The Angband Ladder: Johann, Half-Ogre Geomancer by <akay226@comcast.net>
[ToME 2.3.4 Character Sheet] Name : Johann Age 43 STR! 33 Sex : Neuter Height 96 INT! 40 Race : Vampire Half-Ogre Weight 216 WIS! 29 Class : Geomancer Social Class 1 DEX! 29 Body : Player CON! 40 God : Eru Iluvatar CHR! 25 + To Melee Hit -4 Level 50 Hit Points 1694/ 1694 + To Melee Damage -52 Experience 30170220 Spell Points 2011/ 2011 + To Ranged Hit 1 Max Exp 30170220 Sanity 530/ 530 + To Ranged Damage 14 Exp to Adv. ***** Piety 57721 AC 23+105 Gold 13101201 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Bad Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d4-208 Stealth : Heroic Magic Device: Superb Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 62 (3100') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body is a Player. You are currently in the town of Gondolin. You have defeated 11098 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. adefkmnopsuxz{|@ Add Str : ........4....... Add Int : ....2......3.4.. Add Wis : ....2..........+ Add Dex : ...........3.... Add Con : ........4.4..4.. Add Chr : ...........3.... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .......4...3.... Add Sear. : .........3.3.... Add Speed : ..**.3.....3.... Chaotic : .............+.. Slay Demon: .............+.. Poison Brd: .............+.. Sust Str : ...............+ Sust Int : +...+........... Sust Wis : +...+........... Sust Dex : ................ Sust Con : .......+..+..... Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +.......+..+.... Hold Life : ....++.........+ Imm Acid : ......+.*....... Imm Elec : .......*........ Imm Fire : ......*......... Res Cold : ..........+....+ Res Pois : ...............+ Res Fear : ......+......... Res Light : .....+.+...+.... Res Dark : .....++....+...+ Res Blind : +........+...... Res Conf : +....+..+....... Res Sound : ........+....... Res Shard : .......+........ Res Neth : ...............+ Res Nexus : ................ Res Chaos : .....+..+....... Res Disen : ........+....... Auto Curse: ....+........... Levitate : ...........+.... Lite : +...+..........+ See Invis : .....+...+...... Digestion : ....+........... Regen : ....+.....+..... Activate : .....+....+..... Hvy Curse : ....+........... Climb : ..............+. Orc.ESP : .....+..+....... Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 39) - Combat 01.000 [0.200] . Weaponmastery 02.700 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 01.035 [0.900] . Stealth 06.400 [0.500] . Disarming 00.700 [0.300] - Magic 48.160 [0.900] . Magic-Device 16.250 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 34.067 [1.050] . Air 50.000 [1.050] . Earth 34.067 [1.050] . Meta 00.000 [0.700] . Conveyance 35.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 15.400 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 10.500 [0.700] - Spirituality -00.675 [0.550] . Prayer 22.500 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Fates] You may find an Essence of Explosion on level 1. You may find a Staff of Identify on level 14. [Character Equipment] a) The Mage Staff of Calme (1d4) (+9,+9)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) e) a Ring of Speed (+15) {!k!d!s!v} It increases your speed by 15. You bought it from the Speed Ring Market. f) an Indestructible Ring of Speed (+15) {!d!s!k!v} It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Double Ring Mail of Uingion (-6,-46) [15,+11](40%) It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 95 of Angband. o) The Feathers Cloak of Sartanya [1,+10] (+4 to stealth) {ImmElec} It increases your stealth by 4. It sustains your constitution. It provides immunity to electricity. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Golden Crown of Seeing [0,+12] (+3 to searching) {!*} It increases your searching by 3. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Brown Thunderlord on level 52 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [Noxious Cloud] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!*} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold named The Ill Tempered Clavier (1133 hp) {) The Bolt 'Salar' (1d5) (+15,+18) (+4) It increases your intelligence and constitution by 4. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. |) a Climbing Set [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!k!d!s!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Impenetrable Earth {!k!d!s!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of Translocation {!k!d!s!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Fireproof Tome of Knowledge {!*!k!d!s!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Tome of Johann {!k!d!s!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) Boccob's Unfinished Works {Destruction} It can be activated for Destruction every 100 turns. You bought it from the Black Market. g) The Gem of Wisdom {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 20 of A lost temple. h) 32 Potions of Cure Serious Insanity i) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Magical Energy b) 7 Sprigs of Athelas c) 12 Morphic Oils of Mouse d) 4 Morphic Oils of Wolf e) 3 Potions of Cure Insanity {!*} f) 34 Potions of Speed {!*} g) 30 Potions of Healing h) 5 Potions of *Healing* i) 13 Potions of Restore Mana j) a Potion of Augmentation k) 8 Potions of Resistance l) 9 Scrolls of Reset Recall m) 3 Scrolls of *Destruction* n) a Scroll of Genocide {!*} o) 2 Scrolls of Mass Genocide p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. q) The Double Ring Mail of Arangri (-2 to accuracy) [15,+19] {ImmElec/Fire} It sustains your strength. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 89 of Angband. r) The Robe of Great Luck [-30,-20] (+60) s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) t) a Mage Staff of Wizardry (1d4) (+4,-7)(100%) (+5) u) a Mage Staff (1d4) (+4,+3) v) a Mage Staff (1d4) (+0,+0) [Home Inventory - Gondolin ] a) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!d!s!v} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. b) 77 Potions of Cure Light Insanity c) 69 Potions of Cure Serious Insanity d) a Potion of Cure Critical Insanity e) a Potion of Life f) 2 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. g) a Rod Tip of Teleport Other (60 Mana to cast) h) a Ring of Speed (+13) {!