The Angband Ladder: Jiggle, Ent Swordmaster by <stile@imsa.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Jiggle                 Age                267       STR! 18/***       
 Sex   : Female                 Height              90       INT! 18/170       
 Race  : Ent                    Weight              94       WIS! 18/***       
 Class : Swordmaster            Social Class        34       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/200       
                                                                               
 + To Melee Hit         117 Level             50    Hit Points     1460/  1460 
 + To Melee Damage       96 Experience  33772666    Spell Points    251/   251 
 + To Ranged Hit         67 Max Exp     33772666    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                10398 
   AC                47+165 Gold        11958965    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  32d5+1536 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 190 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 10605 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can cast magic missiles.
You can grow trees.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ....8..........+            
        Add Int   : 2...8..3.......+            
        Add Wis   : 2...8........5.+            
        Add Dex   : ....8.....4.....            
        Add Con   : ....8..........+            
        Add Chr   : ....8........5.+            
        Add Stea. : .......3........            
        Add Sear. : ...........4....            
        Add Infra : ...*.......4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .*.*.3.3.......+            
        Add Blows : 2.3.............            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+..+........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ....+...........            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...+...++.+.....            
        Hold Life : .....+..........            
        Res Acid  : ...+......+.....            
        Imm Elec  : ......*.*.......            
        Imm Fire  : .+......*......+            
        Imm Cold  : ......*.+.......            
        Res Pois  : ......+.........            
        Res Fear  : ....+..........+            
        Res Light : ....+++.........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : +....++.+.......            
        Res Sound : ....+...+.......            
        Res Shard : ...+............            
        Res Neth  : ......+.........            
        Res Nexus : +.......+.......            
        Res Chaos : +....++.+.......            
        Res Disen : +...............            
        Auto Curse: ....+...........            
        See Invis : +...++.........+            
        Digestion : ...............+            
        Activate  : .+...+...++.....            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Climb     : ...........+....            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : .+........+....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         06.331 [0.400]
          . Magic-Device                         26.800 [1.150]
          . Conveyance                           03.200 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  21.510 [0.500]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You are fated to meet a Giant black ant on level 1.
You are fated to find a Sling on level 1.
You are fated to find an Amulet of Adornment on level 4.
You are fated to meet a Mean-looking mercenary on level 4.
You are fated to meet a Jackal on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+10) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
e) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient multi-hued dragon on level 96 of
    Angband.
f) The Ring of Haurunur (+10)
    It increases your infravision and speed by 10.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
k) The Amulet called 'Lame' [+5] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It sustains your strength, 
    intelligence, wisdom and charisma.  It makes you completely fearless.  
    It provides resistance to light and sound.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
n) The Leather Jacket of Onnhirya (-1 to accuracy) [12,+12] {IMM Co/El}
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to poison, light, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
o) a Fur Cloak of the Magi (+5,+4) [3,+8] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    It was given to you as a reward.
p) The Small Metal Shield 'Elpion' [3,+11] {IMM El/Fi}
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to cold, confusion, sound, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 96 of
    Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1706 hp)
    
{) The Seeker Bolt of Erech (4d5) (+3,+7) (+5)
    It increases your wisdom and charisma by 5.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Angband.
|) a Dwarven Shovel (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) a Spellbook of Disarm {!k}
    
b) Kenault's Cantrip Generator {SatisfyHunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 104 of Angband.
c) The Box of Many Wonders {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 52 of Mordor.
d) The Eye of Vecna (charging) {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
e) 10 Potions of Cure Insanity
    
f) 30 Potions of *Healing* {!k}
    
g) 10 Scrolls of Teleportation {50% off}
    
h) 10 Scrolls of Remove Curse {25% off}
    
i) 5 Scrolls of *Remove Curse* {25% off}
    
j) 6 Scrolls of *Destruction*
    
k) an Adamantite Rod of the Istari of Healing (400/400) {!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 97 of Angband.
l) an Adamantite Rod of Simplicity of Recall (200/200) {!k}
    
    You found it in the remains of a Demilich on level 53 of Mordor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 49 of Mordor.
n) The Khopesh 'Tirth' (2d4) (+2,+2) (+3 attacks)
    It increases your intelligence, dexterity, constitution, charisma and 
    attack speed by 3.  It does extra damage from fire.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
o) The Long Sword of the Dawn (E:207115, L:35) (3d5) (+51,+31) (+3 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from electricity, fire and frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, cold, light and blindness.  It slows your metabolism.  
    It speeds your regenerative powers.  It induces random teleportation.  
    It can clone monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 104 of
    Angband.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Mind
b) Balrilbon's Bag of Wondrous Tricks {TeleLevel}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 97 of Angband.
c) 6 Scrolls of Enchant Weapon To-Dam
    
d) a Scroll of *Enchant Weapon*
e) a Rod Tip of Healing (120 Mana to cast)
f) a Wand of Stone Prison[3|16] (6 charges)
    
g) a Wand of Stone Prison[2|9] (6 charges)
    
h) 3 Wands of Stone Prison[1|5] (18 charges)
    
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
j) The Phial of Undeath (-5) {cursed}
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Dagger 'Belangil' (2d4) (+0,+0) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 87 of
    Angband.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Heavy Crossbow 'Iathros' (x4) (+13,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and speed by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Angband.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    


