The Angband Ladder: Aditya, Wood-Elf Demonologist by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Aditya                 Age                176       STR!     40       
 Sex   : Male                   Height              58       INT!     26       
 Race  : Zombie Wood-Elf        Weight             115       WIS!     31       
 Class : Demonologist           Social Class        76       DEX!     38       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     31       
                                                                               
 + To Melee Hit         108 Level             50    Max Hit Points      1343   
 + To Melee Damage       87 Experience   9703250    Cur Hit Points      1343   
 + To Ranged Hit         46 Max Exp      9703250    Max SP (Mana)        101   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        101   
   AC                45+121 Gold         1092416    Piety              -8923   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[25]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  44d5+957  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Nandorin Mage.  You             
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 42 (2100')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7883 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Hrive of the 2890th year of the third age.
 You have been adventuring for 81 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4.........5.            
        Add Int   : .....2...2......            
        Add Wis   : .2..42...2......            
        Add Dex   : .2..............            
        Add Con   : .23.......4.....            
        Add Chr   : .2..42..........            
        Add Stea. : .......4........            
        Add Sear. : .......4........            
        Add Tun.. : ..............5.            
        Add Speed : *..*4......8....            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: .............++.            
        Slay Orc  : .............++.            
        Slay Troll: +.............+.            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ......+.......+.            
        Sust Int  : ......+.........            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ......+...+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+...+.........            
        Hold Life : ...............+            
        Imm Acid  : ..+...*.........            
        Imm Elec  : .......+*.......            
        Imm Fire  : ....+.*.........            
        Imm Cold  : +.....+*..+....+            
        Res Pois  : ....+.+........+            
        Res Fear  : +...+..........+            
        Res Lite  : +......+......++            
        Res Dark  : ..............+.            
        Res Blind : .........+......            
        Res Conf  : ..+.............            
        Res Sound : ..+.............            
        Res Shard : .......+........            
        Res Neth  : ........+.......            
        Res Nexus : ........+.......            
        Res Chaos : ..+...+++.....+.            
        Res Disen : ..+.+....+......            
        Lite      : ++............+.            
        See Invis : +..............+            
        Digestion : +..............+            
        Regen     : +.......+.+.....            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : +...+.+...+...+.            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              11.000 [0.600]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         05.220 [0.700]
          . Magic-Device                         24.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Demonology                           01.000 [1.000]
 - Spirituality                                  32.240 [0.700]
          . Prayer                               06.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Idrin (x4) (+10,+22) (+2)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution and charisma by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of Mordor.
e) The Ring of Eladri (+3)
    It 
    increases your constitution by 3.  It sustains your wisdom and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to acid, confusion, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 2.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Green Dragon Scale Mail 'Hithith' (-2 to accuracy) [30,+26]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    strength, intelligence and constitution.  It provides immunity to acid
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to cold, poison and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Elven Cloak of Handorn [4,+14] (+4 to stealth)
    It increases your stealth, 
    searching and luck by 4.  It provides immunity to cold.  It provides
    resistance to electricity, light, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Demonshield 'Hanatar' [5,+16]
    It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to nether
    , nexus and chaos.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Set of Gauntlets 'Paurnimmen' [Sense Monsters] [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It has a spell stored inside.  It increases your constitution by 4.  
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
x) a Pair of Soft Leather Boots of Speed [2,+14] (+8)
    It 
    increases your speed by 8.  
z) Shuma-Gorath (8500 hp)
{) 27 Seeker Arrows of Celoth (4d4) (+22,+10) {Fire,DG,UN,All}
    It does extra damage from fire.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage
    every 75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and ability to tunnel by 5.  It
    does extra damage from acid.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Gem of Ice {Mass Geno}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it lying on the ground on level 72 of Erebor.
b) a Parchment titled ``Demigods and their Uses'' {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
c) a Parchment titled ``Secrets of the Gnomish Wizards'' {Teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven sorcerer on level 41 of
    Illusory Castle.
d) 7 Lembases
e) 11 Potions of Speed
f) 3 Potions of *Healing*
g) 6 Scrolls of Teleportation
h) a Copper Rod of Cheapness of Illumination (20/20)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
i) an Iron Rod of Cheapness of Trap Location (50/50)
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Death quasit on level 72 of Erebor.
j) a Silver Rod of the Istari of Disarming (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
k) a Golden Rod of the Istari of Perception (250/250)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
l) a Mithril Rod of Capacity of Healing (320/320)
    It can hold more
    mana.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    57 of Mordor.
m) an Adamantite Rod of Charging of Recall (200/200)
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
n) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It
    grants you the power of change the world if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and spell power by 5.  It increases your mana
    capacity by 100%.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 33 of
    Maze.
p) 18 Arrows of Acid (1d4) (+9,+9) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
q) 25 Silver Arrows of Frost (3d4) (+17,+11)
    It does extra damage from frost.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  It cannot be harmed by cold.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) 46 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) Raistlin's Ready Ranger {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Lord of Chaos on level 88 of Angband.
c) 21 Lembases
d) 6 Sprigs of Athelas
e) 12 Morphic Oils of Spider
f) 12 Potions of Cure Insanity
g) 15 Potions of Speed
h) a Potion of Life
i) 3 Scrolls of Mass Genocide
j) 3 Rod Tips of Healing (120 Mana to cast)
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) The Ring of Miryon (+2 attacks)
    
