The Angband Ladder: Drizzt, Dark-Elf Swordmaster by <capitan081@libero.it>

  [ToME 2.3.1 Character Sheet]

 Name  : Drizzt                 Age                 90       STR!     40       
 Sex   : Male                   Height              74       INT!     34       
 Race  : Vampire Dark-Elf       Weight              89       WIS!     29       
 Class : Swordmaster            Social Class        42       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         125 Level             50    Max Hit Points      1352   
 + To Melee Damage       76 Experience  15733103    Cur Hit Points      1352   
 + To Ranged Hit         34 Max Exp     15733103    Max SP (Mana)        211   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        211   
   AC                56+121 Gold         3085637                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Excellent    Blows/Round:  20        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  20d6+1520 
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, wavy black hair and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16580 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4....3......            
        Add Int   : ...........3....            
        Add Wis   : ....4...........            
        Add Dex   : 55.......3.3....            
        Add Con   : 5.34.....34.....            
        Add Chr   : 5.3.4......3....            
        Add Stea. : .......3...3....            
        Add Sear. : ..34.......3....            
        Add Tun.. : 5.............3.            
        Add Speed : 55.443.3...3....            
        Add Blows : 5..4............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : +............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ......+.++......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.......+..+....            
        Hold Life : .....+.........+            
        Imm Acid  : ++.+..*+++......            
        Imm Elec  : ++....*.........            
        Imm Fire  : ++*++.+.........            
        Imm Cold  : .+....+.*++....+            
        Res Pois  : ....+.+........+            
        Res Fear  : ....+....+.....+            
        Res Lite  : +....++....+....            
        Res Dark  : ...+.++..+.+...+            
        Res Blind : ................            
        Res Conf  : ...+.++.........            
        Res Sound : ...+..+.+.......            
        Res Shard : +.....+.........            
        Res Neth  : ......+........+            
        Res Nexus : ...+..++.+......            
        Res Chaos : ...+.++.........            
        Res Disen : ....+.+.........            
        Aura Fire : +...............            
        Levitate  : ...........+....            
        Lite      : +..............+            
        See Invis : +.+..+.........+            
        Digestion : +........+......            
        Regen     : +.........+.....            
        Activate  : ..+.++++..+.....            
        Fly       : ..+...+.........            
        Sentient  : +...............            
        Orc.ESP   : +....+..........            
        Undead.ESP: +...............            
        TLord.ESP : ..+.............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Spider ESP: +...............            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 1)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         08.870 [0.500]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  15.320 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  00.850 [0.500]
          . Symbiosis                            16.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Fumes Trap Set on level 1.
You may find a Scroll of Treasure Detection on level 1.
You are fated to find a Spear on level 1.
You may find a Scroll of Phase Door on level 1.
You are fated to meet a Green naga on level 17.


  [Character Equipment]

a) The Small Sword 'Sting' (E:6388037, L:45) (1d6) (+49,+24) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 5.  It does extra damage from fire.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, light and shards.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+5 to speed)
    It increases your dexterity and speed
     by 5.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
f) The Ring called 'Radial Speed' (+4 to speed)
    It increases your constitution, searching, speed and attack
    speed by 4.  It provides resistance to acid, fire, dark, sound, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 67 of Erebor.
n) The Power Dragon Scale Mail Defender called 'Ingwine' (-3 to accuracy)
[40,+25]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your dexterity and constitution.  It
    provides immunity to acid and electricity.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Gilionur [5,+10]
    It sustains your wisdom and dexterity.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid and sound.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 51 of The Sacred Land Of
    Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
z) a Skull druj (1400 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
|) a Magical Mattock (+3)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Hate {@A3 Geno}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Dark elven warlock on level 69 of Dol
    Guldur.
b) Gamenlon's Summoning Manual {@A2 MassGeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
c) Raal's Tormented Spirits {@A1 SatHunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
d) 38 Potions of Cure Insanity {25% off}
e) 28 Potions of Healing
f) 5 Potions of *Healing*
g) a Potion of Life
h) a Golden Rod of Simplicity of Recall (125/125) {!*}
    
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
i) a Mithril Rod of Nothing (160/160)
j) an Adamantite Rod of Disarming (200/200)
k) a Wand of Disperse Magic[1|12] (6 charges)
l) a Fireproof Staff of Artifact Thunderlords[1|1] (0 charges)
    
    It cannot be harmed by fire.  
m) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things
     if it is being worn. It grants you the power of change the world if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and spell power by 5.  It
    increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Erebor.
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
r) an Iron Helm of Water Breathing [5,+9]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Half-ogre Archer on level 69 of Angband.
s) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Potions of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Silver Rod of Capacity of Nothing (200/200)
d) a Rod Tip of Recall (80 Mana to cast)
e) The Wand of Digging of Thrain (47 charges)
f) a Ring of Invisibility
g) The Chain Mail 'Falal' (-2 to accuracy) [14,+0]
    It sustains your strength.  It provides resistance 
    to nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) a Dwarven Metal Cap of Seeing [3,+10] (+7 to searching)
    It increases your constitution, searching and infravision by 7.
    It provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    It was given to you as a reward.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Golden Rod of Nothing (125/125)
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) The Long Sword of the Dawn (E:123389, L:28) (3d5) (+36,+27) (+5 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 5.  It does extra damage 
    from electricity, fire and frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, light and 
    blindness.  It allows you to sense the presence of trolls.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 60 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 57 Potions of Cure Critical Insanity
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 69 of Erebor.
c) a Scroll of Artifact Creation
d) a Golden Rod of Drain Life (125/125)
e) a Golden Rod of Quickness of Nothing (125/125)
    It can cast
    spells faster.  
    You found it in the remains of a Dreadmaster on level 49 of Moria.
f) an Adamantite Rod of Nothing (200/200)
g) a Staff of Wish[1|1] (0 charges)
h) a Ring of Slaying (+9,+16)
    
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
i) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
j) The Phial of Galadriel (+4) {@A0}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 32 of Moria.
k) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Thunderlord Coat of Haman [9,+0]
    It sustains your wisdom and constitution.
    It provides immunity to acid.  It provides resistance to fire, cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 49 of Moria.
o) The Dragon Shield of Telor [8,+20]
    It
    sustains your wisdom and constitution.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to acid, 
    poison, light and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 49 of Mordor.
r) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+3 to infravision)
    It 
    increases your constitution and infravision by 3.  It provides
    resistance to dark.  
    It was given to you as a reward.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter on level 66 of Dol
    Guldur.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill troll on level 58 of Dol Guldur.
u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 24.6.2005 10:29

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2558. on the Ladder (of 19090)
802. on the ToME Ladder (of 3155)

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On 24.6.2005 10:29 capitan081@libero.it wrote:
a niice lucky character

On 24.6.2005 10:32 capitan081@libero.it wrote:
i'm really, really tempted to wear the One... or i'll be sorry doing that?

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