The Angband Ladder: Taule Ohtar, Ent Unbeliever by <donalde@kukka.net>

  [ToME 2.1.2 Character Dump]

 Name  : Taule Ohtar            Age                285       STR: 18/***       
 Sex   : Female                 Height              43       INT: 18/120       
 Race  : Ent                    Weight              96       WIS: 18/190       
 Class : Unbeliever             Social Class        34       DEX: 18/160       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/150       
                                                                               
 + To Melee Hit          74 Level             50    Max Hit Points      1408   
 + To Melee Damage       70 Experience  61735329    Cur Hit Points      1408   
 + To Ranged Hit         70 Max Exp     61735329    Max SP (Mana)        126   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        126   
   AC                59+115 Gold        21097844                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Fair         Blows/Round:  19        
 Bows/Throw  : Legendary[45]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  57d7+1330 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 98 (4900')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 29 (1450')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Hrive of the 2890th year of the third age.
 It now is 97 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .+..+.........+.            
        Add Int   : ...+............            
        Add Wis   : .+..+...........            
        Add Dex   : .+........+.....            
        Add Con   : ...+.........+..            
        Add Chr   : .+..+...........            
        Add Sear. : ..............+.            
        Add Infra : ..............+.            
        Add Tun.. : ..............+.            
        Add Speed : .++.++.....+.+.+            
        Add Blows : +..+............            
        Vampiric  : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : .......++.......            
        Imm Elec  : .......+........            
        Imm Fire  : .......+........            
        Imm Cold  : ........+.......            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...+....+.+.....            
        Hold Life : .....+.+..+.....            
        Res Acid  : ......++..+...+.            
        Res Elec  : ......+.+.......            
        Res Fire  : ....+.++........            
        Res Cold  : ......++........            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+..+.......+            
        Res Lite  : ...+.++.........            
        Res Dark  : ...+.++.+.....+.            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : ......+.+.......            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+++........            
        Res Disen : ....+.+.+.....+.            
        Hide Type : ..+.++...+++....            
        Show Mods : ++........+..+..            
        Insta Art : ....++..........            
        Lite      : .+.......+......            
        See Invis : .....+.........+            
        Digestion : ...............+            
        Xtra Shots: .+..............            
        Ign Acid  : .++++++++++..++.            
        Ign Elec  : .++++++++++..++.            
        Ign Fire  : .++++++++++..++.            
        Ign Cold  : .++++++++++..++.            
        Activate  : ....+++..++...+.            
        Blessed   : .............+..            
        Cursed    : ...++...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+........++            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [0.850]
	 	  . Sword-mastery                             22.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     29.200 [0.600]
	  . Barehand-combat                             00.600 [0.200]
	  . Antimagic                                   50.000 [0.650]
 - Sneakiness                                    12.340 [0.900]
	  . Stealth                                     11.500 [0.500]
	  . Disarming                                   19.900 [0.900]
 - Monster-lore                                  03.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Mimicry                                     01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.

 You have defeated 56034 enemies.


  [Fates]

You may find a Ring of Fire Resistance on level 12.
You are fated to die on level 27.
You are fated to find a Potion of Strength on level 31.
You may find a Rounded Pebble on level 2.


  [Character Equipment]

a) a Dark Sword of Extra Attacks (3d7) (+0,+0) (+3 attacks) {@w0!d!k!v}
    It generates an antimagic field.  It increases your attack speed by
    3.  
    You found it in the remains of an Ancient red dragon on level 50 of
    Moria.
d) The Light Crossbow 'Telost' (x3) (+18,+10) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity, charisma and speed by 5.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
e) an Indestructible Ring of Speed (+17)
    It increases your speed by 17.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
f) The Ring of Gorin (+7 attacks) {cursed}
    It increases your intelligence, constitution, attack speed and ability
    to score critical hits by 7.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
n) Blasted Power Dragon Scale Mail [40,+11] {Dragon Hunter, OFr20, clvl38}
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak of Mimicry [Dragon] 'Heldildil' [1,+12] {Floor, LoM58}
    It sustains your constitution.  It provides immunity to acid, electricity 
    and fire.  It makes you completely fearless.  It provides resistance
    to life draining, acid, fire, cold, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
p) The Large Leather Shield of Taldorn [4,+15]
    It sustains your strength, wisdom and dexterity.  It provides immunity
    to acid and cold.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark, confusion, nether, nexus and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!k!v}
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Chest, Ere72}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It 
    cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Hard Leather Boots of Speed [3,+11] (+9)
    It increases your speed by 9.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt of Inumion (1d5) (+21,+13) (+2 to speed)
    It increases your constitution and speed by 2.  It does extra damage
    from electricity and fire.  It drains life from your foes.  It is 
    a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of 
    Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {!d!k!vGV, Ang81}
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.


