The Angband Ladder: Taold, RohanKnight Paladin by <jeremy.mitchell@gmail.com>
[ToME 2.2.7 Character Dump] Name : Taold Age 23 Str! 40 40 Sex : Neuter Height 55 INT! 32 Race : RohanKnight Weight 73 WIS! 36 Class : Paladin Social Class 1 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 38 + To Melee Hit 78 Level 50 Max Hit Points 1144 + To Melee Damage 57 Experience 15851794 Cur Hit Points 1144 + To Ranged Hit 48 Max Exp 15851794 Max SP (Mana) 464 + To Ranged Damage 7 Exp to Adv. ***** Cur SP (Mana) 464 AC 37+89 Gold 2036295 Piety 143699 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 13d4+741 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 0 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, straight blond hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 71 (3550') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 21403 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Quelle of the 2890th year of the third age. You have been adventuring for 59 days. adefkmnopsuxz{|@ Add Str : ........44...... Add Int : .4........3...2. Add Wis : ..............2. Add Dex : .4.......4....2. Add Con : .4..3...44...... Add Chr : .4............2. Mul Mana : ..........+..... Add Tun.. : ..............2. Add Speed : .....3.....5...+ Add Blows : ..32..........2. Vampiric : ..............+. Slay Evil : +............+.. Slay Und. : +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+.+......... Sust Dex : ...+............ Sust Con : ....+........... Sust Chr : ................ Invisible : +..+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......++.+..... Hold Life : ....+++......... Imm Acid : ...+..*+*+...... Res Elec : +..+.....++..... Imm Fire : +.....**.+...... Imm Cold : +...+.*..+...... Res Pois : ..........+..... Res Fear : ......+......... Res Lite : .....+...+...... Res Dark : ....++....+..... Res Blind : .........+...... Res Conf : ................ Res Sound : ...+....+....... Res Shard : .......++....... Res Neth : ....+........... Res Nexus : ...+............ Res Chaos : .....+..+....... Res Disen : +............... Aura Fire : +............... Levitate : ...+......+..... Lite : .+..+....+...... See Invis : .....+...+...... Regen : ....+........... Xtra Shots: .+.............. Activate : +..+++...++..... Drain Exp : +............... Fly : .......+........ Orc.ESP : .....+..+....... Dragon.ESP: .........+...... TLord.ESP : .........+...... Full ESP : ...............+ Skills (points left: 19) - Combat 38.400 [0.800] . Weaponmastery 50.000 [1.000] . Archery 10.200 [0.500] . Barehand-combat 00.000 [0.900] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 22.285 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 00.000 [0.600] - Spirituality 16.200 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet Merton Proudfoot, the lost hobbit on level 1. You are fated to find a Potion of Slime Mold Juice on level 1. You are fated to find a Rod Tip of Light on level 1. You are fated to meet a Mangy-looking leper on level 1. [Character Equipment] a) The Dagger 'Dethanc' (E:3976856, L:42) (1d4) (+41,+18) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and disenchantment. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Long Bow 'Taleg' (x3) (+11,+7) (+4) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. e) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Menweth [+15] (+2 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to acid, electricity, sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Erebor. n) The Augmented Chain Mail of Nivring (-2 to accuracy) [16,+10] It sustains your wisdom. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 51 of Illusory Castle. o) The Cloak 'Adorlaca' [1,+7] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 44 of Moria. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. x) a Pair of Metal Shod Boots of Speed [6,+8] (+5) It increases your speed by 5. You bought it from the Rare Footwear Shop. z) (nothing) {) 23 Silver Arrows (3d4) (+6,+4) |) The Pick 'Anenen' (+5,-1) (+2 attacks) It increases your intelligence, wisdom, dexterity, charisma, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Enchantress on level 45 of Moria. b) a Fireproof War Tome of Tulkas {!k} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 45 of Moria. c) The Crystal Ball of Godly Sights {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 22 of The Helcaraxe. d) Baalzebub's Tormented Skullcap {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Novice priest on level 71 of Erebor. e) The Immortal Skull of Benetar {@A1 Hunger} It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 26 of A lost temple. f) 17 Potions of Cure Critical Wounds g) 20 Potions of Healing h) 2 Potions of *Healing* i) a Silver Rod of the Istari of Healing (200/200) {!z@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 45 of Mordor. j) a Golden Rod of Recall (72/125) {@z2!z} k) a Mithril Rod of Capacity of Disarming (320/320) {@z3} It can hold more mana. You found it in the remains of a Barbazu on level 72 of Erebor. l) an Adamantite Rod of the Istari of Healing (400/400) {!z@z5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 61 of Erebor. o) 26 Bolts (1d5) {good} p) 24 Arrows of Slay Undead (1d4) (+8,+8) It strikes at undead with holy wrath. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. q) 31 Flight Arrows (exploding) (1d3) (+6,+8) r) 24 Arrows (exploding) (1d4) (+5,+7) {time} s) 23 Sheaf Arrows (exploding) (1d5) (+4,+6) {ice} t) 20 Seeker Arrows of Flame (4d4) (+7,+11) It does extra damage from fire. It cannot be harmed by fire. You found it lying in a vault on level 40 of Paths of the Dead. u) 23 Seeker Arrows (exploding) (4d4) (+6,+8) v) 22 Silver Arrows (exploding) (3d4) (+3,+9) {disintegration} w) 19 Empty Bottles [Home Inventory - Bree ] a) The Demonblade of Marim (4d6) (+23,+21) It does extra damage from acid, electricity and fire. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria. c) Raal's Tormented Spirits {teleport level} It can be activated for teleport level. You found it in the remains of a Ghoul on level 61 of Erebor. d) 5 Sprigs of Athelas e) 12 Potions of Healing f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Amulet 'Gondorien' (+5) It increases your intelligence, wisdom and dexterity by 5. It makes you completely fearless. It provides resistance to electricity, fire, light and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. h) The Amulet called 'BoneKiller' (+6,+6) [+5] (+4) {100% off} It increases your strength, wisdom, dexterity, constitution, charisma, stealth and infravision by 4. