The Angband Ladder: Xed, Troll Unbeliever by zasvid

  [ToME 2.2.5 Character Dump]

 Name  : Xed                    Age                 29       STR!     40       
 Sex   : Female                 Height              99       INT!     30       
 Race  : Troll Barbarian        Weight             190       WIS!     39       
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              CHR:     31       
                                                                               
 + To Melee Hit         173 Level             50    Max Hit Points       968   
 + To Melee Damage      109 Experience  25279100    Cur Hit Points       968   
 + To Ranged Hit         87 Max Exp     25279100    Max SP (Mana)        218   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          2   
   AC                 27+96 Gold         7000552                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[130Perception  : Very Bad     Blows/Round:  18        
 Bows/Throw  : Legendary[37]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Poor         Mel.dmg/Rnd:  108d7+1962
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Snow-Troll Warrior.  You have             
          slime green eyes, dirty sea-weed green hair, and white               
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 19864 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 84 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..554....3......            
        Add Int   : ...5..42........            
        Add Wis   : ...54..2.3....3.            
        Add Dex   : ..55..........3.            
        Add Con   : ...5..4..3.3..3.            
        Add Chr   : ...54..2......3.            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : ......42...3....            
        Add Tun.. : ..............3.            
        Add Speed : 2*554342.3.3..3.            
        Add Blows : 2............33.            
        Vampiric  : ..............+.            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Acid Brand: .............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ...+....+......+            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+....+.+.....            
        Sust Chr  : +..+............            
        Invisible : +.++...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+......+.....            
        Hold Life : .....+..+.......            
        Imm Acid  : ...*..++........            
        Imm Elec  : +..*..+..+......            
        Imm Fire  : *+.*+.*+++......            
        Imm Cold  : +.+*..++++......            
        Res Pois  : +..++....+......            
        Res Fear  : +...+..........+            
        Res Lite  : .....+...++.....            
        Res Dark  : .....+..........            
        Res Blind : ...+....++......            
        Res Conf  : .........+......            
        Res Sound : .+......++......            
        Res Shard : ................            
        Res Neth  : ...+...++.......            
        Res Nexus : ..+...+.+.......            
        Res Chaos : +....+...+......            
        Res Disen : +..++...+.......            
        Aura Fire : +.....+.........            
        EvilCurse : +...............            
        Levitate  : .........+......            
        Lite      : .........++..+..            
        See Invis : ...+.+...+......            
        Digestion : +...............            
        Regen     : ..++.....+.....+            
        Activate  : .+++++.+.++.....            
        Drain Exp : +..+............            
        Aggravate : +...............            
        Cursed    : +..++...........            
        Hvy Curse : +..+............            
        Prm Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        44.200 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              06.400 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.700 [0.500]
 . Spirituality                                  03.200 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:8414809, L:47) (6d7) (+46,+26) [-20] (+2 to
speed)
        It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from electricity, fire and frost.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold, poison, 
    chaos and disenchantment.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It produces a fiery sheath.  It 
    drains mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 45 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Angband.
e) The Ring 'Hatauredh' [+11] (+5 to speed) {100% off}
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, dexterity, speed and 
    ability to score critical hits by 5.  It makes you invisible.  It
    provides resistance to cold and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for 
    powerful things if it is being worn. It grants you the power of change
    the world if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
m) The Arkenstone of Thrain (+3) {@w7}
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Paths of the
    Dead.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {@w6}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dragon Shield of Preservation (-9,-4) [8,+36] {@w2}
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, fire, cold, blindness, sound, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Fallen angel on level 44 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3) {@w4}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Silver Bolt 'Valrogros' (3d5) (+16,+7) (+3 attacks)
    It provides light
    (radius 1) forever.  It increases your attack speed by 3.  It does
    extra damage from acid and frost.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 95 of Angband.
|) The Pick of Anthirhon (+9,+7) (+3 to speed)
    It 
    increases your wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 3.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Fire {!! cure ins}
    It can be activated for cure insanity.
    
    You stole it from the Magic shop.
b) Raal's Tome of Unconventional Warfare {special, heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 55 of Mordor.
c) Tenser's Torch of Spontaneous Combustion {!! genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Maze.
d) 11 Sprigs of Athelas {100% off}
e) 14 Potions of Speed {100% off}
f) 7 Potions of Healing {100% off}
g) 12 Potions of *Healing*
h) 2 Potions of Life
i) 4 Potions of Restore Life Levels
j) 4 Potions of Enlightenment {100% off}
k) 14 Potions of Curing {100% off}
l) 40 Scrolls of Teleportation {50% off}
m) 31 Scrolls of Word of Recall {25% off}
n) 98 Scrolls of Satisfy Hunger {@r2}
o) 11 Scrolls of *Destruction* {!*}
p) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
q) a Scroll of Mass Genocide {!*}
r) The Palantir of Orthanc (+2) {@w7}
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Iron Helm of Knowledge [6,+20] (-6) {@w4}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w9}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Moria.
v) The Rapier of Arnar (1d6) (+10,+15) (+3 to speed) {@w1}
    It 
    increases your strength, charisma, speed and attack speed by 3.  It
    does extra damage from electricity.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 71 of
    Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
b) The Amulet of Peluirhur (+5,+4) [+4] (+3) {100% off}
    
