The Angband Ladder: Sagitarius, Wood-Elf Archer by <will198@gmail.com>
[ToME 2.3.1 Character Sheet] Name : Sagitarius Age 198 STR! 18/*** Sex : Male Height 119 INT! 18/*** Race : Zombie Wood-Elf Weight 100 WIS! 18/*** Class : Archer Social Class 49 DEX! 18/*** Body : Player CON: 18/*** God : Manwe Sulimo CHR! 18/*** + To Melee Hit 117 Level 50 Max Hit Points 1282 + To Melee Damage 74 Experience 48776354 Cur Hit Points 1252 + To Ranged Hit 141 Max Exp 48776354 Max SP (Mana) 165 + To Ranged Damage 20 Exp to Adv. ***** Cur SP (Mana) 138 AC 28+134 Gold 2874610 Piety 181404 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Good Blows/Round: 4 Bows/Throw : Legendary[97]Searching : Very Good Shots/Round: 4 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 16d6+296 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 1400 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') The Void: Level 145 (7250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 8 (400') Your body is a Player. You are currently on level 145 of The Void. You have defeated 25742 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ....4...4*....6. Add Int : 4........*...... Add Wis : 4...4....*...... Add Dex : .........*4..... Add Con : ........4*...... Add Chr : ....4....*...... Add Sear. : 4.............6. Add Infra : 4........*....6. Add Tun.. : 4.............6. Add Speed : 4.*.43.....9...+ Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............... Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: +.............+. Slay Drag.: +.............+. Kill Drag.: .............+.. Acid Brand: ..............+. Fire Brand: +............... Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ......+......... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ........+.+....+ Hold Life : +....+....+....+ Imm Acid : ........*++...+. Imm Elec : ......*..+...... Imm Fire : +...+.*..+...... Imm Cold : ......*..+.....+ Res Pois : ....+....+.....+ Res Fear : +...+........... Res Lite : +....+...+.....+ Res Dark : .....++..+....+. Res Blind : .+.............. Res Conf : .....++.++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ......+..+...... Res Nexus : .........+...... Res Chaos : .....++.+....... Res Disen : ....+.........+. Levitate : +..............+ Lite : .........+...... See Invis : +....+...+.....+ Digestion : ...............+ Xtra Might: .+.............+ Activate : +...++....+...+. Blessed : +............... Cursed : ++..+....+...... Hvy Curse : .........+...... Prm Curse : .........+...... No blows : +............... Fly : ...............+ Climb : ..............+. Orc.ESP : .....+..+.....+. Giant.ESP : +............... Full ESP : .........+.....+ Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 00.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.500 [0.900] . Stealth 08.400 [0.500] . Disarming 01.500 [0.900] - Magic 02.542 [0.200] . Magic-Device 41.200 [1.100] . Thaumaturgy 01.000 [0.300] - Spirituality 14.100 [0.500] . Prayer 07.500 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 03.000 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You may meet a White harpy on level 1. You may meet a Crow on level 1. You may meet a Wolf on level 10. You are fated to find The Cloak 'Colannon' on level 5. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {cursed} It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It can't attack. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Long Bow of Extra Might (x7) (+14,+20) {cursed} It provides resistance to blindness. It fires missiles with extra might. It is cursed. You found it in the remains of a Bronze Thunderlord on level 99 of Mount Doom. e) a Ring of Speed (+13) {cursed} f) a Ring of Accuracy (+23) {cursed} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Dol Guldur. n) The Double Chain Mail of Lodhel (-2 to accuracy) [16,+11] {Im.Cold.Fire.Elec} It sustains your wisdom. It provides immunity to electricity, fire and cold. It provides resistance to cold, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) a Snakeskin Cloak of Air [1,+13] {!*} p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 83 of Angband. s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,+13] (+9) z) (nothing) {) 21 Seeker Arrows of Inarmelen (4d4) (+18,+17) {21 !d!s Ev.Fr. D.U.T.} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 69 of Angband. [Character Inventory] a) The Tome of Sagitarius It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Hate {MassGeno @A4} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. c) Mordekainen's Pocket Magician {Geno @A3} It can be activated for genocide every 500 turns. You found it in the remains of a Revenant on level 80 of Angband. d) Bigby's Big Book of Brutality {@A1 SatisfyHunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) a Parchment titled ''Famous Last Words'' {@A2 Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 23 of The Sandworm lair. f) Jor's Book of Impossible Occurences {CureInsanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) 5 Potions of Healing h) 3 Potions of Life i) 92 Scrolls of Teleportation {!k} j) 29 Scrolls of *Identify* {@r1} k) 12 Scrolls of *Remove Curse* l) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!s @z9} m) a Silver Rod of the Istari of Healing (200/200) {!k!s!d @z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. n) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s @z3} o) a Wand of Stone Prison[2|20] (0 charges) p) The Ring of Flare (+3) {!d!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. q) The Fur Cloak of Eingrith [3,+13] {Im.Elc.} It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, confusion, sound and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. r) 24 Arrows of Hanin (1d4) (+13,+14) {!d!s 24 Ac.Fr.D.U.W.} It does extra damage from acid and frost. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 18 Arrows of Rauros (1d4) (+17,+28) {18 !d!s Ev. W.P.