The Angband Ladder: Malifaun, Dark-Elf Sorceror by <estie@gmx.net>
[ToME 2.3.4 Character Sheet] Name : Malifaun Age 95 STR! 37 Sex : Female Height 57 INT! 40 Race : Dark-Elf Weight 90 WIS! 40 Class : Sorceror Social Class 42 DEX! 37 Body : Player CON! 39 God : Nobody CHR! 40 + To Melee Hit -1 Level 50 Hit Points 578/ 578 + To Melee Damage -28 Experience 27736445 Spell Points 2428/ 2428 + To Ranged Hit 40 Max Exp 27736445 Sanity 930/ 930 + To Ranged Damage 22 Exp to Adv. ***** AC 17+222 Gold 3463481 Speed Fast (+68) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4-112 Stealth : Bad Magic Device: Excellent Infra-Vision: 250 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 36 (1800') Maze: Level 31 (1550') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 35 (1750') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 10282 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : .33........3..6. Add Int : *.3.2.6..3...2.. Add Wis : *33.2........... Add Dex : ..3......3...... Add Con : .33.......43.2.. Add Chr : *33......3...... Mul Mana : +...+........... Mul SPower: +.....+..+...... Add Stea. : .......2........ Add Sear. : ......6..3....6. Add Infra : *......2......6. Add Tun.. : ..............6. Add Speed : .33*.3.2...3.... Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Acid Brand: ..............+. Cold Brand: .............+.. Sust Str : ..+.....+....... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ..+.....+....... Sust Con : ..+.......+..... Sust Chr : ................ Invisible : ............+... Mul life : ...............+ Sens Fire : ......+......... Reflect : ........+....... Free Act : ..+............. Hold Life : ..++++.......... Imm Acid : +.......*+....+. Imm Elec : +.*............. Imm Fire : *........+...... Imm Cold : +.......*.+..... Res Pois : ..+............. Res Fear : ...........+.... Res Light : .....+.......... Res Dark : .....+.+......++ Res Blind : ......+......... Res Conf : .....++......... Res Sound : ................ Res Shard : .........+...... Imm Neth : ...*............ Res Nexus : ...........+.... Res Chaos : .....+.......... Res Disen : ..+......+....+. Auto Curse: ....+........... WraithForm: ...+............ Levitate : ..+............. Lite : ....+........... See Invis : +.++.+++.......+ Digestion : ..+.+........... Regen : ..+++.....+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +.+..+...++...+. Drain Exp : ...+............ Blessed : .............+.. Cursed : ...+............ Hvy Curse : ...++........... No blows : +............... Precogn. : +............... Fly : .......+........ Climb : ...........+..+. Orc.ESP : .....+........+. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Skills (points left: 0) - Combat 01.700 [0.500] . Archery 02.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 04.900 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 14.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 46.750 [0.550] . Prayer 10.000 [0.500] - Monster-lore 05.600 [0.500] . Summoning 01.700 [0.500] . Symbiosis 44.200 [0.500] . Mimicry 03.200 [0.500] Abilities * Perfect casting [Fates] You are fated to find an Iron Rod of Nothing on level 49. You are fated to find a Horn on level 7. You are fated to find a Ring of Woe on level 61. [Character Equipment] a) The Mage Staff of Eternity [Genocide] (1d4) (-17,-19)(240%) (+12 to infravision It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Heavy Crossbow of Turgelmor (x7) (+16,+22) (+3 to speed) It increases your strength, wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!*!*!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Fur Cloak of the Bat (-8,-5) [3,+17] (+2) It increases your stealth, infravision and speed by 2. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying in a vault on level 85 of Mount Doom. p) The Small Leather Shield of Sindor [2,+12] {ACIDCOLD} It sustains your strength and dexterity. It provides immunity to acid and cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 90 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 104 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 29 of Mirkwood. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. z) a Greater draconic quylthulg (1500 hp) {) The Seeker Bolt 'Calasa' (4d5) (+15,+15) (+2) It increases your intelligence and constitution by 2. It does extra damage from frost. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m3@b3!d!k!v} c) a Fireproof Tome of the Blowing Wind {@m2@b2!d!k!v} d) a Fireproof Tome of the Impenetrable Earth {@m8@b8!d!k!v} e) a Fireproof Tome of the Everrunning Wave {@m4@b4!d!k!v} f) a Fireproof Tome of Translocation {@m9@b9!d!k!v} g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge {@m5@b5!d!k!v} i) a Fireproof Tome of the Time {@m6@b6!d!k!v} j) a Fireproof Tome of Meta Spells k) a Fireproof Forest Tome of Yavanna l) 25 Potions of Cure Insanity {100% off} m) 19 Potions of *Healing* {100% off} n) 9 Potions of Life {100% off} o) 27 Potions of Restore Mana {100% off} p) a Potion of Invulnerability q) 9 Scrolls of Teleportation r) 4 Scrolls of *Destruction* s) a Golden Rod of Home Summoning (125/125) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) a Fireproof Holy Tome of Eru Iluvatar c) a Potion of Cure Critical Insanity d) 17 Potions of Healing {100% off} e) a Scroll of Reset Recall f) The Crumpled Scroll of Mass Resurrection g) 2 Scrolls of Mass Genocide h) a Mithril Rod of the Istari of Nothing (320/320) i) a Partial Totem of a Great crystal drake {@8!k} j) a Partial Totem of a Great Wyrm of Chaos k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) l) The Jewel 'Evenstar' (+3) m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+23] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Dragon Helm of Water Breathing [8,+24] s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Light Crossbow of Daneldair (x3) (+2,+14) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and speed by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Metal Boomerang of Westernesse (4d5) (+16,+16) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. v) The Mage Staff of Forochel (3d4) (-7,-3)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) a Mage Staff of Power (1d4) (+1,+7) (+12) x) a Mage Staff of Wizardry (1d4) (-11,+3)(100%) (+5) [Home Inventory - Gondolin ] a) a Fireproof Tome of the Mind b) a Partial Totem of a Great Swamp Wyrm c) The Ring of Ladaldur [+14] (+1 to infravision) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your infravision by 1. It sustains your dexterity. It provides resistance to cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Ring of Thardalin [+14] (+4 to searching) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, searching and infravision by 4. It sustains your intelligence, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, dark, confusion and disenchantment. