The Angband Ladder: Turielen, Dark-Elf Swordmaster by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Turielen               Age                134       STR!     40       
 Sex   : Male                   Height             117       INT!     35       
 Race  : Dark-Elf               Weight             108       WIS!     35       
 Class : Swordmaster            Social Class         7       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     37       
                                                                               
 + To Melee Hit         103 Level             50    Max Hit Points      1277   
 + To Melee Damage       86 Experience  19583129    Cur Hit Points      1277   
 + To Ranged Hit         51 Max Exp     19583129    Max SP (Mana)        194   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        194   
   AC                30+121 Gold          484877    Piety              36100   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Poor         Blows/Round:  18        
 Bows/Throw  : Legendary[30]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  72d6+1548 
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       wary      
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12755 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Coire of the 2890th year of the third age.
 You have been adventuring for 146 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....32...2.            
        Add Int   : ......4.......2.            
        Add Wis   : ...34...........            
        Add Dex   : .........3....2.            
        Add Con   : ......4..32...2.            
        Add Chr   : ....4........32.            
        Add Stea. : ...3..41........            
        Add Tun.. : ..............2.            
        Add Speed : 2*..4.4....*..2.            
        Add Blows : ..2..........32.            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Poison Brd: +............+..            
        Fire Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ........+.......            
        Sust Wis  : ...+............            
        Sust Dex  : ...+.....+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ........+.......            
        Imm Acid  : ......+.*+......            
        Res Elec  : ......+.........            
        Imm Fire  : .+..+.*.........            
        Imm Cold  : ......+.*+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+.....+            
        Res Lite  : ..+....+........            
        Res Dark  : .......+++.....+            
        Res Blind : ...+............            
        Res Conf  : ...+....+.......            
        Res Sound : ..+.............            
        Res Shard : .......+........            
        Res Neth  : ..++............            
        Res Nexus : ......+..+......            
        Res Chaos : ...+....+.......            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Levitate  : ...+............            
        Lite      : .............+..            
        See Invis : ...............+            
        Digestion : .........+......            
        Regen     : ........+.......            
        Activate  : .+..+...........            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.700 [0.500]
          . Magic-Device                         24.000 [1.150]
 - Spirituality                                  27.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Demonblade of Turielen (4d6) (+12,+20) (+2 to speed)
        It increases your speed by 2.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) The Ring of Hunur (+2 attacks)
    It increases your attack speed by 2.  It makes you
    invisible.  It provides resistance to light, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring 'Nethrufin' (+3 to stealth)
    It increases your wisdom and 
    stealth by 3.  It sustains your wisdom and dexterity.  It provides
    resistance to blindness, confusion, nether and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Feanorian Lamp of the Ethereal Eye
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 3) forever.  It cannot be
    harmed by fire.  
    You bought it from the Mining Supply store.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Shadow Cloak of Protection [6,+16] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to light, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of 'Turielen' [5,+11]
    It sustains your intelligence.  It
    provides immunity to acid and cold.  It provides resistance to life
    draining, dark, confusion, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+10)
    
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 27 Bolts of Irnin (1d5) (+18,+10) (+3 attacks) {Fi,Ps Tr,Un,DG,DE 27}
    It provides light (radius 1)
    forever.  It increases your charisma and attack speed by 3.  It does
    extra damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
|) The Gnomish Shovel called 'Balarama' (+7 to accuracy) (+2 to speed)
    It increases your strength, intelligence, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Medallion of Good Will {Restore All}
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of an Old Sorcerer on level 52 of The Sacred
    Land Of Mountains.
b) 9 Lembases
c) 6 Sprigs of Athelas
d) 5 Potions of Cure Insanity
e) 2 Potions of Life
f) 7 Potions of Enlightenment {25% off}
g) 6 Scrolls of Teleportation
h) an Iron Rod of Trap Location (50/50)
i) a Silver Rod of the Istari of Detection (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
j) a Golden Rod of the Istari of Perception (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Golden Rod of the Istari of Perception (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Keeper of Secrets on level 98 of Angband.
l) a Mithril Rod of the Istari of Healing (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of Dol
    Guldur.
m) a Mithril Rod of Cheapness of Disarming (160/160)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Dracolich on level 117 of Angband.
n) a Mithril Rod of Teleport Other (160/160)
o) an Adamantite Rod of the Istari of Speed (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 89 of Angband.
p) an Adamantite Rod of Recall (137/200)
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 40 of The Land Of
    Rhun.
r) a Rapier of Westernesse (1d6) (+17,+20) (+2)
    It increases your strength, dexterity and constitution by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Black Market.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Nengrod [5,+14]
    It sustains your wisdom, dexterity
     and charisma.  It provides immunity to acid, electricity and fire.  
    It provides resistance to life draining, acid, electricity, fire, 
    chaos and disenchantment.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Library.
b) The Demonhorn of Mindron [2,+16]
    It provides light (radius 2) forever.  
    It sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, blindness, sound and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Hell Wyrm on level 99 of
    Mount Doom.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Dragon Helm of Water Breathing [8,+21]
    It
    provides resistance to poison.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Set of Gauntlets 'Kemmion' (+2 to damage) [2,+10]
    It sustains 
    your wisdom and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
h) a Gnomish Shovel of Earthquakes (+20,+16) (+6)
    It increases your strength and ability to tunnel by 6.  It can
    cause earthquakes.  
    You bought it from the Expensive Black Market.
i) a Gnomish Shovel of Digging (+13,+12) (+6)
    It increases your 
    ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
j) 26 Bolts 'Animlast' (1d5) (+20,+16) (+3) {Fire Un,Nt,DG 26}
    It increases your wisdom and 
    dexterity by 3.  It does extra damage from fire.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) Jack of Shadows's corpse


