The Angband Ladder: Meildan, RohanKnight Archer by <fzpost@fangs.freeserve.co.uk>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Meildan                Age                 78       STR! 18/***       
 Sex   : Female                 Height              52       INT! 18/140       
 Race  : Zombie RohanKnight     Weight              78       WIS! 18/160       
 Class : Archer                 Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit          74 Level             50    Max Hit Points      1358   
 + To Melee Damage       94 Experience  21797311    Cur Hit Points       868   
 + To Ranged Hit         98 Max Exp     21797311    Max SP (Mana)        249   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)        245   
   AC                46+119 Gold        11339073    Piety             197095   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[77]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  4d4+376   
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, straight brown hair, and an average                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF
 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 3 (150')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventure lasted 17 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can cast magic missiles.
You can wreck the world around you.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        36.200 [0.800]
	  . Weaponmastery                               24.100 [0.700]
	  - Archery                                     50.000 [0.850]
	 	  . Sling-mastery                             00.000 [0.500]
	 	  . Bow-mastery                               00.000 [0.500]
	 	  . Crossbow-mastery                          50.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    08.920 [0.900]
	  . Disarming                                   17.200 [0.900]
 - Magic                                         01.070 [0.200]
	  . Magic-Device                                50.000 [1.100]
	  . Udun                                        00.000 [0.400]
	  . Prayer                                      01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 8534 enemies.


  [Fates]

You may meet a Boil-covered wretch on level 4.
You are fated to never to die by the hand of a mortal being.


  [Character Equipment]

a) a Dagger of Life (1d4) (+21,+21)(20%)
d) The Heavy Crossbow 'Silmilini' (x7) (+20,+16) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be
    activated for powerful things if it is being worn. It grants you the
    power of change the world if it is being worn.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
n) The Ribbed Plate Armour of Arien (-31,-10) [28,+20](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 94 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@w1}
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 95 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
z) (nothing)
{) 17 Bolts 'Eredir' (1d5) (+8,+11) (+1) {@w2}
    It increases your 
    dexterity by 1.  It does extra damage from acid, electricity and frost
    .  It produces chaotic effects.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 90 of Angband.
b) Bumganir's Bag of Magic Toys (charging) {cure sanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Mummified human on level 37 of Mordor.
c) 11 Potions of Healing
    
d) a Potion of *Healing*
    
e) 20 Scrolls of Teleportation
    
f) 43 Scrolls of Satisfy Hunger
    
g) 4 Scrolls of Mass Genocide
    
h) a Golden Rod of Teleport Other (125/125)
    
i) a Mithril Rod of the Istari of Home Summoning (320/320)
j) a Mithril Rod of Capacity of Detection (241/320)
    
    It can hold more mana.  
    You found it lying in a vault on level 65 of Dol Guldur.
k) a Mithril Rod of Healing (50/160)
    
l) an Adamantite Rod of Recall (200/200)
    
m) an Adamantite Rod of Simplicity of Enlightenment (193/200)
    
    You found it in the remains of Saruman of Many Colours on level 70 of
    Paths of the Dead.
n) a Staff of Recovery (6 charges)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w1}
    It can be
    activated for whispers from beyond 100+d200 turns if it is being worn. 
    It provides light (radius 1) forever.  It decreases your luck by 6.  
    It identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
s) 15 Bolts 'Arogre' (1d5) (+14,+15) (+3) {90% off}
    It increases your wisdom by 3.  It drains life from your foes.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) 17 Seeker Bolts of Venom (4d5) (+15,+15)
u) 16 Seeker Bolts of Galain (4d5) (+25,+15) (+3 attacks) {@w3}
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, charisma and attack speed by 3.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 19 Seeker Bolts 'Caron' (4d5) (+11,+16) {@w4}
    It does extra damage from electricity and fire.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 19 Silver Bolts of Slay Animal (3d5) (+15,+18)
    It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Angband.


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
b) 2 Sprigs of Athelas
c) 2 Scrolls of Reset Recall
d) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your 
    stealth and searching by 4.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to acid, nether, nexus and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
f) an Amulet of Weaponmastery (+4,+3) [+3] (+3)
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of Hastur the Unspeakable on level 66 of Paths
    of the Dead.
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
h) Dwarven Ring Mail (-2) [12,+18] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
i) Elven Chain Mail (-2) [14,+11] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold, poison and confusion.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases 
    your intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
k) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Rhan-Tegoth on level 70 of Paths of the
    Dead.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
m) a Dagger of Slay Evil (1d4) (+3,+10)
    It
    fights against evil with holy fury.  
    You found it lying in a vault on level 2 of Barrow-Downs.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
o) a Trident of *Slay Evil* (1d8) (+2,+6) (+2)
p) a Long Bow (x3) (+0,+0)
    
q) 21 Bolts (exploding) (1d5) (+5,+4) {90% off}
    
r) 30 Bolts (1d5) (+5,+5) {90% off}
    
s) 20 Arrows of Slay Animal (1d4) (+4,+5) {90% off}
    It is
    especially deadly against natural creatures.  
    You made it yourself.
t) 26 Arrows (1d4) (+2,+4) {90% off}
    
u) 25 Arrows (1d4) (+1,+4) {90% off}
    
v) The Small Metal Boomerang of Edhon (1d8) (+14,+19)
    It does extra damage from acid and frost.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
w) 4 Dwarf Skeletons


