The Angband Ladder: Ted, High-Elf Mage by Shinedog

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Ted                                      Self  RB  CB  EB   Best
 Sex    Female       Age            105   STR:  18/81  +1  -5  +8 18/121
 Race   High-Elf     Height          77   INT! 18/100  +3  +3  +4 18/200
 Class  Mage         Weight         160   WIS:  18/62  -1  +0  +4  18/92
 Title  Warlock      Social   Respected   DEX:     17  +3  +1  +9 18/120
 HP     525/525      Maximize         Y   CON:  18/89  +1  -2  +9 18/169
 SP     277/307                           CHR:     15  +5  +1  +2  18/50


 Level               40   Armor   [47,+132]     Saving Throw         92%
 Cur Exp        2617038   Fight   (+23,+16)     Stealth           Superb
 Max Exp        2617038   Melee   (+38,+34)     Fighting       Excellent
 Adv Exp        2875000   Shoot   (+33,+14)     Shooting       Excellent
 MaxDepth   4900' (L98)   Blows      3/turn     Disarming            84%
 Turns          1096942   Shots      1/turn     Magic Device   Legendary
 Gold           1142695   Infra       70 ft     Perception        1 in 1
 Burden       248.2 lbs   Speed          20     Searching            34%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:......+...... rConf:......+.+....
rElec:......+...... Sound:......+......
rFire:.+....+...... Shard:.............
rCold:*.....+...... Nexus:....+.+......
rPois:....+........ Nethr:.............
rFear:+.+.......... Chaos:.............
rLite:............+ Disen:........+....
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:....+..+.....
  ESP:.........+... Sear.:....+........
Invis:+....+......+ Infra:....+.......+
FrAct:+.........+.. Tunn.:.............
HLife:........+.... Speed:.+.++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 64.8 vs. evil creatures, 78.9 vs. undead, 78.9
     vs. orcs, 78.9 vs. creatures not resistant to cold, 107.2 vs.
     demons, and 50.7 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Tulkas (+4) (charging)
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Ring of Speed (+8)
     +8 speed.
     
e) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+13] (+3 stealth)
     +3 stealth.
     
i) a Mithril Shield of Preservation [10,+44]
     Provides resistance to confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+9] (+2)
     +2 speed.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 20 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
j) 4 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
k) a Rod of Healing
     Cannot be harmed by electricity.
     
     When activated, it heals 500 hit points, heals cut damage, and cur
     es stunning.
     Takes 3800 turns to recharge at your current speed.
     
l) 2 Staves of *Destruction* (4 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
m) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
n) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     
     
     Combat info:
     3 blows/round.
     Average damage/hit: 70.5 vs. creatures not resistant to fire, 70.5
     vs. creatures not resistant to poison, 94 vs. dragons, and 47 vs.
     others.
     
o) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 45.7 vs. evil creatures, 57.2 vs. creatures
     not resistant to fire, and 34.3 vs. others.
     
p) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 66.4 vs. demons, 66.4 vs. orcs, 66.4 vs.
     trolls, 66.4 vs. creatures not resistant to acid, and 49.7 vs.
     others.
     
     Radius 1 light.
q) a Light Crossbow of the Haradrim (x3) (+14,+21) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
r) 17 Bolts of Slay Undead (1d5) (+16,+16)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 308.9 vs. undead, 308.9 vs. creatures not
     resistant to fire, and 102.9 vs. others.
     25% chance of breaking upon contact.
     
s) 23 Bolts of Slay Demon (1d5) (+12,+14)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 290.1 vs. demons, 290.1 vs. creatures not
     resistant to fire, and 96.7 vs. others.
     25% chance of breaking upon contact.
     
t) 10 Bolts of Acid (1d5) (+12,+9)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 243.3 vs. creatures not resistant to acid, 
     243.3 vs. creatures not resistant to fire, and 81.1 vs. others.
     25% chance of breaking upon contact.
     