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) The Phial of Undeath (-5) {cursed} j) The Double Chain Mail of Gwarim (-2 to accuracy) [16,+6] It sustains your charisma. It provides resistance to electricity, cold, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 72 of Erebor. k) The Partial Plate Armour of Elwenor (-3 to accuracy) [22,+12] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. l) The Rhino Hide Armour of Galegos (-1 to accuracy) [8,+17] It sustains your strength and constitution. It provides immunity to cold . It makes you completely fearless. It provides resistance to acid, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Cord Armour of Aruntar [6,+8] It sustains your intelligence. It provides immunity to cold. It provides resistance to poison, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 60 of Erebor. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Mordor. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Light War Axe 'Dennon' (2d5) (+14,+5) (+3 attacks) It increases your wisdom and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 22 of Orc Cave. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . s) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 44 of Moria. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Elendis' (2d5) (+3,+8) (+3 to speed) It increases your constitution, speed and attack speed by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Battle Axe of Earang (2d8) (+13,+9) (+1) It can be wielded two-handed. It increases your intelligence and constitution by 1. It does extra damage from acid and frost. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. [Home Inventory - Gondolin ] a) 30 Potions of Cure Serious Insanity b) 6 Potions of Cure Critical Insanity c) 2 Potions of Cure Insanity d) The Wand of Digging of Thrain (14 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Ring 'Ellivraur' (+2 attacks) It increases your searching and attack speed by 2. It sustains your intelligence. It provides resistance to cold. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 66 of Erebor. g) The Ring of Glingur (+4) {100% off} It increases your strength, intelligence, wisdom, dexterity, charisma, stealth, searching, speed and ability to score critical hits by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Erebor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 72 of Erebor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Iron Helm 'Garnionwe' [5,+13] It sustains your strength and charisma. It provides resistance to life draining, acid and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 31 of Moria. n) The Broad Sword 'Carwe' (2d5) (+5,+10) (+5 to speed) It increases your wisdom and speed by 5. It does extra damage from fire. It poisons your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . q) The Bastard Sword of Elumnar (3d4) (+10,+31) (+4) It can be wielded two-handed. It increases your strength, wisdom and constitution by 4. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Long Bow of Galagon (x3) (+10,+13) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. u) 26 Arrows (exploding) (1d4) (+7,+6) {mana} v) 33 Arrows (exploding) (1d4) (+6,+4) {meteor} w) 23 Sheaf Arrows (exploding) (1d5) (+4,+3) {chaos} x) Climbing Set [Home Inventory - Minas Anor ] a) a Morphic Oil of Spider b) 12 Scrolls of *Destruction* c) 3 Scrolls of Genocide d) a Rod Tip of Disarming (50 Mana to cast) e) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. f) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your intelligence, constitution and attack speed by 1. It makes you invisible. It sustains your intelligence. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 68 of Angband. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 48 of Mordor. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Spider Web [1,+3] m) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 43 of Mordor. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 46 of Mordor. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Mordor. r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) a Heavy Crossbow of Power (x4) (+15,+20) t) 20 Bolts (exploding) (1d5) (+5,+5) u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. w) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 2 Spellbooks of Divine Aim {!k} b) 4 Morphic Oils of Spider c) 7 Potions of Restore Mana d) a Golden Rod of Capacity of Disarming (250/250) {@z3} It can hold more mana. You found it lying in a vault on level 28 of The Sandworm lair. e) a Rod Tip of Teleport Other (60 Mana to cast) f) a Ring of Speed (+15) {100% off} It increases your speed by 15. You stole it from the Rare Jewelry Shop. g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) an Indestructible Ring of Critical Hits (+4% of critical hits) i) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Bastard Sword 'Lebreth' (3d4) (+1,+18) (+3) It can be wielded two-handed. It increases your strength, intelligence and charisma by 3. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 21 of Orc Cave. p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 53 of Mordor. q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Morning Star of Valdina (2d6) (+14,+6) It does extra damage from electricity. It can cause earthquakes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 51 of Illusory Castle. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Long Bow of Lothlorien (x4) (+21,+14) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolich on level 60 of Erebor. v) 26 Seeker Bolts (exploding) (4d5) (+7,+7) w) 16 Arrows (exploding) (1d4) (+7,+6) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+2) It increases your strength and dexterity by 2. It makes you invisible. It sustains your dexterity. It provides resistance to nether and chaos. It allows you to see invisible monsters. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. b) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Robe of Monwe (-63,-37) [2,+9](40%) It increases your hit points by 40%. It sustains your wisdom, constitution and charisma . It provides immunity to fire. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 37 of Moria. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Leather Scale Mail 'Lainque' (-11,-41) [11,+8](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Moria. f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 15 of A lost temple. |
Posted on 4.2.2005 03:59
2539. on the Ladder (of 19092)
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