[ToME 2.3.4 Character Sheet] Name : Chnum Age 285 STR! 40 Sex : Male Height 71 INT! 25 Race : Ent Weight 135 WIS! 40 Class : Mindcrafter Social Class 2 DEX! 39 Body : Player CON! 40 God : Tulkas CHR! 34 + To Melee Hit 122 Level 50 Hit Points 1311/ 1311 + To Melee Damage 99 Experience 32552633 Spell Points 426/ 426 + To Ranged Hit 100 Max Exp 32552633 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 120551 AC 44+185 Gold 11973343 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[35]Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 55d5+1089 Stealth : Poor Magic Device: Legendary[5] Infra-Vision: 140 feet Tactic: normal Explor: normal (Character Background) You are of the third generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 63 (3150') The Small Water Cave: Level 34 (1700') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 18675 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 96 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Str : 2..3.......3..6+ Add Int : ...3............ Add Wis : ..334........... Add Dex : 2.334.....4..1.. Add Con : ...3.......3.1.+ Add Chr : ...34........... Add Stea. : .......2........ Add Sear. : .......2......6. Add Infra : ..3...........6. Add Tun.. : ..............6. Add Speed : 2*.3.3.....3...+ Add Blows : ..3............. Vampiric : .............+.. Slay Evil : +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Sharpness : +............... Acid Brand: .............++. Sust Str : ...+............ Sust Int : ......+......... Sust Wis : ....+........... Sust Dex : ...+............ Sust Con : ..++............ Sust Chr : ..+.+........... Invisible : ................ Mul life : ...............+ Sens Fire : ...............+ Reflect : ........+....... Free Act : +..+......+..... Hold Life : ...+++.......... Imm Acid : ....+.*.+.+...+. Imm Elec : ...*..++*....... Imm Fire : .+..+.**........ Imm Cold : ........*....... Res Pois : ...+..+.+....... Res Fear : ...........+.... Res Light : ....++.......... Res Dark : ....++.++.....+. Res Blind : ..+............. Res Conf : .+...+.......... Res Sound : ..+............. Res Shard : ................ Res Neth : ....+.+.+....... Res Nexus : ....+........... Res Chaos : .....+.......... Res Disen : ..++...+......+. Aura Elec : .......+........ Levitate : ...+............ Lite : ....+....+...... See Invis : +..+.+.........+ Digestion : +..++..........+ Regen : +..+............ Activate : .+.+.+...++...+. Fly : .......+........ Climb : ...........+..+. Orc.ESP : .....+........++ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ..........+....+ Skills (points left: 15) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 08.100 [1.100] . Stealth -02.600 [0.500] . Disarming 00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 33.700 [1.150] . Spell-power 00.000 [0.600] . Conveyance 01.000 [0.300] . Necromancy 03.400 [0.500] - Spirituality 50.000 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Tree walking [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. e) The Ring 'Rinar' (+3 attacks) {!d!k!v!s} It increases your wisdom, dexterity, infravision and attack speed by 3 . It sustains your constitution and charisma. It provides resistance to blindness, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 87 of Mount Doom. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. k) The Amulet called 'Petty Coil' (+4) It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, acid, fire, light, dark, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. n) The Bar Chain Mail of Barth (-2 to accuracy) [18,+19] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. o) The Elven Cloak called 'Abrogate Green' [4,+10] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides immunity to fire. It provides resistance to electricity, dark and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield 'Vilunen' [5,+11] It provides immunity to electricity and cold. It provides resistance to acid, poison, dark and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt 'Hungor' (1d5) (+12,+11) (+1) It increases your dexterity and constitution by 1. It does extra damage from acid. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Vrock on level 63 of Erebor. b) a Fireproof War Tome of Tulkas {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. c) 7 Sprigs of Athelas {!E} d) 20 Potions of Cure Insanity e) 53 Potions of Healing {!q} f) 83 Potions of *Healing* {!q} g) 6 Potions of Life {!q} h) 47 Potions of Restore Mana {!q} i) 14 Scrolls of Teleportation {!r} j) 13 Scrolls of *Identify* k) 45 Scrolls of Satisfy Hunger l) 3 Scrolls of Mass Genocide {!r} m) a Golden Rod of the Istari of Healing (156/250) { !d!k!v!s} n) a Mithril Rod of the Istari of Restoration (320/320) {!d!k!v!s} o) a Mithril Rod of the Istari of Disarming (320/320) {@7 !d!k!v!s} p) a Mithril Rod of Recall (54/160) {!d!k!v!s} q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Hard Leather Cap of Thranduil [2,+10] (+2) {@4 !d!k!v!s} It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 40 of Mordor. u) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] w) 48 Empty Bottles [Home Inventory - Bree ] a) 2 Potions of Invulnerability {!q} b) 2 Scrolls of *Remove Curse* {!r} c) 3 Scrolls of Genocide {!r} d) The Ring of Urirmelda (+5) It increases your wisdom by 5. It provides resistance to blindness and nether. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Mount Doom. e) The Ring 'Curin' (+2 to stealth) It increases your stealth by 2. It sustains your strength and charisma. It provides resistance to poison, dark, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) a Power Dragon Scale Mail (-3 to accuracy) [40,+19] h) The Splint Mail 'Gurgol' (-2 to accuracy) [19,+10] It sustains your strength, wisdom and charisma. It provides immunity to electricity, fire and cold. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 57 of Mordor. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Wolf Pelt of Air [1,+10] k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 63 of Erebor. n) The Metal Cap of Thengel [3,+12] (+3) {@4 !d!k!v!s} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 98 of Mount Doom. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 70 of Angband. r) The Glaive of Pain (E:153, L:27) (9d6) (+19,+39) It can be wielded two-handed. It poisons your foes. It sustains your charisma. It provides resistance to poison. It allows you to sense the presence of trolls and giants. It drains mana and experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 59 of Mordor. s) a Mage Staff of Wizardry (1d4) (-4,-14)(40%) (+2) [Home Inventory - Gondolin ] a) a Mushroom of Restoring b) a Fireproof Scroll of Mass Genocide {!r} c) 2 Rod Tips of Healing (120 Mana to cast) d) a Rod Tip of Restoration (140 Mana to cast) e) The Ring of Cirindor (+2) It increases your intelligence and infravision by 2. It provides resistance to dark, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . f) an Indestructible Ring of Speed (+14) g) The Metal Brigandine Armour 'Nornie' (-3 to accuracy) [19,+15] It sustains your dexterity. It provides immunity to electricity, fire and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 83 of Angband. h) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of Erebor. j) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 98 of Angband. k) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 41 of Illusory Castle. l) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 89 of Angband. m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 80 of Angband. [Home Inventory - Minas Anor ] a) 3 Sprigs of Athelas {!E} b) 22 Potions of Cure Insanity c) a Golden Rod of the Istari of Nothing (250/250) d) a Mithril Rod of Charging of Nothing (160/160) e) an Adamantite Rod of Nothing (200/200) f) The Ring of Rosgaren (+5) {!d!k!v!s} It increases your speed by 5. It sustains your charisma. It provides resistance to poison, light and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. g) The Ring of Power 'Nenya' (+9,+9) (+2) { !d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. h) The Ring 'Magnor' (+3 attacks) {!d!k!v!s} It increases your strength, charisma and attack speed by 3. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 55 of Mordor. i) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. j) an Indestructible Amulet of Reflection k) The Jewel 'Evenstar' (+3) (charging) l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You found it lying on the ground on level 52 of Mordor. m) The Double Chain Mail of Tunelenen (-2 to accuracy) [16,+9] It sustains your intelligence. It provides immunity to electricity. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 45 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 44 of Mordor. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. p) The Large Leather Shield of Faren [4,+8] It sustains your strength and intelligence. It provides immunity to acid. It provides resistance to life draining, fire, poison, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Steel Helm of Orilmo [6,+18] It provides light (radius 3) forever. It sustains your dexterity. It provides resistance to electricity, blindness, confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 87 of Mount Doom. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Erebor. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 91 of Mount Doom. u) The Mage Staff of Ganya (1d4) (+4,+5) [+1](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 65 of Mordor. [Home Inventory - Lothlorien ] a) a Silent watcher (1397 hp) b) 3 Sprigs of Athelas {!E} c) 86 Potions of Cure Critical Insanity d) a Silver Rod of the Istari of Disarming (200/200) {@7 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Clairvoyant on level 43 of Mordor. e) a Silver Rod of the Istari of Nothing (200/200) f) The Ring 'Tartal' (+3 to speed) It increases your strength, speed and attack speed by 3. It provides immunity to paralysis. It provides resistance to fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. g) The Ring of Areth (+5 to speed) It increases your speed by 5. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to poison, confusion, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Mirkwood. h) The Ring of Annon (+2) It increases your dexterity by 2. It sustains your strength. It provides resistance to acid, electricity, blindness, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 36 of Mordor. i) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it lying on the floor of a special level. j) an Amulet of Weaponmastery (+6,+5) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 49 of Illusory Castle. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Belen [4,+5] It sustains your strength and charisma. It provides immunity to fire. It provides resistance to life draining, dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon in a hill. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Large Metal Shield of Gilydh [5,+6] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. r) The Jewel Encrusted Crown 'Glingil' [0,+8] {@4 !d!k!v!s} It sustains your intelligence. It provides resistance to acid, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Paths of the Dead. w) a Climbing Set {@9 !d!k!v!s} [The Mathom-house Inventory - Bree ] a) The Red Dragon Scale Mail of Ilpeluth (+1 to accuracy) [30,-13] {cursed} It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. c) 2 Iron Helms 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. d) The Dark Sword 'Mormegil' (E:1442, L:21) (6d7) (+20,+9) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Illusory Castle. e) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 79 of Angband. f) a Nightwalker raw meat