  [Home Inventory - Gondolin ]

a) a Demonblade of Spinning (4d6) (+24,+18) (+1)
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your strength and 
    dexterity by 1.  It is very sharp and can cut your foes.  It strikes
    at demons with holy wrath.  
    You bought it from the Forbidden Library.
b) 87 Lembases
c) 34 Potions of Cure Insanity
d) 7 Scrolls of Reset Recall
e) a Rod Tip of Acid Balls (60 Mana to cast)
f) The Ring of Tulkas (+4)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 105 of Angband.
g) a Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  
    You found it in the remains of a Colour out of space on level 64 of The
    Sacred Land Of Mountains.
h) The Ring of Flare (+3)
    It can be activated for dimension door every
    100 turns if it is being worn. It grants you the power of swap position
     if it is being worn.  It increases your strength, constitution, 
    charisma and searching by 3.  It provides immunity to fire.  It allows
    you to fly.  It allows you to see invisible monsters.  It allows you
    to sense the presence of thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 70 of
    The Sacred Land Of Mountains.
i) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, 
    infravision and speed by 4.  It sustains your dexterity.  It provides
    resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
j) The Black Dragon Scale Mail of Vathros (-2 to accuracy) [30,+25]
    It can be activated for 
    breathe acid (130) every 90+d90 turns if it is being worn. It sustains 
    your wisdom.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, sound, 
    nether and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
k) Law Dragon Scale Mail (-2 to accuracy) [30,+17]
l) an Elven Filthy Rag [1,+14] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Soft Studded Leather 'Londach' [5,+14]
    It sustains your dexterity.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to electricity, light and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 89 of Angband.
n) an Elven Cloak of Electricity [4,+21] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Elven Cloak of Invisibility [4,+23] (+6)
    It increases your stealth, 
    searching and luck by 6.  It makes you invisible.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rhan-Tegoth on level 72 of Erebor.
q) a Dwarven Iron Helm of the Noldor [5,+13] (+3 to infravision)
    It
    can be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your dexterity, constitution and infravision by 3.  
    It sustains your dexterity.  It provides resistance to fire.  It
    allows you to sense the presence of orcs, trolls and dragons.  
    You bought it from the Black Market.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 72 of Erebor.
s) a Set of Cesti of Power (+3,+2) [5,+13] (+5)
    
    It increases your strength by 5.  It provides resistance to blindness.
    
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
t) The Pair of Hard Leather Boots of Marelad [3,+7]
    It sustains your intelligence.  It provides resistance to fire, 
    poison, confusion, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.
u) a Bastard Sword of Aman (3d4) (+17,+21) [+2] (+3)
    It can be wielded two-handed.  It 
    increases your wisdom by 3.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the floor of a special level.
v) a Spectral Great Scimitar of Westernesse (4d5) (+17,+15) (+1)
    It must be wielded
    two-handed.  It can be activated for wraith-form every 50+d50 turns if
    it is being worn. It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It drains life.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Bile Demon on level 87 of Angband.
w) a Light Crossbow of the Haradrim (x4) (+15,+20)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Angband.


  [Home Inventory - Lothlorien ]

a) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
b) a Sharp Broad Axe of Gondolin (2d6) (+12,+14) (+3)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 3.
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
c) a Long Sword of Aman (2d5) (+16,+14) [+3] (+3 attacks)
    
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your dexterity.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
d) The Long Sword of Barmen (2d5) (+11,+27) (+2) {Please pay for your pint!}
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It does extra damage from acid.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
e) a Two-Handed Sword of Slaying (6d6) (+12,+12)
    It must be wielded two-handed.  It is very sharp
    and can make your foes bleed.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
f) a Dark Sword of Aman (3d7) (+20,+21) [+4] (+3)
    
    It generates an antimagic field.  It increases your wisdom by 3.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Dracolich on level 117 of Angband.
g) a Heavy Crossbow of Extra Might (x8) (+20,+23)
    It
    provides resistance to electricity.  It fires missiles with extra
    might.  
    You found it lying on the ground on level 105 of Angband.
h) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.



Posted on 10.4.2010 20:53
Last updated on 29.4.2010 23:33

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1878. on the Ladder (of 18973)
682. on the ToME Ladder (of 3151)
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On 15.4.2010 23:35 therealmatrix@hotmail.com wrote:
The plan was to find Cubragol and create some randart bolts that gave extra attacks. That combo has gives me +10 speed, +3 attacks, telepathy and a workable long-range attack. Working well. I'm almost covered on everything else except for Acid Immunity, and randart digger would be nice. The Demonblade is almost the best I've found. Good enough to win with if I get that far ...

On 18.4.2010 20:13 therealmatrix@hotmail.com wrote:
Almost ready for the descent into Angband. Searching for a few new rods first. So far I've had 3-4 scrolls of Artifact Creation in the Black Market, tried the first on some Power Dragon Mail with naff results - stuck to reading trying them on diggers & shields since then with much better luck.

On 24.4.2010 16:12 therealmatrix@hotmail.com wrote:
I've destroyed the ring and am able to go deeper than 5000ft in Angband but no sign of either Sauron or Morgoth. I'm not sure if this is supposed to be able to happen. I couldn't see Sauron in MtDoom, but if he's stuck there somewhere in a corner beyond view maybe that's the reason? Just took out Great Cthulhu without even having to heal.

On 24.4.2010 21:58 therealmatrix@hotmail.com wrote:
Cleared out Mt Doom but Sauron wasn't there. Eventually he turned up around 5800ft in Angband. Then had a scrappy battle with Morgoth to win it!

On 29.4.2010 23:33 therealmatrix@hotmail.com wrote:
Retiring character ...

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