The Angband Ladder: all, Half-Elf Sorceror by <ethanhandelman@comcast.net>
[ToME 2.3.2 Character Sheet] Name : all Age 25 STR! 40 Sex : Male Height 62 INT! 40 Race : Half-Elf Weight 148 WIS! 40 Class : Sorceror Social Class 63 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -15 Level 50 Hit Points 772/ 772 + To Melee Damage -45 Experience 27854594 Spell Points 2413/ 2413 + To Ranged Hit -11 Max Exp 27854594 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 71039 AC 15+99 Gold 10465656 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-180 Stealth : Superb Magic Device: Fair Infra-Vision: 1360 feet Tactic: coward Explor: normal (Character Background) Your father was of the Sindar. You are one of several children of a Townsman. You are a credit to the family. You have blue eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 33 (1650') Your body is a Player. You are currently on level 103 of Angband. You have defeated 14885 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Quelle of the 2890th year of the third age. You have been adventuring for 67 days. adefkmnopsuxz{|@ Add Str : ..22.....*....6. Add Int : 4.2.2..2.*3..... Add Wis : ..2.2..2.*.....+ Add Dex : ..22.....*...... Add Con : ..2......*...... Add Chr : ..2....2.*...... Mul Mana : +...+.....+....+ Mul SPower: +............... Add Stea. : ..2....2........ Add Sear. : .............36. Add Infra : .........*...36. Add Tun.. : .............36. Add Speed : .*2..3.2...*.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ................ Sust Int : +.+.+........... Sust Wis : +.+.+.+......... Sust Dex : ......+......... Sust Con : ...+....+....... Sust Chr : ..+............. Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+...+...+..... Hold Life : ..+.++.......... Imm Acid : ......*+.+....+. Imm Elec : ......+.*++..... Imm Fire : .+.....+*+...... Imm Cold : ..*+..*+.+...... Res Pois : .........++..... Res Fear : .+.............. Res Light : .....+...+...... Res Dark : .....+...++...+. Res Blind : ..+............. Res Conf : ...+.+..++...... Res Sound : .......+........ Res Shard : ...+............ Res Neth : .........+...... Res Nexus : .........+...... Res Chaos : ...+.+.......... Res Disen : ......+.+.....+. Auto Curse: ....+........... Levitate : ..........+..... Lite : ....+....+...... See Invis : +.+..+...+...... Digestion : ....+........... Regen : ...++........... Activate : .++..+.+..+...+. Cursed : ...+.....+...... Hvy Curse : ....+....+...... Prm Curse : .........+...... Climb : ..............+. Orc.ESP : .....+.......++. Troll.ESP : .............+.. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+......+...... Skills (points left: 4) - Combat 01.300 [0.400] . Weaponmastery 01.300 [0.400] . Archery 00.500 [0.000] . Barehand-combat 01.000 [0.300] - Sneakiness 07.945 [0.900] . Stealth 06.400 [0.500] . Disarming 00.200 [0.000] - Magic 50.000 [1.000] . Magic-Device 07.300 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 50.000 [0.550] . Prayer 15.000 [0.500] - Monster-lore 02.050 [0.500] . Symbiosis 28.200 [0.500] . Mimicry 04.700 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Andil (1d4) (+11,+10)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Mount Doom. f) The Ring 'Ivrisil' (+2) It increases your strength and dexterity by 2. It sustains your constitution. It provides resistance to cold, shards and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 64 of Dol Guldur. n) The Robe of Mirind (-54,-57) [2,+13](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v!s} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Leather Shield of Saelumin [2,+10] It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. x) a Pair of Soft Leather Boots of Speed [2,+10] (+10) It increases your speed by 10. You found it lying in a vault on level 29 of The Sandworm lair. z) a Master quylthulg (3000 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 78 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 51 of Illusory Castle. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 50 of Illusory Castle. c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Dracolich on level 63 of Erebor. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 30 of Mirkwood. e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Demonologist on level 69 of Dol Guldur. g) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 13 of The Old Forest. h) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. i) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Black wraith on level 33 of Mirkwood. j) a Fireproof Tome of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. k) 27 Potions of Cure Insanity l) 64 Potions of Healing m) 72 Potions of *Healing* n) 57 Potions of Restore Mana o) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Illusory Castle. p) 80 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas {!E} b) a Potion of New Life c) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. d) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Jewelry Shop. e) The Augmented Chain Mail 'Brindi' (-2 to accuracy) [16,+14] It provides immunity to fire. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ribbed Plate Armour of Herumbris (-8,-40) [28,+7](40%) It increases your hit points by 40%. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Mount Doom. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) h) The Leather Scale Mail of Umenna (-1 to accuracy) [11,+5] It provides immunity to electricity and cold. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Cloak of Aman [4,+34] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Mount Doom. k) The Large Metal Shield of Leglothir [5,+10] It sustains your strength and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to light and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. l) a Dwarven Metal Cap of Seeing [3,+6] (+7 to searching) It increases your constitution, searching and infravision by 7. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Snotling on level 19 of Mirkwood. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 78 of Angband. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. o) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 78 of Angband. p) The Light Crossbow of Deleri (x3) (+9,+12) (+4) It increases your strength, intelligence, dexterity, constitution and charisma by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 55 of Mordor. q) a Mage Staff of Power (1d4) (+0,+10) (+11) r) a Mage Staff of Wizardry (1d4) (-25,-4)(80%) (+4) {!d!k!v!s!t} [Home Inventory - Gondolin ] a) a Fireproof Scroll of Genocide {!r} It cannot be harmed by fire. You bought it from the Black Market. b) a Scroll of Genocide {!r} c) a Silver Rod of the Istari of Nothing (200/200) d) The Ring 'Berion' (+5) It increases your constitution by 5. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 51 of Illusory Castle. e) The Ring 'Hancar' (+7) It increases your wisdom, constitution, charisma and speed by 7. It makes you completely fearless. It provides resistance to blindness and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. i) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Dol Guldur. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 88 of Angband. l) The Small Metal Shield of Cirimon [3,+7] It sustains your constitution. It provides immunity to cold. It provides resistance to light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. o) a Jewel Encrusted Crown of the Magi [0,+14] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 86 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 91 of Mount Doom. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. u) The Pair of Metal Shod Boots of Carodrie [6,+10] It sustains your constitution and charisma. It provides resistance to life draining, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. v) a Heavy Crossbow of Siegecraft (x6) (+22,+19) [+7] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Fireproof Scroll of Genocide {!r} b) The Golden Horn of the Thunderlords (4 charges) {100% off} c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 97 of Mount Doom. d) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. e) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. f) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Mount Doom. g) The Long Bow of Banor (x3) (+4,+11) (+4 to speed) It increases your intelligence, wisdom, dexterity, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Mount Doom. h) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Mount Doom. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar b) The Tome of Drandar {!d!k!v!s} c) The Bag of Tricks {destruct} It can be activated for Destruction every 100 turns. You found it in the remains of a Dread on level 30 of Mirkwood. d) The Eye of Vecna {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Barbazu on level 58 of Mordor. e) Jor's Buckler of Missile Attraction {heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 53 of Mordor. f) 6 Sprigs of Athelas {!E} g) 99 Potions of Cure Critical Insanity h) 65 Potions of Healing i) 5 Potions of Life {!q} j) a Fireproof Scroll of Genocide {!r} k) a Scroll of Genocide {!r} l) 2 Scrolls of Mass Genocide {!r} m) The Ring of Durin (+2) n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 62 of Mordor. o) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 20 of The Old Forest. p) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Feathers Cloak of Air [1,+17] It allows you to breathe without air. You found it lying in a vault on level 95 of Mount Doom. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom. t) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} u) The Bolt of Tanwen (1d5) (+14,+11) (+2 to speed) It increases your wisdom, constitution and speed by 2. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 96 of Mount Doom. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Mana (1d4) (+7,-15)(100%) [The Mathom-house Inventory - Bree ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 43 of Mordor. c) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 2.3.2006 20:44
1077. on the Ladder (of 19090)
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