The Angband Ladder: Obe XV, High-Elf Mage by fmackenz

  [Angband 3.0.9b Character Dump]

 Name   Obe XV                                   Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR! 18/100  +1  -5  +7 18/130
 Race   High-Elf          Height    108   INT! 18/100  +3  +3  +0 18/160
 Class  Mage              Weight    184   WIS! 18/100  -1  +0  +0  18/90
 Title  Warlock           Status     33   DEX! 18/100  +3  +1  +3 18/170
 HP     553/553           Maximize    Y   CON! 18/100  +1  -2  +7 18/160
 SP     272/272                           Chr! 18/100  +5  +1  +0 18/160 18/145

 Level           40       Armor    [32,+90]     Saving Throw      Heroic
 Cur Exp    2552778       Fight    (+20,+9)     Stealth        Excellent
 Max Exp    2552778       Melee   (+29,+29)     Fighting       Excellent
 Adv Exp    2875000       Shoot   (+40,+22)     Shooting       Excellent
 MaxDepth    Lev 66       Blows      4/turn     Disarming         Superb
 Turns      2039864       Shots      2/turn     Magic Device   Legendary
 Gold       1646279       Infra       40 ft     Perception          Good
 Burden   178.4 lbs       Speed          11     Searching           Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:......+......
 Fire:....+.+...... Sound:......+......
 Cold:......+...... Shard:.......+.....
 Pois:...+......... Nexus:...........+.
 Fear:......+...... Nethr:.............
 Lite:+.........+.+ Chaos:+............
 Dark:+.......+.... Disen:.+......+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+...........
Feath:...........+. Sear.:.............
PLite:+.........+.. Infra:.............
Regen:............. Tunn.:+............
Telep:.........+... Speed:.++..........
Invis:.....+......+ Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:........+.... Might:.............


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded
   with acid.  It provides resistance to light, dark, and chaos.  It
   sustains your strength.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ring of Resist Poison
   It provides resistance to poison.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+15]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Large Metal Shield of Preservation [5,+22]
   It provides resistance to dark, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
j) a Metal Cap of Telepathy [3,+9]
   It grants you the power of telepathy.  
k) The Set of Leather Gloves 'Cammithrim' [1,+9]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stability [3,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) 12 Potions of Cure Critical Wounds
j) 4 Potions of Healing
k) 2 Potions of *Healing*
l) 13 Potions of Restore Mana
m) 10 Potions of Restore Life Levels
n) 3 Potions of Enlightenment
o) 2 Scrolls of *Destruction* {!*}
p) a Wand of Teleport Other (7 charges)
q) 2 Staffs of Teleportation (16 charges) {@u0!*}
r) a Staff of *Destruction* (4 charges) {!*}
s) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.
   
t) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) 23 Mithril Arrows (3d4) (+3,+7)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 11 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 16 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 10 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) 15 Mushrooms of Restoring
f) 50 Potions of Cure Critical Wounds
g) a Potion of Life
h) 10 Scrolls of *Identify*
i) a Rod of Restoration (charging) {!*}
   It cannot be harmed by electricity.  
j) 7 Staffs of Teleportation (48 charges) {@u0!*}
k) a Staff of *Destruction* (5 charges)
l) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
p) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
u) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.10.2008 20:06
Last updated on 31.10.2008 21:13

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8281. on the Ladder (of 19090)
3553. on the Angband Ladder (of 6561)
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Comments

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On 17.10.2008 20:06 fmackenz wrote:
2nd mage to make it to stat gain.

On 17.10.2008 22:31 awldune wrote:
Check how much difference wielding both INT rings makes, for your SP and for your spell fail rate. Might be worthwhile.

On 18.10.2008 01:05 Djabanete wrote:
That second ring of intelligence has to be better than the ring of lightning...

On 22.10.2008 22:38 fmackenz wrote:
Thanks for the suggestion. It was worth it. Currently well into stat gain. Looking for Blindness and Poison resist gear.

On 28.10.2008 21:36 fmackenz wrote:
Diving now. Still no blindness res. Scared to dive too fast without blind res or nether res.

On 31.10.2008 15:01 fmackenz wrote:
Diving slowly. Not sure what to wear.

On 31.10.2008 16:09 fmackenz wrote:
Weapon change for chaos res.

On 31.10.2008 21:13 fmackenz wrote:
Status going into the weekend.

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