The Angband Ladder: Svartalf, Dark-Elf Demonologist by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Svartalf               Age                150       STR!     40       
 Sex   : Male                   Height              33       INT!     34       
 Race  : Dark-Elf               Weight              90       WIS!     33       
 Class : Demonologist           Social Class        23       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     28       
                                                                               
 + To Melee Hit         123 Level             50    Max Hit Points      1311   
 + To Melee Damage      101 Experience  26652097    Cur Hit Points      1311   
 + To Ranged Hit         73 Max Exp     26652097    Max SP (Mana)        297   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        297   
   AC                 38+95 Gold          897448    Piety              47834   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Bad     Blows/Round:  13        
 Bows/Throw  : Legendary[20]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  91d6+1313 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair. and a very dark            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 24 (1200')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 21582 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Hrive of the 2890th year of the third age.
 You have been adventuring for 77 days.

                    adefkmnopsuxz{|@            
        Add Str   : *.1.4......3....            
        Add Int   : ..1...4.........            
        Add Wis   : ..1.4...........            
        Add Dex   : ..1.....4.4.....            
        Add Con   : *.1...4....3....            
        Add Chr   : ..1.4....5......            
        Add Stea. : ......42........            
        Add Sear. : .............3..            
        Add Infra : .............3..            
        Add Tun.. : .............33.            
        Add Speed : **1.4.4....3....            
        Add Blows : ...2............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Fire Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.....+.......            
        Sust Chr  : ..+....+........            
        Invisible : ........+.......            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+.....            
        Hold Life : ........+.+.....            
        Imm Acid  : ......+*..+.....            
        Res Elec  : ......++........            
        Imm Fire  : .+*.+.***.......            
        Imm Cold  : ......+**.......            
        Res Pois  : ....+...........            
        Res Fear  : .++.+......+...+            
        Res Lite  : ................            
        Res Dark  : .......+.......+            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ...........+....            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Aura Fire : ......+.+.......            
        Aura Elec : .......++.......            
        Levitate  : ........+.......            
        Lite      : +....+..........            
        See Invis : ..+......+.....+            
        Digestion : .........+......            
        Regen     : ..+......+......            
        Activate  : .++.+.....+.....            
        Cursed    : ..+.+...........            
        Hvy Curse : +.......++......            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .............+..            
        Troll.ESP : .............+..            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ......+.........            
        Good.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              03.000 [0.400]
 - Sneakiness                                    02.800 [1.800]
          . Stealth                              03.000 [0.400]
          . Disarming                            02.500 [1.800]
 - Magic                                         30.440 [0.900]
          . Magic-Device                         20.900 [1.150]
          . Conveyance                           01.300 [0.400]
          . Divination                           01.000 [0.300]
          . Demonology                           50.000 [1.000]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  19.000 [0.700]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  03.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Nothing on level 6.
You are fated to meet a Novice rogue on level 1.
You may find an Essence of Cold on level 1.
You are fated to die on level 15.
You may meet a Boil-covered wretch on level 1.
You may find a Broken Sword on level 4.
You may find a Soft Leather Armour on level 20.
You may meet a Mangy-looking leper on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+10,+11) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Novice ranger on level 24 of
    Mirkwood.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It makes you
    completely fearless.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your 
    attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 37 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak of Coiollo [3,+9] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your charisma.  It provides immunity to acid, fire and cold.  
    It provides resistance to electricity, dark and shards.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Demonshield of Gothmog [13,+12] (+4) {cursed}
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It produces an electric sheath.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 17 of The Old
    Forest.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons, evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    identifies all items for you.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 52 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 85 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to sound.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
|) a Magical Mattock (+3) {25% off}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {25% off}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) 3 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
e) The Tome of Svartalf
    It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) Baalzebub's Tormented Box {Light absorb}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
g) The Shrunken Head of Nightmares {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
h) Kelek's Wormhole Machine {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 94 of Angband.
i) Tenser's Alteration Manual {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nether wraith on level 40 of Paths of the
    Dead.
j) Tenser's Torch of Spontaneous Combustion {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Black wraith on level 40 of Paths of the
    Dead.
k) The Toenail of Vecna {Light Absorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Nether wraith on level 53 of Paths of the
    Dead.
l) 18 Potions of Healing
m) 2 Potions of *Healing*
n) 4 Potions of Life
o) a Copper Rod of Trap Location (20/20)
p) a Silver Rod of Quickness of Illumination (100/100)
    It can cast spells faster.  
    You found it lying on the ground on level 22 of The Sandworm lair.
q) a Golden Rod of Simplicity of Enlightenment (125/125)
    