} It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 17 Seeker Arrows of Losging (4d4) (+16,+18) {17 Po.Ev D.U.P. !d!s} It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 23 Seeker Arrows of Echaurad (4d4) (+11,+11) {23 Cr.Tel. El.Ev. W. !d!s} It does extra damage from electricity. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction {special, LigtAbsorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 28 of The Sandworm lair. b) 9 Wands of Magelock[1|15] (107 charges) c) a Dwarven Lantern of the Magi (+2) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. d) The Ring Mail of Dimaidri (-2 to accuracy) [12,+11] {Im.Acid} It sustains your wisdom. It provides immunity to acid. It provides resistance to life draining, fire, dark , sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of Mordor. e) The Bar Chain Mail of Periar (-2 to accuracy) [18,+10] {Im.Cold} It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 51 of Illusory Castle. f) The Metal Brigandine Armour 'Gaedh' (-3 to accuracy) [19,+16] {Im.Ac.El.} It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to life draining, electricity, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 78 of Angband. g) The Hard Leather Armour of Mengon (-1 to accuracy) [6,+9] {Im.Co.Ac.} It sustains your dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to acid, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. h) The Spider Web of Berodorth [1,+11] (+2 to stealth) It increases your stealth by 2. It sustains your strength. It makes you completely fearless. It provides resistance to fire, cold, shards and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Feathers Cloak of Air [1,+12] {!*} j) 17 Arrows 'Gluil' (1d4) (+12,+9) {17 Ac.Fr.P.U.W.} It does extra damage from acid and frost. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 99 Elf Skeletons [Home Inventory - Gondolin ] a) The Pendulum of Orcus {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Nether wraith on level 44 of Mordor. b) a Silver Rod of Cheapness of Recall (100/100) {!d!s!k @z1} c) 4 Rod Tips of Healing (120 Mana to cast) d) a Fireproof Staff of Genocide[1|14] (4 charges) e) a Staff of Genocide[1|8] (2 charges) f) The Golden Horn of the Thunderlords (6 charges) {100% off} g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 80 of Angband. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 80 of Angband. i) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 45 of Moria. l) The Katana 'Aglarang' (8d4) (+4,+1) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 94 of Angband. n) a Long Bow of Extra Might (x6) (+16,+21) It provides resistance to electricity. It fires missiles with extra might. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. o) 19 Arrows of Belemnog (1d4) (+11,+12) {19 El.Fi.Dr.Gi.Un} It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 24 Arrows of Mogrie (1d4) (+18,+10) {24 Ac.Po.Ev.U.P.} It does extra damage from acid. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Seeker Arrow of Bard (8d4) (+20,+15) r) 30 Seeker Arrows of Slay Evil (4d4) (+14,+12) {90% off} It fights against evil with holy fury. You made it yourself. s) 35 Seeker Arrows of Slay Evil (4d4) (+10,+10) {90% off} It fights against evil with holy fury. You made it yourself. t) 29 Seeker Arrows of Turuin (4d4) (+11,+10) {Agrav.DrXP} It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) The Shrunken Head of Nightmares {Heal} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Crystal Ball of Godly Sights {LightAbs.} It can be activated for light absorption every 80 turns. You found it in the remains of a Vrock on level 47 of Moria. c) 11 Scrolls of Reset Recall d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Mouse Fur of Limas [1,+9] (+2 to stealth) {Im.Cold} It increases your stealth by 2. It sustains your charisma. It provides immunity to cold. It provides resistance to life draining, acid and electricity. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Mouse Fur of Gisilor [1,+11] {Im.Cold} It sustains your strength. It provides immunity to cold. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) a Mouse Fur of Air [1,+10] k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 79 of Angband. l) The Set of Leather Gloves of Anyath (+8 to accuracy) [1,+14] It provides immunity to paralysis. It provides resistance to life draining, acid, fire, poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 101 of Angband. m) a Long Bow of Extra Might (x6) (+15,+23) It provides resistance to nexus. It fires missiles with extra might. You found it in the remains of a Great Wyrm of Law on level 78 of Angband. n) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 35 Potions of Cure Insanity b) 12 Potions of *Healing* c) 99 Scrolls of *Identify* {@r1} d) 61 Scrolls of Recharging e) 23 Scrolls of *Destruction* {90% off} f) 7 Scrolls of Genocide g) 3 Scrolls of Mass Genocide h) a Rod Tip of Restoration (140 Mana to cast) i) a Wand of Stone Prison[3|17] (7 charges) j) a Wand of Stone Prison[1|14] (7 charges) k) a Staff of Genocide[1|15] (0 charges) l) a Staff of Genocide[1|12] (1 charge) m) a Partial Totem of a Great Wyrm of Power n) a Ring of Accuracy (+22) o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Angband. p) The Anchor of Space-Time q) a Power Dragon Scale Mail (-3 to accuracy) [40,+23] r) The Rusty Chain Mail of Estir (-14,-46) [14,+10](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to acid. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 74 of Angband. s) 2 Long Swords (2d5) (+0,+0) {!* Ultim} t) a Dark Sword of Nothingness (3d7) (-9,-60) It generates an antimagic field. It can't attack. It can re-curse itself. You found it in the remains of a Hill troll on level 35 of Illusory Castle. u) 98 Seeker Arrows of Slay Evil (4d4) (+11,+10) {90% off} It fights against evil with holy fury. You made it yourself. v) 99 Seeker Arrows of Slay Evil (4d4) (+11,+10) {90% off} It fights against evil with holy fury. You made it yourself. w) 99 Elf Skeletons x) 99 Elf Skeletons |
Posted on 2.10.2007 21:23
428. on the Ladder (of 19090)
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