The Angband Ladder: Omniac, Dark-Elf Sorceror by <nomsen777@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Omniac                 Age                 92       STR!     37       
 Sex   : Female                 Height              51       INT!     40       
 Race  : Vampire Dark-Elf       Weight              97       WIS!     37       
 Class : Sorceror               Social Class        24       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit         -44 Level             50    Hit Points      768/   768 
 + To Melee Damage      -32 Experience  33912216    Spell Points    914/   939 
 + To Ranged Hit        -26 Max Exp     33912216    Sanity          799/   805 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                  700 
   AC                44+149 Gold         4089543    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-128   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 11205 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : .23.4....3......            
        Add Int   : ..3*............            
        Add Wis   : ..3.4....3......            
        Add Dex   : ..3.......4.....            
        Add Con   : .23*.....3......            
        Add Chr   : ..3.4...........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......3...3....            
        Add Sear. : .....4.3........            
        Add Speed : ..3*4....3......            
        Sust Str  : ..+...+.........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+...+.........            
        Sust Con  : ..+.............            
        Sust Chr  : ......+.........            
        Invisible : ...+............            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+...+...            
        Free Act  : ..++......+.....            
        Hold Life : ..+......+.....+            
        Imm Acid  : ......*...+.....            
        Imm Elec  : ..*...+..+......            
        Imm Fire  : ....+.*..+......            
        Imm Cold  : .*.......+.....+            
        Res Pois  : ..+.+..........+            
        Res Fear  : .+..+...........            
        Res Light : ...+.....+......            
        Res Dark  : ...+..+........+            
        Res Blind : .........+......            
        Res Conf  : ...+.....+......            
        Res Sound : .........+......            
        Res Shard : ......+.........            
        Res Neth  : .+.......+.....+            
        Res Nexus : ................            
        Res Chaos : .........+......            
        Res Disen : ..+++...........            
        Levitate  : ..+.........+...            
        Lite      : .........+.....+            
        See Invis : ..+......+.....+            
        Digestion : ..+.............            
        Regen     : ..+......++.....            
        Activate  : .++.++...++.....            
        No blows  : +...............            
        Climb     : ..............+.            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              02.000 [0.300]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         11.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           37.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  21.450 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  05.250 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            48.700 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Mean-looking mercenary on level 1.
You may find a Rune [Life] on level 1.
You may meet a Village idiot on level 14.
You are fated to meet a Newt on level 14.
You are fated to meet a Soldier ant on level 9.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-12,-26)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It can't attack.  
    It was given to you as a reward.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Paths of the Dead.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 125 of
    Angband.
f) The Ring of Thele (+11)
    It increases your intelligence, constitution and speed by 11.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to light, dark, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
n) The Metal Lamellar Armour of Daldanion (-62,-15) [23,+19](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and charisma.  It provides immunity to acid and fire.  It
    provides resistance to electricity, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
o) an Elven Cloak of Air [4,+20] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 127 of Angband.
p) a Shield of Deflection of Reflection [10,+29]
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, nether and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient dragon turtle on level 51 of
    Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
x) a Pair of Soft Leather Boots of Stealth [2,+8] (+3 to stealth)
    It increases your stealth by 3.  
    You found it in the remains of a Death knight on level 47 of Mordor.
z) Improv, the mighty MoLD (17000 hp) {!k!s!d!v!t}
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 61 of Mordor.
f) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
h) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 61 of Mordor.
i) The Tome of Omniac
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) 7 Potions of Cure Insanity
k) 19 Potions of Restore Mana
l) 33 Potions of Curing
m) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 67 of Erebor.
n) a Silver Rod of the Istari of Nothing (166/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
o) a Silver Rod of the Istari of Nothing (166/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 48 of Submerged Ruins.
p) a Mithril Rod of the Istari of Nothing (182/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 87 of Angband.
q) a Mithril Rod of the Istari of Nothing (176/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 125 of
    Angband.
r) an Adamantite Rod of Capacity of Nothing (95/400)
    It can hold more mana.  
    You found it lying in a vault on level 96 of Angband.
s) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
t) The Shadow Cloak of Luthien [Magelock] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) a Magical Mattock (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 127 of Angband.


  [Home Inventory - Bree ]

a) Agannazar's Antique Acorn
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 100 of Angband.
b) a Sprig of Athelas {25% off}
c) 11 Potions of Healing
d) 10 Potions of *Healing*
e) 2 Potions of Life
f) a Potion of Invulnerability
g) 5 Scrolls of Darkness
h) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your intelligence, wisdom, dexterity and attack speed by 
    3.  It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, blindness and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 71 of Erebor.
i) The Ring of Power of Akhorahil the Blind (+5)
    It increases your wisdom by 5.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to blindness.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Paths of
    the Dead.
j) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your strength, intelligence, wisdom and dexterity.  It provides
    resistance to poison and confusion.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 125 of
    Angband.
k) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to cold, nether and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring 'Hunglamir' (+3 to infravision)
    It increases your dexterity and infravision by 3.  It sustains your 
    intelligence and wisdom.  It provides resistance to light, dark, sound
     and nexus.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
m) The Ring 'Elloki' (+3)
    It increases your intelligence and dexterity by 3.  It sustains your 
    charisma.  It provides resistance to poison, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of Moria.
n) The Ring of Talarang (+7,+11)
    It provides resistance to electricity, fire, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 41 of Mordor.
o) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bull Gates on level 54 of Mordor.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 55 of Mordor.
q) The Amulet of Anentan (+1)
    It increases your wisdom, stealth and searching by 1.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, blindness, nexus and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
r) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 41 of Mordor.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 38 of Mordor.
t) The Metal Lamellar Armour 'Belim' (-25,-54) [23,+17](40%)
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to poison, light and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 85 of Angband.
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
w) The Mouse Fur of Rambar [1,+0]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    chaos.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Mage Staff 'Gorfiri' (1d4) (+3,+6)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
    .  It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    can't attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 51 of Mordor.


