The Angband Ladder: Chudus, RohanKnight Unbeliever by <chudus@go2.pl>
[ToME 2.1.2 Character Dump] Name : Chudus Age 71 STR: 18/*** Sex : Male Height 62 INT: 18/34 Race : Zombie RohanKnight Weight 80 Wis: 18/101 18/106 Class : Unbeliever Social Class 4 DEX: 18/*** Body : Player Con: 18/*** 18/*** God : Nobody CHR: 18/64 + To Melee Hit 129 Level 50 Max Hit Points 1389 + To Melee Damage 91 Experience 15411922 Cur Hit Points 1361 + To Ranged Hit 62 Max Exp 15411922 Max SP (Mana) 52 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 48+74 Gold 179390 (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Fair Blows/Round: 17 Bows/Throw : Legendary[17]Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 102d7+1547 Stealth : Bad Magic Device: Fair Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have dark brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Nether Realm: Level 666 (33300') Dol Guldur: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. It now is 34 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+++........... Add Int : ..+......+...... Add Wis : ..+..........+.. Add Dex : ..+++....+...... Add Con : ..+++........+.. Add Chr : ..+......+....+. Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ......++........ Add Sear. : .......+.+...... Add Infra : ....+........... Add Tun.. : ..............+. Add Speed : +.++++...+.....+ Add Blows : +.............+. Vampiric : +............... Slay Anim.: .............+.. Slay Evil : +............... Slay Orc : .............+.. Slay Troll: ..............+. Slay Drag.: +............+.. Kill Drag.: ..............+. Poison Brd: +............++. Elec Brand: +............... Fire Brand: +.............+. Cold Brand: +............+.. Sust Str : ..+............. Sust Int : ..+.....+....... Sust Wis : ..+............. Sust Dex : ..+........+.... Sust Con : ..+............. Sust Chr : ..+........+.... Invisible : +.+............. Mul life : ................ Imm Acid : ..+............. Imm Elec : ..+...+.+....... Imm Fire : +.+............. Imm Cold : ..+............. Sens Fire : ................ Reflect : ........+....... Free Act : ..+.+....++..... Hold Life : .....+.........+ Res Acid : ......+.+....... Res Elec : +.....+......... Res Fire : +.....+....+.... Res Cold : +.....+.++.....+ Res Pois : ..+...+....+...+ Res Fear : +...+..........+ Res Lite : .....+..++...... Res Dark : .....+...+...... Res Blind : ..+......+...... Res Conf : .......+........ Res Sound : ......+..+...... Res Shard : .........+.+.... Res Neth : ..+.....+..+.... Res Nexus : ................ Res Chaos : +....+.....+.... Res Disen : +.+............. Aura Elec : +............... EvilCurse : +............... Hide Type : ..++++...+...... Show Mods : +............++. Insta Art : ..++++.......... Lite : .........+...... See Invis : ..+.++...+.....+ Digestion : +..............+ Regen : ..+.+........... Ign Acid : +.++++++++.+.++. Ign Elec : +.++++++++.+.++. Ign Fire : +.++++++++.+.++. Ign Cold : +.++++++++.+.++. Activate : ..++.+...+...... Drain Exp : +.+............. Teleport : +............... Aggravate : +............... Cursed : +.++............ Hvy Curse : +.+............. Prm Curse : ..+............. Fly : ...............+ Orc.ESP : .....++......... Troll.ESP : +............... Giant.ESP : +............... Evil.ESP : ...+............ Full ESP : ..+............. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 0) - Combat 37.800 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] . Monster-lore 01.500 [0.500] You felt under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 2 princesses. You became a new force of darkness and enslaved all free people. You have defeated 3113 enemies. [Fates] You are fated to meet an Agent of the black market on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:3570413, L:41) (6d7) (+27,+12) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, cold, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 101 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Tulkas (+4) {cursed} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 101 of Angband. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 101 of Angband. n) Elven Mithril Plate Mail of Immunity (-3) [35,+28] (+1 to stealth) It increases your stealth by 1. It provides immunity to electricity. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 99 of Angband. o) an Elven Cloak of Aman [4,+25] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Leather Shield of Lagulin [2,+15] It sustains your intelligence. It provides immunity to electricity. It provides resistance to acid, cold, light and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. u) a Set of Leather Gloves of Free Action [1,+4] It provides immunity to paralysis. You bought it from the Black Market. x) The Pair of Metal Shod Boots of Cuarant [6,+13] It sustains your dexterity and charisma. It provides resistance to fire, poison, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) (nothing) {) The Seeker Bolt of Ilodhomir (4d5) (+21,+17) (+4) It increases your wisdom and constitution by 4. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Pick of Finduin (1d3) (+15,+10) (+2 attacks) It increases your charisma, ability to tunnel and attack speed by 2. