The Angband Ladder: Fiacred, Dark-Elf Sorceror by Daniel Fishman

  [ToME 2.3.2 Character Sheet]

 Name  : Fiacred                Age                145       STR! 18/150       
 Sex   : Male                   Height              65       INT! 18/***       
 Race  : Dark-Elf               Weight             101       WIS! 18/190       
 Class : Sorceror               Social Class        51       DEX! 18/170       
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        CHR! 18/180       
                                                                               
 + To Melee Hit         -74 Level             50    Hit Points      756/   756 
 + To Melee Damage      -42 Experience  20470465    Spell Points   1133/  1133 
 + To Ranged Hit        -46 Max Exp     20470465    Sanity          779/   805 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                13195 
   AC                 26+92 Gold        13000459    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  12d4-168  
 Stealth     : Excellent    Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')

 Your body was a Player.
 You have defeated 18268 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can switch locations with another being.
You can cast magic missiles.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..43....4.......            
        Add Int   : 3....3..........            
        Add Wis   : 3....3.........+            
        Add Dex   : ..4.............            
        Add Con   : ..433...4.......            
        Add Chr   : ...3.3..........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Sear. : ...3.....5......            
        Add Infra : 3...............            
        Add Speed : .*4........7....            
        Sust Str  : ................            
        Sust Int  : +...+...........            
        Sust Wis  : +...+...........            
        Sust Dex  : ................            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : ....+...........            
        Imm Acid  : ......+.*.......            
        Res Elec  : .......+........            
        Imm Fire  : .+.*...+........            
        Imm Cold  : *...+.+.........            
        Res Pois  : .+....+.........            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ....+.+........+            
        Res Blind : +........+......            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : .......+........            
        Res Chaos : ........+.......            
        Res Disen : ......+.+.......            
        Aura Elec : .......+........            
        Lite      : ....+.....+.....            
        See Invis : +..+.....+.....+            
        Regen     : ....+...........            
        Activate  : .++++.....+.....            
        Fly       : ...+...+........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        Evil.ESP  : ..+.............            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    08.685 [0.900]
          . Stealth                              07.400 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         08.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           42.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Black harpy on level 18.
You may meet a Scruffy little dog on level 1.
You are fated to meet a Boil-covered wretch on level 4.
You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and poison
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 66 of Dol
    Guldur.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 95 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail 'Sirdin' (-70,-15) [15,+6](40%)
    It increases your hit points by 40%.  
    It provides resistance to acid, cold, poison, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Water troll on level 39 of Moria.
o) The Cloak of Arsilion [1,+9]
    It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire and nexus.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 66 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) a Golden Crown of Seeing [0,+7] (+5 to searching)
    It increases your searching by 5.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Young gold dragon on level 70 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+7)
    It increases your 
    speed by 7.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {@m1}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 4 Fireproof Tomes of the Eternal Flame {@m2}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m3}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
d) a Fireproof Tome of the Impenetrable Earth {@m4}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Oriental vampire on level 90 of Angband.
e) a Fireproof Tome of the Everrunning Wave {@m5}
    
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Tome of Translocation {@m6}
    It cannot be harmed by fire.  
    
    It was given to you as a reward.
g) 3 Fireproof Tomes of the Tree {@m7}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
h) a Fireproof Tome of Knowledge {@m8}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) 4 Fireproof Tomes of the Time {@m9}
    It cannot be harmed by fire.  
    
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
j) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
k) a Tome of the Mind
    
l) 11 Shimmering Potions of Healing
    
m) 6 Azure Potions of *Healing*
    
n) 11 Scrolls titled "sta erk orgsa" of Teleport Level
    
o) 2 Fireproof Scrolls titled "daneng petmon" of *Destruction*
p) 3 Scrolls titled "orgbie bluso" of Genocide
    
q) The Ring of Power of Ji Indur Dawndeath (+4)
    It increases your intelligence, wisdom and constitution by 4.  
    It makes you invisible.  It sustains your intelligence and 
    constitution.  It provides resistance to electricity.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 100 of Angband.
r) 90 Empty Bottles
    
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify {@m2}
    
b) a Spellbook of Noxious Cloud {@m3}
    
c) The Gem of Venom
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
d) The Toenail of Vecna
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice mage on level 23 of Mirkwood.
e) 7 Sprigs of Athelas
f) 4 Viscous Pink Potions of Enlightenment
g) a Scroll titled "daneng petmon" of *Destruction*
h) a Silver Rod of Nothing (100/100)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Wand of Digging of Thrain (16 charges)
k) The Tortoise Shell Ring of Morim (+7)
    
