The Angband Ladder: Legaodfrid, Wood-Elf Archer by Bingbing

  [ToME 2.3.2 Character Sheet]

 Name  : Legaodfrid             Age                100       STR!     40       
 Sex   : Male                   Height              58       INT!     40       
 Race  : Wood-Elf               Weight             105       WIS!     40       
 Class : Archer                 Social Class        47       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Eru Iluvatar                                        Chr!     40     40
                                                                               
 + To Melee Hit          76 Level             50    Hit Points     1118/  1118 
 + To Melee Damage       83 Experience   9703391    Spell Points    313/   313 
 + To Ranged Hit         89 Max Exp      9703391    Sanity          737/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               109048 
   AC                73+159 Gold        68537093    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[65]Searching   : Good         Shots/Round:  4         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  16d5+332  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Sindarin Ranger.  You have               
          light grey eyes, wavy black hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 23 (1150')
        A lost temple: Level 15 (750')
//HAHA! Bottom of Angband!


 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3680 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 63 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces and failed in your quest.
//Yes. Total victory.


 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Hrive of the 2890th year of the third age.
 You have been adventuring for 85 days.
//I'll try faster next time.


                    adefkmnopsuxz{|@            
        Add Str   : ..237.....2...6.            
        Add Int   : ..2.7..2........            
        Add Wis   : ..2.7..2.......+            
        Add Dex   : ..2.7...4.......            
        Add Con   : ..237.....23....            
        Add Chr   : ..237..2.....4..            
        Mul Mana  : ...............+            
        Add Stea. : ..2....2...3....            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : **2..3.2...3.4..            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ......+.+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..+...+.........            
        Invisible : .......++...+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+..+..+.......            
        Res Acid  : ......++......+.            
        Imm Elec  : ......*.........            
        Imm Fire  : .+.*..*+........            
        Imm Cold  : +.*....+........            
        Res Pois  : ......+.........            
        Res Fear  : +...............            
        Res Light : +....+.........+            
        Res Dark  : .+...+........+.            
        Res Blind : ..+.............            
        Res Conf  : .....++.........            
        Res Sound : ......++........            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : .....++.........            
        Res Disen : ..............+.            
        Aura Fire : ........+.......            
        Auto Curse: ....+...+.......            
        Levitate  : ........+.......            
        Lite      : +............+..            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: ...............+            
        Activate  : ++++.+++.+....+.            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Hvy Curse : ........+.......            
        B.Breath  : ...............+            
        Fly       : ...+..+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ...+............            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                       -01.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         01.540 [0.200]
          . Magic-Device                         23.600 [1.100]
 - Spirituality                                  06.520 [0.400]
          . Prayer                               39.000 [0.500]
 - Monster-lore                                  05.700 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Ammo creation
 * Tree walking

 One of your companion(s) has been killed.
//Likely a minor unique or something.


  [Fates]

You are fated to find a Padded Armour on level 27.
You are fated to find something special on level 12.
You may find a Potion of Cure Light Insanity on level 10.
You may find an Essence of Confusion on level 1.
You may find an Essence of Acid on level 1.
You are fated to find a Ring of Weakness on level 1.
You may meet a Boil-covered wretch on level 1.
You may meet a Boil-covered wretch on level 17.
You may find a Rune [Holding] on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
//The legendary blade of Fingolfin is considered one of, if not the best

//weapons in the game. I agree with the population. +10 to speed. The end.

//This is ignoring good plusses, sweet damage against demons, and being

//just plain awesome. 

d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
//Cubragol rules. I actually gave up a Heavy Crossbow of Might (x8) for this.

//Good plusses combined with another +10 speed boost are too awesome to

//pass up.

e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of
    Gondolin .
//Nenya, the Elven Ring of Power of Ice. Replaced a Ring of Speed +11 after

//I found Ringil.

f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Angband.
//People consider this more powerful than the Rings of Power, and for good

//reason. Swap position saved my life several times.

k) an Amulet of Doom [+6] (+7) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 7.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Angband.
//With this flipped item, I was able to stop basing equipment on stats.

m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
//The Arkenstone, also known as the Heart of the Mountain. Horray for speed

//and luck!

n) The Black Dragon Scale Mail of Banfalath (-2 to accuracy) [30,+22]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your wisdom, dexterity and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    acid, poison, sound, nether and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
//That's right. An armor upgrade. Princess quest in late Angband.

