The Angband Ladder: Wicaycred, Dark-Elf Sorceror by <mux@FreeBSD.org>
[ToME 2.3.3 Character Sheet] Name : Wicaycred Age 141 STR! 40 Sex : Male Height 68 INT! 40 Race : Dark-Elf Weight 99 WIS! 40 Class : Sorceror Social Class 8 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -71 Level 50 Hit Points 756/ 756 + To Melee Damage -72 Experience 24512104 Spell Points 1359/ 1359 + To Ranged Hit -41 Max Exp 24512104 Sanity 930/ 930 + To Ranged Damage 11 Exp to Adv. ***** Piety 78160 AC 32+121 Gold 6380021 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 2 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 12d4-288 Stealth : Superb Magic Device: Very Good Infra-Vision: 170 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Angband: Level 81 (4050') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 59 (2950') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 35 (1750') Your body is a Player. You are currently on level 81 of Angband. You have defeated 25640 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 39 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Hrive of the 2890th year of the third age. You have been adventuring for 87 days. adefkmnopsuxz{|@ Add Str : .4.33...4.....6. Add Int : 3.3..2...3.3.... Add Wis : 34...2.........+ Add Dex : .4..3....3.3.... Add Con : .4.33...4.4..... Add Chr : .4.3.2...3.3.... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : .......2...3.... Add Sear. : ...3.....3.3..6. Add Infra : 3...3.........6. Add Tun.. : ..............6. Add Speed : .4..3......3.... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: .............++. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+....+........ Sust Int : +......+........ Sust Wis : +............... Sust Dex : ......+......... Sust Con : ..........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ......+........+ Sens Fire : +............... Reflect : ................ Free Act : ....+.+.+..+.... Hold Life : ......+......... Imm Acid : ......*+*+....+. Imm Elec : ..+....*........ Imm Fire : ..+*...+.+...... Imm Cold : *.+.......+..... Res Pois : .......++....... Res Fear : ....+.+......... Res Light : .......+...+.... Res Dark : ...........+..++ Res Blind : +....+.......... Res Conf : .......++....... Res Sound : ........+....... Res Shard : .......+.+...... Res Neth : ..+............. Res Nexus : ......++........ Res Chaos : .......++....... Res Disen : ..+......+....+. Levitate : ...........+.... See Invis : +..++..........+ Regen : ....+.....+..... Xtra Shots: .+.............. Activate : ...+.....++...+. Fly : ...+............ Climb : ..............+. Orc.ESP : ........+.....+. TLord.ESP : ...+............ Good.ESP : ...........+.... Unique.ESP: ...........+.... Skills (points left: 0) - Combat 01.000 [0.300] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 11.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 23.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 28.050 [0.550] . Prayer 50.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] Abilities * Perfect casting 2 of your companions have been killed. [Fates] You are fated to meet a Giant slug on level 1. You are fated to find a Scroll of Darkness on level 3. You may meet a Giant white ant on level 7. You are fated to meet a Lesser titan on level 53. You may find a Wand of Dig on level 52. You are fated to find a Sabre on level 1. You are fated to find a Book of Beginner Cantrips on level 7. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Fallain (x2) (+12,+11) (+4 to speed) It increases your strength, wisdom, dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. e) The Ring of Halmir (+3) It increases your intelligence by 3. It sustains your strength. It provides resistance to electricity, fire, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 57 of The Sacred Land Of Mountains. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 77 of Angband. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Splint Mail 'Echilith' (-55,-44) [19,+11](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 75 of Angband. o) The Fur Cloak of Gionwe [3,+11] (+2 to stealth) It increases your stealth by 2. It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to acid, fire, poison, light, confusion, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 49 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 75 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 77 of Angband. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. z) a Silent watcher (1084 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1@b1 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 63 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Eternal Flame {@m5@b5 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of a Demilich on level 59 of The Sacred Land Of Mountains. c) a Fireproof Tome of the Blowing Wind {@m6@b6 !k!k!d!d} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {@m7@b7 !k!k!d!d} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) 4 Fireproof Tomes of the Everrunning Wave {@m8@b8 !k!k!d!d} It cannot be harmed by fire. f) a Fireproof Tome of Translocation {@m4@b4 !k!k!d!d} It cannot be harmed by fire. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. g) 2 Fireproof Tomes of the Tree {@m0@b0 !k!k!d!d} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge {@m2@b2 !k!k!d!d} It cannot be harmed by fire. You bought it from the Library. i) a Fireproof Tome of the Time {@m9@b9 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of Gandalf the Grey on level 60 of Erebor. j) a Fireproof Tome of the Mind {!d!d!k!k} It cannot be harmed by fire. You bought it from the Library. k) a Fireproof Holy Tome of Eru Iluvatar {@m3@b3 !k!k!d!d} It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. l) The Tome of Wicaycred It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) 13 Potions of Healing n) 11 Potions of Restore Mana o) 29 Potions of Resistance p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. q) The Partial Plate Armour of Cuivrion (-21,-25) [22,+8](40%) It increases your hit points by 40%. It provides immunity to acid. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. r) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. s) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. u) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 81 of Angband. [Home Inventory - Bree ] a) a Fireproof Tome of the Blowing Wind {@m6@b6 !k!k!d!d} b) a Fireproof Tome of Knowledge {@m2@b2 !k!k!d!d} It cannot be harmed by fire. You bought it from the Library. c) a Tome of Meta Spells d) a Fireproof Holy Tome of Eru Iluvatar {@m3@b3 !k!k!d!d} It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. e) a Fireproof Book of Teleportation {!k} It cannot be harmed by fire. f) 7 Sprigs of Athelas g) 2 Scrolls of *Remove Curse* h) The Crumpled Scroll of Mass Resurrection i) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence. It provides resistance to acid, fire, blindness and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Angor (+5) It increases your searching, speed and ability to score critical hits by 5. It makes you invisible. It provides resistance to disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of The Sacred Land Of Mountains. l) an Indestructible Ring of Spell [Essence of Speed] It has a spell stored inside. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. n) The Robe 'Agonwen' [2,+11] It provides immunity to fire . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Boomerang (Defender) (3d4) (+13,+10) [+2] (+4 to stealth) It increases your stealth by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 35 of Maze. q) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (-13,+2)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 27 of The Sandworm lair. r) a Mage Staff of Wizardry (1d4) (-32,-25)(60%) (+3) [Home Inventory - Gondolin ] a) a Parchment titled ``Planar Travel Made Easy'' It can be activated for summon pet every 101 turns. You found it lying on the ground on level 67 of Dol Guldur. b) The Crystal Ball of The Witch-King of Angmar It can be activated for Ruination. You found it in the remains of a Dark elven warlock on level 27 of A lost temple. c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your wisdom and searching by 5. It makes you invisible. It provides resistance to sound, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol Guldur. d) The Ring of Power of Hoarmurath of Dir (+5) It increases your intelligence by 5. It makes you invisible. It sustains your dexterity. It provides resistance to blindness, shards and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. e) The Ring of Halor (+2 to searching) It increases your searching by 2. It makes you invisible. It provides resistance to poison and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Ring of Gonduin (+3) It increases your intelligence and wisdom by 3. It sustains your dexterity. It provides resistance to poison, light and shards. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . g) an Indestructible Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . i) The Ring 'Valir' (+4) It increases your wisdom and constitution by 4. It sustains your constitution. It provides resistance to electricity, poison, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. j) The Ring of Margin It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. k) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) a Ring of Spell m) The Amulet of Nevalost (+2) It increases your dexterity by 2. It sustains your wisdom. It provides resistance to cold, sound and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Erebor. o) a Feanorian Lamp of the Magi [Identify] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You found it lying on the ground on level 31 of Mirkwood. p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Dol Guldur. q) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. s) The Gold Dragon Scale Mail of Viennhir (-2 to accuracy) [30,+30] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to cold. It provides resistance to electricity, dark, sound and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 80 of Angband. t) The Leather Scale Mail 'Pelomen' (-1 to accuracy) [11,+9] It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. u) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. v) The Pair of Metal Shod Boots 'Lorth' [6,+11] It sustains your wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, electricity and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. w) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. x) a Mage Staff of Mana [Noxious Cloud] (1d4) (+6,+6)(60%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it lying on the ground on level 21 of The Old Forest. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Druid on level 19 of Orc Cave. b) 2 Fireproof Tomes of the Eternal Flame {@m5@b5 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of a Demilich on level 59 of The Sacred Land Of Mountains. c) 2 Fireproof Tomes of the Impenetrable Earth {@m7@b7 !k!k!d!d} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) The Devil's Pentagram It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 70 of The Sacred Land Of Mountains. e) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for curing every 110 turns. You found it in the remains of a Death quasit on level 48 of The Sacred Land Of Mountains. f) 2 Potions of *Healing* g) a Silver Rod of Quickness of Recall (100/100) {!