The Angband Ladder: Luthien, High-Elf Mage by Quendus
[Angband 3.0.8 Character Dump] Name Luthien Self RB CB EB Best Sex Female Age 113 STR! 18/100 +1 -5 +4 18/100 Race High-Elf Height 86 INT! 18/100 +3 +3 +5 18/210 Class Mage Weight 191 WIS! 18/100 -1 +0 +2 18/110 Title Warlock Status 43 DEX! 18/100 +3 +1 +5 18/190 HP 481/481 Maximize Y CON! 18/100 +1 -2 +4 18/130 SP 321/321 CHR! 18/100 +5 +1 +0 18/160 Level 40 Armor [12,+122] Saving Throw Heroic Cur Exp 2781093 Fight (+27,+14) Stealth Excellent Max Exp 2781093 Melee (+39,+29) Fighting Excellent Adv Exp 2875000 Shoot (+37,+14) Shooting Excellent MaxDepth 2300 ft Blows 4/turn Disarming Superb Turns 110795257 Shots 1/turn Magic Device Legendary Gold 1249640 Infra 40 ft Perception Excellent Burden 118.2 lbs Speed 6 Searching Good You are one of several children of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:.........+... Elec:......+.+.... Confu:....+......+. Fire:+.....+.+.... Sound:............. Cold:......+.+.... Shard:......++..... Pois:...+......... Nexus:............. Fear:............. Nethr:...........+. Lite:........+...+ Chaos:...........+. Dark:+.......+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:....+........ PLite:+............ Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:..+.......... Invis:....++......+ Blows:............. FrAct:....+.....++. Shots:............. HLife:......+...... Might:.+........... [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+10,+11) (+1) It increases your shooting power by 1. c) a Quartz Ring of Speed (+6) {!d!k!v!s!*} It increases your speed by 6. d) an Engagement Ring of Resist Poison It provides resistance to poison. e) a Bronze Amulet of the Magi [+5] (+3) {!d!k!v!s} It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Star of Elendil {!d!k!v!s} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) a Robe of Permanence [2,+17] It provides resistance to acid, lightning, fire, cold, shards, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) a Cloak of Aman [1,+26] (+2 to stealth) It increases your stealth by 2. It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!v!s} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v} It cannot be harmed by the elements. h) 8 Green Potions of Healing i) 7 Orange Speckled Potions of Restore Mana j) 10 Light Blue Potions of Restore Life Levels k) 6 Scrolls titled "renus ili" of Teleportation l) 2 Copper-Plated Rods of Probing m) 4 Tin-Plated Rods of Acid Bolts n) The Main Gauche of Azaghal (2d5) (+12,+14) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. [Home Inventory] a) 3 Brown Mushrooms of Restoring b) 3 Light Blue Potions of Restore Life Levels c) a Violet Speckled Potion of Restore Charisma d) 10 Dark Blue Potions of Enlightenment e) 7 Scrolls titled "teruens ades" of *Identify* f) 4 Eucalyptus Staffs of Summoning (12 charges) g) a Beryl Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. h) a Garnet Ring of Damage (+13) i) a Jasper Ring of Slaying (+7,+7) j) a Pewter Amulet of Charisma (+5) It increases your charisma by 5. It sustains your charisma. k) a Crystal Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. l) Blue Dragon Scale Mail (-2) [30,+23] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity, and constitution by 5. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also is heavily cursed. It cannot be harmed by the elements. p) a Golden Crown of Night and Day [0,+6] It provides resistance to light, dark, and blindness. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by acid. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. t) a Pair of Soft Leather Boots of Stability [2,+7] It provides resistance to nexus. It makes you fall like a feather. u) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) 32 Mithril Arrows of Holy Might (3d4) (+10,+15) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 12.7.2007 17:28
8244. on the Ladder (of 19090)
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