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) a Ring of Speed (+14) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 49 of Mordor. g) The Ring 'Turinarth' (+3) It increases your strength and intelligence by 3. It sustains your strength. It provides resistance to cold, light and dark. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 78 of Angband. h) The Ring 'Atard' {special} It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, blindness, confusion, shards, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Ring of Nessa (+2 to infravision) {100% off} It increases your strength, intelligence and infravision by 2. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, poison, confusion, sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 71 of Angband. k) The Ring of Tumandil [+15] (+5 to searching) {special} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength, dexterity, charisma and searching by 5. It makes you completely fearless. It provides resistance to electricity, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Ring 'Dorthlor' [+15] (+4) {special} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your constitution by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, cold, confusion, sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Amulet 'Falemen' (+4 to infravision) {100% off} It increases your constitution and infravision by 4. It sustains your wisdom and charisma. It provides resistance to acid, electricity and nether. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Amulet of Manarin (+4) {100% off} It increases your intelligence and wisdom by 4. It sustains your wisdom. It provides resistance to shards and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Amulet of Aglin (+5) {special} It increases your wisdom and charisma by 5. It sustains your strength , intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, fire, sound, shards, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Amulet 'Cirim' (+3) {100% off} It increases your dexterity, constitution, stealth, searching, infravision and speed by 3. It sustains your intelligence, dexterity and constitution. It makes you completely fearless. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 54 of Mordor. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 49 of Mordor. t) a Dragon Shield [8,+23] u) The Golden Crown of Elend [0,+6] It provides immunity to paralysis. It provides resistance to cold, poison, light, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Angband. w) The Heavy Crossbow of Uingrost (x5) (+13,+10) (+1 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 91 of Angband. x) a Mage Staff of Wizardry (1d4) (+7,-3)(100%) (+5) [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 104 of Angband. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. d) a Dragon Shield [8,+18] e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) a Gnomish Shovel of Digging (+7) i) The Short Bow of Amrod (x4) (+12,+15) (+2) j) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. k) The Heavy Crossbow 'Heler' (x7) (+18,+11) (+3 to speed) It increases your strength, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. [Home Inventory - Lothlorien ] a) 20 Sprigs of Athelas b) 49 Potions of Cure Insanity {100% off} c) 2 Potions of New Life d) 4 Scrolls of Reset Recall e) a Partial Totem of a Great Wyrm of Power f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Harthlon (+5) {100% off} It increases your intelligence and constitution by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, cold, blindness, nether, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. j) The Metal Scale Mail 'Valad' (-2 to accuracy) [13,+6] {ACIDCOLD} It sustains your charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mithril Chain Mail of Beleb (-1 to accuracy) [28,+12] It sustains your charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to electricity , nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Fur Cloak of Vormion [3,+9] (+4 to stealth) It increases your stealth by 4. It provides immunity to electricity and fire. It provides resistance to nether, nexus and disenchantment . It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Wolf Pelt of Lorechel [1,+7] It provides immunity to electricity and fire. It provides resistance to confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Dragon Shield of Preservation (-6,-7) [8,+32] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, acid, electricity, light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 666 of Nether Realm. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Cap 'Lothalad' [3,+9] It provides light (radius 1) forever. It sustains your charisma. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Dol Guldur. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Dragon Helm [8,+16] {!k} t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 686 of Nether Realm. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 696 of Nether Realm. w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and chaos. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 676 of Nether Realm. [The Mathom-house Inventory - Bree ] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 30.7.2007 16:59
1086. on the Ladder (of 19090)
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