The Angband Ladder: Fyodor, Dark-Elf Sorceror by <sitnaltax@gmail.com>
[ToME 2.3.3 Character Sheet]
Name : Fyodor Age 141 STR! 40
Sex : Male Height 42 INT! 40
Race : Vampire Dark-Elf Weight 106 WIS! 40
Class : Sorceror Social Class 44 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit -22 Level 50 Hit Points 1502/ 1502
+ To Melee Damage -52 Experience 42373353 Spell Points 3061/ 3232
+ To Ranged Hit 16 Max Exp 42373353 Sanity 818/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 93278
AC 26+105 Gold 11956464 Speed Fast (+56)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Good Blows/Round: 4
Bows/Throw : Fair Searching : Good Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-208
Stealth : Superb Magic Device: Fair Infra-Vision: 1480 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Dark Elven Noble. You
have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Maze: Level 33 (1650')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 23 (1150')
Moria: Level 50 (2500')
Dol Guldur: Level 64 (3200')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You have defeated 17884 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed King.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 21st Quelle of the 2890th year of the third age.
Your adventure lasted 35 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can drain life from a foe.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
adefkmnopsuxz{|@
Add Str : ..2.....4*....6+
Add Int : ..2.2....*3....+
Add Wis : ..2.2....*.....+
Add Dex : ..2......*......
Add Con : ..2.....4*.....+
Add Chr : ..2......*.....+
Mul Mana : ....+.....+....+
Add Stea. : ..2.............
Add Sear. : ..............6.
Add Infra : .........*....6.
Add Tun.. : ..............6.
Add Speed : .*2..3.....9....
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ................
Sust Int : ..+.+...........
Sust Wis : ..+.+...........
Sust Dex : ......+.........
Sust Con : ................
Sust Chr : ..+.............
Invisible : ...............+
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : ..+.....+.+.....
Hold Life : ..+.++.........+
Imm Acid : ......*.*+....+.
Imm Elec : ......*..++.....
Imm Fire : .+.......+.....*
Imm Cold : ..*......+.....+
Res Pois : .........++....+
Res Fear : ................
Res Light : .....+...+......
Res Dark : .....+...++...++
Res Blind : ..+.............
Res Conf : .....++.++......
Res Sound : ........+.......
Res Shard : ......+.........
Imm Neth : ........++.....+
Res Nexus : .........+......
Res Chaos : .....++.+.......
Res Disen : ..............+.
Auto Curse: ....+...........
Levitate : ..........+.....
Lite : .+..+....+.....+
See Invis : ..+..+...+.....+
Digestion : ....+...........
Regen : ....+...........
Activate : .++..+....+...+.
Cursed : ......+..+......
Hvy Curse : ....+....+......
Prm Curse : .........+......
Climb : ..............+.
Orc.ESP : .....+..+.....+.
Evil.ESP : ....+...........
Good.ESP : ....+...........
Full ESP : ..+......+......
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 01.000 [0.300]
. Archery 01.000 [0.000]
- Sneakiness 04.500 [0.900]
. Stealth 06.400 [0.500]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.200]
. Magic-Device 05.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 01.000 [0.700]
. Mana 50.000 [0.900]
. Fire 32.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 15.000 [1.000]
. Divination 18.000 [1.000]
. Temporal 15.000 [1.000]
. Mind 00.000 [1.000]
. Nature 50.000 [1.000]
. Udun 00.400 [0.400]
. Necromancy 33.300 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 17.600 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find an Essence of Light on level 1.
You are fated to find a Set of Leather Gloves on level 9.
[Character Equipment]
a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Sky Drake on level 88 of Angband.
f) The Ring of Phasing (+15 to speed)
k) The Blue Stone 'Toris Mejistos' [Thunderstorm](40%) (+2) {cursed}
It
grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It has a spell stored inside. It increases
your intelligence, wisdom and luck by 2. It increases your mana
capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
n) The Augmented Chain Mail of Balquene (-25,-41) [16,+10](40%) {cursed}
It increases your hit points by 40%. It sustains your dexterity. It
provides immunity to acid and electricity. It provides resistance to
shards and chaos. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 42 of Mordor.
o) a Mumak Hide of Air [1,+14]
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides
light (radius 1) forever. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma and infravision by 125. It
provides resistance to acid, electricity, fire, cold, poison, light,
dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 91 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
It increases your
speed by 9.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to
mud every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Tome of Magical Energy
b) a Tome of the Eternal Flame {!d!k!v}
It cannot be harmed by fire.
c) a Tome of Translocation {!d!k!v}
d) a Tome of the Tree {25% off}
e) a Tome of Knowledge {!d!k!v}
f) a Fireproof Tome of the Time
It
cannot be harmed by fire.
