The Angband Ladder: Drandar, Half-Elf Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Drandar                Age                 25       STR!     40       
 Sex   : Male                   Height              62       INT!     40       
 Race  : Half-Elf               Weight             148       WIS!     40       
 Class : Sorceror               Social Class        63       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -15 Level             50    Hit Points      772/   772 
 + To Melee Damage      -45 Experience  27854594    Spell Points   2413/  2413 
 + To Ranged Hit        -11 Max Exp     27854594    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                71039 
   AC                 15+99 Gold        10465656    Speed           Fast (+56) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-180   
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 1360 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Sindar.  You are one of several               
          children of a Townsman.  You are a credit to the family.             
          You have blue eyes, straight auburn hair, and a dark                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 14885 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 53rd Quelle of the 2890th year of the third age.
 You have been adventuring for 67 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..22.....*....6.            
        Add Int   : 4.2.2..2.*3.....            
        Add Wis   : ..2.2..2.*.....+            
        Add Dex   : ..22.....*......            
        Add Con   : ..2......*......            
        Add Chr   : ..2....2.*......            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : ..2....2........            
        Add Sear. : .............36.            
        Add Infra : .........*...36.            
        Add Tun.. : .............36.            
        Add Speed : .*2..3.2...*....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : +.+.+...........            
        Sust Wis  : +.+.+.+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ...+....+.......            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...+...+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : ......*+.+....+.            
        Imm Elec  : ......+.*++.....            
        Imm Fire  : .+.....+*+......            
        Imm Cold  : ..*+..*+.+......            
        Res Pois  : .........++.....            
        Res Fear  : .+..............            
        Res Light : .....+...+......            
        Res Dark  : .....+...++...+.            
        Res Blind : ..+.............            
        Res Conf  : ...+.+..++......            
        Res Sound : .......+........            
        Res Shard : ...+............            
        Res Neth  : .........+......            
        Res Nexus : .........+......            
        Res Chaos : ...+.+..........            
        Res Disen : ......+.+.....+.            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : ....+....+......            
        See Invis : +.+..+...+......            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : .++..+.+..+...+.            
        Cursed    : ...+.....+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Climb     : ..............+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 4)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.300 [0.400]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    07.945 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            00.200 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.300 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  02.050 [0.500]
          . Symbiosis                            28.200 [0.500]
          . Mimicry                              04.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Andil (1d4) (+11,+10)(80%) (+4)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 4.  It increases your mana capacity by 
    80%.  It sustains your intelligence and wisdom.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of Mount
    Doom.
f) The Ring 'Ivrisil' (+2)
    It increases your strength and dexterity by 2.  It sustains your 
    constitution.  It provides resistance to cold, shards and chaos.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 64 of Dol
    Guldur.
n) The Robe of Mirind (-54,-57) [2,+13](40%)
    It increases your hit points by 40%.  It sustains your wisdom
     and dexterity.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v!s}
    It can be activated for restore
    life levels every 450 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence, wisdom, charisma, 
    stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Saelumin [2,+10]
    It sustains your 
    constitution.  It provides immunity to electricity and fire.  It
    provides resistance to confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10)
    
    It increases your speed by 10.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Master quylthulg (3000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be
    harmed by fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 50 of Illusory Castle.
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of Mirkwood.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demonologist on level 69 of Dol Guldur.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 13 of The Old Forest.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    It
    cannot be harmed by fire.  
i) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Black wraith on level 33 of Mirkwood.
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) 27 Potions of Cure Insanity
l) 64 Potions of Healing
m) 72 Potions of *Healing*
n) 57 Potions of Restore Mana
o) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
p) 80 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!E}
b) a Potion of New Life
c) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Mount Doom.
d) an Amulet of Trickery (+4)
    It increases 
    your dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You bought it from the Jewelry Shop.
e) The Augmented Chain Mail 'Brindi' (-2 to accuracy) [16,+14]
    It provides immunity to fire.  It
    provides resistance to acid, poison, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ribbed Plate Armour of Herumbris (-8,-40) [28,+7](40%)
    It increases your hit points by 
    40%.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
h) The Leather Scale Mail of Umenna (-1 to accuracy) [11,+5]
    It provides immunity to electricity and cold.  It provides
    resistance to life draining and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
i) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) an Elven Cloak of Aman [4,+34] (+5 to stealth)
    It increases your stealth, searching
     and luck by 5.  It provides resistance to light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Mount Doom.
k) The Large Metal Shield of Leglothir [5,+10]
    It sustains 
    your strength and charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to light and sound.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
l) a Dwarven Metal Cap of Seeing [3,+6] (+7 to searching)
    It increases 
    your constitution, searching and infravision by 7.  It provides
    resistance to fire and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls and dragons.  
    
