The Angband Ladder: Sagitarius, Wood-Elf Archer by <will198@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Sagitarius             Age                198       STR! 18/***       
 Sex   : Male                   Height             119       INT! 18/***       
 Race  : Zombie Wood-Elf        Weight             100       WIS! 18/***       
 Class : Archer                 Social Class        49       DEX! 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit         117 Level             50    Max Hit Points      1282   
 + To Melee Damage       74 Experience  48776354    Cur Hit Points      1252   
 + To Ranged Hit        141 Max Exp     48776354    Max SP (Mana)        165   
 + To Ranged Damage      20 Exp to Adv.    *****    Cur SP (Mana)        138   
   AC                28+134 Gold         2874610    Piety             181404   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Legendary[97]Searching   : Very Good    Shots/Round:  4         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  16d6+296  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 1400 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 145 (7250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 8 (400')

 Your body is a Player.
 You are currently on level 145 of The Void.
 You have defeated 25742 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4*....6.            
        Add Int   : 4........*......            
        Add Wis   : 4...4....*......            
        Add Dex   : .........*4.....            
        Add Con   : ........4*......            
        Add Chr   : ....4....*......            
        Add Sear. : 4.............6.            
        Add Infra : 4........*....6.            
        Add Tun.. : 4.............6.            
        Add Speed : 4.*.43.....9...+            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: +.............+.            
        Slay Drag.: +.............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : +....+....+....+            
        Imm Acid  : ........*++...+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : +...+.*..+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : +...+...........            
        Res Lite  : +....+...+.....+            
        Res Dark  : .....++..+....+.            
        Res Blind : .+..............            
        Res Conf  : .....++.++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+..+......            
        Res Nexus : .........+......            
        Res Chaos : .....++.+.......            
        Res Disen : ....+.........+.            
        Levitate  : +..............+            
        Lite      : .........+......            
        See Invis : +....+...+.....+            
        Digestion : ...............+            
        Xtra Might: .+.............+            
        Activate  : +...++....+...+.            
        Blessed   : +...............            
        Cursed    : ++..+....+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Giant.ESP : +...............            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        00.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              08.400 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         02.542 [0.200]
          . Magic-Device                         41.200 [1.100]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  14.100 [0.500]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a White harpy on level 1.
You may meet a Crow on level 1.
You may meet a Wolf on level 10.
You are fated to find The Cloak 'Colannon' on level 5.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {cursed}
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    can't attack.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Long Bow of Extra Might (x7) (+14,+20) {cursed}
    It
    provides resistance to blindness.  It fires missiles with extra might.
    It is cursed.  
    You found it in the remains of a Bronze Thunderlord on level 99 of Mount
    Doom.
e) a Ring of Speed (+13) {cursed}
f) a Ring of Accuracy (+23) {cursed}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 63 of Dol Guldur.
n) The Double Chain Mail of Lodhel (-2 to accuracy) [16,+11] {Im.Cold.Fire.Elec}
    It sustains 
    your wisdom.  It provides immunity to electricity, fire and cold.  It
    provides resistance to cold, dark, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) a Snakeskin Cloak of Air [1,+13] {!*}
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 83 of Angband.
s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+13] (+9)
z) (nothing)
{) 21 Seeker Arrows of Inarmelen (4d4) (+18,+17) {21 !d!s Ev.Fr. D.U.T.}
    It does extra damage from frost.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 69 of Angband.


  [Character Inventory]

a) The Tome of Sagitarius
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Hate {MassGeno @A4}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) Mordekainen's Pocket Magician {Geno @A3}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Revenant on level 80 of Angband.
d) Bigby's Big Book of Brutality {@A1 SatisfyHunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) a Parchment titled ''Famous Last Words'' {@A2 Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) Jor's Book of Impossible Occurences {CureInsanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) 5 Potions of Healing
h) 3 Potions of Life
i) 92 Scrolls of Teleportation {!k}
j) 29 Scrolls of *Identify* {@r1}
k) 12 Scrolls of *Remove Curse*
l) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!s @z9}
m) a Silver Rod of the Istari of Healing (200/200) {!k!s!d @z2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
n) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s @z3}
o) a Wand of Stone Prison[2|20] (0 charges)
p) The Ring of Flare (+3) {!d!s}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
q) The Fur Cloak of Eingrith [3,+13] {Im.Elc.}
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, confusion, sound and 
    shards.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
r) 24 Arrows of Hanin (1d4) (+13,+14) {!d!s 24 Ac.Fr.D.U.W.}
    
