The Angband Ladder: Fire Finger, High-Elf Mage by <miko3l@gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Fire Finger                              Self  RB  CB  EB   Best
 Sex    Female            Age       112   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     85   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    165   WIS:  18/99  -1  +0  +2 18/109
 Title  Warlock           Status     44   DEX:  18/97  +3  +1  +2 18/157
 HP     -98/448           Maximize    Y   CON! 18/100  +1  -2  +2 18/110
 SP     320/321           Preserve    Y   CHR:  18/92  +5  +1  +0 18/152

 Level           40       Armor     [39,+79]     Saving Throw     Heroic
 Cur Exp    2436308       Fight     (+13,+6)     Stealth       Very Good
 Max Exp    2436308       Melee    (+21,+15)     Fighting         Superb
 Adv Exp    2875000       Shoot    (+25,+15)     Shooting         Heroic
 MaxDepth    Lev 51       Blows       6/turn     Disarming        Superb
 Gold        598019       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   128.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.......++.... Blind:.........+...
 Elec:.+......+.... Confu:.............
 Fire:+++.....+.... Sound:.............
 Cold:.+......+.... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:.......+..... Nethr:.............
 Lite:........+...+ Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:.............
Invis:.....+.+....+ Blows:+............
FrAct:.......+..... Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Barbazu hits you.
> *** LOW HITPOINT WARNING! ***
> The Barbazu misses you.
> The Barbazu stings you.
> *** LOW HITPOINT WARNING! ***
> The Ranger Chieftain tries to cast a spell, but fails.
> The Bodak magically summons a hellish adversary!
> The Lesser Balrog breathes fire.
> The Barbazu screams in agony.
> The Marilith resists a lot.
> The Bodak resists a lot.
> The Manes resists a lot. <4x>
> The Barbazu grunts with pain.
> You die.


  [Character Equipment]

a) The Broken Sword 'Narsil' (3d2) (+8,+9) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Corundum Ring of Flames [+13]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Quartzite Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) a Sea Shell Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Green Dragon Scale Mail (-2) [30,+8]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20] {(31) scroll of acquirement}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) (nothing)
l) a Pair of Soft Leather Boots of Stability [2,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks] {90% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 22 Blue Potions of Cure Serious Wounds
i) 3 Pink Speckled Potions of Restore Mana
j) 2 Pungent Potions of Restore Life Levels
k) a Scroll titled "glenblaa" of *Enchant Weapon*
l) 2 Mithril Rods of Recall
   It cannot be harmed by electricity.  
m) 3 Gold Rods of Probing
n) 4 Aluminum Rods of Disarming
o) 5 Tin Rods of Acid Bolts
p) 5 Platinum Rods of Fire Bolts
q) 2 Ivory Rods of Frost Bolts
r) a Mistletoe Staff of Teleportation (0 charges)
s) 4 Arrows of Wounding (1d4) (+11,+13)


  [Home Inventory]

a) 12 Books of Magic Spells [Sorcery and Evocations]
b) a Violet Mushroom of Restoring
c) 26 Violet Potions of Cure Critical Wounds {25% off}
d) 10 Viscous Pink Potions of Healing
e) 3 Scrolls titled "sunan aksum" of Teleportation
f) 5 Scrolls titled "prokri ish fua" of *Identify*
g) a Scroll titled "glenblaa" of *Enchant Weapon*
h) a Carnelian Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
i) a Ruby Ring of Free Action
   It grants you immunity to paralysis.  
j) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
k) Metal Scale Mail of Resistance (-2) [13,+17]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
n) The Metal Cap of Thengel [3,+8] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2) {(50) small valut}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
p) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
q) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) a Lucerne Hammer of Westernesse (2d5) (+5,+9) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.11.2006 20:15
Last updated on 5.6.2007 01:08

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8205. on the Ladder (of 18973)
3508. on the Angband Ladder (of 6502)
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Comments

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On 28.11.2006 20:15 miko3l@gmail.com wrote:
I just wanted to submit a character while she's still alive... :D

On 29.11.2006 22:50 miko3l@gmail.com wrote:
yeah still alive... currently trying to increase stats... and mim disenchated my precious equipment :(

On 1.12.2006 01:35 miko3l@gmail.com wrote:
going higher... just killed a few lovely demons! yeah, i could use some better amulet or rings ;-) currently looking for ring of resist poison so i can wear Arvendui... btw lev 40 is a hard place to live... almost get killed twice today by confusion ...

On 4.12.2006 01:06 miko3l@gmail.com wrote:
all right ... i'm death... my fault as usual... i ran out of charges in staff of teleportation... i teleported in the middle of lovely group... actually i was lucky to survive one turn, but i get confused so i was forced to quaff healing potion tu cure confusion (no charges in teleport...), and i was death next turn... bad luck... i'll keep ene on charges next time when battling lesser barlogs :)

On 5.6.2007 01:08 miko3l@gmail.com wrote:
hitting the road again! currently walking around statgain... the adventure was so far pretty boring just one or two <10 hp moments ... still trying not to ignore hitpoint warning (oh that guy is almost deat, let's finish him ... ouch 15 hp omg:-)) ... well ... but i'm getting wiser slowly :-D and this time i gonna win this crappy game!!! morgoth, lord or darkness, fear me!

On 5.6.2007 01:11 miko3l@gmail.com wrote:
ouch ignore the last comment please ... :-) I it was just a wrong dump i submitted.... :-/ I probably should givng my characers more original names ...

this is the char I'm currently working at:
angband.oook.cz/ladder-show.php?id=6793

...accidents happen... You die.

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