The Angband Ladder: Palomine, Half-Elf Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Palomine               Age                 40       STR!     37       
 Sex   : Male                   Height              69       INT!     40       
 Race  : Half-Elf               Weight             103       WIS!     37       
 Class : Sorceror               Social Class        49       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          46 Level             50    Hit Points      772/   772 
 + To Melee Damage      -18 Experience  27706931    Spell Points   2236/  2236 
 + To Ranged Hit         58 Max Exp     27706931    Sanity          805/   805 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                78109 
   AC                24+133 Gold        11137861    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-72    
 Stealth     : Legendary[2] Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are the illegitimate             
          and unacknowledged child of a Guildsman.  You are a credit           
          to the family.  You have blue-gray eyes, straight blond              
          hair, and a fair complexion.                                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 49 (2450')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17604 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....4.....5.            
        Add Int   : ..32.....33.....            
        Add Wis   : ..32...........+            
        Add Dex   : .232.....3......            
        Add Con   : .232....4..3....            
        Add Chr   : ..32.....3......            
        Mul Mana  : +.........+....+            
        Mul SPower: +........+......            
        Add Stea. : ...2...8...3....            
        Add Sear. : .......8.3......            
        Add Tun.. : ..............5.            
        Add Speed : ..32.3.....3.0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............++.            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+...........+.            
        Sust Int  : +..+..+.........            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : .+++....+.+.....            
        Hold Life : ..++.+..........            
        Imm Acid  : ........*+......            
        Imm Elec  : ..*...*...+.....            
        Imm Fire  : .+....*..+......            
        Imm Cold  : ...*+...........            
        Res Pois  : ..+.......+.....            
        Res Fear  : ................            
        Res Light : ....++........+.            
        Res Dark  : .....+....+...+.            
        Res Blind : ...+............            
        Res Conf  : +....+..+.....+.            
        Res Sound : ........+.......            
        Res Shard : ......+..+......            
        Res Neth  : ....+...........            
        Res Nexus : ....+...........            
        Res Chaos : .....+..+.....+.            
        Res Disen : ..+......+......            
        Levitate  : ..+.+.....+.....            
        Lite      : +.............+.            
        See Invis : ..++.+..........            
        Digestion : ..+.............            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Activate  : ..++.+...++...+.            
        Fly       : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .+..............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.300 [0.400]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    10.105 [0.900]
          . Stealth                              02.900 [0.500]
          . Disarming                            00.200 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.300 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.350 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              25.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Arimlan' (1d4) (+10,+10)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence.  It provides resistance to confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 73 of
    Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It increases your dexterity, constitution and luck by 2.  It
    provides immunity to paralysis.  It provides resistance to fire.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
k) The Amulet of Avaliond
    It provides
    resistance to cold, light, nether and nexus.  It allows you to
    levitate.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Angband.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Rhino Hide Armour of Gorodon (-2,-37) [8,+11](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to electricity and fire.  It provides resistance 
    to shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 37 of Mordor.
o) an Elven Cloak of Invisibility [4,+21] (+8)
    
    It increases your stealth, searching and luck by 8.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of Moria.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 89 of Mount Doom.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
z) an Eye druj (2800 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!d!k!v!s}
    It decreases 
    your speed by 0.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5) {!d!k!v!s}
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Mount Doom.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 45 of Mordor.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    It was given to you as a reward.
i) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
k) 18 Potions of Cure Insanity
l) 75 Potions of Healing
m) 45 Potions of *Healing*
n) 5 Potions of Life {!q}
o) 77 Potions of Restore Mana
p) 3 Fireproof Scrolls of Teleport Level {!r}
    It cannot be harmed by fire.  
    You found it in the remains of a Master rogue on level 20 of Mirkwood.
q) The Anchor of Space-Time {!d!k!v!s}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 12 Potions of Cure Critical Insanity
c) 76 Potions of Healing
d) 4 Scrolls of Genocide {!r}
e) 2 Scrolls of Mass Genocide {!r}
f) a Golden Rod of the Istari of Home Summoning (217/250) {!d!k!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) a Ring of Speed (+17)
h) The Ring of Moreg (+4)
    It 
    increases your intelligence, constitution, speed and attack speed by 4
    .  It sustains your strength and charisma.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
m) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+30]
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 88 of Mount Doom.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Cloak of Ormen [1,+15]
    It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to life draining, 
    cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Cloak 'Elyatheb' [1,+13]
    It sustains your dexterity.  It
    provides immunity to electricity.  It induces random teleportation.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 93 of Mount Doom.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Shield of Deflection of Agunt [10,+26]
    It provides
    immunity to fire.  It provides resistance to life draining, acid, 
    poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) a Mage Staff of Wizardry (1d4) (-13,+2)(100%) (+5)
w) a Mage Staff of Wizardry (1d4) (-5,+15)(100%) (+5) {!d!k!k!v!s!t}
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  
    You found it lying in a vault on level 93 of Mount Doom.


