The Angband Ladder: Existential Angst, Ent Axemaster by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Existential Angst      Age                305       STR!     40       
 Sex   : Male                   Height              70       INT!     40       
 Race  : Ent                    Weight             117       WIS!     36       
 Class : Axemaster              Social Class         3       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         115 Level             50    Hit Points     1414/  1427 
 + To Melee Damage      100 Experience  20476721    Spell Points    233/   233 
 + To Ranged Hit         69 Max Exp     20476721    Sanity          755/   755 
 + To Ranged Damage      19 Exp to Adv.    *****                               
   AC                35+181 Gold         1456895    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[15]Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  50d7+1000 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8221 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : 1.2.4...43......            
        Add Int   : ..29..42........            
        Add Wis   : ..2.4..2........            
        Add Dex   : .22......3......            
        Add Con   : .22...4.43......            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..2...42........            
        Add Sear. : ...9............            
        Add Tun.. : ..............3.            
        Add Speed : ..294342.....0.+            
        Slay Anim.: +............+..            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: +............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : +..+.....+++....            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+++....            
        Sust Con  : .........+......            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : .++.....+..+....            
        Hold Life : +.+..+.....+....            
        Imm Acid  : ......++*+......            
        Res Elec  : ......+.........            
        Imm Fire  : .+..+.*+..++....            
        Imm Cold  : ..*...++.+......            
        Res Pois  : ...++...........            
        Res Fear  : ...++....+.....+            
        Res Light : .....+..........            
        Res Dark  : .....+.+.+......            
        Res Blind : ..+.............            
        Res Conf  : .....+..+.+.....            
        Res Sound : ........+.......            
        Res Shard : +.......+.++....            
        Res Neth  : ...........+....            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.+.....            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        See Invis : +.++.+.........+            
        Digestion : .........+.....+            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Activate  : +.+.++.+........            
        Fly       : ......+....+....            
        Orc.ESP   : .....+..+......+            
        Troll.ESP : ...............+            
        Dragon.ESP: .+..............            
        Giant.ESP : +...............            
        Evil.ESP  : ...............+            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         01.777 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  39.800 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You may find a Rod Tip of Nothing on level 1.
You are fated to find an Everburning Torch on level 1.


  [Character Equipment]

a) a Spectral Slaughter Axe of *Slay Giant* (5d7) (+13,+17) (+1) (charging)
    It can be activated for wraith-form every 50+d50
    turns if it is being worn. It increases your strength by 1.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    sustains your strength.  It provides resistance to life draining and 
    shards.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It drains life.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Mount Doom.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and 
    luck by 2.  It provides immunity to paralysis.  It provides resistance 
    to fire.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Ndach (+9)
    
    It increases your intelligence, searching and speed by 9.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 65 of Paths of the
    Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Thisilir [5,+8]
    It sustains your strength and dexterity.  It provides
    resistance to fire, confusion, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
x) The Pair of Metal Shod Boots of Nimoneleb [6,+11]
    
    It sustains your strength and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire, shards and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
|) a Magical Mattock (+3)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Venom {Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Ghast on level 51 of Mordor.
b) The Gem of Hate {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 67 of Paths of the
    Dead.
c) Raal's Black Candle {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 62 of Mordor.
d) Pytar's Portable Pandemonium {light absorb}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Headless ghost on level 59 of Paths of
    the Dead.
e) 6 Morphic Oils of Spider
f) 6 Potions of Speed
g) a Potion of Healing
h) 17 Scrolls of Teleportation
i) 30 Scrolls of Satisfy Hunger
j) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 84 of Angband.
k) a Silver Rod of Cheapness of Perception (100/100)
    It
    can cast spells for a lesser mana cost.  
    It was given to you as a reward.
l) a Silver Rod of Simplicity of Enlightenment (100/100)
    