    You found it in the remains of a Snotling on level 19 of Mirkwood.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 78 of
    Angband.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 78 of
    Angband.
p) The Light Crossbow of Deleri (x3) (+9,+12) (+4)
    It increases your strength, intelligence, dexterity, 
    constitution and charisma by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 55 of Mordor.
q) a Mage Staff of Power (1d4) (+0,+10) (+11)
r) a Mage Staff of Wizardry (1d4) (-25,-4)(80%) (+4) {!d!k!v!s!t}


  [Home Inventory - Gondolin ]

a) a Fireproof Scroll of Genocide {!r}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Scroll of Genocide {!r}
c) a Silver Rod of the Istari of Nothing (200/200)
d) The Ring 'Berion' (+5)
    It increases your constitution by 
    5.  It sustains your intelligence and charisma.  It provides immunity
    to paralysis.  It provides resistance to shards and nether.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master thief on level 51 of
    Illusory Castle.
e) The Ring 'Hancar' (+7)
    It increases your wisdom, constitution, charisma and 
    speed by 7.  It makes you completely fearless.  It provides resistance 
    to blindness and nexus.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
i) an Amulet of the Magi (-4,-4) (+4 to searching)
    
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
l) The Small Metal Shield of Cirimon [3,+7]
    
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to light, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
o) a Jewel Encrusted Crown of the Magi [0,+14] (+3)
    It
    can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to life draining, acid, electricity, fire, cold and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 86 of
    Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 91 of Mount Doom.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
u) The Pair of Metal Shod Boots of Carodrie [6,+10]
    It sustains your 
    constitution and charisma.  It provides resistance to life draining, 
    sound, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
v) a Heavy Crossbow of Siegecraft (x6) (+22,+19) [+7]
    It
    renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Fireproof Scroll of Genocide {!r}
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of Mount
    Doom.
d) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 91 of Mount Doom.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 88 of
    Mount Doom.
g) The Long Bow of Banor (x3) (+4,+11) (+4 to speed)
    It increases your intelligence, wisdom, dexterity, charisma
     and speed by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 91 of Mount Doom.
h) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) The Tome of Drandar {!d!k!v!s}
c) The Bag of Tricks {destruct}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dread on level 30 of Mirkwood.
d) The Eye of Vecna {acquire}
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Barbazu on level 58 of Mordor.
e) Jor's Buckler of Missile Attraction {heal700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 53 of Mordor.
f) 6 Sprigs of Athelas {!E}
g) 99 Potions of Cure Critical Insanity
h) 65 Potions of Healing
i) 5 Potions of Life {!q}
j) a Fireproof Scroll of Genocide {!r}
k) a Scroll of Genocide {!r}
l) 2 Scrolls of Mass Genocide {!r}
m) The Ring of Durin (+2)
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 62 of Mordor.
o) The Phial of Galadriel (+4) {!d!k!v!s}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 20 of The Old
    Forest.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Feathers Cloak of Air [1,+17]
    It allows you to breathe without air.  
    You found it lying in a vault on level 95 of Mount Doom.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom.
t) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
u) The Bolt of Tanwen (1d5) (+14,+11) (+2 to speed)
    
    It increases your wisdom, constitution and speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It is especially deadly
    against dragons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 96 of Mount
    Doom.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Mage Staff of Mana (1d4) (+7,-15)(100%)


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
c) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 27.2.2006 16:59
Last updated on 2.3.2006 20:46

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1073. on the Ladder (of 18973)
453. on the ToME Ladder (of 3151)
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