The Angband Ladder: Biffer, RohanKnight Paladin by <ourhouse@citytel.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Biffer                 Age                 23       STR!     40       
 Sex   : Male                   Height              51       INT!     28       
 Race  : RohanKnight            Weight              87       WIS!     40       
 Class : Paladin                Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          86 Level             50    Max Hit Points      1156   
 + To Melee Damage       65 Experience  34771298    Cur Hit Points      1156   
 + To Ranged Hit         53 Max Exp     34771298    Max SP (Mana)        673   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        673   
   AC                62+169 Gold         6040662    Piety              51639   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  14d6+910  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, straight blond hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 17969 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4.4........+            
        Add Int   : ..........3.....            
        Add Wis   : 5...4...........            
        Add Dex   : 5...............            
        Add Con   : 5.3............+            
        Add Chr   : ..3.4.4.........            
        Mul Mana  : ..........+.....            
        Add Sear. : ..3.............            
        Add Tun.. : ..............6.            
        Add Speed : 5*..41.........+            
        Add Blows : 5............3..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : +..........+....            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .....+.....+....            
        Imm Acid  : +.....+*........            
        Imm Elec  : +.....+*..++....            
        Imm Fire  : ++*.+.+....+....            
        Imm Cold  : ......+*........            
        Res Pois  : ....+..+..+.....            
        Res Fear  : ....+...........            
        Res Lite  : +...............            
        Res Dark  : +.....+...+.....            
        Res Blind : ................            
        Res Conf  : +..........+....            
        Res Sound : ...........+....            
        Res Shard : .......+........            
        Res Neth  : ...........+....            
        Res Nexus : ......+.........            
        Res Chaos : +...............            
        Res Disen : .+..+.+....+....            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ..........+.....            
        Lite      : +....+..........            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Activate  : .++.+++...+.....            
        Teleport  : +...............            
        Fly       : ..+........+....            
        Sentient  : +...............            
        Orc.ESP   : +.....+.........            
        Troll.ESP : +...............            
        Undead.ESP: +...............            
        TLord.ESP : ..+.............            
        Good.ESP  : +...............            
        Spider ESP: +...............            
        Full ESP  : ...............+            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    18.650 [0.900]
          . Stealth                              -6.-100 [0.500]
          . Disarming                            22.600 [0.900]
 - Magic                                         48.889 [0.900]
          . Magic-Device                         39.300 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find The Dagger 'Nimthanc' on level 1.
You are fated to find The Dagger 'Nimthanc' on level 1.
You are fated to meet a Mangy-looking leper on level 2.
You are fated to find a Ring of Acid on level 1.
You are fated to find a Potion of Invisibility on level 1.
You are fated to find The Dagger 'Nimthanc' on level 1.
You may meet a Killer white beetle on level 78.


  [Character Equipment]

a) The Small Sword 'Sting' (E:13896931, L:50) (1d6) (+43,+17) (+5 to speed)
{!d!}
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, constitution, speed and 
    attack speed by 5.  It does extra damage from electricity and fire.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, light, dark and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, spiders, undead and good beings.  It slows your metabolism.  
    It produces a fiery sheath.  It produces an electric sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v}
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 70 of Dol Guldur.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!d!k!v}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Rhunen' [1,+13] {100% off}
    It provides immunity to acid, 
    electricity and cold.  It provides resistance to cold, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It has a spell stored inside.  
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
x) The Pair of Hard Leather Boots of Elegor [3,+16]
    It sustains your wisdom.  It provides resistance 
    to life draining, electricity, fire, confusion, sound, nether and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Seeker Bolt of Telenna (4d5) (+21,+26) (+3 attacks)
    It increases your 
    attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It drains life from your foes.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
|) a Dwarven Shovel of Digging (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 99 of Mount Doom.


  [Character Inventory]

a) 4 Fireproof Tomes of the Impenetrable Earth {!d!k!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) The Shrunken Head of Nightmares {!d!k!v}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 78 of Angband.
c) The Mirror of Alternate Dimensions {!d!k!v}
    It can be
    activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
d) a Parchment titled ``Household Magic'' {!d!v!k}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Ghoul on level 98 of Angband.
e) The Hand of Vecna {!d!k!v}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
f) Jor's Book of Impossible Occurences {!d!v!k}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Dreadmaster on level 100 of Angband.
g) 26 Rations of Food
h) 24 Potions of Healing {100% off}
i) 11 Potions of Restore Mana
j) 38 Potions of Curing {100% off}
k) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
l) a Silver Rod of the Istari of Healing (200/200) {!d!k!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 54 of Mordor.
m) a Silver Rod of the Istari of Healing (200/200) {!d!k!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 83 of Angband.
n) a Golden Rod of the Istari of Healing (250/250) {!d!k!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) a Mithril Rod of Cheapness of Restoration (112/160)
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of an Archlich on level 98 of Angband.
p) an Adamantite Rod of Capacity of Recall (352/400) {!d!k!v}
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 47 of Mordor.
q) an Adamantite Rod of Quickness of Disarming (200/200) {!d!k!v}
    It can
    cast spells faster.  
    It was given to you as a reward.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Mighty Hammer 'Grond' (E:35403, L:25) (9d9) (+46,+35) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It does extra damage from 
    electricity and frost.  It can cause earthquakes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Light Crossbow 'Tharn' (x3) (+12,+20) (+5 to speed)
v) 81 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Fireproof Tomes of the Impenetrable Earth {!d!k!v}
    It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You bought it from the Library.
b) 3 Necklaces 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
c) a Dwarven Lantern of the Magi [Stone Prison] (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Phial of Galadriel (+4) {!d!k!v}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 35 of
    Mordor.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 35 of Mordor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!k!v}
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Metal Shield of Heros [5,+15]
    It sustains your 
    intelligence and constitution.  It provides immunity to fire.  It
    provides resistance to life draining, cold, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 85 of Angband.
m) a Pair of Soft Leather Boots of Speed [2,+14] (+7) {100% off}
    
