The Angband Ladder: Eterrand, Ent Loremaster by <kalon9999@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Eterrand               Age                289       STR:     34       
 Sex   : Female                 Height              77       INT:     20       
 Race  : Ent                    Weight              95       WIS:     31       
 Class : Loremaster             Social Class         1       Dex:     25     26
 Body  : Marilith                                            CON:     29       
 God   : Manwe Sulimo                                        CHR:     20       
                                                                               
 + To Melee Hit          36 Level             35    Max Hit Points       586   
 + To Melee Damage       36 Experience   1097045    Cur Hit Points       542   
 + To Ranged Hit         44 Max Exp      1097045    Max SP (Mana)         12   
 + To Ranged Damage      12 Exp to Adv.  1125000    Cur SP (Mana)         12   
   AC                93+189 Gold           33078    Piety               3528   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  20-1280   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 18 (900')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 17 (850')

 Your body is a Marilith.
 You are currently in a plain of grass east of Mirkwood.
 You have defeated 2180 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    abcdefghkpqrsuvw|@          
        Add Str   : ........5.........          
        Add Int   : ........5.........          
        Add Wis   : ........5.........          
        Add Dex   : ...............5..          
        Add Chr   : ........5.........          
        Add Tun.. : ................7.          
        Add Speed : ....*.............          
        Add Blows : .....23...........          
        Sust Str  : ..................          
        Sust Int  : ..................          
        Sust Wis  : ........+.........          
        Sust Dex  : ..................          
        Sust Con  : .........+....+...          
        Sust Chr  : ..................          
        Invisible : ..................          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ..........+.......          
        Free Act  : ........+.....+..+          
        Hold Life : ..................          
        Res Acid  : ...........+......          
        Res Elec  : .........+.+......          
        Res Fire  : ...........+.....+          
        Res Cold  : ...........+......          
        Res Pois  : ........+.........          
        Res Fear  : ........+.........          
        Res Lite  : ........+.....+...          
        Res Dark  : ........+.........          
        Res Blind : ..................          
        Res Conf  : .................+          
        Res Sound : ..................          
        Res Shard : ........++........          
        Res Neth  : ..................          
        Res Nexus : ........+.........          
        Res Chaos : ..................          
        Res Disen : .........+........          
        Levitate  : ........+.........          
        Lite      : ........+.....+...          
        Digestion : ........+.........          
        Activate  : ..............+...          

Skills (points left: 0)
 - Combat                                        16.050 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      39.700 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.945 [0.700]
          . Stealth                              07.300 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         00.336 [0.600]
          . Magic-Device                         09.000 [1.000]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.100 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  23.400 [0.700]
          . Possession                           39.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Character Equipment]

a) (nothing)
b) (nothing)
c) (nothing)
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
e) a Ring of Speed (+11) {100% off}
        It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  
    You stole it from the Black Market.
g) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3
    .  
    You stole it from the Rare Jewelry Shop.
h) a Ring of Critical Hits (+9% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 9.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Urimoros (+5) {100% off}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom and 
    charisma by 5.  It sustains your wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison, light, dark, shards and nexus.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) The Small Metal Shield 'Varri' [3,+9]
    It sustains your constitution.
    It provides resistance to electricity, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
q) a Small Metal Shield of Reflection [3,+13]
r) a Small Metal Shield of Resistance [3,+12]
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Set of Cesti of Agility [5,+10] (+5)
|) an Orcish Pick of Digging (+11,+13) (+7)


  [Character Inventory]

a) The Crystal Ball of The Witch-King of Angmar {teleport}
    It can be activated
    for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
b) 2 Potions of Cure Critical Wounds
c) 2 Potions of Healing
d) 3 Fireproof Scrolls of Satisfy Hunger
    It
    cannot be harmed by fire.  
    You bought it from the Alchemy shop.
e) a Silver Rod of Charging of Recall (100/100)
f) a Silver Rod of Quickness of Enlightenment (66/100) {@z1}
g) a Silver Rod of Cheapness of Detection (66/100)
h) a Mithril Rod of Charging of Perception (160/160) {@z3}
i) a Mithril Rod of Simplicity of Disarming (160/160)
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
k) The Star of Elendil (+1)
l) The Ribbed Plate Armour 'Caraur' (-3 to accuracy) [28,+16]
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure light
    wounds every 10 turns.  
    You found it in the remains of a Marilith on level 16 of The Old Forest.
b) 6 Sprigs of Athelas
c) a Potion of Restore Mana
d) a Wand of Essence of Speed[1|13] (5 charges)
e) The Ring 'Gaukas' (+18)
    
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Phial of Undeath (-5)
h) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) The White Dragon Scale Mail of Queldir [30,-6]
    It can
    be activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It provides resistance to cold and confusion.  It allows you to
    fly.  It reflects bolts and arrows.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+19]
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
o) a Fur Cloak of Stealth [3,+9] (+3 to stealth)
p) a Feathers Cloak of Air [1,+5]
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
r) a Pair of Metal Shod Boots of Speed [6,+6] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Footwear Shop.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
x) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can
    be wielded two-handed.  It increases your strength and dexterity by 2.
    It produces chaotic effects.  It is a great bane of undead.  It fights
    against evil with holy fury.  It provides resistance to light and dark
    .  It allows you to see invisible monsters.  It drains mana.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Tome of Eterrand
b) The Ring of Erevaras [+11] (+5) {100% off}
    It can
    be activated for ball of acid and resist acid every 50+d50 turns if it
    is being worn. It increases your strength, constitution and charisma
     by 5.  It provides resistance to acid, sound, nether and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Silmo [+8] (+5 to searching) {100% off}
    It can be activated for ball
    of fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your searching by 5.  It provides resistance to electricity, 
    fire, cold, blindness, sound and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) a Ring of Dexterity (+3) {100% off}
    It increases your dexterity by 
    3.  
    You stole it from the Rare Jewelry Shop.
e) The Ring of Nareg (+1) {100% off}
    It increases your strength and 
    intelligence by 1.  It sustains your strength.  It provides resistance 
    to fire, blindness, confusion and disenchantment.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Ring of Critical Hits (+9% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 9.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet 'Vienos' (+3) {100% off}
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to dark and confusion.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Amulet 'Elmandor' (+3) {special}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, 
    constitution, charisma and infravision by 3.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Amulet 'Rhunur' (+3) {100% off}
    It increases your strength and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold, light and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Arthrand [+2] (+4 to stealth) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It sustains your wisdom.  It provides
    resistance to cold and poison.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Amulet 'Tollot' (+4,+4) [+2] (+3) {100% off}
    It increases your strength and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to blindness, confusion, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) a Dwarven Lantern of the Magi (+3)
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
p) The Cloak 'Holcolleth' [1,+4] (+2)
q) a Cloak of the Magi (-4,-3) [1,+12] (+1)
r) The Cloak 'Colluin' [1,+20]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence
    , dexterity and speed by 3.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
w) a Mature multi-hued dragon corpse


  [Home Inventory - Minas Anor ]

a) a Ring of See Invisible
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
c) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It
    provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Adunaphel the Quiet
    It
    makes you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to cold and sound.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 40 of Paths of
    the Dead.
b) a Water hound corpse


  [The Mathom-house Inventory - Bree ]

a) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 24.3.2004 04:04

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Comments

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On 24.3.2004 04:04 kalon9999@hotmail.com wrote:
I am liking this Ent possessor in Marilith...

On 25.3.2004 17:18 Opalius wrote:
Perhaps you should invest in boulder throwing, dunno if there's a tool slot in a Marilith, but a dragon hasn't got one, and they're also nice bodies, nice throwing dam as well

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