The Angband Ladder: Mandor, High-Elf Mage by <pdm29a@myrealobx.com>

  [Angband 3.0.2 Character Dump]

 Name   Mandor                                   Self  RB  CB  EB   Best
 Sex    Male              Age       120   STR! 18/100  +1  -5  +0  18/60
 Race   High-Elf          Height     96   INT! 18/100  +3  +3  +2 18/180
 Class  Mage              Weight    181   WIS! 18/100  -1  +0  +2 18/110
 Title  Warlock           Status     47   DEX! 18/100  +3  +1  +5 18/190
 HP     399/399           Maximize    Y   CON! 18/100  +1  -2  +0  18/90
 SP     238/321           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           40       Armor    [18,+103]     Saving Throw     Heroic
 Cur Exp    2473869       Fight    (+15,+15)     Stealth          Superb
 Max Exp    2473869       Melee    (+24,+24)     Fighting         Heroic
 Adv Exp    2875000       Shoot    (+27,+22)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       2258048       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   179.8 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy blond hair, and a fair complexion.




  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+9,+9) (+5) {Angamait @1550}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+12,+22)
c) a Calcite Ring of Resist Poison
   It provides resistance to poison.  
d) a Sapphire Ring of Damage (+12)
e) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel {Floor 650}
   It lights the dungeon around you.  It cannot be harmed by the elements.
     Wieldingg) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Mim @1600}
It increases your stealth by 4.  It provides resistance to 
   acid, lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
     Wieldingi) a Small Metal Shield of Preservation [3,+21] {Floor 1750}
It provides resistance to nether, disenchantment, and life
   draining.  It sustains your strength, dexterity, and constitution.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Beorn @1500}
   It increases your intellegence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Free Action [2,+10]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots of Slow Descent [6,+11]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
h) 2 Black Potions of Healing
i) 2 Grey Potions of Restore Life Levels
j) a Puce Potion of Strength
k) 2 Scrolls titled "danit od" of Teleportation
l) a Scroll titled "nih buuni" of *Identify*
m) 6 Silver Rods of Recall
n) a Rusty Rod of Probing
o) a Copper Rod of Drain Life
p) an Aluminum-Plated Wand of Acid Balls (6 charges)
   It cannot be harmed by acid.  
q) a Brass Wand of Annihilation (2 charges)
   It cannot be harmed by the elements.  
r) 3 Cottonwood Staffs of Teleportation (8 charges)
s) a Small Metal Shield of Resistance [3,+17]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
t) a Main Gauche of Venom (1d5) (+9,+11)
   It is branded with poison.  
u) a Great Axe of *Slay Troll* (4d4) (+5,+7) (+2)
   It increases your strength by 2.  It slays trolls.  It speeds your
   regeneration.  
v) a War Hammer (Defender) (3d3) (+11,+16) [+1] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
w) 22 Bolts of Slay Evil (1d5) (+9,+8) {=g}
   It slays all evil creatures.  


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 25 Books of Magic Spells [Incantations and Illusions]
d) 12 Books of Magic Spells [Sorcery and Evocations]
e) 9 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 6 White Spotted Mushrooms of Restoring
g) 2 Copper Speckled Potions of *Healing*
h) 23 Orange Potions of Restore Mana
i) 19 Scrolls titled "nih buuni" of *Identify*
j) 2 Scrolls titled "gannin odo" of *Enchant Weapon*
k) 2 Scrolls titled "klitem ipeng" of Acquirement
l) a Sapphire Ring of Damage (+12)
m) an Adamant Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
n) The Star of Elendil {Young Gold @1550}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) The Metal Cap of Thengel [3,+12] (+3) {Floor 2300}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Set of Gauntlets 'Paurhach' [2,+15] {Moaning spirit @950}
   It provides resistance to fire.  It activates for fire bolt (9d8) every
   8+d8 turns.  It cannot be harmed by the elements.  
s) The Set of Gauntlets 'Paurnimmen' [2,+15] {Ancient Gold @1850}
   It provides resistance to cold.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
t) The Dagger 'Dethanc' (1d4) (+4,+6) (charging) {Floor 1300}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Y. Gold @2k}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4) {Floor @1k}
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.11.2003 05:02

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3504. on the Angband Ladder (of 6502)

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