The Angband Ladder: Jereand, Dunadan Alchemist by <jimbowie@hotmail.com>
[ToME 2.2.6 Character Dump] Name : Jereand Age 89 STR! 35 Sex : Male Height 79 INT! 40 Race : Dunadan Weight 176 WIS! 40 Class : Alchemist Social Class 61 DEX! 38 Body : Player CON! 36 God : Nobody CHR! 40 + To Melee Hit 550 Level 50 Max Hit Points 14924 + To Melee Damage 521 Experience 99999933 Cur Hit Points 14924 + To Ranged Hit 300 Max Exp 99999933 Max SP (Mana) 372 + To Ranged Damage 347 Exp to Adv. ***** Cur SP (Mana) 371 AC 28+194 Gold 5489108 (Miscellaneous Abilities) Fighting : Legendary[312Perception : Heroic Blows/Round: 89 Bows/Throw : Legendary[150Searching : Heroic Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 1602d10+46 Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 500 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Landed Knight. You are a credit to the family. You have dark brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 26300 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Hrive of the 2890th year of the third age. You have been adventuring for 79 days. adefkmnopsuxz{|@ Add Str : 52..4........... Add Int : .............9.. Add Wis : 52..4...5....... Add Dex : 52.............. Add Con : 52.............. Add Chr : ....4...5....... Add Stea. : 52**..*3..*..9.. Add Sear. : 5......35....... Add Infra : 5..*..*...*..9.. Add Tun.. : 5............... Add Speed : 5.**43*...**.9.. Add Blows : 52**..*...**.9.. Chaotic : +............... Slay Evil : ++.............. Slay Und. : ++.............. Slay Demon: ++.............. Slay Orc : ++...........+.. Slay Troll: ++.............. Slay Giant: ++.............. Slay Drag.: ++.............. Kill Drag.: +............+.. Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ++....+......... Sust Int : .+....+......... Sust Wis : ++......+....... Sust Dex : ++......+....... Sust Con : ++........+....+ Sust Chr : ++....+.+....... Invisible : +............... Mul life : +.++..+...++.+.. Sens Fire : ................ Reflect : ..+............. Free Act : ++........+..... Hold Life : ++...++......... Imm Acid : ++....*.+....... Imm Elec : ++....*.+....... Imm Fire : ++..+.*......... Imm Cold : ++....*......... Res Pois : +...+.+......... Res Fear : ++..+........... Res Lite : +....++...+..... Res Dark : ++...+..+....... Res Blind : +......+........ Res Conf : ++....+......... Res Sound : +............... Res Shard : +............... Res Neth : +.+...+......... Res Nexus : +............... Res Chaos : +....++......... Res Disen : ....+...+....... Aura Fire : ...............+ WraithForm: +..+............ Levitate : ++.............. Lite : ++......+++..+.. See Invis : ++...+.......... Digestion : ++.............. Regen : ++.............+ Activate : +.+++++.++++.... Teleport : +............... Blessed : ++.............. Cursed : ..+++........... Hvy Curse : ....+........... Precogn. : ..+............. Fly : +............... Orc.ESP : ++++.++...++.+.. Troll.ESP : ++++..+...++.+.. Dragon.ESP: +.++..+...++.+.. Giant.ESP : ++++..+...++.+.. Demon.ESP : +.++..+...++.+.. Undead.ESP: +.++..+...++.+.. Evil.ESP : ++++..+...++.+.. Animal.ESP: +.++..+...++.+.. TLord.ESP : +.++..+...++.+.. Good.ESP : ++++..+...++.+.. Nlive.ESP : +.++..+...++.+.. Unique.ESP: +.++..+...++.+.. Full ESP : ++.............. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Skills (points left: 98) - Combat 03.100 [0.700] . Weaponmastery 07.000 [0.700] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] - Magic 06.456 [0.900] . Magic-Device 16.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 03.400 [0.800] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Blade of Chaos of Peace (18d10) (+537,+566) [+15](100%) (+5 to speed) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth, searching, infravision, ability to tunnel, speed, attack speed and ability to score critical hits by 5. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus and chaos. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The metal Boomerang of Ammilion (4d5) (+287,+347) [+56] (+2 attacks) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, dark and confusion. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Precognition of Precognition (+0,+0)(220%) (+11 to speed) {cursed} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides light (radius 5) forever. It increases your stealth, speed and attack speed by 11. It increases your hit points by 220%. It provides resistance to nether. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings , non-living things and unique beings. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of the Valar (+0,+0)(320%) (+16) {cursed} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth, infravision, speed and attack speed by 16. It increases your hit points by 320%. It renders you incorporeal. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead , evil beings, animals, thunderlords, good beings, non-living things and unique beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. n) The Soft Studded Leather of Philip (-21,-65) [5,+12](200%) (+10 to speed) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth, infravision, speed and attack speed by 10. It increases your hit points by 200%. It sustains your strength, intelligence and charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to life draining, cold, poison, light, confusion, nether and chaos. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings , non-living things and unique beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of Aman [4,+30] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Comfort' (+0,+0) [1,+10](200%) (+10 to speed) It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth, infravision, speed and attack speed by 10. It increases your hit points by 200%. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings, non-living things and unique beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Pair of Soft Leather Boots called 'AirWalk' (+0,+0) [2,+6](440%) (+22) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your speed and attack speed by 22. It increases your hit points by 440%. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings, non-living things and unique beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) (nothing) {) The Seeker Bolt of Halo (Exp:15848759) (4d5) (+15,+9)(180%) (+9 to speed) It provides light (radius 1) forever. It increases your intelligence, stealth, infravision, speed and attack speed by 9. It increases your hit points by 180%. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings , animals, thunderlords, good beings, non-living things and unique beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) Climbing Set [Character Inventory] a) Bigby's Big Book of Brutality {@7!d} It can be activated for satisfy hunger. You found it lying on the ground on level 72 of Erebor. b) Mordenkainen's Mysterious Mind-Masher {!d} It can be activated for cure insanity. You found it in the remains of a Seraph on level 123 of Angband. c) 7 Potions of Enlightenment d) 49 Scrolls of Teleportation e) 11 Scrolls of *Identify* f) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. g) an Adamantite Rod of the Istari of Restoration (400/400) {@8!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) an Adamantite Rod of the Istari of Healing (400/400) {@5!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. i) an Adamantite Rod of the Istari of Healing (400/400) {@9!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) an Adamantite Rod of the Istari of Enlightenment (400/400) {@4!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Recall (400/400) {@6!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) an Adamantite Rod of the Istari of Trap Location (400/400) {@3!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Nothing (400/400) o) 4 Partial Totems of a Great Wyrm of Balance {!d} p) 2 Rings of Dexterity (+5) q) 3 Rings of Dexterity (+3) r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. s) a Blessed Sabre of Extra Attacks (1d7) (+12,+17) (+4 attacks) It increases your wisdom and attack speed by 4. It provides immunity to paralysis. It allows you to sense the presence of good beings. It has been blessed by the gods. You found it in the remains of a Great Wyrm of Law on level 83 of Angband. t) 99 Essences of Magic u) 18 Essences of Magic v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Bumganir's Bag of Magic Toys It can be activated for genocide every 500 turns. You found it lying on the ground on level 85 of Angband. b) The Blood of Life You found it lying on the ground on level 70 of The Sacred Land Of Mountains. c) 19 Potions of Experience d) a Potion of New Life e) 95 Scrolls of *Identify* f) 95 Scrolls of Remove Curse g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Erebor. h) Power Dragon Scale Mail (-3 to accuracy) [40,+24] i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 83 of Angband. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of Erebor. n) The Dark Sword of Falmar (3d7) (+78,+119) [+62] (+1 attack) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength, intelligence, wisdom, dexterity, constitution and attack speed by 1. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Blessed metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 99 Essences of Time q) 99 Essences of Time r) 99 Essences of Time s) 84 Essences of Time t) 99 Essences of Magic u) 99 Essences of Magic v) 99 Essences of Magic w) 99 Essences of Magic x) 14 Essences of Magic [Home Inventory - Gondolin ] a) Mordekainen's Sneaking Eye {!d} It can be activated for acquirement. You found it lying on the ground on level 4 of Barrow-Downs. b) Valdarbon's Automatic Alchemist {!d} It can be activated for acquirement. You found it lying on the ground on level 112 of Angband. c) The Crumpled Scroll of Mass Resurrection d) an Adamantite Rod of the Istari of Restoration (400/400) {!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. e) 6 Rings of Strength (+5) It increases your strength by 5. You made it yourself. f) 22 Rings of Speed (+7) g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Moria. j) The Robe of Glast (-34,-3) [2,+4](20%) It increases your hit points by 20%. It sustains your strength, dexterity and charisma. It provides immunity to acid, electricity and cold. It provides resistance to acid, fire, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Erebor. k) The Rhino Hide Armour of Elegorth (-1 to accuracy) [8,+10] It sustains your strength, intelligence, dexterity and constitution. It provides immunity to acid, fire and cold. It provides resistance to fire, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. l) The Small Metal Shield 'Drinna' [3,+15] It sustains your strength. It provides immunity to acid, fire and cold. It provides resistance to acid, fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. q) a Sharp Main Gauche of Westernesse (112d19) (+106,+112) [+8] (+4 attacks) It increases your strength, wisdom, dexterity, constitution and attack speed by 4. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) an Elemental Blade of Chaos of Greater Life (42d9) (+363,+316) [+42](120%) (+6 It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth, searching and attack speed by 6. It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants and evil beings. It slows your metabolism. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It induces random teleportation. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) an Elemental Bluesteel Blade of Fury (1d6) (+89,+92) [+18] (+4) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth and attack speed by 4. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, confusion, nether and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 83 of Angband. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. x) 99 Essences of Magic [Home Inventory - Minas Anor ] a) Baalzebub's Tormented Skullcap {!d} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Seraph on level 71 of Angband. b) 91 Potions of Cure Insanity c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) 36 Rings of Speed (+8) e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 103 of Angband. f) 20 Rings of Extra Attacks (+3 attacks) It increases your attack speed by 3. You made it yourself. g) The Paper Armour 'Lostil' [4,+19] It provides immunity to acid, fire and cold. It provides resistance to cold, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Thunderlord Coat 'Golva' [9,+8] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to life draining, fire, cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. k) The Large Metal Shield 'Hanna' [5,+12] It sustains your wisdom and dexterity. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 63 of Erebor. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. o) The Small Sword 'Sting' (E:840866, L:34) (1d6) (+29,+18) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, ability to tunnel, speed and attack speed by 3. It does extra damage from acid and electricity. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, cold, poison, light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. p) The Long Sword of the Dawn (E:153025, L:29) (3d5) (+41,+30) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light, blindness and shards. It speeds your regenerative powers. It produces a fiery sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 70 of Dol Guldur. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) an Elemental Blade of Chaos of Aman (6d5) (+53,+56) [+30] (+5 to stealth) It increases your strength, wisdom, dexterity, constitution and stealth by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, dark, blindness, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and evil beings. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) an Elemental Bluesteel Blade of Aman (1d6) (+70,+73) [+10](60%) (+3 attacks) It provides light (radius 1) forever. It increases your strength, wisdom, constitution, stealth and attack speed by 3. It increases your hit points by 60%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) an Elemental Bluesteel Blade (1d6) (+11,+3) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 63 of Erebor. v) 99 Essences of Magic w) 99 Essences of Magic x) 99 Essences of Magic [Home Inventory - Lothlorien ] a) an Adamantite Rod of the Istari of Perception (400/400) {@2!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. b) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. c) The Wand of Digging of Thrain (16 charges) d) a True Totem of Maeglin, the Traitor of Gondolin e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. i) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Erebor. k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Angband. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Mount Doom. n) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 73 of Angband. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 63 of Erebor. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Angband. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 71 of Erebor. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. v) 84 Essences of Time w) 70 Essences of Magic x) 99 Essences of Magic [Home Inventory - Khazad-dum ] a) The Gem of Knowledge It can be activated for mass genocide every 1000 turns. You found it in the remains of a Spectre on level 78 of Angband. b) The Shrunken Head of Nightmares It can be activated for satisfy hunger. You found it in the remains of a Ghoul on level 83 of Angband. c) The Bottomless Bottle It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hezrou on level 71 of Erebor. d) The Wand Construction Kit It can be activated for Destruction. You found it in the remains of a Dread on level 50 of Moria. e) Tenser's Mechanical Magician It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 86 of Angband. f) The Cunning Plan of Zog It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 78 of Angband. g) a Partial Totem of a Great Wyrm of Power h) 2 Rings of Intelligence (+5) It increases your intelligence by 5. You made it yourself. i) 15 Brass Lanterns (with 7500 turns of light) j) The Fur Cloak of Findost [3,+17] {100% off} It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to poison, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. l) 13 Pairs of Soft Leather Boots [2,+0] m) The Bolt 'Gonen' (1d5) (+16,+14) (+5 to speed) It increases your dexterity and speed by 5. It does extra damage from electricity. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 126 of Angband. n) an Algroth corpse o) a Hill troll corpse p) 99 Essences of Magic |
Posted on 16.12.2004 07:46
192. on the Ladder (of 19090)
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