The Angband Ladder: Abominax, Dwarf Archer by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Abominax               Age                 48       STR: 18/***       
 Sex   : Neuter                 Height              48       INT! 18/***       
 Race  : Vampire Dwarf          Weight             153       WIS! 18/200       
 Class : Archer                 Social Class        41       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         111 Level             50    Max Hit Points      1264   
 + To Melee Damage      100 Experience  28053393    Cur Hit Points      1264   
 + To Ranged Hit        111 Max Exp     28053393    Max SP (Mana)        230   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)        230   
   AC                29+114 Gold         1731815    Piety             117348   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[62]Searching   : Bad          Shots/Round:  5         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  18d5+900  
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9289 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4...4....2.+            
        Add Int   : ..2...42.3......            
        Add Wis   : .2..4..2........            
        Add Dex   : 4.2......34.....            
        Add Con   : .2....4.4......+            
        Add Chr   : ....4..2.3......            
        Mul SPower: .........+......            
        Add Stea. : ......42........            
        Add Sear. : .........3......            
        Add Tun.. : ..............2.            
        Add Speed : .2..4342.....2..            
        Add Blows : ..2.............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Demon: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......++*++.....            
        Res Elec  : ......+.........            
        Imm Fire  : ..+.+.*+.+......            
        Res Cold  : ......++.......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+..+........            
        Res Lite  : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : ...............+            
        Res Conf  : ..+..+..+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+....+......            
        Aura Fire : ......+.........            
        Lite      : .+........+....+            
        See Invis : .....+..........            
        Digestion : ..+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++.+.++.....            
        Cursed    : ....+...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        36.400 [0.800]
          - Weaponmastery                        23.125 [0.500]
                   . Axe-mastery                 25.000 [0.200]
          - Archery                              35.499 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                              00.-600 [0.500]
          . Disarming                            09.300 [0.900]
 - Magic                                         01.025 [0.300]
          . Magic-Device                         36.000 [1.100]
 - Spirituality                                  06.400 [0.400]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may meet a Giant white ant on level 1.
You are fated to find a Potion of Cure Light Insanity on level 8.
You are fated to find a Flight Arrow on level 2.
You are fated to find a Flight Arrow on level 6.
You are fated to find a Potion of Blindness on level 15.
You may meet a Mean-looking mercenary on level 1.
You are fated to meet a Scrag on level 72.


  [Character Equipment]

a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
        It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Heavy Crossbow of Serion (x6) (+12,+24) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Angband.
e) The Ring of Valin (+8,+8) (+2 attacks)
    It increases your intelligence, dexterity and attack speed by 
    2.  It sustains your wisdom and constitution.  It provides resistance 
    to fire and confusion.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 70 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon in the town of Gondolin .
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 37 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!k}
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It provides light (radius 1)
    forever.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
x) a Pair of Hard Leather Boots [3,+10]
z) (nothing)
{) 20 Bolts of Valad (1d5) (+16,+11) (+2 to speed) {90% off}
    
    It increases your strength and speed by 2.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It drains
    life from your foes.  It strikes at demons with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Shovel of Digging (+2)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Abominax {special, !k!d}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Bag of Tricks (charging) {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Hezrou on level 93 of Angband.
c) a Parchment titled ''Finer Points of Munchkinism'' {!d}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) 29 Potions of Speed
e) 11 Potions of Healing
f) 10 Potions of *Healing*
g) 11 Scrolls of Phase Door
h) 18 Scrolls of Teleportation
i) 19 Scrolls of Satisfy Hunger
j) a Golden Rod of the Istari of Detection (250/250) {!k!da@3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 71 of Erebor.
k) a Golden Rod of Illumination (125/125) {!k!da@0}
l) a Mithril Rod of the Istari of Healing (320/320) {!k!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
m) a Mithril Rod of Capacity of Perception (320/320) {!k!da@1}
    It can hold more mana.  
    You found it in the remains of a Demilich on level 58 of Mordor.
n) a Mithril Rod of Charging of Disarming (160/160) {!k!da@5}
o) a Mithril Rod of Quickness of Nothing (160/160)
p) a Mithril Rod of Recall (130/160) {!k!da@4}
q) an Adamantite Rod of the Istari of Healing (400/400) {!d!k}
r) an Adamantite Rod of Enlightenment (200/200) {!k!da@2}
s) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) 43 Seeker Bolts of Flame (4d5) (+10,+10) {!k}
    It does extra damage from fire.  It cannot be harmed by fire.  
    