    It increases your strength, wisdom, constitution, stealth, searching
     and infravision by 3.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+23]
    It can be activated for 
    breathe sound (130) every 90+d90 turns if it is being worn. It
    provides resistance to sound.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
d) The Chain Mail 'Atardi' (-2 to accuracy) [14,+10]
    
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to acid, dark, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 43 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 41 of Moria.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Paths of the
    Dead.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 42 of Moria.
j) The Jewel Encrusted Crown of Larien [0,+17]
    It
    sustains your strength, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to light, dark, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
l) The Set of Cesti 'Annatarri' (+5 to damage) [5,+13]
    It sustains 
    your intelligence.  It provides resistance to electricity, fire, sound
    , shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Broken Dagger 'Celeglach' (1d1) (+0,+2) (+4)
    It increases your wisdom by 4.  It
    does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and disenchantment.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
t) The Bolt of Celwaisin (1d5) (+17,+14)
    
    It provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Captain on level 50 of Cirith Ungol.
u) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
v) The Arrow 'Gundon' (1d4) (+12,+4)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Ring of Silin (+1 to searching)
    It 
    increases your dexterity, searching and infravision by 1.  It sustains 
    your intelligence and dexterity.  It provides resistance to shards.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
b) The Ring of Doldi (+2 to speed)
    It 
    increases your infravision, speed and attack speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to acid and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 41 of
    Mordor.
c) The Ring 'Mahil' (+2)
    It increases your intelligence, wisdom and charisma by 2.  It
    sustains your intelligence.  It provides resistance to acid, confusion
     and sound.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
d) a Ring of Speed (+9) {@w5}
    
    It increases your speed by 9.  
    You found it in the remains of a Nightwalker on level 69 of Angband.
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3) {@w5}
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
h) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Ring of Ohtalmor (+7% of critical hits)
    It increases your charisma, stealth, infravision and 
    ability to score critical hits by 7.  It makes you completely
    fearless.  It provides resistance to fire and nether.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
n) Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+22]
o) Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+25]
    
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
p) The Metal Lamellar Armour of Hilar (-3 to accuracy) [23,+10]
    It
    sustains your strength, intelligence and constitution.  It provides
    immunity to acid and fire.  It provides resistance to dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 91 of Angband.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
{
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
r) Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+11]
    It provides
    immunity to acid.  It cannot be harmed by acid.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
s) The Mouse Fur of Agotelma [1,+10] {@w6}
    It provides immunity to cold.  It provides
    resistance to life draining, electricity and cold.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) a Dark Sword of Slay Undead (3d7) (+14,+12)
    
    It generates an antimagic field.  It strikes at undead with holy
    wrath.  
    It was given to you as a reward.
v) The Spear 'Nimloth' (1d6) (+0,+1) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Small Water Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Amulet of Vaithana (+3)
    It 
    increases your intelligence and wisdom by 3.  It sustains your wisdom
     and charisma.  It makes you completely fearless.  It provides
    resistance to fire, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 71 of Erebor.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Stone of Lore
    It can be activated for perilous identify every
    turn if it is being worn. It provides light (radius 1) forever.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Rusty Chain Mail 'Argon' (+45,+14) [14,+13](-80%)
    It decreases your 
    hit points by 80%.  It provides resistance to shards.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 72 of Erebor.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Golden Crown 'Eluin' [0,+15]
    It sustains your wisdom and charisma.  It
    makes you completely fearless.  It provides resistance to fire, light, 
    dark, confusion, shards and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dagger 'Nimthanc' (E:11373, L:20) (1d4) (+23,+14) (+1)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It increases your charisma
     by 1.  It does extra damage from frost.  It poisons your foes.  It
    drains life from your foes.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to cold, poison and confusion.  It
    allows you to sense the presence of trolls and giants.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Mordor.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+11) (+2 to speed) {special}
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
t) The Long Sword of Ulingron (2d5) (+16,+12) (+2 to speed)
    It 
    increases your speed and attack speed by 2.  It does extra damage from 
    acid.  It drains life from your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Katana of Lostiri (3d4) (+12,+12) (+1 attack)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 1.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 60 of Mordor.
v) The Shovel of Bangwe (+5,+7) (+3 attacks)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel and attack speed by 3.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
w) The Light Crossbow of Barnien (x5) (+5,+3) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your wisdom, dexterity, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll on level 36 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts {special, aquirement}
    It
    can be activated for acquirement.  
    You found it in the remains of a Dark elven sorcerer on level 51 of Mordor.
b) 2 Potions of *Enlightenment*
c) The Ring 'Thondanas' (+2% of critical hits)
    
