5)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    It was given to you as a reward.
p) a Dark Sword (3d7) (+10,+10)
q) an Elemental Fauchard (1d10) (+10,+7)
    It can be wielded two-handed.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Frost giant Priest on level 46 of Mordor.
r) a Glaive of Fury (2d6) (+15,+12) [-5] (+1)
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.
v) 18 Seeker Bolts (4d5) (+3,+5)
w) 17 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 29.3.2006 08:12

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On 29.3.2006 08:12 waltenk@yahoo.com wrote:
Well, at least he's tall.

On 29.3.2006 18:00 moonshield at yahoo dot com wrote:
She, you mean? :) These gransgender traps are really annoying.

On 30.3.2006 00:46 veryfoobar-tome@yahoo.com wrote:
Did you whack a Nazgul with your 'thanc? I've never seen one so unenchanted.

Have you considered enchanting your Morgul Dark Sword up to (+0,+0) then using remove curse to flip it and make it a +4 luck weapon? You'd need to cover your missing sustains, of course.

On 30.3.2006 05:28 jmiddendorf@hmc.edu wrote:
Interesting, you've gotten so many blows, that a ring of damage +20 deals more extra damage than that ring of extra attacks +3.

On 30.3.2006 21:26 waltenk@yahoo.com wrote:
Whoops - so its a she now. And the run in s/he/it had with the "growth" trap early on in the game.

I did get stuck with a curse on the 'thanc and a persistent Nazgul. Working its way back up, but slowly. Will ditch it for Mormegil if I ever find it.

Haven't tried the remove curse flip - how's that work exactly?

Good suggestion on the ring of damage...

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