    You found it in the remains of Saruman of Many Colours on level 50 of
    Mordor.
r) a Golden Rod of Disarming (125/125)
s) a Golden Rod of Recall (91/125)
t) an Adamantite Rod of Charging of Healing (200/200)
    It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
u) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for 
    satisfy hunger every 100 turns.  
    You found it in the remains of a Black wraith on level 40 of Paths of the
    Dead.
b) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    It was given to you as a reward.
c) a Golden Rod of Nothing (125/125)
d) a Mithril Rod of Cheapness of Nothing (160/160)
e) an Adamantite Rod of Nothing (200/200)
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Wand of Digging of Thrain (16 charges)
h) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your intelligence by 5.  
    It makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to chaos.  It allows you to fly.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 77 of Angband.
i) The Ring 'Iliri' (+4)
    
    It increases your intelligence, constitution, searching and ability to
    score critical hits by 4.  It provides immunity to paralysis.  It
    provides resistance to acid, blindness, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 77 of
    Angband.
j) The Ring of Adaldist (+13 to damage) (+5)
    It increases your strength, dexterity and ability to score
    critical hits by 5.  It sustains your constitution.  It provides
    resistance to acid.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of
    Angband.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness and shards.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of The
    Sacred Land Of Mountains.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) The Partial Plate Armour of Indis (-3 to accuracy) [22,+18]
    
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid, fire, cold, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
o) The Metal Lamellar Armour 'Nenduin' (-3 to accuracy) [23,+12]
    
    It provides immunity to electricity.  It provides resistance to sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
r) The Large Leather Shield 'Vantaur' [4,+9]
    It provides
    immunity to electricity.  It provides resistance to life draining, 
    acid, electricity, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 90 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
x) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Potion of Invulnerability
b) a Potion of New Life
c) a Golden Rod of Quickness of Nothing (125/125)
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Mithril Rod of Cheapness of Nothing (160/160)
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Ring of Extra Attacks (+2 attacks)
i) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Mordor.
j) The Ring 'Beldagoth' (+5)
    It 
    increases your wisdom and ability to score critical hits by 5.  It
    makes you invisible.  It provides resistance to cold, poison, nether
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
m) The Green Dragon Scale Mail of Nielendor (-2 to accuracy) [30,+18]
    It
    can be activated for breathe poison gas (150) every 90+d90 turns if it
    is being worn. It provides immunity to acid and cold.  It provides
    resistance to poison, confusion and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 27 of Mirkwood.
o) The Bar Chain Mail 'Berenele' (-2 to accuracy) [18,+11]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 57 of Mordor.
q) The Robe of Hirya [2,+14]
    It
    sustains your dexterity.  It provides immunity to electricity and fire
    .  It provides resistance to life draining, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 70 of The Sacred Land Of
    Mountains.
s) The Fur Cloak of Aromir [3,+13]
    It sustains your intelligence and charisma.  It provides
    immunity to acid.  It provides resistance to fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [2,+15]
v) The Sling 'Diont' (x2) (+11,+12) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Erebor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Demonblade of Life (4d6) (+10,+17)(20%)
    It increases your hit points by 20%.  
    It strikes at demons with holy wrath.  It provides resistance to life
    draining.  
    You bought it from the Black Market.
b) The Demonshield of Manen [5,+15]
    It provides immunity to acid and 
    fire.  It provides resistance to electricity, poison, light, sound and 
    shards.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) a Demonhorn of Wisdom [2,+11] (+2)
    It provides light (radius 2)
    forever.  It increases your wisdom by 2.  It sustains your wisdom.  
    You bought it from the Forbidden Library.
d) Lloth's Ceremonial Dagger {Aquire}
    It can be activated for 
    acquirement every 3000 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Crystal Ball of The Witch-King of Angmar {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nether wraith on level 37 of Mordor.
f) a Parchment titled ''Immortality For Dummies'' {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Grave wight on level 30 of Moria.
g) Jor's Buckler of Missile Attraction {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven mage on level 41 of Moria.
h) 12 Potions of Cure Insanity
i) a Potion of Life {100% off}
j) a Silver Rod of Perception (100/100)
k) a Golden Rod of Nothing (125/125)
l) a Golden Rod of the Istari of Nothing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 48 of Paths of the
    Dead.
m) The Golden Horn of the Thunderlords (5 charges) {100% off}
n) The Ring of Thirien [+13] (+1)
    It can be activated for ball of acid and resist acid every 50+d50
    turns if it is being worn. It increases your strength by 1.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    nether, chaos and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Ring of Lastollot
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Amulet of Hiliel (+1 to stealth)
    It increases your strength, wisdom, stealth and searching by 
    1.  It sustains your strength, intelligence, dexterity and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, poison, blindness, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 31 of
    Mirkwood.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Ring Mail 'Tiloki' (-2 to accuracy) [12,+16]
    It sustains your strength.  It
    provides resistance to life draining and poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, blindness, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 35 of The
    Helcaraxe.
t) The Ribbed Plate Armour of Helen (-3 to accuracy) [28,+13]
    It provides immunity to acid.  It provides resistance to 
    acid, poison and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) an Elven Cloak of Aman [4,+23] (+6 to stealth)
    