    It increases your intelligence, dexterity and ability to score
    critical hits by 2.  It sustains your dexterity.  It provides
    resistance to electricity, confusion, sound, shards, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 95 of
    Angband.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Small Metal Shield of Thorin [3,+25] (+4) {@w2}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 33 of Cirith Ungol.
g) a Pair of Hard Leather Boots of Speed [3,+10] (+7) {100% off}
    
    It increases your speed by 7.  
    You stole it from the Footwear Shop.
h) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Heavy Crossbow 'Asteil' (x7) (+23,+18) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and speed by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Bolt 'Negor' (1d5) (+16,+12) (+2 to speed)
    It increases your 
    charisma and speed by 2.  It does extra damage from electricity and 
    frost.  It produces chaotic effects.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.


  [Home Inventory - Khazad-dum ]

a) The Robe of Athod [2,+16]
    It
    sustains your strength, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 69 of Angband.
b) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring 'Anaron' (+1 to searching)
    It increases your strength, dexterity and searching by 1.  It
    sustains your intelligence.  It provides resistance to dark and 
    confusion.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring 'Mathia' (-5 to speed) {cursed}
    It 
    decreases your speed and attack speed by 5.  It provides resistance to 
    fire and light.  It slows your metabolism.  It prevents teleportation.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified orc on level 35 of Illusory
    Castle.
e) The Ring of Elene (+1 attack)
    It increases your intelligence and attack speed by 1.  It
    sustains your dexterity.  It provides resistance to light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Amulet 'Haladir' (+1)
    It increases your strength, dexterity, charisma, stealth and 
    searching by 1.  It sustains your strength and intelligence.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of The
    Small Water Cave.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Soft Studded Leather 'Andir' (-44,-32) [5,+0](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides resistance to life draining, cold and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Broad Axe 'Erechod' (2d6) (-2,-2) (+1)
    It can be wielded two-handed.  It increases your 
    strength by 1.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Two-Handed Sword of Telwil (3d6) (-1,-1) (+1)
    It must be wielded two-handed.  It increases your intelligence
     and dexterity by 1.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Beaked Axe of Galiath (2d6) (+3,+0) (+2 attacks)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and attack speed by 2.  It drains life from your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Lead-Filled Mace of Durion (3d4) (+11,+0) (+4)
    It can be wielded two-handed.  It increases your 
    strength by 4.  It does extra damage from electricity and frost.  It 
    poisons your foes.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of Dol Guldur.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
q) The Wooden Boomerang of Ladhrion (1d8) (+16,+11)
    It does extra damage from frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 51 of Mordor.
r) The Wooden Boomerang of Agliondi (1d8) (+4,+1)
    It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
s) Ulik the Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
t) The Mage Staff of Anast (1d4) (+2,-7)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It increases your 
    mana capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.



Posted on 20.9.2003 14:40
Last updated on 22.12.2003 11:16

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1277. on the Ladder (of 18974)
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On 20.9.2003 14:40 felagund@poczta.fm wrote:
Lacking some vital things like perma SeeInvis, but I can ramble on.

On 23.9.2003 21:32 felagund@poczta.fm wrote:
Found some new rocky toys.

On 28.9.2003 15:06 felagund@poczta.fm wrote:
That many blows ease dealing with anything *much*, along with +20 speed...

On 5.10.2003 11:29 felagund@poczta.fm wrote:
Mormegil is indeed ultimate weapon. But where can I find some good boots?

On 13.12.2003 16:30 felagund@poczta.fm wrote:
Dang! I'm trying to get some nice stuff from the bottom of Erebor, but no! Only armor
that gives (+45,+13) [17,+14] (-80%). If' I'd be able to flip the value it could be cool, but... and no boots still.

On 22.12.2003 11:29 zasvid wrote:
finally I did it! It was hard, very hard - unbeliever's antimagic does more harm than good later on, so I didn't bother even to try to destroy the Ring... and it was edgy - where did my 500 HP vanish? I had something like 1400hp fighting Sauron without ring, then I put it on, killed him, and used 'change the world' ability... and then i've landed with those darn 968 HP max.

And last thing - home inventories? What homes? My home is Angband now ;)

On 8.2.2004 18:12 zasvid wrote:
2 wins later I must admit that antimagic does more good than bad after all. It keeps those damn mass summoners from summoning and Sauron and Morgy in the first place!

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