The Angband Ladder: Quanio, Ent Unbeliever by <quanchi@icpnet.pl>

  [ToME 2.1.2 Character Dump]

 Name  : Quanio                 Age                302       STR: 18/***       
 Sex   : Male                   Height              69       INT: 18/***       
 Race  : Ent                    Weight             124       WIS: 18/***       
 Class : Unbeliever             Social Class        12       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         126 Level             50    Max Hit Points      1670   
 + To Melee Damage       94 Experience  24824851    Cur Hit Points      1656   
 + To Ranged Hit         85 Max Exp     24824851    Max SP (Mana)        452   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)        451   
   AC                28+147 Gold        12647351                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[35]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  28d8+1316 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 1300 feet 
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.You have green          
          skin and unflexible members.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 It now is 25 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can destroy walls.
You can cast magic missiles.
You can grow trees.
You can wreck the world around you.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.

 Corruption list:

Skills (points left: 0)
 - Combat                                        41.800 [0.800]
	  - Weaponmastery                               50.000 [0.850]
	 	  . Sword-mastery                             50.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     04.600 [0.600]
	  . Barehand-combat                             00.600 [0.200]
	  . Antimagic                                   50.000 [0.650]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   09.100 [0.900]
 - Monster-lore                                  03.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 11643 enemies.


  [Fates]

You are fated to find a Ring of Aggravate Monster on level 74.
You may find a Potion of Neutralise Poison on level 20.


  [Character Equipment]

a) a Vampiric Claymore (*Defender*) (2d8) (+6,+3) [+14](20%) (+1 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 1.
    It increases your hit points by 20%.  It drains life from your foes.
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold,
    poison and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98
    of Angband.
d) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance
    to acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 85 of Angband.
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient gold dragon on level 61 
    of Erebor.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    68 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to acid,
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Demonshield 'Ezeloth' [5,+14]
    It sustains your strength, intelligence and wisdom.  It provides immunity
    to acid.  It makes you completely fearless.  It provides resistance
    to life draining, shards and nexus.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (1d3) (+5,+6) (+4)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Boccob's Magical Mish-mash
    It can be activated for light absorption.  
    You found it in the remains of a Hezrou on level 66 of Erebor.
b) 8 Potions of Restore Life Levels
    
c) 6 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Scroll of Word of Recall {!*}
    
e) a Scroll of Remove Curse
    
f) a Fireproof Scroll of Door/Stair Location
g) 12 Scrolls of Satisfy Hunger
    
h) 4 Scrolls of Protection from Evil
i) 4 Scrolls of *Destruction*
j) The Metal Scale Mail of Meldantur (-2) [13,+18] {cursed}
k) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Broad Sword 'Aranruth' (3d5) (+4,+0) (+4) {@w0}
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Mordor.
n) a Long Sword of Westernesse (2d5) (+15,+16) (+2)
o) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) {@w0}
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to confusion, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
q) The Seeker Arrow of Bard (8d4) (+20,+15)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Life
    
b) a Scroll of Identify {25% off}
    
c) a Dagger (*Defender*) (1d4) (+7,+8) [+20] (+4 to stealth) {@w0}
    It increases your wisdom, dexterity, constitution and stealth by 4.
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold 
    and poison.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
    