    It increases your stealth, searching and luck by 6.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength, dexterity and constitution by 
    4.  It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Mount
    Doom.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth {25% off}
b) The Bottomless Bottle {Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Master vampire on level 42 of Moria.
c) Olive's Omnipotent Ostrich
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Cheapness of Nothing (125/125)
f) an Adamantite Rod of Simplicity of Nothing (200/200)
g) a Rod Tip of Disarming (50 Mana to cast)
h) a Rod Tip of Havoc (90 Mana to cast)
i) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Mount
    Doom.
l) The Robe of Nelevor [2,+11]
    It sustains your strength.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Feathers Cloak 'Durth' [1,+9]
    It sustains your wisdom.  It provides
    resistance to acid, electricity, dark and shards.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 38 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 48 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 46 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 47 of Moria.
u) The Pair of Soft Leather Boots 'Halast' [2,+10]
    
    It sustains your wisdom, constitution and charisma.  It provides
    resistance to life draining, acid, poison, light and nexus.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Helcaraxe.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 38 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) a Demonblade (4d6) (+6,+7)
b) a Demonblade of Morgul (4d6) (-20,-13) [-8] (-6) {cursed}
    It decreases your 
    luck by 6.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It allows you to see invisible monsters.  
    It drains experience.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It can re-curse itself.
    
    You found it in the remains of a Spirit naga on level 26 of Mirkwood.
c) a Demonhorn [2,+5] {25% off}
d) Kenault's Cantrip Generator
    
    It can be activated for aggravate.  
    You found it lying on the ground on level 3 of Barrow-Downs.
e) Baalzebub's All-seeing Servant
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit on level 45 of Paths of the
    Dead.
f) The Gem of Ice
    It can be activated for death.  
    You found it in the remains of a Dreadmaster on level 41 of Mordor.
g) The Gem of Knowledge
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 38 of Moria.
h) Raal's Voodoo Doll of Revenge
    It can be
    activated for stun.  
    You found it in the remains of a Hezrou on level 50 of Paths of the Dead.
i) The Ebon Cube of Darkness
    
