[ToME 2.3.2 Character Sheet] Name : Nydynydd Age 81 STR! 18/210 Sex : Female Height 59 INT: 18/84 Race : Zombie RohanKnight Weight 80 Wis! 13 18/100 Class : Swordmaster Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/210 + To Melee Hit 99 Level 42 Hit Points 863/ 983 + To Melee Damage 101 Experience 4658113 Spell Points 42/ 51 + To Ranged Hit 55 Max Exp 4658113 Sanity -31/ 215 + To Ranged Damage 14 Exp to Adv. 4770000 Piety 102628 AC 33+68 Gold 588636 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+909 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Serf. You have dark brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 56 (2800') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your opponents are behaving stupidly. Your body was a Player. You have defeated 10380 enemies. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventure lasted 22 days. Your Attributes: You are dead, killed by a Bone golem on level 56 of Mordor. You can drive yourself into a berserk frenzy. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : .........323...+ Add Int : 31...2.........+ Add Wis : .1...2.........+ Add Dex : 31..6....3...... Add Con : ....6....323...+ Add Chr : ....62.........+ Add Tun.. : ..............4. Add Speed : 31.........3...+ Slay Evil : .............+.. Slay Troll: +............... Slay Giant: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Sust Str : ......+..+...... Sust Int : ....+..+........ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ....+........... Invisible : .....+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+..... Hold Life : .......+.......+ Imm Acid : ......*..+...... Imm Elec : .+.....*........ Imm Fire : .+....**.......+ Imm Cold : .+....*..+.....+ Res Pois : ......+........+ Res Fear : ....+.+..+.+...+ Res Light : ................ Res Dark : ......++.+...... Res Blind : ....++.......... Res Conf : ....+.++...+.... Res Sound : .....+.......... Res Shard : ..+............. Res Neth : ......+......... Res Nexus : .......+.+...... Res Chaos : ......++........ Res Disen : ................ Aura Fire : .......+........ See Invis : +..............+ Digestion : .+.......+.....+ Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Cursed : ++.............. Climb : ...........+.... Full ESP : +............... Skills (points left: 19) - Combat 37.982 [0.900] - Weaponmastery 45.291 [1.150] . Sword-mastery 45.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 02.251 [0.300] . Magic-Device 43.850 [1.150] . Udun 00.000 [0.400] . Necromancy 01.000 [0.300] - Spirituality 06.700 [0.500] . Prayer 25.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 04.850 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 36.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Giant grey rat on level 1. You may find a Morphic Oil of 0 on level 10. You may find a Potion of Cure Light Wounds on level 1. You are fated to meet a Giant white mouse on level 1. You are fated to meet a Jackal on level 1. You may meet an Aimless-looking merchant on level 1. You are fated to find a Wand of Noxious Cloud on level 1. You are fated to find a Light Crossbow on level 37. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+10,+12) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Bow of Amras (x3) (+11,+14) (+1 to speed) {cursed} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Shard Resistance f) a Ring of Damage (+20) You bought it from the Black Market. k) The Amulet 'Angolor' (+6) It increases your dexterity, constitution and charisma by 6. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to blindness and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 48 of Mordor. m) a Dwarven Lantern of the Magi (+2) {@A3} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Double Chain Mail of Falim (-2 to accuracy) [16,+8] It sustains your strength. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 42 of Moria. o) The Cloak of Dirind [1,+4] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to life draining, dark, nexus and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+13] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. z) a Shimmering mold (81 hp) {) 4 Seeker Arrows of Turth (4d4) (+23,+12) It does extra damage from acid. It poisons your foes. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. |) a Gnomish Shovel of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of the Impenetrable Earth b) a Holy Tome of Eru Iluvatar c) a Fireproof Holy Tome of Eru Iluvatar d) a Fireproof Corrupted Tome of Melkor {@m1} It cannot be harmed by fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) Baalzebub's Tormented Box {tele level} It can be activated for teleport level every 50 turns. You found it in the remains of a Seraph on level 45 of Moria. f) The Gem of Knowledge {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 52 of Mordor. g) The Immortal Skull of Benetar {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Green glutton ghost on level 10 of Barrow-Downs. h) a Parchment titled ''Finer Points of Munchkinism'' {@A1 sat hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. i) 14 Potions of Cure Critical Wounds {25% off} j) 15 Scrolls of Teleportation k) 50 Scrolls of Identify {@r1} l) a Silver Rod of Teleport Other (100/100) {@z3} m) a Silver Rod of Trap Location (97/100) {@z1} n) a Golden Rod of Quickness of Recall (125/125) {@z4} o) a Golden Rod of Door/Stair Location (125/125) {@z5} p) a Mithril Rod of Disarming (160/160) {@z2} q) a Wand of Banishment[4|18] (2 charges) r) a Staff of Teleportation[3|24] (8 charges) s) a Staff of Healing[3|27] (4 charges) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Benetar's Portable Plague (charging) {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 2 Mushrooms of Restoring c) 6 Sprigs of Athelas d) 3 Potions of Speed e) 2 Potions of Healing f) 2 Potions of *Healing* g) 2 Potions of Resistance h) a Scroll of Mass Genocide i) a Staff of Recovery[3|21] (12 charges) j) a Staff of Vision[2|10] (4 charges) k) a Staff of Genocide[1|9] (4 charges) l) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to fire, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Hathre It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) The Ring of Oimar It makes you completely fearless. It provides resistance to sound and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) an Indestructible Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Amulet of Erathir (+4 to stealth) It increases your stealth and searching by 4. It sustains your intelligence and wisdom. It provides resistance to fire and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 44 of Moria. q) an Amulet of Telepathy r) The Metal Scale Mail of Nilwe (-2 to accuracy) [13,+12] It sustains your strength, intelligence and wisdom. It provides resistance to acid, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 48 of Moria. s) The Metal Brigandine Armour of Thimros (-19,-2) [19,+8](40%) It increases your hit points by 40%. It provides immunity to fire. It provides resistance to life draining, acid, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Mordor. t) The Leather Scale Mail of Faure (-1 to accuracy) [11,+10] It sustains your strength and charisma. It provides immunity to acid and fire. It provides resistance to life draining and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Broad Sword 'Glamdring' (2d5) (+6,+9) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Light Crossbow of Sulmar (x3) (+20,+6) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 43 of Moria. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. [Home Inventory - Gondolin ] a) a Potion of Speed b) 10 Potions of Healing c) 8 Potions of Enlightenment d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 34 of Mordor. e) a Golden Rod of Nothing (125/125) f) an Adamantite Rod of Nothing (200/200) g) a Staff of Genocide[1|6] (3 charges) h) The Ring of Anaromuri (+3) It increases your strength and wisdom by 3. It sustains your intelligence, constitution and charisma. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) The Ring of Liondos (+1% of critical hits) It increases your wisdom, constitution, infravision and ability to score critical hits by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 43 of Mordor. j) The Ring of Celwair (+3) It increases your intelligence and constitution by 3. It sustains your dexterity, constitution and charisma. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 43 of Moria. k) The Ring of Tuorth It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, poison, dark and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 38 of Mordor. l) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 42 of Moria. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Cutlass of Astel (1d7) (+6,+4) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 41 of Mordor. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of A lost temple. w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to life draining, fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Deck of Wild Magic {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) Pytar's Portable Pandemonium {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Ghoul on level 32 of Mirkwood. c) a Morphic Oil of Spider d) 99 Potions of Water Curing {quest} e) 7 Potions of Speed f) 10 Potions of Healing g) 2 Potions of Enlightenment h) 2 Scrolls of Protection from Evil i) a Wand of Tidal Wave[5|21] (9 charges) j) a Wand of Essence of Speed[1|15] (6 charges) k) a Wand of Essence of Speed[1|12] (6 charges) l) The Ring 'Mahangori' (+3% of critical hits) It increases your ability to score critical hits by 3. It sustains your wisdom and charisma. It provides resistance to electricity and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) n) The Rhino Hide Armour of Valdil (-1 to accuracy) [8,+11] It sustains your strength, intelligence and dexterity. It provides immunity to fire. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 28 of Mirkwood. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of The Land Of Rhun. q) The Iron Helm of Estelvast [5,+6] It provides light (radius 1) forever. It sustains your strength. It provides resistance to electricity, blindness, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 33 of Mirkwood. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of Mirkwood. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 22 of The Old Forest. t) The Broad Sword of Silwar (2d5) (-8,+1) (+1) It increases your intelligence by 1. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of The Land Of Rhun.