[ToME 2.3.4 Character Sheet] Name : Jiggle Age 267 STR! 18/*** Sex : Female Height 90 INT! 18/170 Race : Ent Weight 94 WIS! 18/*** Class : Swordmaster Social Class 34 DEX! 18/190 Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/200 + To Melee Hit 117 Level 50 Hit Points 1460/ 1460 + To Melee Damage 96 Experience 33772666 Spell Points 251/ 251 + To Ranged Hit 67 Max Exp 33772666 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 10398 AC 47+165 Gold 11958965 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Bad Blows/Round: 16 Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 32d5+1536 Stealth : Bad Magic Device: Heroic Infra-Vision: 190 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 111 (5550') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 29 (1450') Your body was a Player. You have defeated 10605 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can cast magic missiles. You can grow trees. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ....8..........+ Add Int : 2...8..3.......+ Add Wis : 2...8........5.+ Add Dex : ....8.....4..... Add Con : ....8..........+ Add Chr : ....8........5.+ Add Stea. : .......3........ Add Sear. : ...........4.... Add Infra : ...*.......4.... Add Tun.. : ...........4..3. Add Speed : .*.*.3.3.......+ Add Blows : 2.3............. Chaotic : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............... Sust Str : ....+........... Sust Int : ....+..+........ Sust Wis : ....+.+......... Sust Dex : ................ Sust Con : ...+............ Sust Chr : ....+........... Invisible : ...............+ Mul life : ...............+ Sens Fire : ...............+ Reflect : ................ Free Act : ...+...++.+..... Hold Life : .....+.......... Res Acid : ...+......+..... Imm Elec : ......*.*....... Imm Fire : .+......*......+ Imm Cold : ......*.+....... Res Pois : ......+......... Res Fear : ....+..........+ Res Light : ....+++......... Res Dark : .....+.......... Res Blind : ................ Res Conf : +....++.+....... Res Sound : ....+...+....... Res Shard : ...+............ Res Neth : ......+......... Res Nexus : +.......+....... Res Chaos : +....++.+....... Res Disen : +............... Auto Curse: ....+........... See Invis : +...++.........+ Digestion : ...............+ Activate : .+...+...++..... Blessed : +............... Cursed : ....+........... Climb : ...........+.... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : .+........+....+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.500 [0.900] . Stealth -06.000 [0.400] . Disarming 01.500 [0.900] - Magic 06.331 [0.400] . Magic-Device 26.800 [1.150] . Conveyance 03.200 [0.500] . Udun 00.000 [0.400] - Spirituality 21.510 [0.500] . Prayer 35.000 [0.500] . Mindcraft 45.200 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to meet a Blubbering idiot on level 1. You are fated to meet a Giant black ant on level 1. You are fated to find a Sling on level 1. You are fated to find an Amulet of Adornment on level 4. You are fated to meet a Mean-looking mercenary on level 4. You are fated to meet a Jackal on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+10) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. e) a Ring of Extra Attacks (+3 attacks) {!k} It increases your attack speed by 3. You found it in the remains of an Ancient multi-hued dragon on level 96 of Angband. f) The Ring of Haurunur (+10) It increases your infravision and speed by 10. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. k) The Amulet called 'Lame' [+5] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It sustains your strength, intelligence, wisdom and charisma. It makes you completely fearless. It provides resistance to light and sound. It allows you to see invisible monsters. It is cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. n) The Leather Jacket of Onnhirya (-1 to accuracy) [12,+12] {IMM Co/El} It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to poison, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. o) a Fur Cloak of the Magi (+5,+4) [3,+8] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. p) The Small Metal Shield 'Elpion' [3,+11] {IMM El/Fi} It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to cold, confusion, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 96 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1706 hp) {) The Seeker Bolt of Erech (4d5) (+3,+7) (+5) It increases your wisdom and charisma by 5. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Angband. |) a Dwarven Shovel (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Spellbook of Disarm {!k} b) Kenault's Cantrip Generator {SatisfyHunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 104 of Angband. c) The Box of Many Wonders {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 52 of Mordor. d) The Eye of Vecna (charging) {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 31 of Mirkwood. e) 10 Potions of Cure Insanity f) 30 Potions of *Healing* {!k} g) 10 Scrolls of Teleportation {50% off} h) 10 Scrolls of Remove Curse {25% off} i) 5 Scrolls of *Remove Curse* {25% off} j) 6 Scrolls of *Destruction* k) an Adamantite Rod of the Istari of Healing (400/400) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 97 of Angband. l) an Adamantite Rod of Simplicity of Recall (200/200) {!k} You found it in the remains of a Demilich on level 53 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 49 of Mordor. n) The Khopesh 'Tirth' (2d4) (+2,+2) (+3 attacks) It increases your intelligence, dexterity, constitution, charisma and attack speed by 3. It does extra damage from fire. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. o) The Long Sword of the Dawn (E:207115, L:35) (3d5) (+51,+31) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, light and blindness. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 104 of Angband. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Mind b) Balrilbon's Bag of Wondrous Tricks {TeleLevel} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 97 of Angband. c) 6 Scrolls of Enchant Weapon To-Dam d) a Scroll of *Enchant Weapon* e) a Rod Tip of Healing (120 Mana to cast) f) a Wand of Stone Prison[3|16] (6 charges) g) a Wand of Stone Prison[2|9] (6 charges) h) 3 Wands of Stone Prison[1|5] (18 charges) i) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. j) The Phial of Undeath (-5) {cursed} k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dagger 'Belangil' (2d4) (+0,+0) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 87 of Angband. m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Heavy Crossbow 'Iathros' (x4) (+13,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 72 of Erebor. p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 95 of Angband. q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. [Home Inventory - Gondolin ] a) 7 Sprigs of Athelas b) 38 Potions of Cure Insanity c) 32 Potions of *Healing* {!k} d) 2 Potions of Life e) 62 Scrolls of Teleportation {50% off} f) 18 Scrolls of Remove Curse {25% off} g) 5 Scrolls of Recharging h) 15 Scrolls of Reset Recall i) 3 Scrolls of Rune of Protection j) 2 Scrolls of Mass Genocide k) a Copper Rod of Capacity of Illumination (40/40) {!k @z3} It can hold more mana. You found it lying on the ground on level 30 of The Sandworm lair. l) a Wand of Stone Prison[2|6] (8 charges) m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 104 of Angband. n) The Steel Helm of Anarimlar [6,+13] It makes you completely fearless. It provides resistance to cold, confusion, sound, nexus and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 84 of Angband. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Vampiric Dark Sword (3d7) (+10,+12)(-20%) It generates an antimagic field. It decreases your hit points by 20%. It drains life from your foes. It provides resistance to life draining . You found it in the remains of a Great Wyrm of Perplexity on level 78 of Angband. r) 99 Empty Bottles s) 99 Empty Bottles [Home Inventory - Minas Anor ] a) 16 Potions of Augmentation b) 24 Potions of Enlightenment c) a Ring of Speed (+13) It increases your speed by 13. d) The Amulet of Tintelor [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It sustains your intelligence. It provides resistance to poison, dark, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. f) The Amulet 'Dainorth' (+4 to stealth) {100% off} It increases your dexterity, constitution, charisma and stealth by 4. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, electricity, cold, poison, shards, nexus and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Amulet 'Monwe' (+3 to stealth) {100% off} It increases your strength, wisdom and stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, fire, blindness, confusion and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Amulet of Uilthist (+2) It increases your dexterity, charisma, stealth, infravision and speed by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, poison and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 87 of Angband. i) The Amulet of Lumen (+3) {100% off} It increases your wisdom, constitution and searching by 3. It sustains your strength, wisdom and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Double Ring Mail of Ancalos (-2 to accuracy) [15,+12] {El/Co Dk/Sh} It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 104 of Angband. k) The Bar Chain Mail 'Sirya' (-2 to accuracy) [18,+17] {El/Co Nt/Ch/Di} It sustains your dexterity. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Angband. l) The Bar Chain Mail of Brast (-2 to accuracy) [18,+7] {IMM AC/EL} It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to fire, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Brigandine Armour of Niond (-3 to accuracy) [19,+12] {IMM Co} It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to dark, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. n) The Splint Mail 'Menen' (-22,-18) [19,+15](40%) {IMM Ac} It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) The Adamantite Plate Mail 'Elomireth' (-4 to accuracy) [40,+8] It sustains your strength and wisdom. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 83 of Angband. p) The Leather Scale Mail 'Shelydhel' (-1 to accuracy) [11,+16] {IMM Ac/Co Res S} It sustains your strength and dexterity. It provides immunity to acid and cold. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. q) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Metal Shield of Thorin [3,+25] (+4) {Ac Sn/Nt/Ch} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 104 of Angband. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Angband. t) The Hard Leather Cap of Seras [2,+12] {So/Di} It provides light (radius 5) forever. It sustains your dexterity. It provides resistance to sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 104 of Angband. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Short Sword of Briacir (1d7) (+8,+8) (+5 to speed) It increases your dexterity, constitution, charisma and speed by 5. It does extra damage from acid. It is a great bane of dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 21 of Mirkwood. [Home Inventory - Lothlorien ] a) a Tome of Translocation b) 99 Potions of Water Curing {quest} c) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 61 of Mordor. e) The Dagger 'Ancarin' (1d4) (+7,+24) (+3) It increases your wisdom and dexterity by 3. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) g) The Heavy Crossbow of Thardor (x4) (+10,+12) (+3) It increases your intelligence, wisdom, dexterity and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.