*} i) The Ring of Raxar (+9) It increases your wisdom, searching, infravision and speed by 9. It provides resistance to sound. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. j) The Ring of Flare (+3) {!d!s!v!k} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth) {!*} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Double Chain Mail of Barsir (-37,-46) [16,+11](20%) {ImmAcid/Elec} It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to life draining, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. m) The Leather Scale Mail of Ardalir (-65,-16) [11,+13](40%) {ImmCold} It increases your hit points by 40%. It provides immunity to cold. It provides resistance to life draining, acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Stone and Hide Armour 'Lomente' (-44,-60) [15,+11](40%) {resnexus} It increases your hit points by 40%. It sustains your charisma. It provides resistance to fire, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 48 of Mordor. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) an Elven Cloak [4,+8] (+4 to stealth) {!*} q) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Large Metal Shield of Losgarsil [5,+8] {ImmFire/Acid} It sustains your strength. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. s) The Large Metal Shield of Niquend [5,+19] It provides immunity to acid. It provides resistance to shards, nexus , chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 81 of Angband. t) a Dragon Shield of Preservation (-5,-9) [8,+33] {!*} It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging) v) a Mage Staff of Power (1d4) (-17,+5) (+11) w) a Mage Staff of Wizardry (1d4) (-15,-27)(80%) (+4) [Home Inventory - Minas Anor ] a) a Golden Rod of Simplicity of Nothing (125/125) {!*} b) a Mithril Rod of Simplicity of Nothing (160/160) {!*} c) a Mithril Rod of Simplicity of Nothing (160/160) {!*} d) The Ring of Moron (-9) {cursed} It decreases your intelligence and ability to score critical hits by 9 . It sustains your intelligence. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) The Dwarven Pick of Silind (-6) {cursed} It decreases your strength, intelligence, dexterity, charisma and ability to tunnel by 6. It prevents teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Bolt of Earfalion (1d5) (+23,+9) (+1 to speed) It increases your speed by 1. It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Blowing Wind b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. c) The Gem of Rage {Heal} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 21 of A lost temple. d) a Parchment titled ''Finer Points of Munchkinism'' {Heal} It can be activated for heal 700 hit points every 100 turns. You bought it from the Black Market. e) 4 Potions of Wisdom f) a Potion of Dexterity g) a Scroll of Rune of Protection h) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 71 of Erebor. i) a Moonstone Rod of Simplicity of Nothing (75/75) {!*} j) a Staff of Genocide[1|8] of Plenty (20 charges) k) The Ring 'Agoron' (+4) It increases your wisdom, constitution and speed by 4. It sustains your dexterity. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. l) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. p) The Metal Scale Mail of Naste (-2 to accuracy) [13,+5] {ImmElec/Fire} It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 33 of Mirkwood. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 53 of Mordor. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. v) a Small Wooden Boomerang of *Slay Animal* (1d4) (+6,+6) (+1 to stealth) It increases your intelligence and stealth by 1. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You found it lying in a vault on level 30 of The Sandworm lair. w) a Mage Staff of Power (1d4) (-16,-22) (+8) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your speed by 3. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to dark, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind in the town of Gondolin . b) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your dexterity, charisma, searching, infravision and attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to acid and cold. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor. c) The Ring of Power of Hoarmurath of Dir (+2 attacks) It increases your attack speed and ability to score critical hits by 2 . It makes you invisible. It provides immunity to paralysis. It provides resistance to dark and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Mordor. d) The Ring of Power of Khamul, the Black Easterling (+5% of critical hits) It increases your strength, wisdom and ability to score critical hits by 5. It makes you invisible. It sustains your wisdom. It provides resistance to fire, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling in the town of Gondolin . e) The Ring of Power of Dwar, Dog Lord of Waw (+5% of critical hits) It increases your ability to score critical hits by 5. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to confusion and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 78 of Angband. f) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your strength, dexterity, searching and infravision by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to light. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits) It increases your dexterity, stealth and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence. It provides resistance to fire. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 59 of Mordor. h) The Ring of Power of Ji Indur Dawndeath (+2) It increases your constitution by 2. It makes you invisible. It provides resistance to fire, light, dark, blindness, confusion, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 65 of Mordor. i) The Ring of Power of Akhorahil the Blind It makes you invisible. It provides resistance to acid, cold, light, dark and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 66 of Mordor. j) The Ring of Lebrist (+11) It increases your speed and attack speed by 11. It makes you completely fearless. It provides resistance to acid, cold, blindness and disenchantment. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 5.3.2007 06:20
926. on the Ladder (of 19090)
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