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 12 Potions of Cure Serious Insanity b) a Potion of Cure Insanity c) 5 Potions of Healing d) a Potion of *Healing* e) 3 Potions of Life f) 6 Potions of Restore Life Levels g) 43 Scrolls of Teleportation h) 35 Scrolls of Word of Recall i) 47 Scrolls of Identify j) 37 Scrolls of *Identify* k) 54 Scrolls of Satisfy Hunger l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 99 of Angband. m) The Ring 'Bastellob' (+3% of critical hits) It increases your constitution, infravision and ability to score critical hits by 3. It sustains your wisdom. It provides resistance to electricity, blindness, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 94 of Angband. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Angband. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Dagger 'Narthanc' (E:71431, L:27) (1d4) (+26,+17) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and chaos. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 99 of Angband. t) The Dark Sword 'Asaegir' (3d7) (+0,+11) (+2) It generates an antimagic field. It increases your strength and intelligence by 2. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Angband. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Mordor. w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for summon pet. You found it in the remains of a Dread on level 68 of Angband. b) a Potion of Cure Light Insanity c) an Iron Rod of Cheapness of Nothing (50/50) d) The Ring 'Elegoril' (+18) (+3) It increases your dexterity by 3. It sustains your intelligence, wisdom and charisma. It provides resistance to acid. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Mature red dragon on level 95 of Angband. e) a Dwarven Lantern of the Magi (+1) f) The Phial of Galadriel (+4) g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 66 of Mordor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 101 of Angband. i) The Anchor of Space-Time j) The Bar Chain Mail of Tolwe (-2) [18,+13] It sustains your intelligence and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, poison, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Angband. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Angband. [Home Inventory - Gondolin ] a) a Potion of Shape of Ent b) 11 Potions of Cure Light Insanity c) a Scroll of Curse Armor d) a Scroll of Monster Confusion e) a Ring of Speed (+11) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of Angband. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 66 of Mordor. j) The Phial of Undeath (-5) {cursed} k) Chaos Dragon Scale Mail (-2) [30,+15] l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 68 of Angband. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 103 of Angband. n) Mithril Plate Mail (-3) [35,+3] o) a Cloak of Mimicry [Ghost] of Immolation [1,+18] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) a Cloak of Mimicry [Demon] of Aman [1,+37] (+2 to stealth) It increases your stealth by 2. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 103 of Angband. r) a Dragon Shield [8,+14] s) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 101 of Angband. u) The Bolt of Elienial (1d5) (+11,-2) (+4) v) The Seeker Arrow of Bard (8d4) (+20,+15) w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 68 of Angband. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 62 of Mordor. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection b) The Ring of Power of Uvatha the Horseman (+4) It increases your constitution by 4. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to confusion, nexus and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Khamul, the Black Easterling (+4) It increases your strength by 4. It makes you invisible. It provides resistance to dark, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 95 of Angband. d) The Amulet of Nurion (+4 to stealth) It increases your strength, constitution and stealth by 4. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) Law Dragon Scale Mail (-2) [30,+16] g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 98 of Angband. h) The Mithril Chain Mail of Lacharos (-1) [28,+11] It sustains your dexterity, constitution and charisma. It provides immunity to electricity and fire. It provides resistance to cold, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Angband. i) The Dagger 'Gionarwe' (1d4) (+10,+13) It does extra damage from acid, electricity and fire. It is very sharp and make your foes bleed. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 94 of Angband. j) The Cutlass of Isteleith (1d7) (+9,+12) (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It does extra damage from fire. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) a Potion of Self Knowledge b) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . c) The Cloak of Mimicry [Cold cloud] of Thalan [1,+17] It sustains your constitution. It makes you completely fearless. It provides resistance to fire and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Rapier 'Galmarn' (1d6) (+7,+22) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence and speed by 2. It does extra damage from frost. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 66 of Mordor. e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 101 of Angband. |
Posted on 18.4.2003 17:07
2627. on the Ladder (of 19092)
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