  [Character Inventory]

a) The Gem of Ice (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Death quasit on level 49 of Moria.
b) a Sprig of Athelas
c) 19 Potions of Cure Insanity
d) 51 Potions of Speed
e) 25 Potions of Healing
f) 20 Potions of *Healing*
g) a Potion of Enlightenment
h) 10 Scrolls of Teleportation
i) 6 Scrolls of Word of Recall {!*!*}
j) 51 Scrolls of *Identify*
k) 22 Scrolls of Light
l) 14 Scrolls of Magic Mapping
m) 6 Scrolls of Satisfy Hunger
n) a Ring of Speed (+11)
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w1!d!k!v}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 
    of The Sacred Land Of Mountains.
p) The Long Sword of the Dawn (E:3582184, L:41) (3d5) (+46,+32) (+4 to
infravision
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It
    increases your charisma, infravision and ability to tunnel by 4.  It
    does extra damage from acid, electricity, fire and frost.  It can 
    cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold, poison, light and blindness.  It
    allows you to sense the presence of trolls.  It slows your metabolism.
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    It was given to you as a reward.
q) The Dark Sword 'Mormegil' (E:5918977, L:44) (6d7) (+44,+16) [-20] (+3 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your speed and attack speed by 3.  It does extra damage
    from fire.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It makes you invisible.  It provides immunity
    to fire.  It makes you completely fearless.  It provides resistance
    to acid, fire, chaos and disenchantment.  It slows your metabolism.
    It produces a fiery sheath.  It drains mana, life and experience. 
    It aggravates nearby creatures.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72
    of Erebor.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 33 of Maze.
d) 4 Potions of New Life
e) The Ring 'Searonar' (+10,+8) (+3 attacks)
    It increases your strength and attack speed by 3.  It makes you invisible.
    It sustains your dexterity and charisma.  It provides resistance to
    blindness.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Chaos drake on level 72 of Erebor.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 40 of Cirith
    Ungol.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Bile Wyrm on level 89 of Angband.
h) The Augmented Chain Mail of Morod (-2) [16,+17]
    It provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It provides resistance to fire, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
i) The Ribbed Plate Armour of Talim (-13,-30) [28,+8](40%)
    It increases your hit points by 40%.  It sustains your strength and
    dexterity.  It provides immunity to electricity.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level
    71 of Erebor.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Novice mindcrafter on level 45 of
    Moria.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and chaos.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 45 of Moria.
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, nexus 
    and chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71
    of Erebor.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Ghoul on level 37 of The Helcaraxe.
q) a Dragon Helm of Water Breathing [8,+27]
    It provides resistance to acid and nether.  It allows you to breath
    underwater.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Expensive Black Market.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire 
    and chaos.  It allows you to see invisible monsters.  It drains mana.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
u) a Dark Sword of Gondolin (3d7) (+12,+17) (+1)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Hill troll on level 42 of Mordor.
v) an Elemental Dark Sword of Slay Dragon (3d7) (+0,+0)
    It generates an antimagic field.  It does extra damage from acid,
electricity,
    fire and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It provides resistance to acid, electricity, fire, cold 
    and poison.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 57 of The Sacred
    Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 67 of The Sacred
    Land Of Mountains.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Gondolin ]