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is a great bane of demons.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 18 Arrows of Rauros (1d4) (+17,+28) {18 !d!s Ev. W.P.}
    It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) 17 Seeker Arrows of Losging (4d4) (+16,+18) {17 Po.Ev D.U.P. !d!s}
    It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 23 Seeker Arrows of Echaurad (4d4) (+11,+11) {23 Cr.Tel. El.Ev. W. !d!s}
    It does extra damage from electricity.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction {special, LigtAbsorb}
    It can be activated for light absorption every 80
    turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 9 Wands of Magelock[1|15] (107 charges)
c) a Dwarven Lantern of the Magi (+2) {!*}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to poison and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
d) The Ring Mail of Dimaidri (-2 to accuracy) [12,+11] {Im.Acid}
    It sustains your wisdom.  It provides
    immunity to acid.  It provides resistance to life draining, fire, dark
    , sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 63 of Mordor.
e) The Bar Chain Mail of Periar (-2 to accuracy) [18,+10] {Im.Cold}
    
    It sustains your wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to electricity, sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 51 of Illusory Castle.
f) The Metal Brigandine Armour 'Gaedh' (-3 to accuracy) [19,+16] {Im.Ac.El.}
    
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, 
    poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 78 of Angband.
g) The Hard Leather Armour of Mengon (-1 to accuracy) [6,+9] {Im.Co.Ac.}
    
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    acid, light, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
h) The Spider Web of Berodorth [1,+11] (+2 to stealth)
    
    It increases your stealth by 2.  It sustains your strength.  It makes
    you completely fearless.  It provides resistance to fire, cold, shards
     and chaos.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) a Feathers Cloak of Air [1,+12] {!*}
j) 17 Arrows 'Gluil' (1d4) (+12,+9) {17 Ac.Fr.P.U.W.}
    It does extra damage from acid and 
    frost.  It is especially deadly against giants.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) 99 Elf Skeletons


  [Home Inventory - Gondolin ]

a) The Pendulum of Orcus {Heal}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of a Nether wraith on level 44 of Mordor.
b) a Silver Rod of Cheapness of Recall (100/100) {!d!s!k @z1}
c) 4 Rod Tips of Healing (120 Mana to cast)
d) a Fireproof Staff of Genocide[1|14] (4 charges)
e) a Staff of Genocide[1|8] (2 charges)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 80 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 80 of Angband.
i) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
l) The Katana 'Aglarang' (8d4) (+4,+1) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 94 of
    Angband.
n) a Long Bow of Extra Might (x6) (+16,+21)
    It provides resistance to electricity.  It fires missiles with
    extra might.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) 19 Arrows of Belemnog (1d4) (+11,+12) {19 El.Fi.Dr.Gi.Un}
    
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) 24 Arrows of Mogrie (1d4) (+18,+10) {24 Ac.Po.Ev.U.P.}
    It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
r) 30 Seeker Arrows of Slay Evil (4d4) (+14,+12) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
s) 35 Seeker Arrows of Slay Evil (4d4) (+10,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
t) 29 Seeker Arrows of Turuin (4d4) (+11,+10) {Agrav.DrXP}
    It is a great bane of demons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) The Shrunken Head of Nightmares {Heal}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Crystal Ball of Godly Sights {LightAbs.}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Vrock on level 47 of Moria.
c) 11 Scrolls of Reset Recall
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Mouse Fur of Limas [1,+9] (+2 to stealth) {Im.Cold}
    It increases your stealth by 2.  It
    sustains your charisma.  It provides immunity to cold.  It provides
    resistance to life draining, acid and electricity.  It allows you to
    fly.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Mouse Fur of Gisilor [1,+11] {Im.Cold}
    It
    sustains your strength.  It provides immunity to cold.  It provides
    resistance to dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Mouse Fur of Air [1,+10]
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 79 of
    Angband.
l) The Set of Leather Gloves of Anyath (+8 to accuracy) [1,+14]
    It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, fire, poison, dark, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 101 of Angband.
m) a Long Bow of Extra Might (x6) (+15,+23)
    
    It provides resistance to nexus.  It fires missiles with extra might.  
    