    It increases your speed by 7.  
    You stole it from the Footwear Shop.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) The Ring 'Adain' (+2)
    It increases your constitution by 2.  It makes
    you invisible.  It provides resistance to fire, blindness, confusion
     and chaos.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 72 of Angband.
b) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
c) an Indestructible Ring of Lordly Protection [+24] {100% off}
    It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 53 of Mordor.
e) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v}
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) {!d!k!v}
    It increases your intelligence, 
    ability to tunnel and speed by 3.  It provides resistance to confusion
    , shards and chaos.  It allows you to sense the presence of non-living
    things.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) The Bolt 'Mindolf' (1d5) (+19,+7) (+2 to speed)
    It increases your strength and speed
     by 2.  It does extra damage from acid and frost.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.


  [Home Inventory - Minas Anor ]

a) 2 Fireproof War Tomes of Tulkas {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Library.
b) The Bag of Tricks
    It can be activated for curing every 110
    turns.  
    You found it lying on the floor of a special level.
c) Benetar's Mana Battery {!d!k!v}
    It can be activated
    for curing every 110 turns.  
    You found it in the remains of a Master vampire on level 47 of Mordor.
d) 2 Mushrooms of Restoring
e) 12 Sprigs of Athelas {100% off}
f) 15 Potions of Cure Critical Insanity
g) 21 Potions of *Healing* {100% off}
h) 2 Potions of Life {100% off}
i) 8 Potions of Restore Life Levels
j) 2 Scrolls of *Remove Curse* {100% off}
k) a Silver Rod of the Istari of Nothing (200/200)
l) a Silver Rod of the Istari of Nothing (200/200)
m) a Mithril Rod of Simplicity of Restoration (151/160)
    
    You found it in the remains of a Demilich on level 88 of Angband.
n) 5 Rod Tips of Healing (120 Mana to cast)
o) The Ring 'Gorod' (+2 attacks) {100% off}
    It 
    increases your wisdom, dexterity and attack speed by 2.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
p) The Cloak of Thorongil [1,+10]
q) The Large Metal Shield 'Marimron' [5,+16]
r) The Steel Helm of Hammerhand [6,+20] (+3) {!d!k!v}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 100 of Angband.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 93 of
    Mount Doom.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
w) The Dark Sword 'Mormegil' (E:108193, L:28) (6d7) (+21,+9) [-20] (+3 to speed)
{
    It generates an antimagic field.  It increases your 
    charisma, speed and attack speed by 3.  It does extra damage from fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, cold, chaos and 
    disenchantment.  It allows you to sense the presence of trolls.  It
    slows your metabolism.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 50 of Moria.
x) 4 Climbing Sets {100% off}


  [Home Inventory - Lothlorien ]

a) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for satisfy hunger every 100 turns.  
    You bought it from the Magic shop.
b) a Potion of New Life
c) 3 Scrolls of *Enchant Weapon*
d) 11 Scrolls of Reset Recall
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Rod Tip of Havoc (90 Mana to cast) {100% off}
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Mordor.
h) The Amulet of Carlammas (+2) {100% off}
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Magic shop.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 47 of
    Mordor.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 47 of Mordor.
n) The Set of Gauntlets 'Paurnen' [Divine Aim] [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 20 of Orc
    Cave.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed
     by 2.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) a Staff of Identify[7|33] (0 charges)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 57 of Dol
    Guldur.
d) The Wand of Digging of Thrain (18 charges) {100% off}
    
    You stole it from the Magic shop.
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your speed, attack speed
     and ability to score critical hits by 2.  It makes you invisible.  It
    provides resistance to nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Dol
    Guldur.
g) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your stealth, speed and attack speed by 2.  It
    makes you invisible.  It sustains your dexterity.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
h) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your speed, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to poison and shards.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
i) The Ring of Power of Dwar, Dog Lord of Waw (+5% of critical hits)
    It increases your dexterity, charisma and ability to score
    critical hits by 5.  It makes you invisible.  It provides resistance 
    to chaos and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
j) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your intelligence and attack speed by 1.  It makes
    you invisible.  It provides resistance to fire and cold.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
k) The Ring of Power of Adunaphel the Quiet (+5 to searching)
    
    It increases your charisma and searching by 5.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to poison, confusion, shards, chaos and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 59 of Mordor.
l) The Ring of Power of Uvatha the Horseman (+4 to searching)
    
    It increases your dexterity and searching by 4.  It makes you
    invisible.  It provides resistance to acid, blindness, sound and chaos
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching)
    
    It increases your intelligence and searching by 4.  It makes you
    invisible.  It provides resistance to cold and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
n) The Ring of Power of Khamul, the Black Easterling (+1% of critical hits)
    
    It increases your stealth and ability to score critical hits by 1.  It
    makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Dol Guldur.
o) The Ring of Power of Ren the Unclean (+1 to infravision)
    It increases your wisdom and infravision by 1.  It makes
    you invisible.  It provides resistance to fire and confusion.  It
    allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Paths of the
    Dead.
p) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser titan on level 53 of Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Mordor.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 15.2.2005 07:57

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738. on the Ladder (of 19092)
315. on the ToME Ladder (of 3155)
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On 15.2.2005 07:57 ourhouse@citytel.net wrote:
Biff got here berfore me, but I'm Biffer. I'm going to finish the task my friend died trying - find Melkor in the Void and kill him with his own hammer. or Sting. Or a wet noodle - I just want him done.

On 16.4.2006 23:08 quanchi@icpnet.pl wrote:
heh this cloak is real cheat ;p

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