    You made it yourself.
v) 11 Silver Bolts (3d5) (+8,+9) {!k}
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn of Light [2,+5] {!k}
    It provides light (radius 3) forever.  It
    provides resistance to light.  
    You stole it from the Black Market.
b) Agannazar's Antique Acorn
    It can be activated for gain
    corruption every 10 turns.  
    You found it in the remains of a Master lich on level 37 of Mordor.
c) 5 Sprigs of Athelas {!k}
d) 10 Scrolls of Magic Mapping {!k}
e) an Adamantite Rod of Cheapness of Detection (200/200) {!k!da@3}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 62 of Mordor.
f) a Rod Tip of Healing (120 Mana to cast)
g) a Staff of Healing[2|25] (0 charges)
h) The Ring of Power of Ren the Unclean (+2 to speed)
    It 
    increases your strength, dexterity, charisma, speed, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to chaos.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Mordor.
i) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    
    It increases your wisdom and attack speed by 2.  It makes you
    invisible.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to light and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
j) a Cursed Ring of Flames [+12] {!k}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It can re-curse
    itself.  It cannot be harmed by fire.  
    You bought it from the Black Market.
k) an Indestructible Ring of Accuracy (+22) {!k}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) a Ring of Lightning [+15] {!k}
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
m) a Spider Web of Aman [1,+25] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) a Set of Gauntlets of Slaying (+6,+6) [2,+5]
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 37 of
    Maze.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
q) The Beaked Axe of Nilyatar (2d6) (+21,+15) (+4)
    It must be wielded two-handed.  It increases your strength, 
    intelligence and constitution by 4.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 97 of Angband.


  [Home Inventory - Gondolin ]

a) a Morphic Oil of Spider {!k}
b) 3 Potions of Cure Insanity
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It 
    increases your stealth by 4.  It makes you invisible.  It provides
    resistance to fire, light, blindness, sound and nether.  It allows you
    to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Mordor.
e) The Ring of Tulkas (+4)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Colannon' [1,+13] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 88 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 19 of Mirkwood.
s) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be
    wielded two-handed.  It increases your strength and dexterity by 2.  
    It produces chaotic effects.  It is a great bane of undead.  It fights
    against evil with holy fury.  It provides resistance to light and dark
    .  It allows you to see invisible monsters.  It drains mana.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    Mordor.
u) The Heavy Crossbow of Dissea (x7) (+12,+13) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Heavy Crossbow 'Minquarn' (x7) (+14,+14) (+3)
    It increases your intelligence, 
    wisdom and constitution by 3.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Heavy Crossbow of Extra Might (x8) (+10,+21) {!k}


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Tome of the Impenetrable Earth
c) a War Tome of Tulkas {!k}
d) 36 Scrolls of Object Detection {!k}
e) an Adamantite Rod of Capacity of Nothing (400/400)
f) a Rod Tip of Disarming (50 Mana to cast) {!k}
g) a Fireproof Staff of Genocide[1|11] (4 charges)
h) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your strength and attack
    speed by 3.  It makes you invisible.  It sustains your strength and 
    constitution.  It provides resistance to fire and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
i) a Ring of Slaying (+15,+11) {!k}
    
    You bought it from the Black Market.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 73 of Angband.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
n) The Large Leather Shield of Celegorm [4,+20]
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
q) The Steel Helm 'Lebohaum' [20,+80]
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  
    It is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
w) a Heavy Crossbow of Accuracy (x4) (+24,+15) {!k}
    
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
b) an Indestructible Amulet of Anti-Magic
c) a Dwarven Lantern of the Magi (+1) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of
    Angband.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Mordor.
f) The Feathers Cloak 'Elron' [1,+10]
    
    It provides immunity to cold.  It provides resistance to fire, 
    confusion and disenchantment.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Paths of
    the Dead.
i) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 69 of Angband.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Khazad-dum ]

a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Ellin (+8)
    
    It increases your searching, speed and attack speed by 8.  It makes
    you invisible.  It provides resistance to acid, electricity and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
b) The Ring of Barahir (+1) {100% off}
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth in the town of
    Gondolin .
e) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
g) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your foes
    .  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak Priest in the town of Gondolin .
j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
k) The Sling of Vastar (x5) (+10,+9) (+3 to speed)
    It increases your strength, intelligence, dexterity, charisma
     and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
m) The Horn of Boromir (+3)
    It can
    be activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, infravision and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides resistance to blindness.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 30.7.2006 10:04
Last updated on 1.8.2006 02:51

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On 30.7.2006 10:04 lorddimwit@hotmail.com wrote:
Just killing time...