You found it in the remains of an Enchantress on level 57 of Mordor.
g) a Fireproof Unholy Tome of the Hellflame {@9!d!k!v}
It
cannot be harmed by fire.
You found it lying on the ground on level 30 of The Sandworm lair.
h) 52 Potions of Cure Insanity
i) 53 Potions of Healing
j) 14 Potions of *Healing*
k) 85 Potions of Restore Mana
l) 19 Scrolls of Teleportation
m) a Scroll of *Identify*
n) 35 Scrolls of Satisfy Hunger
o) a Golden Rod of the Istari of Healing (68/250)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Grand master mystic on level 61 of Dol
Guldur.
p) an Adamantite Rod of the Istari of Recall (104/400)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 89 of Angband.
q) an Adamantite Rod of Charging of Recall (66/200)
It
regenerates its mana faster.
You found it in the remains of a Demilich on level 57 of Mordor.
r) an Adamantite Rod of Charging of Nothing (66/200)
It
regenerates its mana faster.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
s) an Adamantite Rod of Capacity of Nothing (52/400)
It can hold more mana.
You found it in the remains of The Witch-King of Angmar on level 94 of
Angband.
t) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 57 of Mordor.
u) The Anchor of Space-Time {!*}
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 42 of Mordor.
v) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It provides resistance to acid, electricity,
fire, cold, poison, light, dark, confusion, sound, shards, nether,
nexus, chaos and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
w) a Mage Staff of Wizardry (1d4) (-13,-20)(100%) (+5) {!*}
It can be wielded
two-handed. It can be used to store a spell. It increases your spell
power by 5. It increases your mana capacity by 100%.
You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
[Home Inventory - Bree ]
a) 8 Potions of Cure Insanity
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Power of Uvatha the Horseman (+1 to speed)
It increases your speed by 1. It makes you invisible. It sustains
your intelligence. It provides resistance to electricity, fire, nexus
and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Eldor (+4 to speed)
It increases your infravision and speed by 4. It sustains your
intelligence. It provides resistance to electricity, fire and nexus.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 63 of
Mordor.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
f) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 93 of Mount Doom.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 57 of Mordor.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
i) The Robe of Great Luck [-30,-20] (+60)
j) The Cloak 'Colluin' [1,+20]
It can
be activated for resistance (20+d20 turns) every 111 turns if it is
being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
k) a Cloak of Aman [1,+12] (+3 to stealth)
It
increases your stealth by 3. It provides resistance to light. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the General Store.
l) The Fur Cloak of Ianduinwe [3,+12]
It sustains your intelligence and
constitution. It provides immunity to acid. It provides immunity to
paralysis. It provides resistance to life draining and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Shadow Cloak of Luthien [Stone Skin] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and shards.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75
turns if it is being worn. It provides light (radius 1) forever. It
increases your wisdom, charisma, searching and luck by 5. It sustains
your wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 93 of
Mount Doom.
p) an Iron Crown of the Magi [0,+10] (+2)
It can be used to store a spell. It increases your
intelligence by 2. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and disenchantment. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
q) The Golden Crown of Sulkorie [0,+16]
It
sustains your constitution. It provides resistance to life draining,
acid, poison, light, shards, nether and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 68 of
Angband.
s) a Dragon Helm [8,+16]
It makes you completely fearless. It provides resistance to
electricity, fire, poison, confusion, shards, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
t) The Set of Cesti 'Astol' [5,+11]
It sustains your
intelligence and dexterity. It provides immunity to paralysis. It
provides resistance to acid, fire and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
v) The Short Bow of Uiniel (x5) (+12,+10) (+3 to speed)
It increases your strength, intelligence, charisma and speed by 3. It
fires missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Horned Reaper on level 93 of Mount Doom.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
x) a Mage Staff of Power (1d4) (-8,+2) (+11)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
[Home Inventory - Gondolin ]
a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Ring of Celduin (+4)
It increases your dexterity, stealth and searching by 4. It makes you
invisible. It provides resistance to chaos. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
c) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns)
every 150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 91 of Angband.
