The Angband Ladder: Aricz II, Human Mage by <ariczzz@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Aricz II                                    Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  +0  -5  +0  18/50
 Race   Human             Height     72   INT! 18/100  +0  +3  +8 18/210
 Class  Mage              Weight    210   WIS:  18/95  +0  +0  +0  18/95
 Title  Warlock           Status     81   DEX! 18/100  +0  +1  +1 18/120
 HP     449/449           Maximize    Y   CON! 18/100  +0  -2  +3 18/110
 SP     321/321           Preserve    Y   CHR! 18/100  +0  +1  +0 18/110

 Level           40       Armor     [12,+67]     Saving Throw     Superb
 Cur Exp    1613271       Fight      (+9,+3)     Stealth       Excellent
 Max Exp    1613271       Melee    (+26,+29)     Fighting         Heroic
 Adv Exp    1625000       Shoot    (+20,+11)     Shooting         Superb
 MaxDepth   2650 ft       Blows       2/turn     Disarming        Superb
 Gold        401971       Shots       2/turn     Magic Device     Heroic
 Burden   174.6 lbs                              Perception         Good
 Speed           +3       Infra         0 ft     Searching          Poor

 You are one of several children of a Titled Noble.  You are a credit
 to the family.  You have brown eyes, straight red hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......*.++... Blind:+............
 Elec:........++... Confu:...........+.
 Fire:......+.++... Sound:.............
 Cold:......+.++... Shard:.+...........
 Pois:........+.... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...........+. Stea.:........+..+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+..+........ Tunn.:.............
Telep:+............ Speed:...........+.
Invis:+........+... Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eldar (4d4) (+17,+26)
   It slays orcs, trolls, giants, undead, and all evil creatures.  It
   provides resistance to blindness.  It grants you immunity to paralysis, 
   the power of telepathy, and the ability to see invisible things.  It
   activates for heal (500) every 250 turns.  It cannot be harmed by the
   elements.  
b) The Heavy Crossbow of Hancamar (x4) (+11,+11) (+1)
   It increases your shooting speed by 1.  It provides resistance to 
   shards.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
d) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) The Star 'Araur' (+1)
   It increases your intelligence and dexterity by 1.  It sustains your 
   dexterity.  It lights the dungeon around you.  It activates for magic
   mapping every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Robe of Orienen [2,+9]
   It provides immunity to acid.  It provides resistance to fire and cold.
   It cannot be harmed by the elements.  
h) a Cloak [1,+7]
i) a Small Metal Shield of Elvenkind [3,+14] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) a Golden Crown of the Magi [0,+9] (+2)
   It increases your intelligence by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) (nothing)
l) The Pair of Metal Shod Boots 'Amlaring' [6,+20] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   confusion.  It slows your metabolism.  It activates for berserk rage
   (50+d50 turns) every 50 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@1}
b) a Book of Magic Spells [Conjurings and Tricks] {@2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@3, 25% off}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@4, 10% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7}
   It cannot be harmed by the elements.  
h) 25 Potions of Cure Critical Wounds {10% off}
i) a Potion of *Healing*
j) 7 Potions of Restore Mana {40% off}
k) 13 Potions of Restore Life Levels {25% off}
l) 2 Potions of Enlightenment
m) 6 Scrolls of Teleportation {10% off}
n) 2 Scrolls of Teleport Level {40% off}
o) 2 Scrolls of *Destruction*
p) a Scroll of Banishment
q) 4 Wands of Teleport Other (7 charges)
r) White Dragon Scale Mail (-2) [30,+16]
   It provides resistance to cold.  It activates for breathe frost (110)
   every 450+d450 turns.  It cannot be harmed by the elements.  
s) Partial Plate Armour of Elvenkind (-3) [22,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Home Inventory]

a) 2 Mushrooms of Restoring
b) a Potion of Healing
c) 2 Potions of *Healing* {10% off}
d) 6 Potions of Restore Mana
e) a Potion of Restore Strength
f) a Potion of Restore Intelligence
g) 5 Potions of Enlightenment
h) 5 Scrolls of *Identify* {10% off}
i) a Ring of Resist Poison
   It provides resistance to poison.  
j) a Ring of Free Action
   It grants you immunity to paralysis.  
k) a Ring of See Invisible
   It grants you the ability to see invisible things.  
l) a Hard Leather Cap of Telepathy [2,+4]
   It grants you the power of telepathy.  
m) a Metal Cap of Seeing [3,+10] (+1 to searching)
   It increases your searching by 1.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
n) a Pair of Hard Leather Boots of Stability [3,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  
o) The Pair of Metal Shod Boots of Loril [6,+21] (+2)
   It increases your charisma by 2.  It provides resistance to poison and 
   chaos.  It sustains your strength and charisma.  It cannot be harmed by
   the elements.  
p) a Long Sword of Westernesse (2d5) (+12,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.9.2007 19:35
Last updated on 30.9.2007 22:18

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On 30.9.2007 19:35 ariczzz@gmail.com wrote:
Clvl 40 human mage. Going slow slow slow, still no dark/light resistance. Looking for Raal's, so I can start kicking the midlevel uniques.

This is my first character after the death of my clvl50 gnome mage (lost to Morgoth). This time I'm going to KILL HIM *RAWR!*

On 30.9.2007 22:18 ariczzz@gmail.com wrote:
Found Raal's at the blackmarket. Well oh well, now, with the spell 'rift' uniques will be quite easy. Next, Kelek's. WOHO! :) and 0% failrate on spells. +blind +conf.. patience be with me.

On 3.10.2007 10:00 ariczzz@gmail.com wrote:
Oh well oh well, got to clvl42.. killed by 'B' .. the phoenix. How?
I figured out I wouldn't attack him, since I didn't have any lightresistance. So what I did was I hasted, double resistance.. word of recall.. about 20 squares from the 'B' which was in another room. And rested until the WoR would kick in. What happened? First, speed down to 3, lost resistance. Ok, none of this is usually any problem, but what fucking happens next is.. without me seeing shit about what's going on, the 'B' breathes plasma. Low hitpointwarning.. it continues with it breathes light. You're dead. -24 / 500 ..

I play without the "--more--", so I don't have to press space for everything. I RESTED, and died in 1sec. I thought that motherfucker would stop resting when he SAW the 'B'.. but for some god damn reason he didn't... is this OUT OF SIGHT attack? well takkaria, fix this shit, it's bullshit. I guess if I had higher resolution this wouldn't happen?`Or had "map always centered" .. bwaha, you gotta be kidding me. This death was BULLSHIT. I'm a bit pissed yesssssssss.....:))

On 3.10.2007 10:03 ariczzz@gmail.com wrote:
make that at least xx squares, not sure how many actually.

I couldn't see him with telepathy from where I stood in the upperleft corner of a room resting. I could detect him, he would be at the very right of the screen. B U L L S H I T

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