  [Home Inventory - Gondolin ]

a) Bigby's Big Book of Brutality {{run slooowwly away}}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Patriarch on level 65 of Dol Guldur.
b) 3 Sprigs of Athelas
    
c) The Ring of Power of Hoarmurath of Dir (+3 to searching)
    
    It increases your charisma and searching by 3.  It makes you
    invisible.  It provides resistance to cold.  It allows you to fly.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
d) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Angband.
e) The Ring of Flare (+3) (charging)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Paths of the
    Dead.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 40 of
    The Land Of Rhun.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every
    10 turns if it is being worn. It increases your intelligence, wisdom
     and constitution by 3.  It provides resistance to acid, poison, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Knight Templar on level 38 of Mordor.
h) The Rhino Hide Armour of Duwarel (-1) [8,+17]
    
    It sustains your wisdom and dexterity.  It provides resistance to life
    draining, cold, sound, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
i) The Small Leather Shield 'Harsil' [2,+16]
    It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to light, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Cesti 'Anrumenen' [5,+17]
    It sustains your dexterity.  It makes you completely fearless.
    It provides resistance to acid, poison, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
m) The Lochaber Axe 'Carien' (3d8) (+15,+11) (+5 to speed)
    It can be wielded
    two-handed.  It increases your speed by 5.  It does extra damage from 
    acid and fire.  It is very sharp and can cut your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Angband.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 60 of Dol Guldur.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed
     by 2.  It is very sharp and can cut your foes.  It is very sharp and
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Dark Sword of Astin (3d7) (+16,+14) (+2 to speed)
    It generates an antimagic field.  It increases 
    your strength, dexterity and speed by 2.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 90 of Angband.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your 
    strength by 4.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded
    two-handed.  It can be activated for destruction every 200+d200 turns
     if it is being worn. It increases your strength, infravision and 
    ability to tunnel by 5.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , sound and nexus.  It produces an anti-magic shell.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be
    activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Meildan
b) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your 
    intelligence and searching by 4.  It makes you invisible.  It provides
    resistance to acid, cold, blindness, sound and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
d) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 67 of Paths
    of the Dead.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 79 of Angband.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth
     by 4.  It makes you invisible.  It provides immunity to acid.  It
    provides immunity to paralysis.  It allows you to breathe underwater.  
    It allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Unicorn of Order on level 70 of The
    Sacred Land Of Mountains.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 34 of Mordor.
k) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
o) The Light War Axe of Ice (2d5) (+3,+15) (+3) {@w3}
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Unicorn of Order on level 70 of The
    Sacred Land Of Mountains.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases 
    your constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Mordor.
q) The Lochaber Axe of Maras (3d8) (+11,+4) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is very sharp
    and make your foes bleed.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 34 of Mordor.
r) The Dagger 'Narthanc' (E:27404, L:24) (1d4) (+25,+14) {@w3}
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and poison.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w3}
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 34 of Mordor.
w) The Blade of Chaos 'Stormbringer' (6d6) (+14,+13) (+2 attacks) {@w3}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 67 of Angband.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 69 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
    
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
c) a Fireproof Scroll of Mass Genocide
d) a Silver Rod of Trap Location (100/100) {@z1}
    
e) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    It 
    increases your searching and speed by 4.  It makes you invisible.  It
    provides resistance to cold, light and dark.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 81 of Angband.
f) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    
    It increases your intelligence and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity, constitution and charisma.  It
    provides resistance to sound and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 57 of Dol Guldur.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
l) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
m) The Metal Scale Mail 'Nimon' (-35,-40) [13,+14](40%)
    It
    increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White wraith on level 57 of Dol Guldur.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightblade on level 40 of The Land Of
    Rhun.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 57 of Dol Guldur.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level 65 of
    Dol Guldur.
r) The Steel Helm of Danrumach [6,+10]
    It sustains your wisdom, constitution and charisma.  It
    provides resistance to life draining, electricity, blindness and chaos
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
s) a Light War Axe of Gondolin (2d5) (+18,+14) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
u) The Rapier 'Forasgil' (1d6) (+11,+18)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Dol
    Guldur.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.


  [Home Inventory - Khazad-dum ]

a) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 70 of Paths of the Dead.
b) The Amulet of Auronnaxe (+3)
    It increases your strength, intelligence
    , dexterity and constitution by 3.  It sustains your strength and 
    wisdom.  It provides resistance to acid, fire, light, blindness, 
    confusion and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 83 of Angband.



Posted on 18.5.2003 16:30
Last updated on 12.6.2003 21:53

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1615. on the Ladder (of 18973)
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On 18.5.2003 16:30 fzpost@fangs.freeserve.co.uk wrote:
Having great fun with this char. Piercing shots are very cool.... And randart ammo do lots of damage! Ironman rooms are fun too.

On 18.5.2003 16:32 wrote:
Any inv advice will also be welcome....

On 7.6.2003 01:46 fzpost@fangs.freeserve.co.uk wrote:
Well, just before taking on Qzlzuup, and after killing some great wyrms....

On 10.6.2003 01:47 fzpost@fangs.freeserve.co.uk wrote:
A ring of power or so later....

On 12.6.2003 21:53 fzpost@fangs.freeserve.co.uk wrote:
Wohoo I won! The conditions were rather wierd as I caught morgy in a tiny level... It was pretty easy though, thanks to awesome bow and ammo.

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