  [Home Inventory - Gondolin ]

a) 7 Sprigs of Athelas
b) 38 Potions of Cure Insanity
    
c) 32 Potions of *Healing* {!k}
    
d) 2 Potions of Life
    
e) 62 Scrolls of Teleportation {50% off}
    
f) 18 Scrolls of Remove Curse {25% off}
    
g) 5 Scrolls of Recharging
    
h) 15 Scrolls of Reset Recall
    
i) 3 Scrolls of Rune of Protection
    
j) 2 Scrolls of Mass Genocide
    
k) a Copper Rod of Capacity of Illumination (40/40) {!k @z3}
    It can hold more mana.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) a Wand of Stone Prison[2|6] (8 charges)
    
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 104 of Angband.
n) The Steel Helm of Anarimlar [6,+13]
    It makes you completely fearless.  It provides resistance to cold, 
    confusion, sound, nexus and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Vampiric Dark Sword (3d7) (+10,+12)(-20%)
    It generates an antimagic field.  It decreases your hit points by 20%.
    It drains life from your foes.  It provides resistance to life draining
    .  
    You found it in the remains of a Great Wyrm of Perplexity on level 78 of
    Angband.
r) 99 Empty Bottles
s) 99 Empty Bottles


  [Home Inventory - Minas Anor ]

a) 16 Potions of Augmentation
b) 24 Potions of Enlightenment
c) a Ring of Speed (+13)
    It increases your speed by 13.  
d) The Amulet of Tintelor [+4] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It sustains your 
    intelligence.  It provides resistance to poison, dark, sound and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
f) The Amulet 'Dainorth' (+4 to stealth) {100% off}
    It increases your dexterity, constitution, charisma and stealth by 4.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    electricity, cold, poison, shards, nexus and disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Amulet 'Monwe' (+3 to stealth) {100% off}
    It increases your strength, wisdom and stealth by 3.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, fire, blindness, confusion
     and nether.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet of Uilthist (+2)
    It increases your dexterity, charisma, stealth, infravision and speed
     by 2.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and nexus.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 87 of
    Angband.
i) The Amulet of Lumen (+3) {100% off}
    It increases your wisdom, constitution and searching by 3.  It
    sustains your strength, wisdom and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, cold and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Double Ring Mail of Ancalos (-2 to accuracy) [15,+12] {El/Co Dk/Sh}
    It sustains your intelligence.  It provides immunity to electricity
     and cold.  It provides resistance to dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 104 of Angband.
k) The Bar Chain Mail 'Sirya' (-2 to accuracy) [18,+17] {El/Co Nt/Ch/Di}
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    confusion, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
l) The Bar Chain Mail of Brast (-2 to accuracy) [18,+7] {IMM AC/EL}
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to fire, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Brigandine Armour of Niond (-3 to accuracy) [19,+12] {IMM Co}
    It sustains your intelligence and dexterity.  It provides immunity to 
    cold.  It provides resistance to dark, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
n) The Splint Mail 'Menen' (-22,-18) [19,+15](40%) {IMM Ac}
    It increases your hit points by 40%.  It sustains your dexterity and 
    constitution.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
o) The Adamantite Plate Mail 'Elomireth' (-4 to accuracy) [40,+8]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to fire and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 83 of
    Angband.
p) The Leather Scale Mail 'Shelydhel' (-1 to accuracy) [11,+16] {IMM Ac/Co Res
S}
    It sustains your strength and dexterity.  It provides immunity to acid
     and cold.  It provides resistance to shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield of Thorin [3,+25] (+4) {Ac Sn/Nt/Ch}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 104 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
t) The Hard Leather Cap of Seras [2,+12] {So/Di}
    It provides light (radius 5) forever.  It sustains your dexterity.  It
    provides resistance to sound and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 104 of Angband.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Short Sword of Briacir (1d7) (+8,+8) (+5 to speed)
    It increases your dexterity, constitution, charisma and speed by 5.  
    It does extra damage from acid.  It is a great bane of dragons.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 21 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) 99 Potions of Water Curing {quest}
c) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 61 of Mordor.
e) The Dagger 'Ancarin' (1d4) (+7,+24) (+3)
    It increases your wisdom and dexterity by 3.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
g) The Heavy Crossbow of Thardor (x4) (+10,+12) (+3)
    It increases your intelligence, wisdom, dexterity and charisma by 3.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 15.11.2006 06:51

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776. on the Ladder (of 19090)
338. on the ToME Ladder (of 3155)
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On 15.11.2006 06:51 stile@imsa.edu wrote:
This is my first Tome win. I come from Hengband/Etnroband where I won many times.

I'm gonna pass on the void for this guy. I want to screw with other classes/combos too much.

I love mindcraft for warriors, love it to death.

Any comments on my skills/kit? I mostly was using vorpal blade, but I could NOT quite cover all resists and use that 100 AC helmet, and I decided I wanted the hardcore AC for 100+ angband. So I'm using this randart with disenchant.

I will never again use melkor on a pure melee that isn't intrinstically weak in some way.

Morgoth got 1 mindblast (excellent saving throws) and 1 single round of combat on me. Curse is too powerful. It needs to be downgraded a bit.

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