//I actually realized after checking that I had no poison resistance.

//How could I have missed the biggest hole in the book? Sustains also

//rule.

o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
//The Shadow Cloak of Luthien, worn by the half-elf who, with the aid of

//Beren, took a Simaril from the Massive Iron Crown of Morgoth.

//She should be glad to have worn such an awesome cloak.

p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
//I actually have an upgrade for this now.

s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
//One hundred AC bonus. The end. It's either this or the Massive Iron

//Crown for Void-runners. Kind of lucky to find this in late MIRKWOOD.

u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
//Why on Earth am I still wearing this? Surely there's a better set

// of gloves in this game.

x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
//No Feanor sadly. This is a pretty good subsitute anyway.

z) a Master quylthulg (3000 hp)
//Mostly used to summon Ancient Dragons and for the teleport to power.

//Also healed and shared life a lot.

{) 25 Seeker Bolts 'Anglim' (4d5) (+6,+8) (+4 to speed) {fire/kill undead}
    It provides light (radius 1) forever.  
    It increases your charisma and speed by 4.  It does extra damage from 
    fire.  It produces chaotic effects.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
//"Forged by an archer with a thirst for undead, these bolts burn to banish

//the things that are a mockery of life."  Murder undead and +4 to speed.

//That's a nice combo.

|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.
//Best. Tool. Ever. End of story. Actually just wore it for mountain climbing.



  [Character Inventory]

a) a Tome of Knowledge {!k!k!k!k!k}
b) a Holy Tome of Eru Iluvatar {!k!k!k!k}
c) a Runestone
d) The Tome of Elven Household Magic (charging)
    It can be activated for acquirement every 3000
    turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Heward's Excellent Experimental Earmuffs
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
f) 2 Potions of *Healing*
g) 7 Scrolls of Word of Recall {100% off}
h) an Iron Rod of Trap Location (50/50)
i) an Adamantite Rod of the Istari of Perception (400/400) {!k!k!k!k!k}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 67 of
    Angband.
j) The Ring 'Galanelur' (+2 attacks)
    It increases your dexterity, constitution and attack speed by 
    2.  It sustains your constitution.  It provides resistance to acid, 
    fire, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 127 of Angband.
k) an Amulet of Doom [-6] (-8) {cursed}
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ethereal dragon on level 127 of Angband.
//To flip and get a tiny upgrade!

l) a Dwarven Ribbed Plate Armour (-3) [28,+29] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
//Highest non DSM armor boost ever.

m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
//The upgrade previously mentioned. Last immunity, end of story.

n) a Vampiric Two-Handed Sword of Westernesse (3d6) (+15,+17)(0%) (+0)
    It must be wielded two-handed.  It decreases your strength, 
    dexterity and constitution by 0.  It decreases your hit points by 0%.  
    It drains life from your foes.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Angband.
//SWEET! A Vampiric weapon that actually doesn't lower the health max!

//Sadly, no immunity to being shattered by morgul beings is bad.

o) 22 Bolts of Yamarnion (1d5) (+20,+17) (+1) {poison/frost/slay animal}
    It increases your strength and intelligence by 1.  It does
    extra damage from frost.  It poisons your foes.  It drains life from
    your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
//"A set of bolts, forged from solid adamant, that freeze and poison all

//animals they hit." Thanks to the plusses, are exactly as strong as my

//other set of randart bolts.

p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Potions of Healing
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Vatar (+1)
    It increases your wisdom, constitution, charisma, 
    searching and ability to score critical hits by 1.  It sustains your 
    wisdom.  It provides resistance to poison, sound, shards and nexus.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
//To sell.

d) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
//Tulkas, the last of the Valar to enter Middle Earth, and the best fighter.