    It increases your intelligence, constitution and attack speed by 2.  
    It sustains your strength.  It provides resistance to acid, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 58 of Dol
    Guldur.
m) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
n) an Amulet of Trickery (+4)
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Jewelry Shop.
o) The Amulet of Nibun (+3)
    It increases your strength, wisdom
     and dexterity by 3.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to dark and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 33 of
    Mirkwood.
p) a Shadow Cloak of the Magi (-1,-4) [6,+21] (+4)
    It can be used to store a spell.  It increases your 
    intelligence, stealth and speed by 4.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It cannot be harmed by acid.  
q) an Entish Bark of Air [1,+7]
    It allows you to breathe
    without air.  
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
v) a Pair of Hard Leather Boots of Stealth [3,+18] (+3 to stealth)
    It increases 
    your stealth by 3.  
    You bought it from the Rare Footwear Shop.
w) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Lothlorien ]

a) 9 Scrolls of Reset Recall
b) The Steel Helm called 'Bala' [6,+8]
    It sustains your strength.  It provides resistance 
    to blindness.  It allows you to breathe underwater.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
c) a Dragon Helm [8,+27]
d) a Blessed Bastard Sword (3d4) (+12,+10) (+3)
    It can be wielded two-handed.  It increases your 
    wisdom by 3.  It gives telepathic powers.  It has been blessed by the
    gods.  
    You found it in the remains of a Zombie Mature gold dragon on level 68 of
    The Sacred Land Of Mountains.
e) a Shadow Blade of Slaying (5d5) (+11,+16) (+1 to stealth)
    It increases your stealth by 1.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It provides resistance to 
    dark.  It cannot be harmed by acid.  
    You bought it from the Black Market.
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) a Long Bow of Extra Might (x5) (+16,+15)
    It provides resistance to 
    blindness.  It fires missiles with extra might.  
    You found it in the remains of an Ancient black dragon on level 62 of
    Mordor.
j) The Heavy Crossbow 'Arisil' (x6) (+15,+13) (+2)
    It increases your strength, intelligence, wisdom and 
    constitution by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) 24 Seeker Bolts of Flame (4d5) (+15,+15)
    It does extra damage from fire.  It cannot be harmed by
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) 23 Silver Bolts of Slay Evil (3d5) (+15,+5)
    It fights against evil with holy fury.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) 27 Arrows (exploding) (1d4) (+8,+8) {90% off}
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {DEM,Ele}
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great crystal drake on level 62 of
    Erebor.
o) 13 Seeker Arrows of Frost (4d4) (+18,+14) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    
    You made it yourself.
p) 30 Seeker Arrows of Flame (4d4) (+9,+9) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
q) 18 Seeker Arrows of Slay Evil (4d4) (+9,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) 15 Seeker Arrows (exploding) (4d4) (+9,+9) {90% off}
s) 77 Silver Arrows (3d4) (+9,+9)
t) 26 Rounded Pebbles of Mithiste (1d2) (+9,+3) {Frost,DG,Gi,Ev,Nt}
    It does extra damage from frost.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) 28 Rounded Pebbles 'Garma' (1d2) (+17,+10) {Fire,UN,Dg,Gi,Nt}
    It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Calen [5,+10] {100% off}
    It sustains your strength and wisdom.  It
    provides immunity to fire.  It provides resistance to sound and chaos.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
b) Raal's Tome of Unconventional Warfare {!}
    It can be activated for death.  
    You found it in the remains of a Hell knight on level 61 of Mordor.
c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Brass Lantern of Alindolf (with 0 turns of light) (+1 to searching)
{Does}
    It
    provides light (radius 3) when fueled.  It increases your searching
     and infravision by 1.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 45 of
    Illusory Castle.
f) a Vampiric Shadow Blade of *Slay Demon* (4d4) (+9,+11)(20%) (+1 to stealth)
    It increases your intelligence and stealth by 1.  It
    increases your hit points by 20%.  It drains life from your foes.  It
    is a great bane of demons.  It provides resistance to life draining, 
    fire, dark and chaos.  It allows you to sense the presence of demons.  
    It cannot be harmed by acid.  
    You found it lying on the ground on level 62 of Erebor.
g) The Short Bow of Kelorthor (x2) (+0,+6) (-4) {Nice Reward!}
    It decreases 
    your intelligence, constitution and charisma by 4.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 20.12.2009 00:18
Last updated on 15.1.2010 22:54

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4113. on the Ladder (of 19090)
967. on the ToME Ladder (of 3155)
13. for this player (

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On 27.12.2009 21:27 therealmatrix@hotmail.com wrote:
Almost took an early bath when fighting Ulik in the town quest, scraped through with around 75 HP. Now facing a Princess quest with 15 x Hru's in Mordor.... hmm, might skip that one.

Probably the best equip I've ever had this early into the game, with finding Ringil for the first time & some nice randart armour. Strange mix of fortunes with rewards from the quests. Hardly any FF.

On 3.1.2010 05:48 therealmatrix@hotmail.com wrote:
If only a trap of acquirement didn't swap to a different trap after you used it? I just discovered that sometimes they don't (when in certain terrain features)! That sorted me out with a whole load of new kit...

I'm thinking to use the Sling of the Thain or the randard Crossbow, but at the moment I don't have ammo anywhere near as good as the arrows I'm wielding.

Various odds & sods in mathom house.

On 10.1.2010 00:40 therealmatrix@hotmail.com wrote:
I took a bunch of Scrolls of Summon Never-moving Pet into Angband thinking I'd bag myself a Silent Watcher for Symbiosis and ended up with a unique who didn't get hostile! Managed to hypnotise them, and get a 8500 HP pet! Not sure of their melee effects? - seem to crush & gaze at opponents during attacks. If only I'd kept some skill points in store...

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