    It increases your speed by 7.  It sustains your strength and charisma.
    It provides resistance to blindness, confusion and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 97 of
    Angband.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Wire Ring of Spell [Noxious Cloud] {@m3}
n) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 84 of
    Angband.
o) The Chain Mail of Lostauros (-2 to accuracy) [14,+11]
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 22 of Orc
    Cave.
p) The Partial Plate Armour of Hiryonwe (-54,-17) [22,+11](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence.  It provides immunity to electricity and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 39 of Moria.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) a Mage Staff of Power (1d4) (-15,+2) (+10)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 97 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Deck of Wild Magic
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 42 of Moria.
b) The Diamond Prism of Light
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Nalfeshnee on level 34 of Mordor.
c) a Parchment titled ``Magic for the Layman''
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 46 of Paths of the Dead.
d) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Hill orc on level 43 of Moria.
e) The Crystal Ball of The Witch-King of Angmar
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Zombie Dark elven warlock on level 46 of
    Moria.
f) 5 Green Potions of Cure Insanity
    
g) 2 Scrolls titled "daneng petmon" of *Destruction*
    
h) The Carnelian Ring of Rastin (+4)
    It increases your charisma by 4.  It sustains your intelligence
     and charisma.  It provides resistance to fire, cold, confusion and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
i) a Tortoise Shell Ring of Speed (+13)
    It increases your speed by 13.  
j) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 57 of Mordor.
k) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 43 of Moria.
p) The Cord Armour of Thabin [6,+9]
    
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to dark, sound, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 53 of Mordor.
q) The Large Leather Shield of Glandion [4,+7]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    life draining, acid, poison, light, sound, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 34 of Mordor.
r) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 34 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 40 of Moria.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
v) The Light Crossbow of Tundor (x6) (+7,+13) (+3)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 3.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your intelligence by 5.  It makes you
    invisible.  It sustains your wisdom and charisma.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
c) a Wedding Ring of Intelligence (+6)
    
    It increases your intelligence by 6.  
    You found it in the remains of a Basilisk on level 48 of Mordor.
d) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Platinum Amulet of Ancar (+6)
    It increases your searching by 6.  It sustains your 
    wisdom.  It provides resistance to fire, cold, dark, sound, shards and 
    nether.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
f) an Indestructible Carved Oak Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to
    store a spell.  It increases your intelligence and searching by 4.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 66 of Mordor.
g) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Dol
    Guldur.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Mithril Chain Mail 'Alduin' (-1 to accuracy) [28,+13]
    It sustains your strength and charisma.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of Erebor.
n) The Robe of Incanus [2,+20] (+3)
    It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, wisdom and searching
     by 3.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Dol Guldur.
o) The Cord Armour of Fingolar (-4,-64) [6,+15](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to life
    draining and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Mouse Fur 'Falegrost' [1,+1]
    It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to acid, electricity, fire and 
    shards.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 59 of
    Mordor.
s) The Long Bow of Hyath (x6) (+10,+26) (+3)
    It increases your intelligence, wisdom and constitution by 3.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Erebor.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
u) The Mage Staff of Eondol (1d4) (+4,+6) [+2](80%)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    80%.  It sustains your intelligence.  It provides resistance to 
    blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 67 of Dol Guldur.
v) 92 Empty Bottles


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Skullcap
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Marilith on level 57 of Dol Guldur.
b) a Parchment titled ``Planar Travel Made Easy''
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dread on level 50 of Mordor.
c) an Ichor Potion of Life
    
d) 3 Fireproof Scrolls of Teleport Level
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
e) 9 Scrolls titled "sta erk orgsa" of Teleport Level
    
f) a Scroll titled "orgbie bluso" of Genocide
    
g) a Staff of Disarm[1|10] (16 charges) {.}
    
h) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    It increases your speed and attack
    speed by 3.  It makes you invisible.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and blindness.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 80 of Angband.
i) a Wedding Ring of Intelligence (+6)
    
