The Angband Ladder: TeraForce! II, Troll Loremaster by Phoenix21692
[ToME 2.3.5 Character Sheet] Name : TeraForce! II Age 78 STR: 18/19 Sex : Neuter Height 102 INT: 15 Race : Spectre Troll Weight 299 WIS: 16 Class : Loremaster Social Class 1 DEX: 18/88 Body : Leviathan CON: 18/50 God : Tulkas Chr: 3 3 + To Melee Hit 25 Level 35 Hit Points -60/ 1514 + To Melee Damage 29 Experience 1098777 Spell Points 12/ 12 + To Ranged Hit 25 Max Exp 1121405 Sanity 197/ 197 + To Ranged Damage 0 Exp to Adv. 1156500 Piety 6195 AC 187+173Gold 17123 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Very Bad Blows/Round: 5 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 155-785 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, mangy dark purple hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') Your body was a Leviathan. You have defeated 636 enemies. You saved Bree from a dreadful Nazgul. You have completed one princess quest. You haven't completed a single lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Great Swamp Wyrm on level 67 of Angband. You cannot speak. You cannot open doors. You cannot bash doors. You are an animal. You cannot be slept. You are immune to fear. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe fire. You can breathe poison. You can breathe darkness. You can cast a ball of water. You can use confusion. You can heal yourself. You can create darkness. You can magically summon hydras. You can magically summon a dragon. You are aquatic. You are immortal. You appear in the ocean. You can sense what is beyond walls. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You are unlucky. You know everything. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. efghijkmnosz{@ Add Int : .......1...... Add Wis : .......1...... Add Dex : ......6....... Add Con : ....5........+ Add Chr : .......1...... Sust Str : .+............ Sust Int : .............. Sust Wis : .+............ Sust Dex : .............. Sust Con : .+............ Sust Chr : .............. Invisible : .+.....+...+.. Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .........+...+ Hold Life : .............. Res Acid : +........+...+ Res Elec : .+............ Res Fire : .............+ Res Cold : .............+ Res Pois : ......+......+ Res Fear : .+.......+...+ Res Light : .............. Res Dark : .............. Res Blind : .......+...... Res Conf : .+...........+ Res Sound : .+............ Res Shard : .....+.+...... Res Neth : .............. Res Nexus : .............. Res Chaos : .............. Res Disen : .............. Levitate : ...+.......... Lite : ..........+... See Invis : .........+.... Activate : +.....+...+... Drain Exp : .+............ Cursed : .+.....+...... Hvy Curse : .+............ Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 15) - Combat 19.900 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 38.800 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.120 [0.600] . Magic-Device 01.000 [1.000] - Spirituality -02.160 [0.700] . Prayer 01.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.630 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 38.800 [0.700] . Possession 38.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] [Fates] You are fated to find The Dagger 'Nimthanc' on level 1. You are fated to find a Potion of Resist Heat on level 9. You are fated to die on level 1. You are fated to meet a Pitiful-looking beggar on level 1. [Character Equipment] e) a Ring of Acid [+13] {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You stole it from the Black Market. f) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength, wisdom and constitution. It makes you completely fearless. It provides resistance to electricity, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Ring of Protection [+14] You found it in the remains of a Mature gold dragon in The Pits of Angband. h) a Ring of Levitation It allows you to levitate. You found it in the remains of a Mature gold dragon in The Pits of Angband. i) a Ring of Constitution (+5) j) a Ring of Shard Resistance k) an Amulet of the Serpents [+3] (+6) m) a Dwarven Lantern of the Magi (+1) {cursed} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and shards. It is cursed. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Bree . s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) a Greater rotting quylthulg (1492 hp) {cursed} {) (nothing) [Character Inventory] a) a Corrupted Tome of Melkor b) Mordekainen's Sneaking Eye c) 18 Lembases d) 5 Sprigs of Athelas e) a Morphic Oil of Mouse f) a Potion of Detect Invisible g) a Potion of Boldness h) 5 Potions of Speed i) 10 Potions of Heroism j) 11 Potions of Cure Critical Wounds k) 2 Potions of Enlightenment l) 4 Scrolls of Word of Recall m) a Scroll of *Enchant Armour* n) 5 Scrolls of Trap Detection o) 7 Scrolls of Satisfy Hunger p) The Jewel 'Evenstar' (+3) q) an Augmented Chain Mail (-2 to accuracy) [16,+0] r) The Hard Leather Armour 'Nelin' (-1 to accuracy) [6,+8] s) a Jewel Encrusted Crown of Seeing [0,+9] (+2 to searching) t) a Jewel Encrusted Crown of Night and Day [0,+13] u) a Dark Sword (3d7) (+8,+6) v) 28 Bolts (1d5) (+6,+4) w) (nothing) [Home Inventory - Bree ] a) 12 Potions of Cure Light Insanity b) a Potion of Restore Mana c) a Catapult Trap Set (+2,+4) [+5] d) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your intelligence by 5. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, cold, dark and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Angband. e) a Ring of Fire Resistance f) a Cursed Amulet of Slow Digestion g) a Set of Gauntlets of Free Action [2,+5] It provides immunity to paralysis. You found it in the remains of a Young bronze dragon in The Pits of Angband. h) a Dagger of Extra Attacks (1d4) (+8,+1) (+2 attacks) i) a Pick (+1) It increases your ability to tunnel by 1. j) a Small Wooden Boomerang of *Slay Demon* (1d4) (+10,+7) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) a Player corpse [Home Inventory - Gondolin ] a) a Potion of Cure Insanity b) 99 Potions of Water Curing {quest} c) a Golden Crown of the Magi [0,+11] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Dragon Helm [8,+18] It provides resistance to fire, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. e) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Basilisk on level 52 of Illusory Castle. [Home Inventory - Minas Anor ] a) The Tome of TeraForce! II b) a Potion of Cure Light Insanity c) 28 Scrolls of Word of Recall d) 12 Scrolls of Trap Detection e) a Silver Rod of Nothing (100/100) f) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) a Potion of Curing b) a Rod Tip of Teleport Other (60 Mana to cast) c) a Rod Tip of Trap Location (8 Mana to cast) d) a Staff of Remove Curses[1|15] (8 charges) e) a Dwarven Metal Cap [3,+5] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Young white dragon in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 67 of Angband. b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 67 of Angband. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . f) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . |
Posted on 8.9.2010 00:35
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