The Angband Ladder: Lothoad, Petty-Dwarf Swordmaster by <pietrisco@iol.it>

  [ToME 2.2.7 Character Dump]

 Name  : Lothoad                Age                 52       STR:     40       
 Sex   : Male                   Height              44       INT:     23       
 Race  : Petty-Dwarf            Weight              89       WIS:     15       
 Class : Swordmaster            Social Class        68       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     25       
                                                                               
 + To Melee Hit         109 Level             43    Max Hit Points      1058   
 + To Melee Damage       93 Experience   2471685    Cur Hit Points      1058   
 + To Ranged Hit         47 Max Exp      2471685    Max SP (Mana)         51   
 + To Ranged Damage      12 Exp to Adv.  2835000    Cur SP (Mana)         51   
   AC                26+121 Gold          737409    Piety              62340   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  9d4+837   
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 7 (350')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10532 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 15 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....32.....            
        Add Dex   : .4..3.3..3......            
        Add Con   : ...3.....32.....            
        Add Chr   : ...3............            
        Add Stea. : ....3...........            
        Add Sear. : ...3............            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : .4..333.........            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+...++......            
        Sust Con  : ........++......            
        Sust Chr  : ........+.......            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : ++....++++......            
        Res Elec  : .+.....++.......            
        Imm Fire  : ++.*...++.......            
        Res Cold  : ++.....+++......            
        Res Pois  : ....+..+........            
        Res Fear  : .........+.....+            
        Res Lite  : .....+..........            
        Res Dark  : .....+...+.....+            
        Res Blind : ........+.......            
        Res Conf  : ................            
        Res Sound : +.....+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+....+......            
        Res Chaos : .....+..........            
        Res Disen : ...............+            
        Aura Fire : +...............            
        Lite      : +...............            
        See Invis : ...+.+..........            
        Digestion : +........+......            
        Activate  : +..+.+.+...+....            
        Teleport  : +...............            
        Cursed    : .+..............            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            
        Good.ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        30.971 [0.900]
          - Weaponmastery                        47.301 [0.950]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.840 [0.300]
          . Magic-Device                         47.000 [1.150]
 - Spirituality                                  27.100 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Water on level 13.
You may meet a Green ooze on level 7.
You are fated to find a Potion of Invisibility on level 1.
You are fated to find an Essence of Darkness on level 15.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:305391, L:31) (1d4) (+23,+15) {.}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It slows your
    metabolism.  It produces a fiery sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Ghoul on level 41 of Mordor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 42 of Moria.
e) a Ring of Damage (+21)
    
    You bought it from the Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Trickery (+3) {25% off}
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 48 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 39 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
x) a Pair of Soft Leather Boots of Jumping [2,+5]
    
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You found it in the remains of a Snotling Archer on level 34 of Moria.
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (+4,+5) (+6)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Pytar's Portable Pandemonium
    It can be activated for curing.  
    You found it in the remains of a Black wraith on level 40 of Moria.
b) 6 Rations of Food
c) a Potion of Cure Insanity
d) 2 Potions of Healing
e) 17 Scrolls of Teleportation
f) a Scroll of Genocide
g) a Moonstone Rod of Capacity of Disarming (150/150)
h) a Silver Rod of Enlightenment (100/100) {@1}
i) a Silver Rod of Quickness of Illumination (100/100) {@2}
j) a Golden Rod of Perception (125/125) {@3}
k) a Golden Rod of Recall (125/125)
l) a Mithril Rod of Teleport Other (160/160)
m) a Wand of Firewall[4|17] (8 charges)
n) a Wand of Tidal Wave[4|23] of Plenty (15 charges)
o) a Wand of Tidal Wave[6|21] of Plenty (7 charges)
p) a Wand of Ice Storm[2|34] (6 charges)
q) The Anchor of Space-Time {!*}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction
    