b) a Ring of Damage (+20)
c) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
d) a Ring of Critical Hits (+10% of critical hits)
    It increases your ability to score critical hits by 10.  
    You bought it from the Rare Jewelry Shop.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water
    area.
g) The Phial of Undeath (-5) {cursed}
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Large Metal Shield of Tumor [5,+7]
    It provides immunity to electricity.  It provides resistance to life
    draining, dark, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water
    area.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 93 of Angband.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Two-Handed Sword 'Vaiach' (3d6) (+24,+19) (+1 attack)
    It must be wielded two-handed.  It increases your charisma and attack
    speed by 1.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It is 
    a great bane of undead.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Erebor.
n) a Venomous Two-Handed Sword of Greater Life (3d6) (+14,+12)(20%)
    It must be wielded two-handed.  It increases your hit points by 20%.
    It poisons your foes.  It provides resistance to life draining and
    poison.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
p) a Dark Sword (3d7) (+0,+0)
    It generates an antimagic field.  
q) 2 Dark Swords (3d7) (+0,+0)
    It generates an antimagic field.  
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68
    of Erebor.
s) The Bolt 'Aeginur' (1d5) (+18,+8) (+3)
    It increases your intelligence and dexterity by 3.  It does extra 
    damage from acid and electricity.  It drains life from your foes. 
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) 18 Bolts of Venom (1d5) (+12,+8)
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Law on level 73 of 
    Angband.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Insanity
b) 99 Potions of Water Curing
c) The Ring 'Oberevata' (+2 to speed)
    It increases your charisma and speed by 2.  It sustains your intelligence 
    and wisdom.  It makes you completely fearless.  It provides resistance
    to acid and blindness.  It allows you to levitate.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 69 
    of Erebor.
d) a Ring of Damage (+14)
e) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    68 of Erebor.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 
    of Mordor.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) Chaos Dragon Scale Mail of Defense (-2) [30,+30]
    It can be activated for breathe chaos/disenchant (220) every 90+d60
    turns if it is being worn. It sustains your wisdom.  It provides resistance
    to chaos and disenchantment.  It allows you to fly.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 30
    of Mirkwood.
j) The Bar Chain Mail of Brith (-29,-59) [18,+10](40%)
    It increases your hit points by 40%.  It sustains your strength and
    wisdom.  It provides immunity to acid and fire.  It provides resistance
    to cold, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and nexus.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 68 of Erebor.
l) a Dragon Shield of Preservation (-1,-3) [8,+25]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, blindness, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 86 of Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
n) The Small Sword of Ekkas (1d6) (+22,+30) (+2)
    It increases your intelligence by 2.  It does extra damage from acid 
    and fire.  It produces chaotic effects.  It drains life from your 
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 43 of 
    Mordor.
o) a Small Sword of Life (1d6) (+14,+17)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
p) a metal Boomerang of *Slay Undead* (2d4) (+11,+9) (+2)
    It increases your wisdom by 2.  It is a great bane of undead.  It 
    provides resistance to nether.  It allows you to see invisible monsters.
    It allows you to sense the presence of undead.  
    You found it in the remains of an Ethereal dragon on level 60 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Gem of Venom (charging) {satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 60 of Erebor.
b) 5 Sprigs of Athelas
c) The Potion of Anarmegon
    It cannot be harmed by acid, cold, lightning or fire.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Saruman of Many Colours on level 60
    of Erebor.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
g) The Amulet of Gandor (+2)
    It increases your dexterity by 2.  It provides resistance to poison,
    light, blindness and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 43
    of Mordor.
h) The Hard Studded Leather 'Numar' (-1) [7,+14]
    It sustains your wisdom, constitution and charisma.  It provides immunity
    to cold.  It provides immunity to paralysis.  It provides resistance
    to life draining, acid, fire, cold, light, dark, shards, nether, chaos 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You bought it from the Black Market.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 62 of Erebor.
k) a Golden Crown of Telepathy [0,+7]
l) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 61 of
    Erebor.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {*s*dragon}
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to levitate.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water
    area.
p) 4 Dark Swords (3d7) (+0,+0)
    It generates an antimagic field.  
q) a Heavy Crossbow of Power (x4) (+11,+24)
    
    You found it in the remains of an Ettin Priest on level 60 of Erebor.
r) 19 Bolts of Slay Dragon (1d5) (+15,+5)
    It is especially deadly against dragons.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
s) 14 Bolts of Slay Dragon (1d5) (+9,+7)
    It is especially deadly against dragons.  
    You found it in the remains of a Fallen angel on level 48 of Mordor.
t) Climbing Set
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 35 of Mordor.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 9.4.2003 23:09
Last updated on 15.4.2003 10:15

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1316. on the Ladder (of 18959)
538. on the ToME Ladder (of 3146)
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On 12.4.2003 00:05 quanchi@icpnet.pl wrote:
Boom, that's my last character :) I love Ubeliever, I think this is one of the most powerful and fun classes in TOME! Especially Ent Unbeliever with extremely high strength and constitution, not bad wisdom.

High level in Antimagic, Darksword in hand, enabled disrupting space-time continuum... and there's no really dangerous spellcaster for Unbeliever :) Also Detect/Destroy Traps ability helps greatly.

On 15.4.2003 10:15 quanchi@icpnet.pl wrote:
Quick and nice game. Unbeliever rulez! That's all :)

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