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dread on level 47 of Mordor.
j) The Devil's Pentagram
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 60 of Erebor.
k) Mordekainen's Sneaking Eye
    It can be
    activated for confusion.  
    You found it in the remains of a Barrow wight on level 54 of Paths of the
    Dead.
l) Kelek's Practical Joke
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 71 of Angband.
m) Raal's Tome of Unconventional Warfare
    It can be
    activated for cure confusion every 100 turns.  
    You found it in the remains of a Dread on level 39 of The Helcaraxe.
n) The Tome of Collected Weird Magic
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 94 of Angband.
o) Raal's Black Candle
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
p) Mordekainen's Pocket Magician
    
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dreadlord on level 71 of Erebor.
q) a Parchment titled ``Demigods and their Uses''
    It
    can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Nether wraith on level 44 of Paths of the
    Dead.
r) a Parchment titled ``Magic for the Layman''
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Ghoul on level 60 of Paths of the Dead.
s) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 39 of Moria.
t) Balrilbon's Soulgem
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Nalfeshnee in the town of Gondolin .
u) The Lost Works of Kenault
    
    It can be activated for confusion.  
    You found it lying on the ground on level 67 of Erebor.
v) The Jester's Cap of Insanity
    It can be
    activated for decreasing Strength.  
    You found it lying in a vault on level 22 of The Sandworm lair.
w) a Parchment titled ``Planar Travel Made Easy''
    It can
    be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
x) The Clay Tablets of Antiquity
    It
    can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Master vampire on level 40 of Paths of
    the Dead.
a) Raal's Tormented Spirits
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) The Grail of Kenault
    It
    can be activated for experience loss.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
c) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Master mystic on level 55 of Mordor.
d) The Hand of Vecna
    
    It can be activated for aggravate.  
    You found it lying on the ground on level 22 of The Sandworm lair.
e) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Marilith on level 70 of The Sacred Land
    Of Mountains.
f) The Medallion of Good Will
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Dread on level 52 of Paths of the Dead.
g) The Immortal Skull of Benetar
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of an Oriental vampire on level 52 of Mordor.
h) Heward's Excellent Experimental Earmuffs
    
    It can be activated for death.  
    You found it in the remains of a Dreadmaster on level 41 of Mordor.
i) Bigby's Big Book of Brutality
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Spirit naga on level 45 of Moria.
j) The Cunning Plan of Zog
    It
    can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) a Parchment titled ''Famous Last Words''
    It can
    be activated for curing every 110 turns.  
    You found it lying on the ground on level 30 of Moria.
l) Jor's Compendium of Strange Behaviour
    It can be
    activated for blindness.  
    You found it in the remains of a Death quasit on level 57 of Mordor.
m) Agannazar's Antique Acorn
    It
    can be activated for decreasing Intelligence.  
    You found it in the remains of an Imp on level 40 of Moria.
n) Cathal's Corrupting Cymbal
    It can be
    activated for create hunger.  
    You found it in the remains of a Dreadmaster on level 68 of Paths of the
    Dead.
o) Pytar's Portable Pandemonium
    It can be activated for confusion.  
    You found it lying on the ground on level 22 of The Sandworm lair.
p) Jor's Book of Impossible Occurences
    It
    can be activated for stun.  
    You found it in the remains of a Spirit naga on level 45 of Moria.
q) Agannazar's Altruistic Assassin
    It
    can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven mage on level 41 of Moria.
r) 93 Potions of Water Curing {quest}
s) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
t) a Wand of Heal Monster[3|21] (13 charges)
u) an Automatic Catapult Trap Set of Extra Might (+31,+22) [+9]
    
    It can rearm itself.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of A lost temple.
v) an Arrow Trap Set for Dragons (+16,+17) [+5] (+4)
    It is
    well-hidden. It can only be set off by dragons.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
w) a Fully Automatic Bolt Trap Set for Dragons (+35,+10) [+16] (+1)
    It is well-hidden. It rearms itself.  It can only be set off
    by dragons.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth in the town of Bree .
x) a Fully Automatic Magic Trap Set [+9]
    It
    rearms itself.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 26 of A lost temple.
a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of A lost temple.
b) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It 
    increases your constitution, searching, infravision and speed by 2.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to cold and confusion.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 77 of
    Angband.
c) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your strength, wisdom and speed by 1.  It makes
    you invisible.  It sustains your dexterity and charisma.  It provides
    resistance to electricity, light and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
d) The Ring of Power of Ren the Unclean (+4% of critical hits)
    