u) 5 Seeker Bolts of Slay Demon (4d5) (+12,+17)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 402.5 vs. demons, 402.5 vs. creatures not
     resistant to fire, and 134.1 vs. others.
     25% chance of breaking upon contact.
     
v) 18 Mithril Bolts of Wounding (3d5) (+17,+19)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 393.1 vs. creatures not resistant to fire, and 
     131 vs. others.
     25% chance of breaking upon contact.
     
w) 5 Mithril Bolts of Slay Undead (3d5) (+15,+16)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 365 vs. undead, 365 vs. creatures not
     resistant to fire, and 121.7 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 3 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) 2 Potions of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
e) 3 Scrolls of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
f) 2 Scrolls of Mass Banishment
     When read, it removes all non-unique monsters within 20 squares, d
     ealing you damage in the process.
     
g) 3 Scrolls of Rune of Protection
     When read, it inscribes a glyph of warding beneath you, which mons
     ters cannot move onto.
     
h) 2 Rings of Speed (+8)
     +8 speed.
     
i) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) Partial Plate Armour of Elvenkind (-3) [22,+23] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
     Cursed.
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
o) The Main Gauche of Azaghal (2d5) (+12,+14)
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 60.7 vs. dragons, and 35.3 vs. others.
     
p) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 52.5 vs. creatures not resistant to
     electricity, 69.1 vs. dragons, and 35.8 vs. others.
     
q) a Sling of Extra Might (x2) (+14,+15) (+1)
     +1 shooting power.
     
r) a Long Bow of Extra Shots (x3) (+20,+19) (+1)
     +1 shooting speed.
     
s) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
t) 27 Bolts of Acid (1d5) (+13,+4)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 196.5 vs. creatures not resistant to acid, 
     196.5 vs. creatures not resistant to fire, and 65.5 vs. others.
     25% chance of breaking upon contact.
     
u) 27 Seeker Arrows of Lightning (4d4) (+13,+18)
     Branded with lightning.
     Cannot be harmed by electricity.
     
v) 20 Rounded Pebbles of Flame (1d2) (+12,+6)
     Branded with flames.
     Cannot be harmed by fire.
     
