The Angband Ladder: GoatHanger, DeathMold Monk by <garyuu_tenshi@hotmail.com>
[ToME 2.2.3 Character Dump] Name : GoatHanger Age 19 STR: 18/150 Sex : Male Height 10 INT: 18/33 Race : DeathMold LostSoul Weight 50 WIS: 18/120 Class : Monk Social Class 34 DEX: 18/137 Body : Player CON: 18/*** God : Nobody CHR: 11 + To Melee Hit 42 Level 39 Max Hit Points 1068 + To Melee Damage 38 Experience 2543061 Cur Hit Points 1068 + To Ranged Hit 59 Max Exp 2543061 Max SP (Mana) 98 + To Ranged Damage 19 Exp to Adv. 2900000 Cur SP (Mana) 98 AC 0+142 Gold 231763 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Good Blows/Round: 6 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 12-960 Stealth : Legendary[30]Magic Device: Poor Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in dragon droppings, created by the Mutant Breeders. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 1272 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Yavie of the 2890th year of the third age. You have been adventuring for 2 days. adefghmnopuz{|@ Add Str : ...2.3......... Add Int : ...2........... Add Wis : ...2........... Add Dex : .2.2........... Add Con : ...2.3......... Add Chr : ...2.3......... Add Stea. : ...2........... Add Sear. : .....3......... Add Speed : ..*2*.3........ Sust Str : ............... Sust Int : ...+........... Sust Wis : ...+........... Sust Dex : ............... Sust Con : ............... Sust Chr : ...+........... Invisible : ............... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : .+.+..........+ Hold Life : ...+..+.......+ Res Acid : ............... Res Elec : ............... Imm Fire : .....*......... Imm Cold : ...*........... Res Pois : ............... Res Fear : ............... Res Lite : ......+........ Res Dark : ......+........ Res Blind : ...+........... Res Conf : ............... Res Sound : ............... Res Shard : ............... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......+........ Res Disen : ............... See Invis : ...+.++.......+ Xtra Might: .+............. Activate : ...+.++........ Cursed : .+............. Fly : .....+......... Orc.ESP : ......+........ Dragon.ESP: .+............. TLord.ESP : .....+......... Full ESP : ...+........... Skills (points left: 81) - Combat 21.150 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 43.300 [0.900] - Sneakiness 06.580 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 43.400 [0.700] - Magic 00.000 [0.600] . Magic-Device 01.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Character Equipment] a) (nothing) d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Diamond Ring of Speed (+11) f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) an Indestructible Diamond Ring of Speed (+11) h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. n) (nothing) o) (nothing) p) (nothing) u) (nothing) z) (nothing) {) 2 Arrows (1d4) {average} |) Climbing Set [Character Inventory] a) 11 Cloudy Potions of Healing b) 14 Magenta Potions of *Healing* c) 15 Scrolls titled "xuxu asne" of Satisfy Hunger d) The Arrow 'Aramach' (1d4) (+24,+19) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. f) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 2 Scrolls titled "retem potbul u" of Artifact Creation b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. c) 2 Adamantite Rings of Extra Attacks (+3 attacks) d) an Adamantite Ring of Extra Attacks (+2 attacks) e) The Amulet of Carlammas (+2) f) The Jewel 'Evenstar' (+3) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. i) The Phial of Undeath (-5) {!*!*!*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . k) The Full Plate Armour of Isildur [25,+25] (+1) l) The Large Leather Shield of Celegorm [4,+20] m) The Iron Crown of Beruthiel [0,+20] (-5) n) The Metal Cap of Thengel [3,+12] (+3) o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes . It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) s) a Heavy Crossbow of Extra Might (x8) (+20,+20) It provides resistance to poison. It fires missiles with extra might. You found it lying in a vault on level 97 of Halls of Mandos. |
Posted on 16.12.2003 00:11
8518. on the Ladder (of 19092)
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