The Angband Ladder: Eterrand, Ent Loremaster by <kalon9999@hotmail.com>
[ToME 2.2.6 Character Dump] Name : Eterrand Age 289 STR: 34 Sex : Female Height 77 INT: 20 Race : Ent Weight 95 WIS: 31 Class : Loremaster Social Class 1 Dex: 25 26 Body : Marilith CON: 29 God : Manwe Sulimo CHR: 20 + To Melee Hit 36 Level 35 Max Hit Points 586 + To Melee Damage 36 Experience 1097045 Cur Hit Points 542 + To Ranged Hit 44 Max Exp 1097045 Max SP (Mana) 12 + To Ranged Damage 12 Exp to Adv. 1125000 Cur SP (Mana) 12 AC 93+189 Gold 33078 Piety 3528 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 20-1280 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 36 (1800') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Orc Cave: Level 18 (900') Erebor: Level 62 (3100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') A lost temple: Level 17 (850') Your body is a Marilith. You are currently in a plain of grass east of Mirkwood. You have defeated 2180 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. abcdefghkpqrsuvw|@ Add Str : ........5......... Add Int : ........5......... Add Wis : ........5......... Add Dex : ...............5.. Add Chr : ........5......... Add Tun.. : ................7. Add Speed : ....*............. Add Blows : .....23........... Sust Str : .................. Sust Int : .................. Sust Wis : ........+......... Sust Dex : .................. Sust Con : .........+....+... Sust Chr : .................. Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : ..........+....... Free Act : ........+.....+..+ Hold Life : .................. Res Acid : ...........+...... Res Elec : .........+.+...... Res Fire : ...........+.....+ Res Cold : ...........+...... Res Pois : ........+......... Res Fear : ........+......... Res Lite : ........+.....+... Res Dark : ........+......... Res Blind : .................. Res Conf : .................+ Res Sound : .................. Res Shard : ........++........ Res Neth : .................. Res Nexus : ........+......... Res Chaos : .................. Res Disen : .........+........ Levitate : ........+......... Lite : ........+.....+... Digestion : ........+......... Activate : ..............+... Skills (points left: 0) - Combat 16.050 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 39.700 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.945 [0.700] . Stealth 07.300 [0.700] . Disarming 01.000 [0.700] - Magic 00.336 [0.600] . Magic-Device 09.000 [1.000] - Spirituality 01.000 [0.700] . Prayer 02.500 [0.500] . Music 00.000 [0.300] - Monster-lore 13.100 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 23.400 [0.700] . Possession 39.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking [Character Equipment] a) (nothing) b) (nothing) c) (nothing) d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) e) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Rare Jewelry Shop. f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. g) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3 . You stole it from the Rare Jewelry Shop. h) a Ring of Critical Hits (+9% of critical hits) {100% off} It increases your ability to score critical hits by 9. You stole it from the Rare Jewelry Shop. k) The Amulet of Urimoros (+5) {100% off} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and charisma by 5. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light, dark, shards and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Small Metal Shield 'Varri' [3,+9] It sustains your constitution. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. q) a Small Metal Shield of Reflection [3,+13] r) a Small Metal Shield of Resistance [3,+12] s) The Hard Leather Cap of Thranduil [2,+10] (+2) u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) a Set of Cesti of Agility [5,+10] (+5) |) an Orcish Pick of Digging (+11,+13) (+7) [Character Inventory] a) The Crystal Ball of The Witch-King of Angmar {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 29 of The Land Of Rhun. b) 2 Potions of Cure Critical Wounds c) 2 Potions of Healing d) 3 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. e) a Silver Rod of Charging of Recall (100/100) f) a Silver Rod of Quickness of Enlightenment (66/100) {@z1} g) a Silver Rod of Cheapness of Detection (66/100) h) a Mithril Rod of Charging of Perception (160/160) {@z3} i) a Mithril Rod of Simplicity of Disarming (160/160) j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) k) The Star of Elendil (+1) l) The Ribbed Plate Armour 'Caraur' (-3 to accuracy) [28,+16] m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cure light wounds every 10 turns. You found it in the remains of a Marilith on level 16 of The Old Forest. b) 6 Sprigs of Athelas c) a Potion of Restore Mana d) a Wand of Essence of Speed[1|13] (5 charges) e) The Ring 'Gaukas' (+18) It sustains your charisma. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Phial of Undeath (-5) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The White Dragon Scale Mail of Queldir [30,-6] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides resistance to cold and confusion. It allows you to fly. It reflects bolts and arrows. It drains experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. j) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+19] k) The Chain Mail of Arvedui (-2) [14,+15] (+2) l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) n) The Cloak 'Colannon' [1,+15] (+3 to speed) o) a Fur Cloak of Stealth [3,+9] (+3 to stealth) p) a Feathers Cloak of Air [1,+5] q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) r) a Pair of Metal Shod Boots of Speed [6,+6] (+10) It increases your speed by 10. You bought it from the Footwear Shop. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) x) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark . It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Tome of Eterrand b) The Ring of Erevaras [+11] (+5) {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength, constitution and charisma by 5. It provides resistance to acid, sound, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. c) The Ring of Silmo [+8] (+5 to searching) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your searching by 5. It provides resistance to electricity, fire, cold, blindness, sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) a Ring of Dexterity (+3) {100% off} It increases your dexterity by 3. You stole it from the Rare Jewelry Shop. e) The Ring of Nareg (+1) {100% off} It increases your strength and intelligence by 1. It sustains your strength. It provides resistance to fire, blindness, confusion and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) a Ring of Critical Hits (+9% of critical hits) {100% off} It increases your ability to score critical hits by 9. You stole it from the Rare Jewelry Shop. h) The Amulet 'Vienos' (+3) {100% off} It provides light (radius 1) forever. It increases your intelligence, wisdom and searching by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Amulet 'Elmandor' (+3) {special} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and infravision by 3. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Amulet 'Rhunur' (+3) {100% off} It increases your strength and charisma by 3. It provides immunity to paralysis. It provides resistance to electricity, cold, light and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet of Arthrand [+2] (+4 to stealth) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and stealth by 4. It sustains your wisdom. It provides resistance to cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) The Amulet 'Tollot' (+4,+4) [+2] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) a Dwarven Lantern of the Magi (+3) o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) p) The Cloak 'Holcolleth' [1,+4] (+2) q) a Cloak of the Magi (-4,-3) [1,+12] (+1) r) The Cloak 'Colluin' [1,+20] s) The Iron Helm 'Holhenneth' [5,+10] (+2) t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence , dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. w) a Mature multi-hued dragon corpse [Home Inventory - Minas Anor ] a) a Ring of See Invisible b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Paths of the Dead. c) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Paths of the Dead. [Home Inventory - Lothlorien ] a) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to cold and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 40 of Paths of the Dead. b) a Water hound corpse [The Mathom-house Inventory - Bree ] a) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . |
Posted on 24.3.2004 04:04
9607. on the Ladder (of 19097)
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