    It increases your intelligence by 6.  
    You found it lying on the ground on level 76 of Angband.
j) The Lapis Lazuli Ring 'Bellor' (+1 attack)
    It increases 
    your constitution, stealth, searching, infravision and attack speed by 
    1.  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to shards.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Dol Guldur.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
l) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Robe 'Celyata' [2,+8]
    It
    sustains your intelligence and wisdom.  It provides resistance to acid
    , fire, cold, light, dark, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 58 of Dol
    Guldur.
n) The Cord Armour 'Direndol' [6,+9]
    It sustains your strength, intelligence and dexterity.  It
    provides immunity to acid and cold.  It provides resistance to 
    electricity, fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 66 of Mordor.
o) a Cloak of the Magi (-5,-3) [1,+8] (+2)
    It 
    increases your intelligence, stealth and speed by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying on the ground on level 22 of Orc Cave.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Dol
    Guldur.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Storm giant on level 66 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
v) a Drum of Power (+3)
    It 
    increases your strength and charisma by 3.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) a Mage Staff of Power (1d4) (-3,-9) (+8)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your spell power by 8.  
    You found it in the remains of an Elder vampire on level 66 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Small Leather Shield of Ndorth [2,+8]
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold, sound, shards and nether.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Erinyes on level 94 of Angband.
c) The Bag of Tricks
    It
    can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
d) The Gem of Hate
    
    It can be activated for paralyze.  
    You found it in the remains of a Hill orc on level 32 of Moria.
e) Gruumsh's Bottle of Death
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
f) The Tome of Collected Weird Magic
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Gelatinous cube on level 29 of Maze.
g) Mordekainen's Pocket Magician
    
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Ghoul on level 18 of Mirkwood.
h) The Skull of Ancient Wisdom
    It can
    be activated for darkness.  
    You found it lying on the ground on level 25 of The Old Forest.
i) Balrilbon's Soulgem
    It can
    be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
j) The Eye of Vecna
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Spirit naga on level 43 of Moria.
k) The Cunning Plan of Zog
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
l) 19 Mushrooms of Cure Serious Wounds {100% off}
    
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
n) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It 
    increases your wisdom, dexterity and searching by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold, dark and sound.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your searching and attack speed by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to dark and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
p) The Ring of Power of Ji Indur Dawndeath (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your intelligence and constitution.  It makes you completely
    fearless.  It provides resistance to light and sound.  It allows you
    to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Dol
    Guldur.
q) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your intelligence and 
    charisma.  It provides resistance to electricity, cold and sound.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Dol Guldur.
r) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It sustains your intelligence and dexterity.  
    It provides resistance to fire and blindness.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 80 of Angband.
s) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, cold
     and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
t) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to cold, dark and nether.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 101 of Angband.
u) The Coral Amulet 'Celobere' [Identify] (+4) {@m2}
    
    It has a spell stored inside.  It increases your charisma by 4.  It
    sustains your strength.  It provides resistance to light, dark and 
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
v) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
w) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+33]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to cold.  It provides
    resistance to acid, electricity, fire, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 97 of
    Angband.
x) The Metal Brigandine Armour 'Lentellu' (-1 to accuracy) [19,+6] {cursed}
    It provides resistance to cold and dark.  It drains experience
    .  It induces random teleportation.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 45 of Moria.
a) The Leather Scale Mail 'Miond' (-2 to accuracy) [11,+3] {cursed}
    
    It sustains your charisma.  It makes you completely fearless.  It 
    drains experience.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Rogue on level 30 of Moria.
b) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 82 of
    Angband.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Mount Doom.
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  
    It does extra damage from electricity.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 24.1.2008 19:46
Last updated on 2.2.2008 13:52

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1787. on the Ladder (of 19090)
660. on the ToME Ladder (of 3155)
6. for this player (

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On 24.1.2008 19:46 Daniel Fishman wrote:
Saruman came as a quest on the most recent but one Mordor level, and dropped a whole host of Fireproof tomes, so I now have the whole set, with only Earth and Mind unfireproofed.
The Boots of Speed were a princess reward from early to mid Mirkwood IIRC, I am somewhat amazed I have survived despite that.
Partly posting this dump so I can do an equipment overhaul as the ladder is a much easier place to look at stuff than in Notepad.

On 2.2.2008 13:52 Daniel Fishman wrote:
I won - my 3rd winner in any *band, 2nd in ToME (the first was a Melkor-worshipping, Curse-using Rohan-Knight Swordmaster, so even more powerful than this). Got the Ring from Sauron in Angband before heading off to Mount Doom. Destroying the ring was easy with Recall but killing Sauron there wasn't - getting him & me into a confined space by ourselves (to stop summons) was pretty hard with all the Nightwalkers and Ds around.
Then headed down to kill Morgoth in Angband. I was probably quite lucky that he didn't summon any of the several still-alive Ringwraiths; he got me down to ~200/~750 HP on several occasions but I had plenty of Po*H* and PoH to keep me alive. Mana was an issue so I had to tele out on several occasions, EmPrison myself and wait for Morgy to tunnel back. But he fell in the end :)

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