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 35 Potions of Cure Insanity
b) 12 Potions of *Healing*
c) 99 Scrolls of *Identify* {@r1}
d) 61 Scrolls of Recharging
e) 23 Scrolls of *Destruction* {90% off}
f) 7 Scrolls of Genocide
g) 3 Scrolls of Mass Genocide
h) a Rod Tip of Restoration (140 Mana to cast)
i) a Wand of Stone Prison[3|17] (7 charges)
j) a Wand of Stone Prison[1|14] (7 charges)
k) a Staff of Genocide[1|15] (0 charges)
l) a Staff of Genocide[1|12] (1 charge)
m) a Partial Totem of a Great Wyrm of Power
n) a Ring of Accuracy (+22)
o) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Angband.
p) The Anchor of Space-Time
q) a Power Dragon Scale Mail (-3 to accuracy) [40,+23]
r) The Rusty Chain Mail of Estir (-14,-46) [14,+10](40%)
    It increases
     your hit points by 40%.  It sustains your strength and charisma.  It
    provides immunity to acid.  It provides resistance to acid and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 74 of Angband.
s) 2 Long Swords (2d5) (+0,+0) {!* Ultim}
t) a Dark Sword of Nothingness (3d7) (-9,-60)
    It
    generates an antimagic field.  It can't attack.  It can re-curse
    itself.  
    You found it in the remains of a Hill troll on level 35 of Illusory Castle.
u) 98 Seeker Arrows of Slay Evil (4d4) (+11,+10) {90% off}
    
    It fights against evil with holy fury.  
    You made it yourself.
v) 99 Seeker Arrows of Slay Evil (4d4) (+11,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) 99 Elf Skeletons
x) 99 Elf Skeletons



Posted on 2.10.2007 21:23
Last updated on 19.10.2007 19:19

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428. on the Ladder (of 19090)
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On 2.10.2007 21:23 will198@gmail.com wrote:
tomorrow i will post some explains about this character

On 3.10.2007 09:16 will198@gmail.com wrote:
Hi all.

This is my 3 serious character (after a mindcrafter and a morgoth and melkor slayer sorceror).
I am having fun with him, and with the ring of flame, some healing potions (better *healing*) and a riskless play stile i think he will get to morgoth. if he do so, maybe i will try the void but first morgoth.

I scummed the house quest of lorien... sorry very much. but despite this i've never scummed the shops, i've never farmed any moster to level up, and i've never hunted lizard king hydras or dragos at the beginig to level up.

currenly i am in the necromancer tower (i don't know why i'm so leveled, becouse with the former character i think i wasn't at this level, maybe becouse the other character had had a hard experience multiplayer)

if the RNG smile at me i will find a beter bow (he deserve it)

I will post some progres... if any.

On 8.10.2007 22:02 will198@gmail.com wrote:
update

On 13.10.2007 18:56 will198@gmail.com wrote:
Sagitarius 1 - Sauron 0 (unfortunately he didn't drop the ring. :)

On 14.10.2007 23:12 will198@gmail.com wrote:
Finally the ring is destroyed and sauron is dead, now morgoth

On 15.10.2007 16:37 HektorLorenzo-aht-web.de wrote:
Good Luck. What is your plan to deal with mass-summoning?

On 16.10.2007 00:55 will198@gmail.com wrote:
finally morgoth is dead. now thinking the void

On 16.10.2007 22:18 will198@gmail.com wrote:
i am thinking to go for the void.

Any advice?

On 17.10.2007 11:04 will198@gmail.com wrote:
To HektorLorenzo: I've never thought a plan for mass-summoning. I just made a voidjumpers network and whenever morgoth summon or got near me i used one of this jumpers, and continued fire at him through his miniors with the priece shot ability.

To everybody: Please a need some advice to go throght the void with this character, feel free to post you advice in this forum:

http://forum.t-o-m-e.net/viewtopic.php?t=13424

Thanks

On 18.10.2007 22:57 will198@gmail.com wrote:
Walking through the void, it is so painfull

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