//Pretty good ring, but my slots are already pretty much perfect.

e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
//Is that Maiar or Valar? Someone answer!

f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
g) The Splint Mail of Carniri (-2 to accuracy) [19,+10]
    It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to acid and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
//No.

h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and confusion.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Angband.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurhach' [2,+15]
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 67 of Angband.
//Thanc 1.

o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
//Thanc 2.

p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) a Venomous Broad Sword of Extra Attacks (2d5) (+4,+4) (+3 attacks)
//Weapon stores sucked this game.

r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
x) 69 Elf Skeletons


  [Home Inventory - Gondolin ]

a) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
    It increases your strength, dexterity
     and ability to score critical hits by 2.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid and cold.  
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 73 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It sustains your strength, wisdom and 
    charisma.  It provides resistance to fire, dark, shards, nexus and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 73 of
    Angband.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
d) The Necklace 'Nauglamir' (+3)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
//Elessar, which was to give Aragorn his nickname. Flipped Amulets of Doom

//beat this out anyday.

f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
g) The Full Plate Armour of Isildur [25,+25] (+1)
//Not as good as Narsil. Nuff said.

h) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of
    Gondolin .
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
//Second worst artifact in the game, tied with the Phial of Undeath, and

//beaten only by the Long Sword of Angmar. At least the Phial gives magical

//breathing.

k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
l) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) a Dragon Helm of Water Breathing [8,+21]
    It provides resistance to electricity, 
    poison and disenchantment.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 86 of Angband.
//To use to go conquer Numenor later.

n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 
    2.  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 85 of Angband.
//Found in Dim Gates. I already had Narya, but noticed the 5d5 Long Sword

//on an kobold and decided to take it. It's a nice weapon.

o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
q) a Mace of Disruption of *Slay Demon* (5d8) (+8,+10) (+2)
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
//Kind of ironic how I found Curbagol on the same level. Ow.

s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to
    tunnel and luck by 3.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law in the town of Gondolin
    .
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
w) Eol, the Dark Elf's corpse
x) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
//The (-20) is to luck. Ow.

b) The Ring of Annur (+4 to searching)
    It increases your strength, intelligence and searching by 4.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to fire, shards and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 33 of
    Mirkwood.
c) The Ring of Randrost [+12] (+3) {100% off}
    It increases your dexterity by 3.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to confusion, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
d) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 41 of Mordor.
//The Phial of Galadriel, filled with the light of Earendil's Star,

//and thus containing the light of the Trees. Never bothered to wear

//it.

g) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
//The Star of Elendil, worn until the Arkenstone became mine.

h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 78 of Angband.
i) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 41 of Mordor.
//I should have brought this for Sauron. He never did flee though.

j) The Pseudo Dragon Scale Mail 'Earaglin' (-2 to accuracy) [30,+23]
    
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It provides immunity to electricity.  It
    provides resistance to light, dark, shards and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 67 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88 of
    Angband.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Padded Armour of Morgelin (-20,-22) [4,+16](40%)
    It increases your hit points by 40%.  
    It sustains your strength, constitution and charisma.  It provides
    immunity to electricity and fire.  It makes you completely fearless.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 67 of Angband.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
w) The Morning Star of Fearoment (2d6) (+5,-1) (+3 attacks)
    It increases your constitution, 
    charisma, ability to tunnel and attack speed by 3.  It does extra
    damage from frost.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Lead-Filled Mace of Queth (3d4) (+10,-1) (+3 attacks)
    It can be wielded
    two-handed.  It increases your dexterity and attack speed by 3.  It
    produces chaotic effects.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) 3 Scrolls of Word of Recall {100% off}
c) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
d) The Great Rod Tip of Home Summoning (75 Mana to cast) {special}
//Found off of Carcharoth, the Jaws of Thirst. Now to find an

//Adamantine Rod of the Istari for this.

e) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your searching and attack
    speed by 2.  It makes you invisible.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and disenchantment.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
g) The Ring of Power of Hoarmurath of Dir (+1 to infravision)
    It increases your strength and infravision by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to nexus.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
h) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to fire and nether.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Ulorth (+5)
    
    It increases your stealth, speed and attack speed by 5.  It sustains 
    your constitution.  It provides resistance to light, dark, confusion
     and shards.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
j) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The White Dragon Scale Mail of Andor (-2 to accuracy) [30,+25] {100% off}
    It can be activated for breathe frost (110) every 90+d90
    turns if it is being worn. It sustains your strength.  It provides
    immunity to electricity and fire.  It provides resistance to cold and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
//Actually picked it up while running by the Sky Drake. It actually stayed