a) 2 Fireproof Scrolls of Genocide
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 96 of Angband.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Double Ring Mail of Elost (-2) [15,+10]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to electricity, fire and cold.  It provides resistance to
    fire, cold and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone giant on level 72 of Erebor.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Angband.
j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to acid,
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to confusion, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town 
    of Gondolin .
p) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Long Bow 'Niondur' (x6) (+16,+21) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, constitution and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 97 of Angband.
r) The Long Bow of Melen (x3) (+16,+11) (+3)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity 
    and charisma by 3.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
s) The Heavy Crossbow of Haldainar (x4) (+10,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, constitution, charisma and speed by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bronze Thunderlord on level 71 of
    Erebor.
t) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) a Fireproof Scroll of Rune of Protection
b) The Crumpled Scroll of Mass Resurrection
c) a Fireproof Scroll of Mass Genocide
d) a Fireproof Scroll of Acquirement
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 47 of
    Moria.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
g) The Chain Mail of Fingor (-2) [14,+9]
    It sustains your intelligence, dexterity and constitution.  It provides
    immunity to acid, electricity and fire.  It provides immunity to paralysis.
    It provides resistance to electricity, fire, cold, light, dark, confusion,
    sound and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Merrow Archer on level 42 of Moria.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
i) The Cloak of Mimicry [Vampire] of Quenwet [1,+14] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength, constitution 
    and charisma.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold, poison and light.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Cloak of Mimicry [Cold cloud] of Duinduri [1,+12]
    It sustains your strength and dexterity.  It provides immunity to
electricity 
    and fire.  It makes you completely fearless.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
k) The Cloak of Mimicry [Chaos Cloud] of Carith [1,+8]
    It provides immunity to cold.  It provides resistance to life draining,
    fire, confusion and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 35 of Maze.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 72
    of Erebor.
m) The Large Metal Shield of Bardor [5,+10] {Princess, MKw18}
    It sustains your strength and charisma.  It provides immunity to acid 
    and electricity.  It provides resistance to cold, dark and nexus. 
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and disenchantment.  It allows you to sense the presence
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient multi-hued dragon on level
    48 of Moria.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
r) Climbing Set {!d!k!v}


  [Home Inventory - Lothlorien ]

a) 27 Sprigs of Athelas
b) 40 Potions of Corruption
c) 11 Potions of Life
d) 8 Potions of *Enlightenment*
e) 40 Scrolls of Protection from Evil
f) 23 Scrolls of Rune of Protection
g) 27 Scrolls of *Destruction*
h) 19 Scrolls of Genocide
i) 13 Scrolls of Mass Genocide
j) The Ring of Agollion (+3 attacks)
    It increases your intelligence, constitution, searching and attack
    speed by 3.  It sustains your charisma.  It provides resistance to
    acid, cold, light, dark, confusion and sound.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 45
    of Moria.
k) The Ring 'Cuindost' (+6)
    It increases your strength, dexterity, charisma, stealth, searching 
    and attack speed by 6.  It sustains your strength.  It provides resistance
    to sound and chaos.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 90
    of Angband.
l) The Ring of Nienon (+7)
    It increases your strength, constitution, charisma and speed by 7.
    It sustains your charisma.  It provides resistance to shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
n) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
o) The Amulet 'Barocal' (+1 to stealth)
    It increases your strength, dexterity, constitution and stealth by
    1.  It sustains your intelligence, dexterity and constitution.  It
    provides resistance to electricity, light, dark, blindness, confusion,
    shards, nexus and chaos.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cloud giant Chieftain on level 38
    of Mordor.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, nether and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    72 of Erebor.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    71 of Erebor.
t) The Dark Sword 'Ernien' (3d7) (+4,+15) (+3)
    It generates an antimagic field.  It increases your intelligence, dexterity

    and constitution by 3.  It does extra damage from frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant Priest on level 69 of
    Dol Guldur.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 64 of
    Mordor.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of 
    Erebor.



Posted on 23.4.2003 21:08
Last updated on 11.10.2003 13:26

Download this dump

280. on the Ladder (of 19090)
89. on the ToME Ladder (of 3155)
Second best for this player (

Related screenshots:
Ancalagon's Cave
Crypt (special level)

Comments

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On 23.4.2003 21:08 donalde@kukka.net wrote:
Got bored for townscumming arrows for my Vanilla char (H-E ranger with only ranged attacks), so I started ToME char. This Ent Unbeliver happen to find RoS at barrow downs, level 5. :) Currently homes are bit full, while this char is roaming at mirkwood. I don't know about doing Maze quest, +dex is only thing of hammerhands powers that this char needs. Well, any comments? Oh btw, Taule Ohtar can be roughly translated as Tree Warrior. :)

On 27.4.2003 19:47 donalde@kukka.net wrote:
Updated dump. Have to decide where to go next, maybe to Maze...

