The Angband Ladder: Obe XV, High-Elf Mage by fmackenz
[Angband 3.0.9b Character Dump] Name Obe XV Self RB CB EB Best Sex Male Age 102 STR! 18/100 +1 -5 +7 18/130 Race High-Elf Height 108 INT! 18/100 +3 +3 +0 18/160 Class Mage Weight 184 WIS! 18/100 -1 +0 +0 18/90 Title Warlock Status 33 DEX! 18/100 +3 +1 +3 18/170 HP 553/553 Maximize Y CON! 18/100 +1 -2 +7 18/160 SP 272/272 Chr! 18/100 +5 +1 +0 18/160 18/145 Level 40 Armor [32,+90] Saving Throw Heroic Cur Exp 2552778 Fight (+20,+9) Stealth Excellent Max Exp 2552778 Melee (+29,+29) Fighting Excellent Adv Exp 2875000 Shoot (+40,+22) Shooting Excellent MaxDepth Lev 66 Blows 4/turn Disarming Superb Turns 2039864 Shots 2/turn Magic Device Legendary Gold 1646279 Infra 40 ft Perception Good Burden 178.4 lbs Speed 11 Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:......+...... Confu:......+...... Fire:....+.+...... Sound:......+...... Cold:......+...... Shard:.......+..... Pois:...+......... Nexus:...........+. Fear:......+...... Nethr:............. Lite:+.........+.+ Chaos:+............ Dark:+.......+.... Disen:.+......+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+........... Feath:...........+. Sear.:............. PLite:+.........+.. Infra:............. Regen:............. Tunn.:+............ Telep:.........+... Speed:.++.......... Invis:.....+......+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:........+.... Might:............. [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Resist Poison It provides resistance to poison. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Cloak of Protection [1,+15] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Metal Shield of Preservation [5,+22] It provides resistance to dark, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) a Metal Cap of Telepathy [3,+9] It grants you the power of telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+9] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v} It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8@b8@G8!d!k!v} It cannot be harmed by the elements. i) 12 Potions of Cure Critical Wounds j) 4 Potions of Healing k) 2 Potions of *Healing* l) 13 Potions of Restore Mana m) 10 Potions of Restore Life Levels n) 3 Potions of Enlightenment o) 2 Scrolls of *Destruction* {!*} p) a Wand of Teleport Other (7 charges) q) 2 Staffs of Teleportation (16 charges) {@u0!*} r) a Staff of *Destruction* (4 charges) {!*} s) a Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. t) an Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. u) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) 23 Mithril Arrows (3d4) (+3,+7) It cannot be harmed by acid or fire. [Home Inventory] a) 11 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 16 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 10 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) 15 Mushrooms of Restoring f) 50 Potions of Cure Critical Wounds g) a Potion of Life h) 10 Scrolls of *Identify* i) a Rod of Restoration (charging) {!*} It cannot be harmed by electricity. j) 7 Staffs of Teleportation (48 charges) {@u0!*} k) a Staff of *Destruction* (5 charges) l) a Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. w) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.10.2008 20:06
8281. on the Ladder (of 19090)
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