The Angband Ladder: Tomoko, Dark-Elf Swordmaster by <mkay@mrhat.net>
[ToME 2.3.3 Character Sheet] Name : Tomoko Age 120 STR! 40 Sex : Female Height 55 INT! 33 Race : Dark-Elf Weight 80 WIS! 35 Class : Swordmaster Social Class 44 DEX! 40 Body : Player CON! 39 God : Nobody CHR! 35 + To Melee Hit 133 Level 50 Hit Points 1337/ 1337 + To Melee Damage 87 Experience 13131067 Spell Points 219/ 219 + To Ranged Hit 82 Max Exp 13131067 Sanity 705/ 705 + To Ranged Damage 12 Exp to Adv. ***** AC 27+177 Gold 3803363 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Fair Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 33d5+957 Stealth : Heroic Magic Device: Legendary[15]Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 15472 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 67 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : 4...4...4....... Add Int : ......4......... Add Wis : ....4....3...... Add Dex : 44........4..... Add Con : ......4.4..3.... Add Chr : ....4....3...... Add Stea. : ......44...3.... Add Sear. : .......4........ Add Tun.. : ..............3. Add Speed : .4*.434....3.... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : +............... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.......+.+..... Hold Life : ...+.+.......... Imm Acid : .+....+.*.+..... Res Elec : .+....+......... Imm Fire : ++..+.*......... Res Cold : .+....+......... Res Pois : ....+........... Res Fear : +...+..........+ Res Light : .....+.......... Res Dark : .....+.........+ Res Blind : ................ Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ...+............ Res Nexus : ......+.+....... Res Chaos : .....+..+....... Res Disen : +...+........... Aura Fire : ......+......... Lite : +............... See Invis : +....+.........+ Activate : +...++....+..... Blessed : +............... Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ..........+....+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.800 [0.900] . Stealth 04.900 [0.500] . Disarming 01.500 [0.900] - Magic 07.890 [0.500] . Magic-Device 41.600 [1.150] . Necromancy 01.000 [0.300] - Spirituality 17.100 [0.500] . Prayer 00.000 [0.500] . Mindcraft 45.200 [0.500] - Monster-lore 07.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Singing, happy drunk on level 6. You are fated to find a Main Gauche on level 6. You may meet an Aimless-looking merchant on level 1. You may find a Wooden Rod of Nothing on level 1. You are fated to find a Rune [Life] on level 13. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+13) It increases your speed by 13. You bought it from the Rare Jewelry Shop. f) an Indestructible Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+16] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. z) a Silent watcher (1105 hp) {) (nothing) |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. [Character Inventory] a) a Parchment titled ``Demigods and their Uses'' {Geno} It can be activated for genocide every 500 turns. You found it while digging a rubble. b) Balrilbon's Bag of Wondrous Tricks {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven warlock on level 22 of Orc Cave. c) Raistlin's Ready Ranger {Light Absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. d) 38 Potions of Cure Critical Wounds e) a Moonstone Rod of the Istari of Restoration (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nether wraith on level 61 of Dol Guldur. f) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You found it in the remains of an Iron lich on level 54 of Mordor. g) an Adamantite Rod of Cheapness of Disarming (200/200) It can cast spells for a lesser mana cost. h) The Wand of Digging of Thrain (929 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Staff of Remove Curses[3|22] (6 charges) j) a Staff of Identify[4|21] (6 charges) k) a Staff of Genocide[1|10] (5 charges) l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) 97 Empty Bottles o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Tomoko b) 2 Potions of New Life c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 28 of The Land Of Rhun. d) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. e) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 32 of Mirkwood. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Dol Guldur. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Dagger 'Dethanc' (E:663521, L:33) (1d4) (+38,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid, electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid, electricity, fire and nexus. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+8,+7) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Mordor. m) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. n) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. o) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. [Home Inventory - Gondolin ] a) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. b) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Erebor. c) The Leather Jacket of Amoth (-1 to accuracy) [12,+14] It sustains your strength and dexterity. It provides immunity to electricity and cold. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. d) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 19 of Orc Cave. e) a Large Leather Shield of Reflection [4,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Mirkwood. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Dragon Helm of Thrain [8,+11] It provides light (radius 1) forever. It sustains your dexterity. It provides resistance to blindness, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Dragon Helm of Water Breathing [8,+14] It provides resistance to electricity and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Mirkwood. i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. j) a Set of Cesti of Combat (+6,+7) [5,-3] (+2) It increases your strength and constitution by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. l) The Dagger 'Belangil' (2d4) (+10,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 44 of Mordor. o) a Sabre (*Defender*) (1d7) (+10,+12) [+1] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. q) The Long Sword of the Dawn (E:548387, L:33) (3d5) (+43,+31) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness and nexus. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 61 of Dol Guldur. u) a Shadow Blade (Defender) (4d4) (+9,+19) [+7] (+4 to stealth) It increases your stealth by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, dark and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Gelugon on level 37 of Moria. b) an Adamantite Rod of Cheapness of Nothing (200/200) c) a Rod Tip of Detection (80 Mana to cast) d) a Rod Tip of Healing (120 Mana to cast) e) 2 Rod Tips of Disarming (50 Mana to cast) f) The Ring 'Ialdaldur' (+1% of critical hits) It increases your dexterity, charisma and ability to score critical hits by 1. It sustains your intelligence. It provides resistance to fire , sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. g) The Ring of Erentuor (+3 attacks) It increases your intelligence, searching and attack speed by 3. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to acid, poison and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Erebor. h) The Ring of Eluilmar (+5) It increases your dexterity by 5. It provides resistance to shards and disenchantment. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) The Ring of Galdand (+10 to damage) It sustains your strength. It provides resistance to fire, poison and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 25 of Mirkwood. j) The Ring 'Nathol' (+6,+11) (+3 to infravision) It increases your infravision by 3. It makes you completely fearless. It provides resistance to blindness, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 66 of Mordor. k) an Indestructible Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Mordor. m) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Law drake on level 25 of Mirkwood. n) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) an Amulet of Doom [-6] (-9) p) The Amulet 'Ninolwe' (+1) It increases your wisdom by 1. It sustains your constitution. It provides resistance to acid, dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. q) an Indestructible Amulet of Reflection r) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Mordor. s) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. t) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength , dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. u) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. v) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 53 of Mordor. w) The Amulet 'Bedhoron' (+2,+5) [+3] (+2) It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and stealth by 2. It sustains your strength, wisdom, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, confusion, sound, shards and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. x) The Amulet 'Dilpele' (+4) It increases your wisdom, dexterity and stealth by 4. It sustains your wisdom and charisma. It provides resistance to electricity, fire and blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 39 of Mordor. [Home Inventory - Lothlorien ] a) Raal's Black Candle {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 69 of Dol Guldur. b) The Crystal Ball of The Witch-King of Angmar {Light Absorption} It can be activated for light absorption every 80 turns. You bought it from the Magic shop. c) Cathal's Corrupting Cymbal {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 68 of Erebor. d) Pytar's Portable Pandemonium {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Spirit naga on level 33 of Moria. e) Olive's Omnipotent Ostrich {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Ghoul on level 38 of The Land Of Rhun. f) 8 Sprigs of Athelas g) a Morphic Oil of Wolf h) 4 Morphic Oils of Spider i) 39 Potions of Cure Insanity j) 24 Potions of Speed k) 46 Potions of Healing l) 8 Potions of *Healing* m) 2 Potions of Life n) 20 Potions of Restore Mana o) 86 Potions of Curing p) a Potion of Invulnerability q) a Scroll of Genocide r) 3 Scrolls of Mass Genocide s) a Staff of Remove Curses[4|27] (6 charges) t) a Staff of Shake[3|11] (14 charges) u) a Staff of Teleportation[5|22] (11 charges) v) a Staff of Genocide[1|9] (3 charges) w) a Staff of Sterilize[3|20] (12 charges) x) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Khazad-dum ] a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 60 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Land Of Rhun. c) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to poison, confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Large Leather Shield of Aegird [4,+9] {cursed} It provides immunity to fire. It makes you completely fearless. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Moria. i) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Paths of the Dead. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 28.8.2006 10:46
3104. on the Ladder (of 19090)
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