d) The Amulet of Cirion (+6)
It increases your
charisma by 6. It sustains your intelligence and wisdom. It makes
you completely fearless. It provides resistance to cold, light and
nexus. It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 100 of Angband.
e) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
f) The Phial of Galadriel (+4)
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 64 of Mordor.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777),
curing and heroism every 300 turns if it is being worn. It increases
your intelligence, wisdom and stealth by 4. It makes you completely
fearless. It provides resistance to life draining, acid, electricity,
fire, cold, poison and dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 91 of Angband.
j) The Adamantite Plate Mail of Minwe (-50,-15) [40,+17](40%)
It increases your
hit points by 40%. It sustains your intelligence, wisdom, dexterity
and constitution. It provides immunity to acid. It provides
resistance to electricity, cold, light, dark, sound, shards, nether,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 91 of Angband.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every
70 turns if it is being worn. It increases your dexterity and charisma
by 3. It provides immunity to paralysis. It provides resistance to
acid, fire and cold. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
m) The Shadow Cloak of Tuor [6,+12] (+4)
It increases
your dexterity and stealth by 4. It makes you invisible. It provides
immunity to acid. It provides immunity to paralysis. It allows you
to breathe underwater. It allows you to climb mountains. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Small Metal Shield of Lorod [3,+18]
It sustains your intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to
electricity. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 91 of Angband.
o) The Large Metal Shield 'Anoros' [5,+10]
It provides
resistance to life draining, acid, poison, dark, confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
p) a Dragon Shield [8,+15]
It provides resistance to blindness, sound and chaos. It cannot be
harmed by acid, cold, lightning or fire.
q) The Iron Helm 'Falen' [5,+16]
It sustains your dexterity
and constitution. It provides resistance to dark, shards and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 60 of The
Sacred Land Of Mountains.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is
being worn. It increases your strength, dexterity and constitution by
3. It sustains your strength, dexterity and constitution. It makes
you completely fearless. It provides resistance to acid, cold, dark
and nexus. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated
for arrows (150) every 90+d90 turns if it is being worn. It grants you
the power of magic missile if it is being worn. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 75 of Angband.
u) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 91 of Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity
and stealth by 3. It provides resistance to disenchantment. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 98 of Angband.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 40 of Mordor.
[Home Inventory - Minas Anor ]
a) The Golden Horn of the Thunderlords (5 charges) {100% off}
b) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
It
increases your speed by 1. It makes you invisible. It sustains your
wisdom. It provides resistance to electricity, blindness and
disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 93 of Mount
Doom.
c) The Ring of Power of Akhorahil the Blind (+3 attacks)
It increases your strength, wisdom, attack speed and ability to
score critical hits by 3. It makes you invisible. It sustains your
constitution. It makes you completely fearless. It provides
resistance to blindness, shards, chaos and disenchantment. It allows
you to see invisible monsters. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 86 of Angband.
d) The Metal Scale Mail of Uthlalros (-2 to accuracy) [13,+16]
It sustains your charisma. It provides immunity to electricity. It
provides resistance to fire, confusion and nexus. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit
points every 888 turns if it is being worn. It increases your
constitution by 2. It sustains your constitution. It makes you
completely fearless. It provides resistance to life draining, acid,
cold, dark, confusion, nether, nexus and chaos. It allows you to
sense the presence of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sky Drake on level 88 of Angband.
f) a Jewel Encrusted Crown of the Magi [0,+9] (+2)
It
can be used to store a spell. It increases your intelligence and
spell power by 2. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and blindness. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 88 of
Angband.
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution
by 3. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It fights
against evil with holy fury. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 88 of Angband.
h) a Mage Staff of Power (1d4) (-20,-16) (+10)
[Home Inventory - Lothlorien ]
a) 15 Potions of Cure Insanity
b) 14 Potions of Healing
c) 2 Potions of Life
d) a Potion of Invulnerability
e) The Wand of Digging of Thrain (16 charges)
f) The Ring of Power 'Narya' (+6,+6) (+1)
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) an Amulet of the Magi (-4,-4) (+4 to searching)
It can be used to
store a spell. It increases your intelligence and searching by 4. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to blindness and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 85 of Mount Doom.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 93 of Mount Doom.
i) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It provides resistance to confusion. It cannot be
harmed by fire.