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It provides resistance to poison, dark and shards.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 77 of Angband.
e) The Ring of Power of Ren the Unclean (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to poison, light and nether.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 77 of Angband.
f) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    
    It increases your stealth by 3.  It makes you invisible.  It sustains 
    your intelligence and dexterity.  It provides immunity to paralysis.  
    It provides resistance to light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It provides resistance to fire, cold, light
     and confusion.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Paths of
    the Dead.
h) The Ring 'Turth' (+2)
    It increases your constitution by 2.  It makes you invisible.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Ring of Aingwar {cursed}
    It sustains your strength and dexterity.  It provides
    resistance to acid.  It allows you to fly.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
k) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
l) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) an Amulet of Resistance
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Amulet of Findir (+4)
    It increases your stealth and 
    infravision by 4.  It sustains your charisma.  It provides resistance 
    to fire and cold.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
o) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 50 of
    Mordor.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Red Dragon Scale Mail (-2 to accuracy) [30,+13]
r) The Ring Mail of Ciryar (-47,-57) [12,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your constitution and charisma.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to cold, poison, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
s) a Chain Mail of Vulnerability (-2 to accuracy) [14,-11] {cursed}
    
    It aggravates nearby creatures.  It is cursed.  
    You found it in the remains of a War troll in the town of Gondolin .
t) The Double Ring Mail of Ciryone (-2 to accuracy) [15,+9]
    It
    sustains your intelligence and charisma.  It provides resistance to 
    acid, fire, poison and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 24 of
    Mirkwood.
u) The Bar Chain Mail 'Silyar' (-2 to accuracy) [18,+7]
    It sustains your wisdom and constitution.  It provides
    resistance to life draining, acid, electricity, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 74 of Angband.
v) The Bar Chain Mail of Nimain (-1 to accuracy) [18,+12] {cursed}
    
    It sustains your charisma.  It provides resistance to life draining, 
    dark and chaos.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
w) The Full Plate Armour of Gondolon [25,+12] {cursed}
    It provides immunity to electricity and cold.  It provides
    resistance to acid.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
x) The Ribbed Plate Armour 'Denel' (-3 to accuracy) [28,+8]
    
    It sustains your strength, intelligence and constitution.  It makes
    you completely fearless.  It provides resistance to life draining, 
    light, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 90 of Angband.
a) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Thunderlord Coat 'Araith' (-57,-68) [9,+8](20%)
    It increases your 
    hit points by 20%.  It sustains your strength and charisma.  It
    provides resistance to life draining, fire, cold, confusion, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
d) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 40 of Paths of the
    Dead.
e) The Large Leather Shield of Tanerost [4,+7]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
g) The Large Leather Shield of Celcar [4,+6] {cursed}
    It
    sustains your charisma.  It provides resistance to light and shards.  
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 64 of Paths of the
    Dead.
h) The Large Metal Shield of Valdanya [5,+7] {cursed}
    It provides immunity to acid, electricity and fire.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
i) a Shield of Deflection of Vulnerability [10,-36] {cursed}
    It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid.  
    You found it in the remains of a Black knight on level 54 of Mordor.
j) The Hard Leather Cap of Echar [2,+1]
    It
    provides light (radius 3) forever.  It sustains your dexterity.  It
    provides resistance to electricity, dark, blindness, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
k) a Hard Leather Cap of Stupidity [2,-9] (-4) {cursed}
    It 
    decreases your intelligence by 4.  It is cursed.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre Priest on level 40 of Moria.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
q) The Slaughter Axe 'Baldan' (5d7) (+5,+8) (+1 to speed)
    
    It increases your constitution, charisma and speed by 1.  It does
    extra damage from fire.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
r) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) The Dagger of Findi (1d4) (+10,+16) (+5)
    
