[ToME 2.3.3 Character Sheet] Name : Perduk Age 16 STR: 18/132 Sex : Male Height 10 INT: 18/200 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Sorceror Social Class 6 DEX: 18/50 Body : Player CON: 18/181 God : Nobody CHR: 4 + To Melee Hit -74 Level 41 Hit Points 569/ 569 + To Melee Damage -51 Experience 3697000 Spell Points 992/ 1085 + To Ranged Hit -41 Max Exp 3697000 Sanity 763/ 763 + To Ranged Damage 0 Exp to Adv. 4200000 AC 32+84 Gold 15001 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-204 Stealth : Legendary[12]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in dirty straw, created by an evil Symbiant. Since then you have given life to uncounted multitudes of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') You have done something experimental. Your body is a Player. You are currently on level 97 of Halls of Mandos. You have defeated 915 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. adefghmnopuz{|@ Add Str : ..3.2.......... Add Int : ..3.2...6...... Add Wis : ..3.2.......... Add Dex : ..3.2.......... Add Con : ..3.2.......... Add Chr : ..3.2.......... Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ....2...6...... Add Sear. : ........6...... Add Tun.. : .............4. Add Speed : ..3*2*3.6...... Sust Str : ..+............ Sust Int : ....+...+...... Sust Wis : ....+.......... Sust Dex : ..+............ Sust Con : ..+....+....... Sust Chr : ....+..+....... Invisible : ............... Mul life : .......+....... Sens Fire : ............... Reflect : ............... Free Act : ..+.+...+.+.... Hold Life : ..+.+.+.......+ Imm Acid : .......*.+..... Imm Elec : ..*......+..... Res Fire : .........+..... Imm Cold : ....*..*.+..... Res Pois : ..+....+.+..... Res Fear : ............... Res Light : ......+..+..... Res Dark : ......+..+..... Res Blind : ....+.......... Res Conf : ......+........ Res Sound : ............... Res Shard : ............... Res Neth : .......+......+ Res Nexus : ..............+ Res Chaos : ......+........ Res Disen : ..+............ WraithForm: ..............+ Levitate : ..+............ See Invis : ..+.+.+.......+ Digestion : ..+............ Regen : ..+............ Activate : ..+.+.+........ Orc.ESP : ......+........ Full ESP : ....+.......... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 06.670 [0.900] . Stealth 41.800 [0.400] . Disarming 01.500 [0.000] - Magic 45.700 [1.000] . Magic-Device 10.500 [1.000] . Spell-power 45.600 [0.600] . Sorcery 45.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 26.100 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-22,-9)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying on the ground on level 97 of Halls of Mandos. d) (nothing) e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Ring of Speed (+14) g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) an Indestructible Ring of Speed (+11) m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Splint Mail of Handilwe (-51,-45) [19,+10](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to acid and cold. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 98 of Halls of Mandos. o) an Elven Cloak of the Magi (-4,-2) [4,+23] (+6) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 98 of Halls of Mandos. u) a Set of Cesti of Free Action [5,+13] z) (nothing) {) (nothing) |) a Magical Pick of Digging (+4) [Character Inventory] a) 3 Tomes of Magical Energy b) a Tome of the Eternal Flame c) a Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Tome of the Tree h) a Tome of Knowledge i) a Tome of the Time j) The Gem of Ice It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 97 of Halls of Mandos. k) Valdarbon's Automatic Alchemist It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 98 of Halls of Mandos. l) 2 Potions of *Healing* m) a Potion of Life n) a Potion of Restore Mana o) a Potion of Restore Life Levels p) an Adamantite Rod of Charging of Nothing (200/200) q) a Rod Tip of Recall (80 Mana to cast) r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Anchor of Space-Time t) The Metal Scale Mail of Erien (-2 to accuracy) [13,+5] It sustains your wisdom. It provides immunity to fire. It provides resistance to life draining and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 97 of Halls of Mandos. u) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. w) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos.