The Angband Ladder: Opalius, Ent Swordmaster by <Opalius>
[ToME 2.3.4 Character Sheet] Name : Opalius Age 300 STR! 40 Sex : Male Height 77 Int: 27 29 Race : Ent Weight 90 WIS! 40 Class : Swordmaster Social Class 1 DEX! 37 Body : Player CON! 40 God : Tulkas CHR: 37 + To Melee Hit 171 Level 50 Hit Points 1498/ 1510 + To Melee Damage 118 Experience 18341198 Spell Points 212/ 242 + To Ranged Hit 87 Max Exp 18341198 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 56825 AC 24+176 Gold 1692193 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[105Perception : Heroic Blows/Round: 19 Bows/Throw : Legendary[17]Searching : Heroic Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 57d5+2242 Stealth : Superb Magic Device: Legendary[5] Infra-Vision: 220 feet Tactic: berserker Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 115 (5750') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 110 of Angband. You have defeated 5108 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 83 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 37th Quelle of the 2890th year of the third age. You have been adventuring for 51 days. adefkmnopsuxz{|@ Add Str : ..384....3....6+ Add Int : ..3...4......... Add Wis : 5.3.4....3...... Add Dex : ..3.......45.... Add Con : ..3...4..3.....+ Add Chr : 5.3.4......5.... Add Stea. : ......43........ Add Sear. : ...8.........36. Add Infra : 5......3.....36. Add Tun.. : .............36. Add Speed : .*3.4.43.3.....+ Add Blows : ...8............ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: +.............+. Sharpness : +............... Acid Brand: .............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ..+............. Sust Int : ................ Sust Wis : ........+....... Sust Dex : ..+............. Sust Con : ..+........+.... Sust Chr : +..........+.... Invisible : +...........+... Mul life : ...............+ Sens Fire : ...............+ Reflect : ......+......... Free Act : +.+.......++.... Hold Life : +.+......++..... Imm Acid : ......+.*.+...+. Imm Elec : +.*...+..+...... Imm Fire : ++.++.*.++...... Imm Cold : +.....+.*+...... Res Pois : ..+.+........... Res Fear : +...+...+......+ Res Light : +..+.....+...... Res Dark : .......+......+. Res Blind : ++.......+...... Res Conf : ........++.+.... Res Sound : .........+...... Res Shard : .........+...... Res Neth : ........+..+.... Res Nexus : ...+..+.+....... Res Chaos : .........+.+.... Res Disen : ..+.+.........+. Aura Fire : ......+......... Aura Elec : +............... Levitate : +.+............. Lite : .....+...+...... See Invis : ..+....+.+.....+ Digestion : ..+............+ Regen : +.++.....+...... Activate : +++.+....+++..+. Teleport : +............... Blessed : +............... Cursed : ......+......... Fly : ......++........ Sentient : +............... Clone : +............... Climb : ..............+. Orc.ESP : .............+++ Troll.ESP : .............+.+ Evil.ESP : ...............+ TLord.ESP : ......+......... Skills (points left: 0) - Combat 20.810 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.495 [0.900] . Stealth 14.400 [0.500] . Disarming 01.500 [0.900] - Magic 04.093 [0.300] . Magic-Device 34.850 [1.150] - Spirituality 18.670 [0.500] . Prayer 20.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 02.200 [0.500] . Symbiosis 25.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to die on level 1. You may find a Wooden Torch on level 1. You are fated to meet Lagduf, the Snaga on level 9. You may find a Potion of Resist Cold on level 1. [Character Equipment] a) The Long Sword of the Dawn (E:122791, L:32) (3d5) (+44,+29) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your wisdom, charisma and infravision by 5. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold, light and blindness. It allows you to levitate. It speeds your regenerative powers. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of Erebor. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 101 of Angband. f) The Ring of Lamor (+8 attacks) It increases your strength, searching, attack speed and ability to score critical hits by 8. It provides resistance to fire, light and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 84 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Angband. m) The Anchor of Space-Time {@w1!k!v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Fur Cloak of the Bat (-2,-1) [3,+14] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It was given to you as a reward. p) The Large Metal Shield of Iathathir [5,+13] It sustains your wisdom. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (712 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 101 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 87 of Angband. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {@m2!k!v!d} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) The Gem of Hate {!k!v!d} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 101 of Angband. c) Benetar's Mana Battery {@A1!k1v!d} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 27 of Mirkwood. d) Raal's Tormented Spirits {@A2!k!v!d} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Skeleton Dark elven warlock on level 32 of Mirkwood. e) a Parchment titled ``Secrets of the Gnomish Wizards'' {@A3!k!v!d} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. f) The Immortal Skull of Benetar {@A5!k!v!d} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. g) Heward's Excellent Experimental Earmuffs {@A4!k!v!d} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 52 of Mordor. h) 5 Potions of Cure Insanity i) 53 Potions of *Healing* j) 32 Potions of Curing k) 19 Scrolls of Teleportation l) 20 Scrolls of *Identify* m) a Scroll of Mass Genocide n) a Silver Rod of Disarming (100/100) {@z2!k!v!d} o) a Silver Rod of Charging of Recall (98/100) {@z1!k!v!d} It regenerates its mana faster. It was given to you as a reward. p) a Golden Rod of Perception (108/125) {@z3!k!v!d} q) a Mithril Rod of Capacity of Healing (320/320) r) The Wand of Digging of Thrain (150 charges) {@a1!k!v!d} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Ring of Flare (+3) {@w2!k!v!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Angband. t) The Arkenstone of Thrain (+3) {@w1!k!v!d} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of The Sacred Land Of Mountains. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. v) The Broad Sword 'Hurhod' (2d5) (+14,+19) It drains life from your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 102 of Angband. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Potion of Cure Serious Insanity c) a Potion of Cure Critical Insanity d) 3 Rod Tips of Healing (120 Mana to cast) e) a Rod Tip of Havoc (90 Mana to cast) f) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. g) The Ring of Power of Uvatha the Horseman (+5) It increases your intelligence by 5. It makes you invisible. It provides resistance to poison, blindness, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Slaying (+13,+16) {!k!v!d} i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 102 of Angband. j) an Elven Rhino Hide Armour (-1 to accuracy) [8,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 7 of Barrow-Downs. k) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Storm Wyrm on level 100 of Angband. m) The Long Sword 'Barie' (2d5) (+10,+20) (+4 to speed) It increases your strength, intelligence and speed by 4. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 101 of Angband. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. [Home Inventory - Gondolin ] a) a Potion of Cure Insanity b) The Ring of Power of Hoarmurath of Dir (+2 to speed) It increases your dexterity, searching, speed and attack speed by 2. It makes you invisible. It provides resistance to confusion and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 71 of Angband. [Home Inventory - Lothlorien ] a) 6 Potions of Speed b) 5 Potions of Healing c) 31 Potions of *Healing* d) 2 Potions of Life e) 38 Scrolls of Satisfy Hunger {@r3!k!v!d} f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 75 of Angband. g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Disarming (50 Mana to cast) i) a Staff of Genocide[1|11] (3 charges) j) a Staff of Genocide[1|10] (4 charges) k) a Ring of Damage (+17) You bought it from the Black Market. l) a Ring of Speed (+9) m) The Ring of Sarramin (+2 attacks) It increases your intelligence and attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of The Sacred Land Of Mountains. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 82 of Angband. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Angband. r) The Set of Cesti 'Aeregil' (+9,+8) [5,+9] It sustains your wisdom. It provides resistance to fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 7.1.2007 17:44
2080. on the Ladder (of 19090)
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