    It increases your wisdom by 5.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 73 of Angband.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Main Gauche of Amaloegon (1d5) (+26,+17)
    It does extra
    damage from electricity.  It produces chaotic effects.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 76 of Angband.
v) The Rapier 'Forasgil' (1d6) (+12,+19)
    It
    does extra damage from frost.  It is especially deadly against natural
    creatures.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
w) The Short Sword of Londoros (1d7) (+8,+17) (+3)
    It increases your wisdom by 3.  It does
    extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 76 of Angband.
x) The Sabre of Ainnargil (1d7) (+17,+14)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It drains life from your foes.  It is a great bane of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 90 of Angband.
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Broad Sword 'Glamdring' (2d5) (+6,+11) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of Mordor.
e) a Long Sword of Morgul (2d5) (-22,-10) [-8] (-10) {cursed}
    
    It decreases your luck by 10.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Emperor wight on level 64 of Mordor.
f) a Scimitar of Morgul (2d5) (-15,-17) [-4] (-6) {cursed}
    
    It decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
g) The Katana of Eldor (3d4) (+7,+4)
    It can be wielded two-handed.  It does extra damage from 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 76 of
    Angband.
h) The Bastard Sword of Elennhir (3d4) (+11,+7) (-6 attacks) {cursed}
    It can be wielded two-handed.  It decreases your strength, 
    constitution and attack speed by 6.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a shallow water
    area.
i) The Claymore 'Ariand' (2d8) (+15,+26) (+3)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity and constitution by 3.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 90 of Angband.
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) an Executioner's Sword of Morgul (4d5) (-16,-28) [-3] (-6) {cursed}
    It must be wielded two-handed.  It 
    decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
l) The Zweihander of Ciryon (4d6) (+14,+24) (+2)
    It must be wielded two-handed.  It increases your intelligence by 
    2.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Trident 'Enaxe' (1d8) (+14,+11) (+1)
    It can be wielded two-handed.  It increases your 
    strength and intelligence by 1.  It does extra damage from fire.  It
    is very sharp and can make your foes bleed.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
q) The Halberd of Ekkas (3d5) (+17,+14) (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
r) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Lance 'Echoron' (2d8) (+12,+14) (+2)
    It must be wielded two-handed.  It 
    increases your wisdom and dexterity by 2.  It does extra damage from 
    acid, electricity and fire.  It is a great bane of dragons.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Battle Axe 'Liond' (2d8) (+14,+14) (+4)
    It can be wielded two-handed.  It 
    increases your charisma by 4.  It poisons your foes.  It drains life
    from your foes.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 71 of Erebor.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
w) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated
    for fire ball (300) every 200+d200 turns if it is being worn. It 
    decreases your charisma by 4.  It does extra damage from fire.  It
    provides immunity to fire.  It is cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.
b) The Quarterstaff of Finglacil (1d9) (+20,+2) (+1)
    It can be wielded two-handed.  It increases your intelligence
     and dexterity by 1.  It produces chaotic effects.  It can cause
    earthquakes.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
c) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Mace of Morgul (2d4) (-6,-22) [-7] (-6) {cursed}
    It can be wielded two-handed.  It 
    decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient white dragon in a shallow water
    area.
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.
j) The Bolt of Isinama (1d5) (+17,+17) (+1)
    It increases your charisma by 1.  It does extra damage from 
    frost.  It produces chaotic effects.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Sheaf Arrow of Cirin (1d5) (+15,+27)
    It does extra
    damage from fire.  It poisons your foes.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Arrow of Argos (1d4) (+12,+10)
    
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
m) 24 Arrows (1d4) (-4,-6) {cursed}
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Seeker Arrow 'Uthluth' (4d4) (+13,+14)
    It does extra damage from electricity
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
q) The Seeker Arrow of Earsilas (4d4) (+15,+18)
    
