The Angband Ladder: Gweitram, Troll Unbeliever by <stordaniel@yahoo.se>

  [ToME 2.3.3 Character Sheet]

 Name  : Gweitram               Age                 25       STR!     40       
 Sex   : Female                 Height             126       INT:     19       
 Race  : Troll Barbarian        Weight             301       WIS:     23       
 Class : Unbeliever             Social Class         1       DEX:     35       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     28       
                                                                               
 + To Melee Hit         116 Level             50    Hit Points     1333/  1333 
 + To Melee Damage       86 Experience   7349224    Spell Points      0/    25 
 + To Ranged Hit         58 Max Exp      7349224    Sanity          380/   380 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                43+184 Gold          929347    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Superb       Blows/Round:  16        
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  16d6+1376 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Forest-Troll Worker.  You have            
          slime green eyes, mangy bright red hair, and white ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 64 (3200')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11164 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4.........6.            
        Add Int   : ......53........            
        Add Wis   : ....4...........            
        Add Dex   : 5.........4.....            
        Add Con   : 5.3...5.........            
        Add Chr   : ..3.4.5.........            
        Add Stea. : .......3........            
        Add Sear. : ..3........4..6.            
        Add Infra : ...........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : 5*.*43.3........            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +.............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: ..............+.            
        Cold Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ......++........            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.+.......            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.....+++.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*.+...+.            
        Imm Elec  : ......+.*.......            
        Imm Fire  : .+*.+...........            
        Imm Cold  : +.....*.........            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+........+            
        Res Light : +....+..........            
        Res Dark  : .....+........+.            
        Res Blind : ......+.........            
        Res Conf  : .....++.........            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : +...+...+.....+.            
        Aura Fire : ......+.........            
        Lite      : +.........+.....            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Regen     : ...............+            
        Activate  : .++.++...++...+.            
        Aggravate : ......+.........            
        Cursed    : ......+.........            
        Hvy Curse : ......+.........            
        Fly       : ..+.............            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : +....+........+.            
        Undead.ESP: +...............            
        TLord.ESP : ..+...+.........            
        Spider ESP: +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              00.500 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    05.625 [0.900]
          . Stealth                              10.000 [0.400]
          . Disarming                            00.300 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find an Amulet of Nothing on level 18.
You may find a 0 on level 1.
You are fated to find a Wand of Magelock on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:302726, L:40) (1d6) (+18,+10) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 5.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to cold, light and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 50 of Moria.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 40 of Moria.
f) an Indestructible Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, blindness, confusion and nexus.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.  
    It produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) a Fur Cloak of the Magi (-2,-1) [3,+16] (+3)
    
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 60 of Dol Guldur.
p) The Small Leather Shield of Arthona [2,+11]
    It sustains 
    your wisdom, dexterity and charisma.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 50 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Dol Guldur.


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare {special, Insanity Cure}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 31 of Moria.
b) 3 Sprigs of Athelas
c) 2 Potions of Speed
d) 12 Potions of Cure Critical Wounds {25% off}
e) 2 Potions of Healing
f) 17 Potions of Restore Life Levels {50% off}
g) 20 Scrolls of Phase Door {25% off}
h) 15 Scrolls of Teleportation {50% off}
i) 10 Scrolls of Word of Recall {50% off}
j) 89 Scrolls of Identify
k) 5 Scrolls of Remove Curse
l) 20 Scrolls of Satisfy Hunger
m) 4 Scrolls of Blessing
n) 17 Scrolls of Holy Chant
o) 3 Scrolls of *Destruction*
p) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 41 of
    Moria.
q) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 40 of Moria.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 39 Scrolls of Satisfy Hunger
b) a Silver Rod of Simplicity of Nothing (100/100)
c) a Rod Tip of Recall (80 Mana to cast)
d) a Ring of Damage (+20)
    
    You bought it from the Black Market.
e) a Ring of Damage (+19)
    
    You bought it from the Black Market.
f) The Amulet 'Helroth' (+3)
    It increases your intelligence, 
    wisdom and charisma by 3.  It sustains your intelligence, wisdom and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to dark and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 37 of Moria.
g) an Indestructible Amulet of Reflection
h) The Metal Scale Mail of Talad (-2 to accuracy) [13,+9]
    
    It sustains your wisdom and charisma.  It provides immunity to acid
     and fire.  It provides resistance to cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
i) The Chain Mail of Ollomban (-2 to accuracy) [14,+8]
    It sustains your 
    charisma.  It provides resistance to light, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
j) The Double Chain Mail of Andildaeg (-2 to accuracy) [16,+17]
    It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to sound, shards, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
k) a Dwarven Partial Plate Armour (-3) [22,+20] (+2)
    It increases your 
    strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
l) The Full Plate Armour 'Olluil' (-3 to accuracy) [25,+9]
    It sustains your 
    intelligence and dexterity.  It provides resistance to acid, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
n) a Snakeskin Cloak of Immolation [1,+10]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
p) The Large Metal Shield of Anarion [5,+20]
q) an Iron Crown of Might [0,+5] (+3)
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
s) a Set of Gauntlets of Power (+2,+2) [2,+3] (+5)
t) The Set of Cesti of Aeredhel (+4 to accuracy) [5,+11]
    It sustains your 
    strength and dexterity.  It provides resistance to life draining, 
    electricity and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Quickbeam, the Ent on level 41 of Moria.
u) a Dark Sword (3d7) (+0,+0)
v) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.