//asleep despite the fact that I was running.

m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 94 of Angband.
n) The Large Leather Shield of Anacir [4,+8]
    
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to electricity, confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 96 of Angband.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
//:D:D:D:D:D:D:D:D:D. The Massive Iron Crown of Morgoth, the other possible

//holder of the helm slot. But still, no.

p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
//Yes, all three 'Thancs! Kind of fitting it was found on the Black Enemy.

r) The Sabre of Arnuvin (1d7) (+17,+22) (+3 attacks)
    It increases your strength, constitution and attack speed by 3
    .  It poisons your foes.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
s) The Long Sword of Andar (2d5) (+15,+16) (+4)
    
    It increases your intelligence by 4.  It does extra damage from fire.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against giants.  It is a great bane of
    demons.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    72 of Erebor.
//Way too close to Angmar for my tastes. Even ability wise. 

t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.
//:D:D:D:D:D:D:D:D. Grond, the Mighty Hammer of the Underworld. Perhaps

//the most powerful weapon in the entire game. Sadly, I have Ringil. 

w) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Dragon Helm of Thrain [8,-12]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to nether.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Cutlass of Morfin (1d7) (+7,+14) (+4) {100% off}
    It increases your wisdom and dexterity
     by 4.  It does extra damage from acid and electricity.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
//HAHAHAHAHHAHAHAHAHAHA! Nice try Morgoth! The blade of the Witch King is

//not going to trick me. Besides, I already killed him with Ringil.

//Sort of fitting.

e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
f) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
h) The Bolt 'Erende' (1d5) (+10,+19) (+3)
    
    It increases your intelligence by 3.  It does extra damage from acid.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88 of
    Angband.
j) The Seeker Bolt of Aladar (4d5) (+22,+24) (+4) {90% off}
    It increases your strength and wisdom by 4.  It does extra
    damage from acid.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
//"The last of a great set of bolts, designed to melt the flesh of demons."

k) The Silver Bolt 'Belwe' (3d5) (+17,+15) (+1)
    It increases your intelligence and wisdom by 1.  
    It does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 92 of
    Angband.
l) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the wilderness or
    in a town.



Posted on 30.11.2007 00:19
Last updated on 1.1.2008 18:10

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4112. on the Ladder (of 19090)
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On 30.11.2007 00:19 danny_osroff@hotmail.com wrote:
For future refernece, the Triple Artifact Grab was when I got three good artifacts in a row from quests. The Steel Helm 'Lebohaum', the Star of Enlendil, and the Dark Sword 'Mormegil'. Also check out the insanely good DSM randart stolen from the market!

On 19.12.2007 23:47 Bingbing wrote:
Dump after the Maegelin quest. The loot is just riduculous.

On 21.12.2007 00:58 Bingbing wrote:
Dump after Last Alliance quest. The Tarrasque, a unique Balrog, Ungoliant, the Eye Tyrant, and Ancalagon the Black. All but the latter were quests, and the last one was in a huge pit. Would have stayed out of it was it not for a Long Sword (4d5). So I used swap position on Ancalagaon (after summoning tons of dragons), and then swapped with one of said (allied) dragons. Once the beast died, I went through the loot, finding 2 cursed Dark Sword randarts in addition to the Long Sword. Did I mention said Long Sword was Ringil?

On 1.1.2008 18:10 Bingbing wrote:
Done and Done. Morgoth died to Ringil and dropped FIVE ARTIFACTS. Aside from the obvious two, he also dropped the last Thanc, the Small Metal Shield of Thorin, and THE LONG SWORD OF ANGMAR. Sorry Morgy, but the trick can't work if I already have the blade it's trying to pretend to be. I also saw Fundin Bluecloak fend off an attack from Carcharoth, the Jaws of Thirst, Gothmog, several high level baddies, and Sauron the Sorcerer. On Mount Doom. I even saw Quickbeam the Ent fight MORGOTH for a time. Obviously dismissed both before they died.
Now to prepair for the void.

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