w) 20 Mithril Shots of Holy Might (2d4) (+24,+21)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9712    100'    1   Killed Fang, Farmer Maggot's dog
      9712    100'    2   Reached level 2
      9712    100'    3   Reached level 3
     14912    100'    4   Reached level 4
     25924    150'    5   Reached level 5
     39471    200'    6   Reached level 6
     48207    300'    7   Reached level 7
     51257    300'    8   Reached level 8
     59490      0'    9   Reached level 9
     69717    400'   10   Reached level 10
     74308    400'   11   Reached level 11
     80191    400'   11   Killed Grip, Farmer Maggot's dog
     88005    450'   12   Reached level 12
    114000    450'   13   Reached level 13
    119695    450'   14   Reached level 14
    127337    450'   15   Reached level 15
    129847    500'   16   Reached level 16
    144671    550'   16   Killed Wormtongue, Agent of Saruman
    144741    550'   16   Killed Smeagol
    144822    550'   16   Found The Metal Cap of Thengel (LOST)
    147256    550'   16   Killed Orfax, Son of Boldor
    158500    600'   16   Killed Lagduf, the Snaga
    179743    700'   17   Reached level 17
    209269   1000'   18   Reached level 18
    229888   1100'   18   Killed Ulfast, Son of Ulfang
    234479   1150'   18   Found The Hard Leather Cap of Thranduil
    234676   1150'   18   Found The Dagger 'Narthanc' (LOST)
    242679   1150'   19   Reached level 19
    249704   1150'   19   Killed Mughash the Kobold Lord
    263061   1150'   19   Killed Brodda, the Easterling
    263105   1150'   19   Found The Soft Leather Armour 'Hithlomir' (LOST)
    268341   1150'   20   Reached level 20
    270643   1150'   20   Found The Dagger 'Dethanc' (LOST)
    282579   1250'   21   Reached level 21
    288777   1250'   21   Killed Golfimbul, the Hill Orc Chief
    302121   1350'   21   Killed Lugdush, the Uruk
    306930   1400'   22   Reached level 22
    322621   1550'   23   Reached level 23
    333972   1600'   24   Reached level 24
    345988   1750'   25   Reached level 25
    364431   1900'   26   Reached level 26
    374396   1950'   26   Killed Gorbag, the Orc Captain
    408610   2050'   27   Reached level 27
    413348   2000'   27   Killed Ulwarth, Son of Ulfang
    432985   2100'   27   Found The Chain Mail of Arvedui (LOST)
    434618   2100'   27   Killed Ufthak of Cirith Ungol
    440198   2100'   27   Found The Iron Helm of Gorlim (LOST)
    446440   2100'   27   Found The Broad Axe 'Barukkheled' (LOST)
    464278   2250'   28   Reached level 28
    470146   2300'   28   Killed Ibun, Son of Mim
    527847   2800'   29   Reached level 29
    528257   2800'   29   Killed Bolg, Son of Azog
    559980   2900'   29   Found The Leather Scale Mail 'Thalkettoth' (LOST)
    567720   2950'   30   Reached level 30
    580328   3050'   30   Killed Angamaite of Umbar
    592457   3750'   30   Killed Scatha the Worm
    592457   3750'   31   Reached level 31
    592515   3750'   31   Found The Full Plate Armour of Isildur
    752015   4250'   31   Found The Metal Brigandine Armour of the Rohirrim
(LOST)
    756936   4250'   31   Killed Sangahyando of Umbar
    757363   4250'   31   Found The Metal Cap of Celebrimbor
    768156   4400'   31   Killed Lokkak, the Ogre Chieftain
    778770   4500'   31   Found The Cloak of Thorongil (LOST)
    783860   4650'   31   Killed Akhorahil the Blind
    798552   4800'   31   Found The Phial of Galadriel (LOST)
    801983   4850'   31   Killed Ugluk, the Uruk
    804696   4850'   32   Reached level 32
    818941   4800'   32   Found The Scimitar 'Haradekket'
    821155   4750'   33   Reached level 33
    825783   4750'   33   Killed Uldor the Accursed
    825857   4750'   33   Found The Leather Shield of Celegorm
    841770   4750'   33   Found The Iron Crown of Beruthiel (LOST)
    847773   4750'   33   Killed Grishnakh, the Hill Orc
    850129   4700'   33   Killed Itangast the Fire Drake
    850187   4700'   33   Found The Main Gauche of Azaghal
    850621   4700'   33   Killed Boldor, King of the Yeeks
    851284   4700'   33   Found The Set of Gauntlets 'Paurhach' (LOST)
    863348   4750'   34   Reached level 34
    863770   4750'   34   Killed Uvatha the Horseman
    866543   4750'   34   Found The Zweihander 'Gurthang'
    875905   4650'   34   Killed Ren the Unclean
    881079   4800'   35   Reached level 35
    881332   4800'   35   Found The Short Bow of Amras
    882292   4800'   35   Killed Mim, Betrayer of Turin
    883312   4800'   35   Found The Heavy Crossbow of Umbar
    890311   4800'   35   Killed Gorlim, Betrayer of Barahir
    890339   4800'   35   Found The Set of Leather Gloves 'Cambeleg'
    896797   4650'   35   Killed Lorgan, Chief of the Easterlings
    900951   4750'   35   Killed Nar, the Dwarf
    901078   4750'   36   Reached level 36
    909552   4900'   36   Killed Khim, Son of Mim
    911861   4800'   36   Found The Mace 'Taratol'
    913048   4800'   37   Reached level 37
    913331   4800'   37   Found The Light Crossbow 'Cubragol'
    914437   4850'   37   Killed Castamir the Usurper
    919343   4850'   37   Found The Ring of Tulkas
    919473   4850'   37   Found The Amulet of Ingwe
    934308   4800'   37   Found The Morning Star 'Bloodspike' (LOST)
    942528   4750'   37   Found The Star of Elendil
    942547   4750'   37   Found The Rapier 'Forasgil' (LOST)
    943624   4750'   38   Reached level 38
    943723   4750'   38   Found The Amulet of Carlammas
    951640   4900'   38   Killed Draebor, the Imp
    952418   4900'   38   Killed Hoarmurath of Dir
    952707   4900'   38   Found The Pair of Leather Boots of Wormtongue
    954954   4900'   38   Found The Spear 'Nimloth' (LOST)
    959258   4900'   38   Found The Cutlass 'Gondricam' (LOST)
    964387   4850'   38   Killed Smaug the Golden
   1003090   4800'   38   Found The Pick of Erebor
   1003757   4800'   38   Killed Ji Indur Dawndeath
   1003965   4800'   38   Killed Ar-Pharazon the Golden
   1011536   4850'   38   Killed Eol, the Dark Elf
   1018571   4850'   38   Killed Thuringwethil, the Vampire Messenger
   1029814   4750'   39   Reached level 39
   1042280   4800'   39   Killed Medusa, the Gorgon
   1057628   4850'   39   Killed Adunaphel the Quiet
   1063429   4850'   39   Killed Rogrog the Black Troll
   1066126   4750'   40   Reached level 40
   1069578   4750'   40   Killed Baphomet the Minotaur Lord
   1072185   4700'   40   Found The Mithril Chain Mail 'Belegennon'
   1089348   4900'   40   Killed Saruman of Many Colours
   1089375   4900'   40   Found The Flail 'Totila'
   1089397   4900'   40   Found The Great Axe of Eonwe
   1096046   4900'   40   Found The Set of Leather Gloves 'Cammithrim' (LOST)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.8.2009 06:04
Last updated on 3.9.2009 19:15