On 29.4.2003 22:59 donalde@kukka.net wrote:
Maze cleared. Lacking Imm_Fire. I'll go to see if Helcaraxe offers anything. Currently clvl 33. Equipment starts to look good...

On 1.5.2003 21:15 donalde@kukka.net wrote:
Updated dump. Few more artifacts found, nothing good. Currently at Ice37, diving slowly to meet Balrog of white fire. Statpotions are starting to find, CON is allready maxed. Need to max DEX.

On 4.5.2003 20:51 donalde@kukka.net wrote:
Found Star, no sight of Phial. :) Also dungeon market slod nice Boots of Speed (+5), giving me +11 unhasted speed. STR, CON, DEX maximized. Currently wearing ESP headgear instead of Hammerhand. Currently diving slowly for Shelob, few more dlvl's, currently at 47.

On 7.5.2003 17:29 donalde@kukka.net wrote:
Updated dump. Huge holes in resistances, but nothing can do. Waiting for Imm_Fire. Speed is now +16. Orc Town in Mines of Moria cleared, no idea what to do with Stone of Lore. Been using skillpoints to swordmastery and antimagic.

On 8.5.2003 22:01 donalde@kukka.net wrote:
Check my shining new armour. :) Power Dragon Scale Mail from dungon town's Dragon Hunter. All resist but RBlind. And in Lothlorien, BM sold that RoS (+9). All looking good.

On 11.5.2003 21:41 donalde@kukka.net wrote:
Stats are maxed. PDSM really help on choosing qeuipment. Dark Sword of Life is latest find, nice boost to hp. When reaching bottom of mines of moria, I am wonderinh if I should use one of yose two randarts which give Imm_Fire. And if I happen to find death mold, I am goint to disenchant my sword to+0 +0, for greater antimagic field.

On 16.5.2003 20:14 donalde@kukka.net wrote:
Updated dump. Durins bane is dead. Bought Dragon helm of Water Breathing from dungoen store.

On 21.5.2003 21:36 donalde@kukka.net wrote:
Cleared Illusionary castle. Helm of Knowledge is _nice_. I lose full ESP, but I still have ESP evil. Now its time look what Erebor has to offer. Hopefully Imm_Fire, or Mermegil. :)

On 21.5.2003 21:39 donalde@kukka.net wrote:
Erm.. maybe 1st The Sacred Lands Of Mountains. Forgot which one is more difficult.

On 24.5.2003 18:34 donalde@kukka.net wrote:
Time to update this char. Antimagic skill maxed. Currenlty exploring Sacred Land of Mountains. Things are going pretty well, so I am paranoid about RNG's revange. :)=

On 26.5.2003 20:59 donalde@kukka.net wrote:
Time to update, found cloak witm Imm_Fire

On 26.5.2003 22:19 arjen5@hotmail.com wrote:
How did you get the 3 ESPs you got? Get an Ent them on a higher lvl? Thats what my gues would be.

On 27.5.2003 09:02 donalde@kukka.net wrote:
To be honest, I don't have any idea how I did get those 3 ESPs. :) And I need to rearrange current kit, since I currenlty lack FA. So, after I get back ongame, I have to use Cammithrim, and lose 1 blow.

On 1.6.2003 17:25 donalde@kukka.net wrote:
Time to update. Weaponmastery and Antimagic skill at level 50, now where to put next skill points? Any suggestion to equipment? I need my gloves due FA, othervice I would wear agility gloves, which give me enough dex to 14 blows.

On 2.6.2003 12:47 arjen5@hotmail.com wrote:
I would say, just boost the fightingskills. More power and accuracy is *always* better.

Lucky you, finding a dragonhuntershop and a PDSM. *drool* I want one for a alchemist.

One thing you miss is the special dark sword 'Mormegil. The beginning is not that nice. All the bad things are in there, but later it will do way more damage than every other dark sword you will find. Mine had vamperic in it and a lot different kind of brand and slayings. That weapon it real good.

And what is the nice thing about your helmet. I would prefere the helm Hammerhead. That one has FA in it. THan you can wear some other gloves than you wear now.