It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, shards, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It makes you completely
fearless. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 67 of
Erebor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ent on level 46 of Mordor.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, light, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gorlim, Betrayer of Barahir on level 63 of
Dol Guldur.
n) The Robe of Deneluch (-19,-57) [2,+20](40%)
It increases your hit points by 40%. It sustains your
dexterity, constitution and charisma. It provides immunity to cold.
It provides resistance to acid, electricity, poison, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
the Dead.
o) The Stone and Hide Armour 'Fuinaran' (-1 to accuracy) [15,+7]
It sustains your intelligence. It provides immunity to fire
and cold. It provides immunity to paralysis. It provides resistance
to poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
p) The Small Metal Shield of Hithrahir [3,+15]
It sustains your
intelligence and wisdom. It provides immunity to electricity and fire
. It makes you completely fearless. It provides resistance to cold
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 45 of
Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light,
dark and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 40 of The Land Of Rhun.
r) a Dragon Shield of Preservation (-4,-8) [8,+42]
It
sustains your strength, dexterity and constitution. It provides
resistance to life draining, acid, fire, blindness, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of The Land Of Rhun.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!*}
It can
be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light
(radius 1) forever. It decreases your luck by 20. It does extra
damage from fire. It poisons your foes. It produces chaotic effects.
It is very sharp and can make your foes bleed. It strikes at demons
with holy wrath. It fights against evil with holy fury. It can
re-curse itself. It can resist being shattered by morgul beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 39 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nalfeshnee on level 70 of Paths of the
Dead.
c) The Ring of Power of Ji Indur Dawndeath (+5)
It increases your dexterity by 5. It makes you invisible. It
makes you completely fearless. It provides resistance to poison,
light, blindness, sound, nether and disenchantment. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
Guldur.
d) The Ring of Perch [+12] (-3) {cursed}
It can be activated for ball of acid and resist acid every
50+d50 turns if it is being worn. It decreases your strength by 3. It
provides resistance to acid, fire and poison. It allows you to
levitate. It aggravates nearby creatures. It fills you with the
Black Breath. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 70 of Dol Guldur.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser titan on level 55 of Mordor.
f) The Ring of Durin (+2) {cursed}
It
grants you the power of Midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 57 of Mordor.
h) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient Morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
i) The Palantir of Orthanc (+2)
It
can be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 84 of
Angband.
j) The Rusty Chain Mail 'Orodramen' (-5 to accuracy) [14,-3]
It sustains your constitution. It provides resistance to
electricity, cold and poison. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master lich on level 35 of Mordor.
k) The Double Chain Mail 'Naran' (-2 to accuracy) [16,+7]
It
sustains your wisdom. It provides immunity to acid. It provides
resistance to life draining, fire and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 61 of Mordor.
l) The Bar Chain Mail of Inquelos (-2 to accuracy) [18,+14]
It
sustains your wisdom and charisma. It provides immunity to
electricity. It provides resistance to fire, light and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 93 of Mount Doom.
m) The Splint Mail 'Aldalaid' (-41,-59) [19,+11](20%)
It increases your hit points by 20%. It provides immunity to acid.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to life draining, cold, dark, sound and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Splint Mail of Andrang (-2 to accuracy) [19,+11]
It sustains your dexterity and constitution. It
provides immunity to acid. It makes you completely fearless. It
provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 46 of Mordor.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
q) The Rhino Hide Armour 'Rossea' (-1 to accuracy) [8,+11]
It provides immunity to fire. It provides immunity
to paralysis. It provides resistance to electricity, light, confusion
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Dol Guldur.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
t) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can
be activated for berserk strength every 50+d50 turns if it is being
worn. It increases your strength and constitution by 2. It sustains
your strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Dragon Shield of Preservation (-10,-1) [8,+35]
It sustains your strength, dexterity
and constitution. It provides resistance to life draining,
electricity and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Flare, rider of bronze Moonth on level 99
of Mount Doom.
v) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
w) The Metal Cap of Haleb [3,+0]
It
sustains your intelligence and constitution. It makes you completely
fearless. It provides resistance to fire, blindness, sound, nether
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
x) The Iron Helm 'Arastel' [5,+9]
It provides light (radius 1) forever. It provides immunity
to paralysis. It provides resistance to dark, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every
direction if it is being worn. It decreases your intelligence, wisdom
and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
b) The Steel Helm 'Lebohaum' [20,+80]
It can
be activated for sing a cheerful song every 3 turns if it is being
worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 93 of
Mount Doom.
c) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6
turns if it is being worn. It can be used to store a spell. It
provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
d) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bullywug on level 50 of Submerged Ruins.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 54 of Mordor.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
h) The Dagger 'Tureng' (1d4) (+9,+10) (+5)
It provides light (radius 1) forever. It increases your charisma by 5
. It does extra damage from fire. It is very sharp and can make your
foes bleed. It is especially deadly against trolls. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Khopesh of Ndolon (2d4) (+16,+18) (+4)
It provides light (radius 1) forever.