  [Home Inventory - Gondolin ]

a) 4 Sprigs of Athelas
b) a Scroll of *Remove Curse*
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
d) a Ring of Slaying (+13,+15)
    
    You bought it from the Black Market.
e) an Indestructible Ring of Slaying (+11,+6)
f) an Indestructible Ring of Speed (+5)
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 34 of Mordor.
h) The Ring Mail 'Randil' (-2 to accuracy) [12,+5]
    
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 46 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Moria.
j) The Double Chain Mail 'Sulenwen' (-2 to accuracy) [16,+10]
    It sustains your 
    wisdom and dexterity.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
k) The Bar Chain Mail of Ganienwe (-2 to accuracy) [18,+8]
    It provides
    immunity to electricity.  It provides resistance to acid, fire, cold, 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Large Metal Shield of Haragnos [5,+17]
    It provides
    immunity to electricity and fire.  It provides resistance to poison
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 41 of Moria.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nether.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
q) The Dark Sword 'Mormegil' (E:25176, L:30) (6d7) (+25,+10) [-20] (+2 to
speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from electricity, fire and frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, electricity, chaos and disenchantment.  
    It slows your metabolism.  It produces an electric sheath.  It drains 
    mana, life and experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
s) The Light Crossbow of Tumar (x3) (+9,+6) (+1 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, charisma and speed by 1.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated
    for magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
u) The Heavy Crossbow of Helfin (x4) (+18,+7) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, wisdom and dexterity
     by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Moria.
w) a Frozen Metal Boomerang (Defender) (4d5) (+11,+15) [+1] (+2 to stealth)
    It increases your 
    stealth by 2.  It does extra damage from frost.  It sustains your 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 64 of Dol Guldur.
b) The Crystal Ball of Godly Sights (charging)
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of Mordor.
c) Tenser's Mechanical Magician (charging)
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 34 of Mordor.
d) a Scroll of *Remove Curse*
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) an Indestructible Ring of Speed (+10)
g) The Ring 'Ineste' (+3 to speed)
    It increases your intelligence, 
    searching and speed by 3.  It sustains your wisdom and constitution.  
    It provides resistance to acid, sound and shards.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
h) an Indestructible Amulet of Weaponmastery (+5,+4) [+4] (+2)
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
i) The Metal Lamellar Armour of Nieno (-30,-8) [23,+13](40%)
    It increases
     your hit points by 40%.  It sustains your intelligence.  It provides
    immunity to acid and cold.  It provides resistance to life draining, 
    poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
k) The Rhino Hide Armour of Emenorod (-1 to accuracy) [8,+9]
    It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to poison, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 49 of Moria.
l) a Feathers Cloak of Aman [1,+28] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
p) The Katana 'Aglarang' (8d4) (+0,+1) (+5)
q) The Long Bow of Erethrama (x3) (+11,+9) (+3 to speed)
    It increases 
    your intelligence, wisdom, dexterity, constitution and speed by 3.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) 75 Potions of Water Curing {quest}
b) a Ring of Damage (+20)
    
    You bought it from the Black Market.
c) an Amulet of Telepathy
d) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
f) The Small Metal Shield of Landor [3,+13]
    It sustains your 
    constitution.  It provides immunity to electricity.  It provides
    resistance to cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
g) an Iron Crown of the Magi [0,+12] (+3)
    It increases your 
    intelligence by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of Moria.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
i) The Iron Helm of Anglie [5,+12]
    It sustains 
    your wisdom and charisma.  It makes you completely fearless.  It
    provides resistance to cold, poison, light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 40 of
    Moria.
j) The Steel Helm of Galith [6,+11]
    It sustains your strength, intelligence and dexterity.  It
    provides resistance to electricity, fire, dark, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 40 of Moria.
k) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
m) The Heavy Crossbow of Earwe (x7) (+5,+8) (+3 to speed)
n) The Heavy Crossbow 'Lonath' (x4) (+12,+30) (+2 to speed)



Posted on 14.2.2007 16:59

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On 14.2.2007 16:59 stordaniel@yahoo.se wrote:
Sting vs Mormegil
I think Sting... but I dont know

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