On 3.6.2003 17:48 donalde@kukka.net wrote:
Finally, reached clvl 50. Now I have 12 skill points left, where to spend them? Homes are bit full, maybe I should clear them bit.

On 3.6.2003 18:00 donalde@kukka.net wrote:
Helm is for autoid loot in floor, it is much easier than picking up stuff and waiting it to pseudoid. And I have different gloves now, they are nice, but I am hoping for fingolfin.

On 4.6.2003 08:44 arjen5@hotmail.com wrote:
You could switch them, before a battle wear 'Hammerhead', and after run circles in the loot with the 'Knowledge'

And thievery is nice. Its strange i never saw them before, t think.

It too bad you put skillpoints in Stealth. I dont think that has any use with an Ent. His stealh is soooo low.

On 4.6.2003 19:52 donalde@kukka.net wrote:
The Sacred Land of Mountais cleared. No I am wondering if I should wear that Trone's armour, and give up PDSM. Also, Gorlim is temptating headgear due its to_dam bonus.

On 5.6.2003 00:39 divinecloudburst wrote:
Heh, you're fated to die in two separate places.

On 5.6.2003 19:34 donalde@kukka.net wrote:
Yeah. 2 death fates. Need to stay well clear of those levels. Or at least until I have good enough equipment.

On 9.6.2003 21:20 donalde@kukka.net wrote:
I am scumming Erebor for artifacts, I need Mormegil! Where is it? Soon I'll get bored and go to death quest. :)=

On 11.6.2003 18:48 donalde@kukka.net wrote:
Current speed is +31. Need to wear that light xbow for dex bonus. Latest finds are Fingolfin from chest and boots of speed +9 from Minas Anor BM.

On 13.6.2003 21:20 donalde@kukka.net wrote:
Find nice RoS+17 and bought ring giving 7 attacks. Still scumming Erebor for Mormegil.

On 24.6.2003 22:58 donalde@kukka.net wrote:
Finally, I did found Mormegil. Now I have to level it up bit before going Dol Guldur. Equipment looking good, Imm_Base, All resist but RBlind, +37 speed.

On 16.7.2003 22:50 donalde@kukka.net wrote:
Updated dump. Currently Ang75. There was few close calls on this level, when I encountered Greater Titan pit. Managed to kill them, no good loot. Only new equipment is bold, which I carry for its speed bonus. :)

That crypt that I have screenshot, was boring, due illusionary walls. And I still play 2.1.2 since in 2.2.* Nazguls can now pass trees, and that would ruin my tactics.

On 17.7.2003 11:08 Heitops@hotmail.com wrote:
wich level is the orc town in Moria on?
I ran so fast trough Moria with my dwarf swordmaster that I missed it....
plz.

On 17.7.2003 23:20 donalde@kukka.net wrote:
I don't remember exactly, but somewhere around dlvl 40.. orctown in moria is iirc somewhat random, ask on http://t-o-m-e.net/ forums, spoilers on there.

On 3.9.2003 22:54 donalde@kukka.net wrote:
Haven't played this char much, but I thought that I update this. I'd like to wear that ring giving +6 attacks, but speed would drop to +21, which is too slow.

On 18.9.2003 19:25 donalde@kukka.net wrote:
Time to update. Lack of !oEnlightment is slowing this char. Good looking equipment. Still need better speed, in order to swap speedring. Hru's are only that give trouble.

On 11.10.2003 13:26 donalde@kukka.net wrote:
Ok. Angband level 98 reached. Now I have to decide if I am ready to face Sauron.

On 12.10.2003 02:06 donalde@kukka.net wrote:
OK, 2nd time I killed Sauron, he dropped One Ring. During fights, I used 2x!oSpeed, 4xIoHealing, 2x!o*Healing*.Killing Sauron takes some 5 or 6 attacks, so my char is quite powerful. I use Mormegil + Gorlim when I need to do damage fast, usually that dark sword of xtra attacks is enough. Then it was time to go Mt. Doom. That last level of Mt. Doom was annoying, there was 5 Nazguls lurking on there. So, I used ent power to grow trees (in 2.1.2 nazguls doesn't pass trees). Level was cowered with trees, since I didn't have any interest to fight Nazgul nor Nighcrawlers. One Ring was thrown into great fire, world is bit safer now. Where is Sauron lurking? Mt. Doom or Angband? Well, I have to find out.

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