    It can be activated for curing.  
    You bought it from the Magic shop.
b) 5 Sprigs of Athelas
c) 3 Potions of Cure Light Insanity
d) 4 Potions of Cure Serious Insanity
e) 3 Potions of Cure Critical Insanity
f) a Wooden Rod of Charging of Nothing (10/10)
g) a Copper Rod of Light (20/20)
h) a Wand of Firewall[4|13] (2 charges)
i) an Indestructible Ring of Dexterity (+4)
j) a Ring of Speed (+4)
k) a Ring of Nexus Resistance
l) a Cursed Ring of Sound Resistance
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Maze.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
o) The Bar Chain Mail of Delumin (-2 to accuracy) [18,+3]
    It
    makes you completely fearless.  It provides resistance to life draining
    , acid, poison, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) The Metal Lamellar Armour 'Hadorion' (-3 to accuracy) [23,+7]
    It sustains your wisdom and dexterity.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) a Dragon Shield [8,+26]
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) a Bastard Sword of Westernesse (3d4) (+12,+10) (+2)
u) a Blessed Metal Boomerang of *Slay Orc* (4d5) (+9,+7) (+3)
    It increases your 
    wisdom and dexterity by 3.  It is especially deadly against orcs.  It
    sustains your dexterity.  It allows you to sense the presence of orcs
     and good beings.  It speeds your regenerative powers.  It has been
    blessed by the gods.  
    You found it in the remains of an Algroth on level 34 of Moria.
v) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
w) a Harp of Power (+2)
    It increases 
    your charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Demonblade of Umaranwe (4d6) (+13,+12) (+4)
    It 
    increases your strength and charisma by 4.  It does extra damage from 
    acid and frost.  It poisons your foes.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 37 of Moria.
b) a Scroll of Reset Recall
c) a Wand of Firewall[5|5] (8 charges)
d) a Wand of Firewall[2|7] (8 charges)
e) a Wand of Tidal Wave[1|20] (8 charges)
f) a Wand of Ice Storm[2|29] (9 charges)
g) a Staff of Disarm[1|10] (14 charges)
h) The Ring of Teind (+3 to infravision)
    It 
    increases your infravision by 3.  It sustains your strength, dexterity
     and constitution.  It provides resistance to light, dark and shards.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
i) a Ring of Damage (+17)
j) a Ring of Slaying (+10,+11)
k) The Amulet 'Eneloth' (+3 to infravision)
    It increases 
    your intelligence, dexterity and infravision by 3.  It provides
    resistance to acid, light, nether, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, dark, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 42 of Moria.
o) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 36 of Moria.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in the town of
    Gondolin .
q) a Frozen Dagger of Aman (1d4) (+11,+13) [+1] (+1 attack)
    It increases your wisdom and attack speed by 1.  It does
    extra damage from frost.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It cannot be harmed by cold.  
    You found it in the remains of a Hill troll on level 36 of Moria.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 39 of Moria.
s) The Bastard Sword 'Calris' (5d4) (-15,+20) (+5)
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Dark Sword of Extra Attacks (3d7) (+6,+10) (+3 attacks)
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 39 of Moria.
v) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
w) a Harp of the Eldar (+1)
    It 
    increases your charisma by 1.  It provides resistance to acid and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) a Potion of *Healing*
c) a Wand of Tidal Wave[2|20] of Plenty (21 charges)
d) a Wand of Teleport Away[4|28] (7 charges)
e) a Staff of Fiery Shield[4|12] (5 charges)
f) The Ring 'Sillumen' (+11 to accuracy) (+1)
    It increases 
    your wisdom and searching by 1.  It sustains your dexterity.  It
    provides resistance to electricity and shards.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 34 of Mordor.
g) a Ring of Damage (+18)
h) The Amulet of Anden (+3 to stealth)
    
    It increases your wisdom and stealth by 3.  It sustains your 
    intelligence.  It provides resistance to light, dark, shards, nether
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 43 of Mordor.
i) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
j) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
k) The Ribbed Plate Armour of Aurth [28,+7]
    It
    provides immunity to acid.  It provides resistance to light, chaos and 
    disenchantment.  It induces random teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 43 of Mordor.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Vampiric Rapier (1d6) (+10,+5)(-40%)
p) a Cutlass (Defender) (1d7) (+11,+10) [+7] (+3 to stealth)
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Long Sword of Loril (2d5) (+8,+19) (+3)
    It increases your constitution by 3.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 44 of Mordor.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 45 of Mordor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Insanity
b) 2 Potions of *Healing*
c) a Potion of Enlightenment
d) a Scroll of *Destruction*
e) a Moonstone Rod of Nothing (75/75)
f) a Silver Rod of Charging of Nothing (100/100)
g) a Silver Rod of Simplicity of Nothing (100/100)
h) a Golden Rod of Simplicity of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) a Wand of Teleport Away[3|22] (5 charges)
k) The Wand of Digging of Thrain (20 charges)
l) The Ring of Runedhrin (+5)
    It increases your intelligence by 5.  
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to cold, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
m) a Ring of Flames [+11] {100% off}
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
    You stole it from the Black Market.
n) an Amulet of Anti-Teleportation
o) Elven Double Ring Mail (-2 to accuracy) [15,+14] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
q) an Entish Bark of Aman [1,+23] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) a Mouse Fur of Aman [1,+35] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) a Wolf Pelt of Protection [1,+21]
t) The Mouse Fur of Lonth [1,+7]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to chaos.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 45 of Moria.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
w) a Short Sword of Life (1d7) (+9,+13)(20%)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
b) The Phial of Undeath (-5) {cursed, !*}
    It can be activated
    for ruination every 10+d10 turns if it is being worn. It provides
    light (radius 5) forever.  It decreases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and luck by 5.  It allows
    you to breathe without air.  It allows you to sense the presence of 
    undead.  It is cursed.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 31 of Maze.
c) The Padded Armour of Cirumur (-29,-47) [4,+8](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 37 of Moria.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if
    it is being worn. It increases your strength and dexterity by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 40 of Moria.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 42 of Moria.
i) a Parchment - Adventurer's Guide to Middle-earth
j) The Mage Staff 'Hadair' (1d4) (+12,+12) [+3]
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It sustains your wisdom.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 48 of
    Mordor.



Posted on 9.10.2004 10:01
Last updated on 17.10.2004 16:08

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7548. on the Ladder (of 18973)
1332. on the ToME Ladder (of 3151)
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On 9.10.2004 10:01 pietrisco@iol.it wrote:
A simple swordmaster with some skill in magic devices.
I hope that pumping skill points into spirituality will eventually pay...

On 9.10.2004 17:53 pietrisco@iol.it wrote:
Currently waltzing through Moria.
I'm really embarrassed about equipment: there are simply too many nice pieces to put on.
Do you have any suggestion?

On 9.10.2004 22:00 pietrisco@iol.it wrote:
Just fond a lot of nice swords, notably Anguirel and Mormegil. Now I'm *really* uncertain about what weapon to use

On 17.10.2004 16:11 pietrisco@iol.it wrote:
Currently progressing through Mordor.
Nartharc is not my more powerful weapon now, but I hope levelling it could give some good surprise.

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