The Angband Ladder: Corrigan, High-Elf Geomancer by <z_o_z@yahoo.com>
[ToME 2.3.3 Character Sheet] Name : Corrigan Age 170 Str! 29 32 Sex : Male Height 109 INT! 40 Race : Spectre High-Elf Weight 170 WIS! 40 Class : Geomancer Social Class 68 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -46 Level 50 Hit Points 1322/ 1418 + To Melee Damage -27 Experience 22106696 Spell Points 1178/ 3413 + To Ranged Hit -8 Max Exp 22648660 Sanity 801/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 105220 AC 41+123 Gold 1549909 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-108 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 190 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 696 of Nether Realm. You have defeated 13751 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 90 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Quelle of the 2890th year of the third age. You have been adventuring for 60 days. adefkmnopsuxz{|@ Add Str : ..33.......3..4. Add Int : *.3.2..2.3....4. Add Wis : *.3.2..25.....4+ Add Dex : ..3......3....4. Add Con : ..33......43..4. Add Chr : *.33...253....4. Mul Mana : +...+..........+ Mul SPower: +........+...... Add Stea. : .......2........ Add Sear. : ...3....53...... Add Infra : *............... Add Tun.. : ..............4. Add Speed : .*3..3.2...3.... Sust Str : ..+...+......... Sust Int : ....+.+......... Sust Wis : ....+...+....... Sust Dex : ..+...+.+....... Sust Con : ..+.......+..... Sust Chr : ......+.+....... Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : ..+.+++........+ Imm Acid : +.....*+++...... Imm Elec : +.*...+.+....... Imm Fire : *+.*..++.+...... Imm Cold : +.....*+..+....+ Res Pois : ..+............+ Res Fear : ...........+.... Res Light : .....+.........+ Res Dark : .....+..+....... Res Blind : ...........+.... Res Conf : .....++......... Res Sound : ......+......... Res Shard : ......+..+...... Res Neth : .......+.......+ Res Nexus : ................ Res Chaos : .....+.......... Res Disen : .++...+.++...... Auto Curse: ....+........... Levitate : ..+............. Lite : ....+...+.....+. See Invis : +.++.+.........+ Digestion : ..+.+..........+ Regen : ..+.+.....+..... Activate : ++++.+.++++..... Hvy Curse : ....+........... No blows : +............... Precogn. : +............... Fly : ...+............ Climb : ...........+.... Orc.ESP : .....+.......... Demon.ESP : +............... Evil.ESP : +...+........... TLord.ESP : ...+............ Good.ESP : ....+........... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 01.200 [0.400] . Archery 02.300 [0.000] - Sneakiness 01.500 [0.900] . Stealth 06.400 [0.500] . Disarming 00.600 [0.000] - Magic 50.000 [0.900] . Magic-Device 44.750 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 34.062 [1.050] . Air 50.000 [1.050] . Earth 34.062 [1.050] . Meta 00.000 [0.700] . Conveyance 29.400 [0.700] . Divination 03.500 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 15.550 [0.550] . Prayer 35.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You may meet a Giant black ant on level 1. You are fated to meet a Pitiful-looking beggar on level 1. You may meet a Newt on level 1. You are fated to find a Pike on level 3. You may meet a White shark on level 1. You are fated to meet a Giant white centipede on level 1. You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level 1. You are fated to find a Scroll of Light on level 12. You may meet a Bronze dragon worm on level 50. You may find a Rune [Armageddon] on level 48. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. n) The Chain Mail of Valion (-42,-6) [14,+1](40%) It increases your hit points by 40%. It sustains your strength , intelligence, dexterity and charisma. It provides immunity to acid and cold. It provides resistance to life draining, electricity, fire , confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Mount Doom. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) The Shovel of Hadhelen (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. b) a Tome of the Eternal Flame {!d!k!v} c) a Fireproof Tome of the Blowing Wind {!d!k!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. f) a Fireproof Tome of Translocation {!d!k!v} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of Knowledge {!d!k!v} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of the Mind {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. i) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Gem of Venom (charging) {!d!v geno} It can be activated for genocide every 500 turns. You found it in the remains of a Black ooze on level 29 of The Sandworm lair. k) Mordekainen's Pocket Magician {!d!v restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 61 of Mordor. l) Balrilbon's Bag of Wondrous Tricks (charging) {!d!v mass gen} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 51 of Mordor. m) The Clay Tablets of Antiquity (charging) {!d!v geno} It can be activated for genocide every 500 turns. You found it in the remains of a Half-orc on level 72 of Angband. n) The Toenail of Vecna {!d!v insan} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 18 of A lost temple. o) 4 Sprigs of Athelas p) 26 Potions of *Healing* q) 2 Potions of Life r) a Mithril Rod of the Istari of Speed (320/320) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 90 of Angband. s) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Magical Energy {!d!k!v} b) a Fireproof Tome of the Blowing Wind {!d!k!v} c) a Fireproof Tome of the Everrunning Wave {!d!k!v} d) a Fireproof Tome of the Mind e) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Ebon Cube of Darkness (charging) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Spectre on level 101 of Angband. g) a Potion of Cure Critical Insanity h) 4 Staffs of Genocide[1|5] (3 charges) i) a Ring of Light and Darkness Resistance j) a Ring of Chaos Resistance k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. l) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) an Iron Crown of the Magi [0,+16] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and shards. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Jewel Encrusted Crown of Nenas [0,+11] It sustains your constitution and charisma. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Fireproof Book of Beginner Cantrips b) Mordekainen's Sneaking Eye (charging) {!d!v aquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) The Skull of Ancient Wisdom (charging) {!d!v aquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Vrock on level 59 of Mordor. d) Agannazar's Altruistic Assassin (charging) {!d!v aquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 30 of The Sandworm lair. e) a Mithril Rod of Nothing (160/160) f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your intelligence by 2. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to cold and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Mordor. h) The Ring of Dramando (+2) It increases your constitution and stealth by 2. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to light, sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) an Indestructible Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Angband. j) an Indestructible Ring of Speed (+10) k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining , acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. n) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . r) The Metal Cap of Vorthilos [3,+13] It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 85 of Angband. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} [Home Inventory - Minas Anor ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) The Amulet of Kelerie (+3 to searching) It increases your strength, constitution, searching and infravision by 3. It provides resistance to acid, electricity, fire, cold, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Double Ring Mail of Elmeni (-2 to accuracy) [15,+6] It sustains your wisdom and dexterity. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Set of Cesti of Cirmormen (+7 to accuracy) [5,+0] It sustains your wisdom. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v} b) a Tome of Translocation c) a Mithril Rod of the Istari of Detection (320/320) d) an Adamantite Rod of Cheapness of Perception (200/200) {!d!k!v} e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Dol Guldur. k) The Full Plate Armour of Alardo (-3 to accuracy) [25,+9] It sustains your strength, intelligence and wisdom. It provides immunity to fire. It provides resistance to acid, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a mountain chain. l) The Thunderlord Coat of Trone [9,+18] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of Dol Guldur. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) |
Posted on 17.8.2007 05:03
1537. on the Ladder (of 19090)
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