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Comments

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On 28.8.2009 06:04 Shinedog wrote:
Ted the HE mage has dived down to DL 93. He has less than 200 HP and he is wearing his speed ring instead of his poison resist ring. Ted's best attack is branded ammo off of his light crossbow of extra might. One wrong move
(or even one slightly bad move) at this depth and Ted is toast. Ted would sorely love to find Keleks, a better speed ring, an elven ring or a quality weapon.

Any advice for this fragile mage at this depth would be appreciated.

On 29.8.2009 00:57 Shinedog wrote:
Ted would really like Kelek's. The lack of banishment is making things difficult. Equipment suggestions?

On 29.8.2009 05:24 Shinedog wrote:
Should I swap in Azaghal and Thurunduil to gain fire immunity and keep ESP at the cost of rdisenchantment and one point of Int?

On 31.8.2009 05:28 Shinedog wrote:
Ted can now cast Rift. Many dungeon books, no Keleks (or Wrath of God). Any suggestions for finding Kelek's besides working DL90-98.

On 1.9.2009 16:27 Shinedog wrote:
Last night Ted found a great crossbow that makes him run very quickly, but it does not pack the same punch as his Light Crossbow of the Harradim. This morning, Ted found Wormtoung's boots. As Ted primarily does his damage with the crossbow and spells, should he wear these cursed boots?

On 1.9.2009 17:25 Shinedog wrote:
Kelek's!!!!

On 1.9.2009 19:36 Shinedog wrote:
Kelek's!!!!

On 2.9.2009 15:56 Shinedog wrote:
Ted is starting to have trouble deciding what to throw away? Do I toss Amras and whatever arrows I have. Ted is holding the Sling of Extra Might just because of the Mithril Shots of Holy Might. Which weapons should go? Do I need Thalk any more?

On 3.9.2009 19:15 Shinedog wrote:
Ted has finally found a weapon he is happy with, the Great Axe of Eonwe. Ted now has too much good stuff. Any suggestions on what to sell would be greatly appreciated.

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