  [Home Inventory - Gondolin ]

a) The Tome of Palomine {!d!k!v!s}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Balrilbon's Bag of Wondrous Tricks (charging)
    It can be activated for acquirement
    every 3000 turns.  
    You found it lying on the ground on level 89 of Mount Doom.
c) a Potion of New Life {!q}
d) a Fireproof Scroll of Mass Genocide {!r}
e) The Ring of Tolmar [+12] (+3 to speed)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your intelligence, searching and speed by 3.  
    It sustains your charisma.  It provides resistance to fire, cold and 
    dark.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of Dol
    Guldur.
f) The Ring of Antarno (+13 to damage) (+3)
    It increases your intelligence, constitution and stealth by 3.  
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to electricity, light and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon on level 88 of Mount
    Doom.
g) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it
    is being worn. It increases your strength and charisma by 4.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 89 of Mount Doom.
i) The Cloak of Rimorod [1,+3]
    It sustains 
    your dexterity and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to acid and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
j) a Feathers Cloak of Air [1,+19]
k) a Dragon Shield of Preservation (-2,-5) [8,+33]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    electricity, poison, blindness, confusion, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 94 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s}
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 94 of Angband.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Erebor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Mount Doom.
u) The Light Crossbow of Moron (x3) (+13,+7) (+2 to speed)
    It increases your strength, intelligence, 
    dexterity, constitution and speed by 2.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
v) The Silver Bolt of Anwennhir (3d5) (+16,+10) (+5 to speed) {!d!k!v!s}
    
    It increases your speed by 5.  It does extra damage from electricity.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
w) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 47 of Illusory Castle.
x) a Mage Staff of Power (1d4) (-18,-15) (+11)


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Ring 'Mothar' (+2)
    It 
    increases your constitution and speed by 2.  It makes you invisible.  
    It provides resistance to poison and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Illusory Castle.
c) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching)
    It has
    a spell stored inside.  It increases your intelligence and searching
     by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
d) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 30 of Mirkwood.
e) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 63 of
    Erebor.
f) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
g) a Golden Crown of the Magi [0,+14] (+2)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed
    by fire.  
    You bought it from the Black Market.
b) The Gem of Hate {light bolt}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Poltergeist on level 24 of The Old Forest.
c) Kelek's Practical Joke (charging) {acquire}
    
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 24 of A lost temple.
d) Lloth's Ceremonial Dagger {geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Flying skull on level 25 of The Old
    Forest.
e) a Parchment titled ``Magic for the Layman'' {heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 31 of Mirkwood.
f) a Parchment titled ``Household Magic'' {light bolt}
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Mind flayer on level 41 of Mordor.
g) The Crystal Ball of The Witch-King of Angmar {cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
h) Cathal's Corrupting Cymbal {acquire}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Master lich on level 44 of Moria.
i) 5 Sprigs of Athelas {!E}
j) an Amulet of Doom [+7] (+6)
k) an Amulet of Weaponmastery (+4,+3) [+3] (+2)
l) The Mithril Plate Mail 'Bornin' (-35,-66) [35,+11](20%)
    It
    increases your hit points by 20%.  It sustains your strength, wisdom
     and dexterity.  It provides immunity to fire.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, cold, dark, sound, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
m) The Hard Leather Armour 'Sinwe' (-1 to accuracy) [6,+0]
    
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to sound, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Small Metal Shield of Gilor [3,+10]
    It sustains your intelligence.  It provides immunity to 
    electricity and fire.  It provides resistance to sound, nether, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46 of
    Mordor.
o) a Dwarven Metal Cap of Intelligence [3,+10] (+3 to infravision)
    It increases your intelligence, constitution and infravision by 
    3.  It sustains your intelligence.  It provides resistance to fire.  
    It allows you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 33 of Moria.
p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+3 to infravision)
    It increases 
    your strength, constitution and infravision by 3.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Moria.
r) a Mage Staff of Power (1d4) (-13,-9) (+11)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 11.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns
     if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
c) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire, light and blindness.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 41 of Moria.
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity
     and stealth by 3.  It provides resistance to disenchantment.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.



Posted on 4.3.2006 17:58
Last updated on 5.3.2006 23:25

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1089. on the Ladder (of 19090)
457. on the ToME Ladder (of 3155)
23. for this player (

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On 4.3.2006 17:58 ethanhandelman@comcast.net wrote:
Check out the inventory and the equipment--somehow I got two set of Boots of Nevrast. Any idea how that might have happened?

On 5.3.2006 03:49 ethanhandelman@comcast.net wrote:
With Legs Mimicry, now wearing both pairs of Boots of Nevrast. Couldn't resist.

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