Anyway, this one started as a kind of joke character... What if I tried to be a crossbowmaster and an axemaster at the same time? Would it be great? Terrible? Pointless? What?

It's a pretty absurd concept; the .2 Axemaster multiplier afforded by my Dwarven race is so low that the 125 (!) skill points that I've put into it aren't giving me anything near the bang for my buck that they should, but still... Whoo!

Unfortunately, like most Axemasters, this one is using swords instead of axes at the moment. Admittedly, I didn't expect to get Ringil (and Boots of Speed!) from the Princess before I left Mirkwood, so perhaps this lapse can be excused... I'll start using axes soon... I swear...

Just spent pretty much all of my money (~.5 mil) on this fancy new crossbow, which does waaay more damage than Cubragol, but I think it's worth it. Also thanks to Cubragol, I've got a big ol' stack of Seeker Bolts of Flame ready to be shot at unsuspecting baddies, so ammo isn't a problem for the moment.

Just had a really close call involving Time Hounds, Greater Wall Monsters, and a *very* badly-timed Trap of Drop Everything in Mordor... further bulletins as events warrant.

On 30.7.2006 16:30 wrote:
It occurs to me that an easier way to do this general concept would be with a Hobbit. It's not a crossbow, guaranteed, but .7 Axe (or other)-Mastery and .3 Slingmastery is easier to raise than .2 and .5, respectively.

On 30.7.2006 16:31 wrote:
Oops - granted, not guaranteed. Sorry.

On 30.7.2006 16:48 lorddimwit@hotmail.com wrote:
You're right.... but I've already run a couple of characters like that... one dual-mastery Hobbit Swordmaster and one pebble-flinging Possessor. Both were pretty strong characters.

I actually originally started with a Dwarven Axemastering Mage, but that was a little too silly. Maybe I'll give the mastery-mage another shot after this one is done.

On 30.7.2006 22:00 lorddimwit@hotmail.com wrote:
Well, off to Erebor...

On 31.7.2006 07:57 lorddimwit@hotmail.com wrote:
Almost didn't do the Crypt--I often skip it if I don't need Luthien--but I'm glad I did decide to run through it, since it yielded this nifty randart ring that increases my hit, dam, and blows.

I've switched to Limbslicer now--it's not a particularly good artifact, but iI can do more damage with it than Ringil. Lacks the peripherals, though. It should do me until I find either Naturebane or the Hatchet of the Night. Mostly I'm using it because I feel guilty spending so very many points on Axemastery and then not using any axes.

Got a quest in Angband for Great Chaos Wyrms now; don't anticipate any problems.

On 1.8.2006 02:27 lorddimwit@hotmail.com wrote:
Had a rough time in Mt. Doom...

Ran across a trap of Drop Everything that was the same color and symbol as a lava square (I had detected it, but my disarming skill is terrible and it was for all intents and purposes invisible). Pow, most of what I'm wearing goes on the floor. Unfortunately, one of those things was the pair of Boots of Speed that I've had pretty much the whole game, and whoomph, it goes up in flames. Huzzah!

Anyway, at least I got rid of the Ring (and Sauron). I've also got Nenya now, so hello telepathy. And I can switch out this randart cloak for Luthien, which gives me a little more speed as well. All in all, I took about a -5 to speed.

I should still be able to handle Morgoth in this state, though, so no worries.

On 1.8.2006 02:51 lorddimwit@hotmail.com wrote:
And just finished doing the same...

Morgoth left me Vilya as a parting gift... Sacrifice telepathy from Nenya for electricity immunity? Not a choice this character will ever have to make; he's retiring. I only wish I had been able to find myself a better axe--Limbslicer leaves a lot to be desired.

On 5.8.2006 18:37 felagund@poczta.fm wrote:
well there, your character concepts are ...interesting, to say the least. Thought about trying an artifactless yeek warrior?
These things are fun. In a way. I think you would like it.

zv

On 5.8.2006 23:43 lorddimwit@hotmail.com wrote:
Sounds it.... I *would* have to redo my automatizer though... hmm...

Any other restrictions? No fumblefingers? No Melkor? Ummm... no Rings of Speed?

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