The Angband Ladder: Morgan Fellspell, Dark-Elf Sorceror by <kilelen@hotmail.comn>

  [ToME 2.3.1 Character Sheet]

 Name  : Morgan Fellspell       Age                143       STR:     40       
 Sex   : Male                   Height              61       INT!     26       
 Race  : Dark-Elf Hermit        Weight             100       WIS!     29       
 Class : Sorceror               Social Class         8       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          15 Level             47    Max Hit Points       582   
 + To Melee Damage      -40 Experience   6795255    Cur Hit Points       582   
 + To Ranged Hit         18 Max Exp      6795255    Max SP (Mana)        960   
 + To Ranged Damage      12 Exp to Adv.  7000000    Cur SP (Mana)        960   
   AC                34+144 Gold         3434767    Piety              69601   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  4d4-160   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 29 (1450')
        Paths of the Dead: Level 41 (2050')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9371 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 20 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34...4..3...+            
        Add Int   : .........1.....+            
        Add Wis   : ....4..........+            
        Add Dex   : .4..............            
        Add Con   : ...3....4.43...+            
        Add Chr   : ...34..........+            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : .......5........            
        Add Sear. : ...3...5........            
        Add Tun.. : ..............7.            
        Add Speed : .4*.43.....3....            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ......+...+.....            
        Sust Chr  : ................            
        Invisible : ............+..+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : .....+..........            
        Imm Acid  : .+....+.*+......            
        Imm Elec  : .+....*..+......            
        Imm Fire  : .+.*+.*..+.....*            
        Imm Cold  : .+....*..++.....            
        Res Pois  : ....+..+........            
        Res Fear  : ....+.+....+....            
        Res Lite  : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : ...........+....            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+....+......            
        See Invis : ...+.+.........+            
        Regen     : ..........+.....            
        Activate  : ...+++....+.....            
        Fly       : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 41)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         25.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.350 [0.500]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Dark elven warrior on level 13.
You may meet a 2-headed hydra on level 14.
You may find a Potion of Cure Light Wounds on level 16.
You are fated to find a Staff of Globe of Light on level 4.


  [Character Equipment]

a) a Mage Staff of Wizardry [Genocide] (1d4) (+9,+9)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) an Indestructible Ring of Speed (+12)
    It 
    increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 67 of Erebor.
n) The Metal Brigandine Armour of Nivin (-14,-50) [19,+15](20%)
    It
    increases your hit points by 20%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to electricity, fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to acid and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
o) an Elven Cloak of Aman [4,+24] (+5 to stealth)
    
    It increases your stealth, searching and luck by 5.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
s) a Jewel Encrusted Crown of the Magi [0,+11] (+1)
    It increases your intelligence and spell power by 1.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) a Greater demonic quylthulg (1500 hp)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
|) a Gnomish Shovel of Digging (+7)
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!k!s!d!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Santa Claus on level 69 of Erebor.
b) a Fireproof Tome of the Everrunning Wave {!k!s!d!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
c) a Fireproof Tome of Translocation {!k!s!d!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of Knowledge {!k!s!d!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Tome of Morgan Fellspell {!k!s!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Runestone {SoP !k!s!d!v}
g) a Mithril Rod of Capacity of Recall (320/320) {!*!*}
    It can hold more mana.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy
b) 4 Tomes of Magical Energy
c) a Fireproof Tome of the Eternal Flame {!k!s!d!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 3 Tomes of the Eternal Flame
e) 3 Tomes of the Blowing Wind {!k!s!d!v}
f) 3 Fireproof Tomes of the Impenetrable Earth
g) 2 Tomes of the Impenetrable Earth
h) a Tome of the Everrunning Wave {!k!s!d!v}
i) 3 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) a Tome of the Tree
k) 4 Fireproof Tomes of the Time
l) 3 Tomes of the Time
m) 3 Fireproof Tomes of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) a Tome of Meta Spells
o) 2 Fireproof Unholy Tomes of the Hellflame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
r) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your strength, searching
     and infravision by 1.  It makes you invisible.  It provides immunity
    to paralysis.  It provides resistance to electricity and confusion.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Large Metal Shield of Lossildor [5,+11]
    It sustains your dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to cold, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) a Staff of Genocide[1|10] (4 charges)
c) a Ring of Speed (+9)
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 65 of Erebor.
e) a Ring of Invisibility
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.
f) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
i) The Bar Chain Mail of Hangrin (-2 to accuracy) [18,+15] {cursed}
    It provides immunity to acid.  It
    provides resistance to life draining and light.  It drains experience.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lich Ancient gold dragon on level 41 of
    Paths of the Dead.
k) The Partial Plate Armour of Naernin (-3 to accuracy) [22,+12]
    It sustains your dexterity.  It provides immunity to 
    acid.  It provides resistance to cold, poison and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Erebor.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
n) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Dragon Helm of Water Breathing [8,+12]
    It provides resistance to dark and 
    nether.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 25 of Mirkwood.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 69 of Erebor.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Splint Mail of Angin (-2 to accuracy) [19,+10]
    It sustains your strength.  It provides immunity to 
    acid and cold.  It provides resistance to sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of Bree .
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 9 Sprigs of Athelas
c) 3 Potions of *Healing*
d) a Potion of Life
e) 15 Potions of Restore Mana
f) a Potion of Invulnerability
g) a Potion of New Life
h) 6 Rod Tips of Recall (80 Mana to cast)
i) a Rod Tip of Healing (120 Mana to cast)
j) an Amulet of Anti-Teleportation
    It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 61 of Erebor.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 68 of Erebor.
l) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Double Ring Mail 'Tangwe' (-2 to accuracy) [15,+7]
    It
    provides immunity to electricity and fire.  It provides resistance to 
    cold, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) The Cloak 'Amach' [1,+6]
    It
    sustains your intelligence and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, electricity, 
    poison and disenchantment.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Cloak of Mist of Berist [1,+11]
    It
    provides immunity to electricity.  It provides resistance to fire, 
    nexus and chaos.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) a Mouse Fur of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 41 of Paths of the
    Dead.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Set of Cesti of Ainya (+7 to accuracy) [5,+15]
    It
    sustains your intelligence and constitution.  It provides resistance 
    to electricity, cold, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Robe of Pangri (+28,+21) [2,+4](-40%)
    It
    decreases your hit points by 40%.  It provides immunity to acid.  It
    provides resistance to cold.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.



Posted on 23.5.2005 23:48

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