*} It can cast spells faster. You found it lying on the ground on level 30 of The Sandworm lair. h) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. i) The Ring of Bornost (+1) It increases your wisdom and constitution by 1. It makes you invisible. It sustains your strength , constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, light, dark, confusion , shards, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Novice rogue on level 69 of The Sacred Land Of Mountains. j) The Ring of Wilmand (+5% of critical hits) It increases your dexterity, constitution and ability to score critical hits by 5. It sustains your strength. It provides resistance to electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) an Amulet of the Magi (-4,-4) (+3 to searching) l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 60 of Erebor. m) The Amulet of Anduin (+3) It increases your dexterity, charisma, stealth, infravision and speed by 3. It sustains your wisdom and dexterity. It provides resistance to poison, light and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. n) a Feanorian Lamp of Brightness It provides light (radius 4) forever. It cannot be harmed by fire. You found it in the remains of a Ghost in the town of Minas Anor . o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 49 of The Sacred Land Of Mountains. p) The White Dragon Scale Mail of Eanas (-2 to accuracy) [30,+22] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to electricity, fire and cold. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a hill. q) The Law Dragon Scale Mail of Maede (-2 to accuracy) [30,+20] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your strength, wisdom and dexterity. It provides immunity to acid and electricity. It provides resistance to sound, shards, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+29] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. s) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Rhino Hide Armour of Wenegaur (-1 to accuracy) [8,+19] It sustains your intelligence and wisdom. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Large Leather Shield of Farmir [4,+7] It sustains your intelligence and constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 48 of The Sacred Land Of Mountains. w) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Land Of Rhun. x) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 2 Fireproof Tomes of the Mind {!d!d!k!k} It cannot be harmed by fire. You bought it from the Library. b) 3 Fireproof Books of Beginner Cantrips {@m1!k} It cannot be harmed by fire. You bought it from the Book Store. c) The Deck of Wild Magic It can be activated for summon pet every 101 turns. You found it in the remains of a Dark elven warlock on level 69 of Angband. d) Benetar's Portable Plague (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Master vampire on level 70 of Angband. e) The Skull of Vecna It can be activated for something weird every 5 turns. You found it in the remains of a Ghoul on level 31 of Mirkwood. f) 9 Potions of *Healing* g) a Potion of Life h) The Ring of Eleth (+2) It increases your intelligence and charisma by 2. It sustains your strength, intelligence, wisdom and charisma. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 28 of The Land Of Rhun. i) a Ring of Speed (+8) j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 66 of The Sacred Land Of Mountains. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 20 of Mirkwood. m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+22] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 66 of The Sacred Land Of Mountains. o) The Augmented Chain Mail 'Amaran' (-55,-24) [16,+10](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 47 of The Sacred Land Of Mountains. p) The Bar Chain Mail of Ulkor (-4,-53) [18,+15](40%) It increases your hit points by 40%. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, electricity, fire, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Angband. q) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of The Sacred Land Of Mountains. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Gnomish Shovel of Digging (+6) v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of The Land Of Rhun. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. x) a Mage Staff of Mana (1d4) (-18,-2)(80%) [Home Inventory - Khazad-dum ] a) a Fireproof Tome of the Eternal Flame {@m5@b5 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of a Demilich on level 59 of The Sacred Land Of Mountains. b) 2 Fireproof Tomes of the Impenetrable Earth {@m7@b7 !k!k!d!d} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of Knowledge {@m2@b2 !k!k!d!d} It cannot be harmed by fire. You bought it from the Library. d) 2 Fireproof Tomes of the Time {@m9@b9 !k!k!d!d} It cannot be harmed by fire. You found it in the remains of Gandalf the Grey on level 60 of Erebor. e) a Fireproof Holy Tome of Eru Iluvatar {@m3@b3 !k!k!d!d} It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. f) The Ring of Gatumen (+5) It increases your dexterity, constitution and searching by 5. It sustains your intelligence, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for paralyze. You found it in the remains of an Emperor wight in the town of Bree . b) The Gem of Fire It can be activated for stun. You found it lying on the ground on level 28 of The Sandworm lair. c) Raal's Tome of Unconventional Warfare It can be activated for confusion. You found it lying in a vault on level 28 of The Sandworm lair. d) The Lost Works of Kenault It can be activated for confusion. You found it lying on the ground on level 30 of The Sandworm lair. e) The Crystal Ball of Godly Sights It can be activated for death. You found it in the remains of a Dark elven warlock on level 28 of Mirkwood. f) The Wand Construction Kit It can be activated for decreasing Strength. You found it lying in a vault on level 27 of The Sandworm lair. g) The Grail of Kenault It can be activated for Ruination. You found it in the remains of a Lost soul on level 25 of The Old Forest. h) Tenser's Torch of Spontaneous Combustion It can be activated for confusion. You found it lying on the ground on level 27 of The Sandworm lair. i) Cathal's Corrupting Cymbal It can be activated for confusion. You found it in the remains of a Ghoul on level 31 of Mirkwood. |
Posted on 18.7.2006 00:24
1351. on the Ladder (of 19090)
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