    You found it in the remains of a Demilich on level 67 of Paths of the Dead.
m) a Silver Rod of Recall (100/100)
n) a Silver Rod of Disarming (100/100)
o) a Silver Rod of Illumination (100/100)
p) a Silver Rod of Trap Location (100/100)
q) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You found it in the remains of an Archlich on level 57 of Mordor.
r) an Indestructible Ring of Speed (+9) {100% off}
    It 
    increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
s) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 68 of Paths of the
    Dead.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
v) a Cleaver of Aman (2d4) (+9,+13) [+1] (+1 attack)
    It increases your wisdom and attack speed by 1.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It can be activated for Destruction every 100 turns
    .  
    You found it in the remains of a Death quasit on level 67 of Angband.
b) 6 Sprigs of Athelas
c) 4 Potions of Cure Insanity
d) a Golden Rod of Perception (125/125)
e) a Golden Rod of Nothing (125/125)
f) a Mithril Rod of Capacity of Nothing (320/320)
g) an Adamantite Rod of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) an Adamantite Rod of Nothing (200/200)
j) an Adamantite Rod of Nothing (200/200)
k) an Adamantite Rod of Nothing (200/200)
l) a Rod Tip of Door/Stair Location (10 Mana to cast)
m) 2 Rod Tips of Detection (80 Mana to cast)
n) a Rod Tip of Disarming (50 Mana to cast)
o) a Staff of Genocide[1|11] (0 charges)
p) a Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You found it lying on the ground on level 63 of Paths of the Dead.
q) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
r) The Star of Elendil (+1)
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, blindness and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) a Wolf Pelt of Aman [1,+22] (+3 to stealth)
    It increases your stealth by 3.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) a Light War Axe of *Slay Animal* (2d5) (+2,+3) (+2 to stealth)
v) a Climbing Set


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Charging of Nothing (160/160)
b) a Mithril Rod of Nothing (160/160)
c) The Wand of Digging of Thrain (20 charges)
d) The Ring of Power of Uvatha the Horseman (+5)
    It increases your wisdom by 5.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to fire, poison, light and chaos.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Gwarim (+1)
    
    It increases your constitution by 1.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Ring 'Gilionde' [+12] (+2 to speed)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your constitution, 
    speed and ability to score critical hits by 2.  It sustains your 
    constitution.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
g) The Ring of Lumnar (+1 to speed)
    It can
    be used to store a spell.  It increases your constitution, speed and 
    ability to score critical hits by 1.  It sustains your strength and 
    charisma.  It provides resistance to nexus and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 98 of
    Angband.
h) The Phial of Galadriel (+4)
i) The Phial of Undeath (-5) {cursed}
j) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+16]
k) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be activated for breathe chaos/disenchant (220) every
    60+d90 turns if it is being worn. It provides resistance to chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Angband.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) a Set of Cesti of Slaying (+3,+4) [5,+6]
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Great Axe of Aman (4d4) (+24,+21) [+3] (+1)
    It must be wielded two-handed.  It 
    increases your wisdom by 1.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Tome of Existential Angst
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Mordekainen's Sneaking Eye
    It can be activated for acquirement
    every 3000 turns.  
    You found it lying on the floor of a special level.
c) a Golden Rod of Capacity of Drain Life (250/250)
    It can hold more
    mana.  
    You found it in the remains of an Archlich on level 57 of Mordor.
d) an Adamantite Rod of Capacity of Nothing (400/400)
e) a Wand of Demon Blade[6|37] (0 charges)
f) a Staff of Genocide[1|13] (0 charges)
g) an Indestructible Ring of Speed (+7)
    It 
    increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 81 of
    Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 84 of Angband.
j) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Set of Cesti of Slaying (+6,+1) [5,+16]
    
    It was given to you as a reward.
n) The Light War Axe of Gistirith (2d5) (+17,+16)
    It is very sharp and can make your
    foes bleed.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 93
    of Angband.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
q) The Two-Handed Sword 'Mainiaur' (3d6) (+1,+14) (+1 attack)
    It must be wielded two-handed.  It increases your constitution
     and attack speed by 1.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 88 of Angband.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 86 Scrolls of Identify
c) a Mithril Rod of Nothing (160/160)
d) a Mithril Rod of Nothing (160/160)
e) an Adamantite Rod of Quickness of Nothing (200/200)
f) an Adamantite Rod of Nothing (200/200)
g) an Indestructible Ring of Speed (+6) {75% off}
    It increases your speed by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Speed Ring Market.
h) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Paths of the
    Dead.
i) The Amulet of Carlammas (+2)
j) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
l) The Full Plate Armour of Isildur [25,+25] (+1)
m) The Robe of Incanus [2,+20] (+3)
n) The Hard Leather Armour of Nimramar (-1 to accuracy) [6,+0]
    It sustains your strength, wisdom and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to fire, poison, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to light and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Pair of Hard Leather Boots 'Niendo' [3,+4]
    It sustains your strength and dexterity.  It provides
    resistance to life draining, acid, poison, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Light War Axe of *Slay Dragon* (2d5) (+6,+6) (+2)
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Heavy Crossbow of Anarin (x6) (+6,+5) (+2 to speed)
    It increases your strength, wisdom, dexterity, 
    charisma and speed by 2.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 50 of Mordor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It
    can be activated for poison.  
    You found it in the remains of a Grey wraith on level 47 of Mordor.
b) The Gem of Fire
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Hezrou in the town of Khazad-dum .
c) The Shrunken Head of Nightmares
    It
    can be activated for decreasing Strength.  
    You found it in the remains of a Ghoul on level 67 of Angband.
d) The Diamond Prism of Light
    It can
    be activated for cuts.  
    You found it in the remains of a Dread on level 56 of Mordor.
e) Benetar's Death Ray Experiment
    It can be
    activated for hallucination every 10 turns.  
    You found it lying in a vault on level 45 of Mordor.
f) Bumganir's Bag of Magic Toys
    It can be
    activated for experience loss.  
    You found it in the remains of a Hezrou on level 63 of Erebor.
g) Benetar's Portable Plague
    It can
    be activated for teleport level every 50 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
h) The Crystal Ball of Godly Sights
    It can
    be activated for death.  
    You found it in the remains of a Zombie Dark elf on level 62 of Mordor.
i) The Bottomless Bottle
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Ghoul on level 70 of Angband.
j) a Parchment titled ``Planar Travel Made Easy''
    It can
    be activated for paralyze.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
k) Tenser's Mechanical Magician
    It
    can be activated for decreasing Intelligence.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
l) The Hand of Vecna
    