It increases your wisdom and charisma by 4. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is
especially deadly against orcs. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 55 of Mordor.
k) The Tulwar of Helwenth (2d4) (+5,+16) (+3)
It
increases your strength, intelligence and constitution by 3. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It is a great bane of dragons. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Scrag on level 37 of Moria.
l) The Broad Sword of Brastar (2d5) (+12,+15) (+2)
It
increases your strength by 2. It does extra damage from frost. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 39 of The Land Of
Rhun.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it
is being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 42 of Mordor.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nether, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 40 of Mordor.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It
can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 57 of Dol Guldur.
r) The Two-Handed Sword of Lantel (3d6) (+11,+18) (+5 to speed)
It
must be wielded two-handed. It provides light (radius 1) forever. It
increases your strength, constitution and speed by 5. It does extra
damage from frost. It is very sharp and can cut your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 93 of Mount Doom.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to fire, poison and confusion. It allows you to
sense the presence of dragons. It slows your metabolism. It speeds
your regenerative powers. It drains life. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elder vampire on level 46 of Mordor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
w) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 59 of Dol
Guldur.
x) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence
by 2. It does extra damage from fire and frost. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 41 of Mordor.
a) The Glaive of Nionde (2d6) (-5,-1) (+1)
It
can be wielded two-handed. It provides light (radius 1) forever. It
increases your strength by 1. It produces chaotic effects. It drains
life from your foes. It is very sharp and can cut your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3.
It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 93 of
Mount Doom.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word
of recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 48 of Mordor.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It
must be wielded two-handed. It increases your strength, dexterity and
speed by 2. It is especially deadly against orcs. It is especially
deadly against trolls. It fights against evil with holy fury. It
makes you completely fearless. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 41 of Paths of the Dead.
f) The Quarterstaff of Huniel (1d9) (+23,+1) (+2 to speed)
It can
be wielded two-handed. It increases your speed and attack speed by 2.
It can cause earthquakes. It is a great bane of dragons. It is
especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 59 of Mordor.
g) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It
can be wielded two-handed. It increases your wisdom and ability to
tunnel by 4. It does extra damage from electricity. It is a great
bane of dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, nexus and chaos.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can
be activated for drain life (90) every 70 turns if it is being worn.
It increases your wisdom and infravision by 4. It does extra damage
from frost. It is especially deadly against orcs. It provides
resistance to cold, light and confusion. It allows you to sense the
presence of orcs, trolls and giants. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
i) The Morning Star of Aranturth (2d6) (-7,+0) (-8) {cursed}
It decreases your constitution by 8. It does extra damage from fire.
It produces chaotic effects. It is especially deadly against giants.
It prevents teleportation. It aggravates nearby creatures. It fills
you with the Black Breath. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-troll on level 39 of The Land Of
Rhun.
k) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for
destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of The Land Of Rhun.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hezrou on level 68 of Paths of the Dead.
m) The Light Crossbow 'Narainde' (x6) (+5,+15) (+3)
It provides light (radius 1) forever. It increases your strength,
wisdom and dexterity by 3. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mughash, the Kobold Lord on level 6 of
Barrow-Downs.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20
turns if it is being worn. It increases your strength and constitution
by 2. It provides resistance to electricity, light, dark and
blindness. It fires missiles with extra might. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 70 of Dol Guldur.
o) The Arrow of Athir (1d4) (+7,+5) {cursed}
It is especially deadly against trolls. It is especially deadly
against giants. It strikes at demons with holy wrath. It drains
experience. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 26 of The Land Of
Rhun.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 57 of Dol Guldur.
q) The Metal Boomerang 'Cuthar' (4d5) (+15,+17)
It does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against giants. It strikes at demons with
holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 84 of
Angband.
|
Posted on 17.7.2006 07:37
530. on the Ladder (of 19305)
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