  [Home Inventory - Gondolin ]

a) Bumganir's Bag of Magic Toys
    It can be activated for something weird every 5 turns.  
b) Balrilbon's Soulgem
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Angel on level 28 of Cirith Ungol.
c) Agannazar's Altruistic Assassin
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
d) Olive's Omnipotent Ostrich
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 56 of Mordor.
e) a Rocket mine (752 hp)
f) an Adamantite Rod of Nothing (200/200)
g) The Ring of Power of Khamul, the Black Easterling (+3% of critical hits)
    It increases your constitution and ability to score critical hits by 3
    .  It makes you invisible.  It sustains your constitution.  It makes
    you completely fearless.  It provides resistance to cold, sound, 
    nether and chaos.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 74 of
    Angband.
h) The Ring of Power of Ren the Unclean (+5)
    It increases your wisdom and dexterity by 5.  It makes you invisible.  
    It sustains your strength, intelligence and dexterity.  It provides
    resistance to cold and dark.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 76 of Angband.
i) The Ring of Antandor (+5 to searching)
    It increases your searching by 5.  It provides resistance to 
    electricity, light, sound, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 40 of Mordor.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
k) The Double Chain Mail 'Baron' (-2 to accuracy) [16,+3]
    It provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to cold, poison
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 53 of Mordor.
l) The Double Chain Mail 'Hiriel' (-2 to accuracy) [16,+5]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to light, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
o) The Mithril Chain Mail 'Hadimlad' (-1 to accuracy) [28,+13]
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It makes you completely fearless.  It provides resistance to light, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 41 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 39 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 44 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) a Set of Cesti of Agility [5,+13] (+5)
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 73 of Angband.


  [Home Inventory - Minas Anor ]

a) The Gem of Ice
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Ethereal drake on level 85 of Angband.
b) The Skull of Ancient Wisdom
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of an Imp on level 87 of Angband.
c) a Master quylthulg (3000 hp)
d) a Sprig of Athelas
e) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    It increases your wisdom and ability to score critical hits by 4.  It
    makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 87 of Angband.
f) The Ring of Power of Hoarmurath of Dir (+3 to searching)
    It increases your intelligence, wisdom, dexterity and searching by 3.  
    It makes you invisible.  It provides resistance to electricity and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
g) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your charisma and searching by 2.  It makes you
    invisible.  It provides resistance to sound and nether.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Dol Guldur.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Blue Stone 'Toris Mejistos' [Magelock](40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It carries an ancient Morgothian curse.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Robe 'Cirie' [2,+14]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to fire, light, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Angband.
p) The Hard Leather Armour 'Talamog' (-1 to accuracy) [6,+8]
    It sustains your intelligence.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to poison
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 76 of Angband.
q) The Entish Bark of Lenth [1,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and disenchantment.  It carries an ancient Morgothian curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on level
    127 of Angband.
r) The Large Metal Shield of Dilin [5,+12]
    It sustains your constitution.  It provides resistance to poison, dark
    , confusion, sound, shards, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
t) a Dragon Helm of Water Breathing [8,+22]
    It provides resistance to nexus.  It allows you to breathe underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Death on level 91 of Angband.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Pair of Hard Leather Boots of Loron [3,+7]
    It provides resistance to light, confusion, shards and disenchantment.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
w) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It carries an ancient Morgothian curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Mana (1d4) (-15,-2)(100%)


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips {25% off}
b) The Diamond Prism of Light
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 34 of Mordor.
c) The Box of Many Wonders
    It can be activated for death.  
    You found it lying on the ground on level 69 of Paths of the Dead.
d) 19 Potions of Death
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Tilir [+15] (+2)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your dexterity by 2.  It sustains 
    your constitution.  It provides resistance to electricity, cold, 
    poison, confusion, chaos and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
i) a Dwarven Lantern of the Magi [Dig] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Chain Mail of Narond (-2 to accuracy) [14,+8]
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to life draining
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
m) The Double Chain Mail 'Marahtand' (-2 to accuracy) [16,+0]
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 64 of Mordor.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Mage Staff of Power (1d4) (+6,-1) (+12)
u) The Mage Staff of Oldurast (1d4) (+15,+11)(60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    60%.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 74 of Angband.
v) a Mage Staff of Wizardry (1d4) (-3,+2)(40%) (+2)
w) a Mage Staff of Mana (1d4) (+4,+4)(80%)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 59 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
c) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Angband.
g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 67 of
    Erebor.
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 85 of Angband.



Posted on 22.6.2007 16:50

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On 22.6.2007 16:50 nomsen777@yahoo.com wrote:
The genocide spells feels overpowered. After getting it, every monster except uniques, quest monsters and special levels are ridiculously easy.

The symbioses skill was a good choice. It made survival easier, especially against enemies such as Dark God.

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