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 57 of Mordor.
t) The Small Wooden Boomerang of Belth (1d4) (+24,+15)
    It
    does extra damage from acid, electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
u) a Small Wooden Boomerang of Nothingness (1d4) (-68,-93) {cursed}
    It can't attack.  It is heavily cursed.  It can re-curse
    itself.  
    You found it in the remains of a Stone troll in the town of Bree .
v) The Wooden Boomerang of Silin (1d8) (+14,+14)
    It
    does extra damage from electricity.  It is a great bane of dragons.  
    It is especially deadly against giants.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 74 of Angband.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Drum of the Eldar (+4)
    It increases your strength and charisma by 4.  It
    provides resistance to acid and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 72 of Angband.
a) a Drum (+1)
b) a Harp of the Eldar (+2)
    It increases 
    your charisma by 2.  It provides resistance to acid and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 65 of Erebor.
c) a Harp (+1)
d) a Harp (+1)
e) a Harp (+1)
f) a Harp (+1)
g) a Horn (+1)
h) a Novice warrior corpse
i) a Novice rogue corpse
j) a Forest troll corpse
k) Mim, Betrayer of Turin's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 46 of Moria.
l) Maeglin, the Traitor of Gondolin's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Lernaean Hydra's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Lernaean Hydra on level 57 of Mordor.
n) a Parchment - Adventurer's Guide to Middle-earth
o) The Mage Staff 'Narnor' (1d4) (+12,+11) (+1)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 1.  It sustains your wisdom.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 93 of Angband.
p) The Mage Staff 'Orome' (1d4) (-7,-7) [+2] (+3)
    It
    can be wielded two-handed.  It increases your spell power by 3.  It
    sustains your intelligence and wisdom.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) 4 Dwarf Skeletons



Posted on 24.1.2006 02:30

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1168. on the Ladder (of 18973)
492. on the ToME Ladder (of 3151)
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On 24.1.2006 02:30 strda221@student.otago.ac.nz wrote:
This character was intended to be a "demonologist's demonologist". In other words, his only weapons would be demonblades, his only shields demonshields, and his only headgear demonhorns. And with a couple of exceptions he managed to hold to that (he temporarily swapped in Glamdring to fight Uvatha - artifact demonblades don't exactly grow on trees , and he wore Thengel while doing the Sandworm Lair, for the luck bonus; you can't summon demons in the Lair anyway). This "demon-equipment only" policy did, however, cause some serious headaches resistance-wise until the mid-game; refusing to wear Hammerhand, Svartalf was still wearing a Ring of Cold Resistance until level 32, when he got that very nice randart cloak from Eol (perhaps Eol was feeling a bit generous to a fellow Dark-Elf). It was really only when he completed the Gothmog set part of the way through Mordor that things settled down, and even then there was the luck penalty to consider.

I think Yavanna-worship is a bit of an acquired taste; she's useless early on, and really only becomes helpful at higher levels, where things like Healing become really, really useful (Demonologists can't even start out as Yavanna worshippers, so I had to make a trip to Lothlorien early in the game). Given that I only hit positive piety at Level 37, it was downright heartbreaking to run into a huge piety draining trap in Erebor (to get piety back to sea-level, I was forced to spend ages in the Paths of the Dead, where to make things worse, I accidentally bumped into one of the Nazgul. Arrgh.)

On 24.1.2006 04:11 Elliott946@aol.com wrote:
Congradulations!

I'm still a bit resentful at ToME that WaterBite and Demonblade don't stack.

On 24.1.2006 13:20 paffa_89@hotmail.com wrote:
Actually, when Gothmog set is complete, the demonblade pval becomes 7 and it GIVES you 7 to luck, speed etc.

On 24.1.2006 22:06 strda@student.otago.ac.nz wrote:
I know it gives the speed boost (along with various nice stat boosts), but there still seems to be a luck penalty involved. Quaffing Potions of Self Knowledge revealed that the character, while wearing the entire Gothmog set, was "extremely unlucky", though with the help of Fingolfin and that artifact bolt, I was eventually able to get it down to just "very unlucky". It certainly took far longer than normal to find Elessar, the Arkenstone, etc.

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