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven sorcerer on level 40 of Mordor.
m) The Crystal Ball of The Witch-King of Angmar
    
    It can be activated for stat loss.  
    You found it in the remains of a Black knight on level 47 of Moria.
n) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
o) Bigby's Big Book of Brutality
    It can
    be activated for cure hallucination every 100 turns.  
    You found it in the remains of an Imp on level 76 of Angband.
p) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for high experience loss.  
    You found it in the remains of a Dark elven sorcerer on level 63 of Erebor.
q) Agannazar's Altruistic Assassin
    
    It can be activated for Ruination.  
    You found it in the remains of a Quasit on level 67 of Angband.
r) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
s) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    It increases your constitution and ability to score critical
    hits by 3.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
    the Dead.
t) The Ring of Power of Akhorahil the Blind (+4)
    It increases your constitution by 4.  It makes you invisible.
    It sustains your constitution.  It provides resistance to cold, light, 
    dark, confusion and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Angband.
u) The Ring of Power of Akhorahil the Blind (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 97 of Mount
    Doom.
v) The Ring 'Anarion' (+3)
    It increases your wisdom by 3.  It sustains your intelligence and 
    charisma.  It provides resistance to acid, poison and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
w) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
x) The Ring of Gonwen (-8 to speed) {cursed}
    
    It decreases your speed by 8.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 73 of
    Angband.
a) The Amulet of Quardard [-8] (-5)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It sustains your constitution and 
    charisma.  It provides resistance to dark and chaos.  It allows you to
    levitate.  It slows your metabolism.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Angband.
b) The Amulet of Vataren (-4 to infravision) {cursed}
    
    It decreases your infravision by 4.  It sustains your intelligence.  
    It provides immunity to paralysis.  It slows your metabolism.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Bar Chain Mail of Daereinar (-34,-49) [18,+14](40%)
    It increases your 
    hit points by 40%.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to poison and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Jewel Encrusted Crown of Heloron [0,+13] {cursed}
    It sustains your strength and intelligence.  It
    provides resistance to light.  It drains experience.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
g) The Main Gauche of Maedhros (2d5) (+0,+0) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Broad Sword 'Haldi' (2d5) (-2,+6) (+6)
    It 
    increases your strength and constitution by 6.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Long Sword of Aegist (2d5) (-3,-5) (-3 attacks) {cursed}
    It decreases your attack speed by 3.  It does extra damage from 
    fire.  It poisons your foes.  It is a great bane of dragons.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 32 of
    Mirkwood.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns
     if it is being worn. It increases your strength and dexterity by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The War Hammer of Arthova (3d3) (+14,+8) (+5 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    speed by 5.  It drains life from your foes.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) a Drum (+1)
r) a Drum (+1)
s) a Harp (+1)



Posted on 15.2.2007 05:37

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1785. on the Ladder (of 19090)
659. on the ToME Ladder (of 3155)
21. for this player (

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On 15.2.2007 05:37 strda221@student.otago.ac.nz wrote:
No, your eyes do not deceive you: that really is a spectral ego axe this character is wielding. In the best tradition of the Axemaster, this character ended up using non-artifact axes throughout the entire game, on the grounds that they were better than the artifact ones.

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