The Angband Ladder: Palomine, Half-Elf Sorceror by <ethanhandelman@comcast.net>
[ToME 2.3.2 Character Sheet] Name : Palomine Age 40 STR! 37 Sex : Male Height 69 INT! 40 Race : Half-Elf Weight 103 WIS! 37 Class : Sorceror Social Class 49 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 38 + To Melee Hit 46 Level 50 Hit Points 772/ 772 + To Melee Damage -18 Experience 27706931 Spell Points 2236/ 2236 + To Ranged Hit 58 Max Exp 27706931 Sanity 805/ 805 + To Ranged Damage 19 Exp to Adv. ***** Piety 78109 AC 24+133 Gold 11137861 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-72 Stealth : Legendary[2] Magic Device: Fair Infra-Vision: 20 feet Tactic: coward Explor: normal (Character Background) Your mother was of the Nandor. You are the illegitimate and unacknowledged child of a Guildsman. You are a credit to the family. You have blue-gray eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 49 (2450') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 17604 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Quelle of the 2890th year of the third age. You have been adventuring for 59 days. adefkmnopsuxz{|@ Add Str : ..32....4.....5. Add Int : ..32.....33..... Add Wis : ..32...........+ Add Dex : .232.....3...... Add Con : .232....4..3.... Add Chr : ..32.....3...... Mul Mana : +.........+....+ Mul SPower: +........+...... Add Stea. : ...2...8...3.... Add Sear. : .......8.3...... Add Tun.. : ..............5. Add Speed : ..32.3.....3.0.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............++. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+...........+. Sust Int : +..+..+......... Sust Wis : ...+............ Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ...+............ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ....+........... Free Act : .+++....+.+..... Hold Life : ..++.+.......... Imm Acid : ........*+...... Imm Elec : ..*...*...+..... Imm Fire : .+....*..+...... Imm Cold : ...*+........... Res Pois : ..+.......+..... Res Fear : ................ Res Light : ....++........+. Res Dark : .....+....+...+. Res Blind : ...+............ Res Conf : +....+..+.....+. Res Sound : ........+....... Res Shard : ......+..+...... Res Neth : ....+........... Res Nexus : ....+........... Res Chaos : .....+..+.....+. Res Disen : ..+......+...... Levitate : ..+.+.....+..... Lite : +.............+. See Invis : ..++.+.......... Digestion : ..+............. Regen : ..+............. Xtra Might: .+.............. Activate : ..++.+...++...+. Fly : +............... Climb : ..............+. Orc.ESP : .....+..+....... Dragon.ESP: .+.............. Full ESP : ...+............ Skills (points left: 0) - Combat 01.300 [0.400] . Weaponmastery 01.300 [0.400] . Archery 00.500 [0.000] - Sneakiness 10.105 [0.900] . Stealth 02.900 [0.500] . Disarming 00.200 [0.000] - Magic 50.000 [1.000] . Magic-Device 07.300 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 02.350 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 25.200 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Arimlan' (1d4) (+10,+10)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 73 of Angband. d) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s} It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. k) The Amulet of Avaliond It provides resistance to cold, light, nether and nexus. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Angband. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . n) The Rhino Hide Armour of Gorodon (-2,-37) [8,+11](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 37 of Mordor. o) an Elven Cloak of Invisibility [4,+21] (+8) It increases your stealth, searching and luck by 8. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of Moria. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 89 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. z) an Eye druj (2800 hp) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!d!k!v!s} It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. |) The Dwarven Pick of Erebor (+5,+20) (+5) {!d!k!v!s} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 86 of Mount Doom. e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. f) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. It was given to you as a reward. i) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 49 of Moria. j) a Fireproof Tome of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. k) 18 Potions of Cure Insanity l) 75 Potions of Healing m) 45 Potions of *Healing* n) 5 Potions of Life {!q} o) 77 Potions of Restore Mana p) 3 Fireproof Scrolls of Teleport Level {!r} It cannot be harmed by fire. You found it in the remains of a Master rogue on level 20 of Mirkwood. q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 12 Potions of Cure Critical Insanity c) 76 Potions of Healing d) 4 Scrolls of Genocide {!r} e) 2 Scrolls of Mass Genocide {!r} f) a Golden Rod of the Istari of Home Summoning (217/250) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 28 of The Sandworm lair. g) a Ring of Speed (+17) h) The Ring of Moreg (+4) It increases your intelligence, constitution, speed and attack speed by 4 . It sustains your strength and charisma. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. m) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+30] n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak of Ormen [1,+15] It sustains your charisma. It provides immunity to fire. It provides resistance to life draining, cold and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Cloak 'Elyatheb' [1,+13] It sustains your dexterity. It provides immunity to electricity. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Mount Doom. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Shield of Deflection of Agunt [10,+26] It provides immunity to fire. It provides resistance to life draining, acid, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 96 of Angband. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) a Mage Staff of Wizardry (1d4) (-13,+2)(100%) (+5) w) a Mage Staff of Wizardry (1d4) (-5,+15)(100%) (+5) {!d!k!k!v!s!t} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 93 of Mount Doom. [Home Inventory - Gondolin ] a) The Tome of Palomine {!d!k!v!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Balrilbon's Bag of Wondrous Tricks (charging) It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 89 of Mount Doom. c) a Potion of New Life {!q} d) a Fireproof Scroll of Mass Genocide {!r} e) The Ring of Tolmar [+12] (+3 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your intelligence, searching and speed by 3. It sustains your charisma. It provides resistance to fire, cold and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 67 of Dol Guldur. f) The Ring of Antarno (+13 to damage) (+3) It increases your intelligence, constitution and stealth by 3. It sustains your intelligence, constitution and charisma. It provides resistance to electricity, light and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 88 of Mount Doom. g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. i) The Cloak of Rimorod [1,+3] It sustains your dexterity and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. j) a Feathers Cloak of Air [1,+19] k) a Dragon Shield of Preservation (-2,-5) [8,+33] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, poison, blindness, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. l) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 64 of Erebor. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm 'Lebohaum' [20,+80] p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 46 of Mordor. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Mount Doom. u) The Light Crossbow of Moron (x3) (+13,+7) (+2 to speed) It increases your strength, intelligence, dexterity, constitution and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. v) The Silver Bolt of Anwennhir (3d5) (+16,+10) (+5 to speed) {!d!k!v!s} It increases your speed by 5. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 86 of Angband. w) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Illusory Castle. x) a Mage Staff of Power (1d4) (-18,-15) (+11) [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} b) The Ring 'Mothar' (+2) It increases your constitution and speed by 2. It makes you invisible. It provides resistance to poison and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. c) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) It has a spell stored inside. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. d) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 30 of Mirkwood. e) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 63 of Erebor. f) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. g) a Golden Crown of the Magi [0,+14] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) a Fireproof Book of Beginner Cantrips {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. b) The Gem of Hate {light bolt} It can be activated for light absorption every 80 turns. You found it in the remains of a Poltergeist on level 24 of The Old Forest. c) Kelek's Practical Joke (charging) {acquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 24 of A lost temple. d) Lloth's Ceremonial Dagger {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Flying skull on level 25 of The Old Forest. e) a Parchment titled ``Magic for the Layman'' {heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 31 of Mirkwood. f) a Parchment titled ``Household Magic'' {light bolt} It can be activated for light absorption every 80 turns. You found it in the remains of a Mind flayer on level 41 of Mordor. g) The Crystal Ball of The Witch-King of Angmar {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 28 of Mirkwood. h) Cathal's Corrupting Cymbal {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Master lich on level 44 of Moria. i) 5 Sprigs of Athelas {!E} j) an Amulet of Doom [+7] (+6) k) an Amulet of Weaponmastery (+4,+3) [+3] (+2) l) The Mithril Plate Mail 'Bornin' (-35,-66) [35,+11](20%) It increases your hit points by 20%. It sustains your strength, wisdom and dexterity. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. m) The Hard Leather Armour 'Sinwe' (-1 to accuracy) [6,+0] It sustains your charisma. It provides immunity to acid. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Small Metal Shield of Gilor [3,+10] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 46 of Mordor. o) a Dwarven Metal Cap of Intelligence [3,+10] (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 33 of Moria. p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 42 of Moria. r) a Mage Staff of Power (1d4) (-13,-9) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. c) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 41 of Moria. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. |
Posted on 4.3.2006 17:58
1089. on the Ladder (of 19090)
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