The Angband Ladder: Siegfried, RohanKnight Swordmaster by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Siegfried              Age                 23       STR!     40       
 Sex   : Male                   Height              88       INT!     30       
 Race  : RohanKnight            Weight              78       WIS!     35       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         125 Level             50    Max Hit Points      1356   
 + To Melee Damage      112 Experience  26704013    Cur Hit Points      1356   
 + To Ranged Hit         72 Max Exp     26704013    Max SP (Mana)        198   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        198   
   AC                51+117 Gold         1077106                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[50]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  102d5+1904
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, straight black hair, and a pale complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 12424 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Int   : ......42........            
        Add Wis   : ....4..2........            
        Add Dex   : .4........4..1..            
        Add Con   : .4.3..4....2....            
        Add Chr   : ...34..2.....1..            
        Add Stea. : ......42........            
        Add Infra : ...........2....            
        Add Tun.. : ..............8.            
        Add Speed : ....4342.....1.+            
        Add Blows : ..23.........1..            
        Chaotic   : +...............            
        Vampiric  : .............+..            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+....+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : .....+..........            
        Res Acid  : +.....+++.+.....            
        Res Elec  : +.....+.+.......            
        Imm Fire  : +...+.*++.......            
        Res Cold  : +.....+++.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+..+.......+            
        Res Lite  : ...+.+..........            
        Res Dark  : .....+.....+....            
        Res Blind : ................            
        Res Conf  : +....+..........            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : .+..............            
        Res Nexus : ...+..+.........            
        Res Chaos : +....+..........            
        Res Disen : ...++...........            
        Aura Fire : ......+.........            
        See Invis : +....+..........            
        Digestion : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++.+.++.....            
        Aggravate : +...............            
        Cursed    : .++++...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : +.......+.......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              46.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.704 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           30.100 [0.400]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  03.500 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Wand of Manathrust on level 1.
You may find a Mushroom of Poison on level 1.


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
        It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed}
    It increases your dexterity and constitution by 4
    .  It provides resistance to nether.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
e) a Ring of Extra Attacks (+2 attacks) {cursed}
    
    It increases your attack speed by 2.  It is cursed.  
    You found it in the remains of a Cave troll on level 71 of Erebor.
f) The Ring 'Antal' (+3 attacks) {cursed}
    It 
    increases your constitution, charisma and attack speed by 3.  It
    sustains your strength and wisdom.  It provides resistance to light, 
    shards, nexus and disenchantment.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 88 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 68 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision)
    
    It increases your constitution and infravision by 2.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Bolt of Ringriach (4d5) (+8,+10) (+1 to speed)
    It increases your dexterity, 
    charisma, speed and attack speed by 1.  It drains life from your foes.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Mattock of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Kenault's Cantrip Generator {Genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Nether wraith on level 70 of The Sacred
    Land Of Mountains.
b) The Bottomless Bottle {Satisfy Hunger}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Black wraith on level 70 of Angband.
c) Olive's Omnipotent Ostrich {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 43 of Moria.
d) 8 Sprigs of Athelas
e) 26 Potions of Cure Insanity
f) 10 Potions of Cure Critical Wounds
g) 33 Potions of Resistance
h) 73 Scrolls of Teleportation
i) a Moonstone Rod of Trap Location (75/75)
j) a Silver Rod of Quickness of Disarming (100/100)
    It can
    cast spells faster.  
    You found it lying on the ground on level 36 of Mordor.
k) a Golden Rod of Enlightenment (125/125)
l) a Mithril Rod of Capacity of Healing (307/320)
    It can hold
    more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) a Mithril Rod of Perception (160/160)
n) a Mithril Rod of Recall (125/160)
o) an Adamantite Rod of Restoration (200/200)
p) an Adamantite Rod of Healing (191/200)
q) an Adamantite Rod of Healing (191/200)
r) The Wand of Digging of Thrain (1333 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 55 of
    Mordor.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Eye of Vecna
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Bullywug shaman on level 20 of The Old
    Forest.
b) a Parchment titled ''Immortality For Dummies'' {Light Absorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 72 of Erebor.
c) a Wand of Stone Prison[2|11] (5 charges)
d) a Wand of Demon Blade[1|20] of Plenty (6 charges)
    
    You bought it from the Black Market.
e) a Fireproof Staff of Shake[1|9] (0 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Ring of North (+4 to stealth)
    It increases your constitution and 
    stealth by 4.  It sustains your dexterity.  It provides resistance to 
    cold, blindness, confusion, sound and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 38 of Mordor.
g) a Ring of Speed (+12) {100% off}
    It 
    increases your speed by 12.  
    You stole it from the Speed Ring Market.
h) The Stone of Lore
    It can be activated for 
    perilous identify every turn if it is being worn. It provides light
    (radius 1) forever.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) a Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated
    for breathe balance (250) every 60+d90 turns if it is being worn. It
    sustains your strength.  It provides resistance to sound, shards, 
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 97
    of Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) an Entish Bark [1,+7]
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) The Large Leather Shield of Eleth [4,+17]
    
    It sustains your strength and intelligence.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    acid, fire and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
p) The Dragon Helm 'Telvorn' [8,+25]
    
    It sustains your dexterity.  It provides resistance to life draining, 
    acid, dark, sound, shards and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
r) The Pair of Hard Leather Boots called 'First Time Ever' [3,+6]
    It provides immunity to paralysis.  It provides resistance to 
    dark and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every
    400 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Glaive of Pain (E:46395, L:26) (9d6) (+17,+37) (+2)
    It can be wielded two-handed.  It increases your charisma by 2.
    It does extra damage from electricity.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your charisma.  It provides resistance to electricity.  It
    produces an electric sheath.  It drains mana and experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
w) The Light Crossbow of Anthlor (x6) (+10,+29) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, dexterity and speed by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectre in the town of Minas Anor .
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 69 of The Sacred Land
    Of Mountains.
d) 49 Potions of Cure Critical Insanity
e) a Potion of Invulnerability {100% off}
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Wand of Stone Prison[1|5] of Plenty (5 charges)
    
    You bought it from the Black Market.
i) 2 Staffs of Genocide[1|5] (0 charges)
j) The Ring of Nestinur (+3)
    It increases your charisma by 3.  
    It sustains your strength and intelligence.  It provides resistance to 
    electricity, poison, sound, shards and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
k) The Ring of Halador (+4)
    It increases your strength, charisma and searching by 4.  It
    provides resistance to acid, cold, confusion, nexus and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 102 of
    Angband.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
n) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
o) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 72 of Erebor.
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 1.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
q) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
r) The Robe of Great Luck [-30,-13] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Hard Leather Armour 'Eruird' (-1 to accuracy) [6,+11]
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
t) The Rhino Hide Armour 'Miondi' (-1 to accuracy) [8,+9]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
v) a Cloak of Mist of Aman [1,+26] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Long Sword of Angmar (4d5) (+9,+8) (-10 to speed)
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {Light absorb}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven lord on level 17 of Mirkwood.
b) The Skull of Vecna
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Death quasit in the town of Gondolin .
c) an Adamantite Rod of Disarming (200/200)
d) a Staff of Healing[1|27] (0 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    
    It was given to you as a reward.
f) The Amulet of Narth (+1)
    It increases your intelligence and 
    wisdom by 1.  It sustains your strength.  It provides resistance to 
    acid, electricity and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
g) The Amulet of Celion (+2)
    
    It increases your strength, wisdom, charisma and searching by 2.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    acid, fire, dark, confusion, sound and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Rusty Chain Mail 'Anost' (-5 to accuracy) [14,+5]
    It
    sustains your dexterity.  It provides immunity to acid.  It provides
    resistance to life draining, acid, fire, dark, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of
    Erebor.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
k) The Partial Plate Armour 'Mahar' (-3 to accuracy) [22,+19]
    
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    poison, light, confusion, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Hard Leather Armour (-1 to accuracy) [6,+13] (+1 to stealth)
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Iron Helm of Foros [5,+18]
    It sustains your wisdom and constitution.
    It provides immunity to paralysis.  It provides resistance to poison
     and shards.  It allows you to breathe underwater.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) a Heavy Crossbow of the Haradrim (x5) (+8,+19)
x) 26 Seeker Arrows of Frost (4d4) (+8,+11)


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Speed (100 Mana to cast)
c) a Wand of Strike[3|15] (2 charges)
d) a Wand of Essence of Speed[1|18] (5 charges)
e) a Staff of Healing[3|34] (5 charges)
f) a Ring of Sound Resistance
g) The Ring of Durin (+2)
    It grants you the power of midas touch if
    it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
j) an Amulet of Resistance
    
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Mordor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Mordor.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
m) The Law Dragon Scale Mail called 'Black Market's Gift' (-2 to accuracy)
[30,+15
    It can be activated for breathe sound/shards (230) every 60+d90
    turns if it is being worn. It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining, sound
     and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 96 of
    Mount Doom.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 99 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for paralyze.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
b) The Gem of Fire
    It can
    be activated for stun.  
    You found it in the remains of a Hill orc on level 35 of Moria.
c) The Gem of Ghosts
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 70 of Erebor.
d) Raal's Voodoo Doll of Revenge
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 71 of Erebor.
e) The Ebon Cube of Darkness
    It can be
    activated for decreasing Charisma.  
    You found it lying on the ground on level 21 of The Old Forest.
f) Raal's Black Candle
    It can
    be activated for create hunger.  
    You found it in the remains of a Dreadmaster on level 41 of Mordor.
g) The Tome of Elven Household Magic
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Monastic lich on level 64 of Erebor.
h) Benetar's Portable Plague
    
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
i) Gamenlon's Summoning Manual
    It can
    be activated for confusion.  
    You found it in the remains of a Spectre in the town of Minas Anor .
j) The Jester's Cap of Insanity
    It
    can be activated for decreasing Charisma.  
    You found it in the remains of a Ghoul on level 65 of Erebor.
k) Boccob's Magical Mish-mash
    It can be
    activated for high experience loss.  
    You found it lying on the floor of a special level.
l) Heward's Excellent Experimental Earmuffs
    It can be activated
    for summon pet every 101 turns.  
    You found it lying on the ground on level 91 of Angband.
m) The Cunning Plan of Zog
    It can be
    activated for summon monster.  
    You found it in the remains of a Ghoul on level 65 of Erebor.
n) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for experience loss.  
    You found it lying on the ground on level 8 of Barrow-Downs.
o) 16 Mushrooms of Cure Serious Wounds {100% off}
p) 31 Potions of Ruination
q) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your constitution by 2.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to 
    nether and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Ring of Essarmen (+3% of critical hits)
    
    It increases your strength, searching, infravision and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to nexus.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
s) The Ring of Echorth (+4)
    It increases your wisdom and dexterity by 4.  It sustains your 
    intelligence and charisma.  It provides resistance to light and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
t) The Ring 'Teleressa' (+5)
    It increases your constitution and ability to score critical
    hits by 5.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to confusion and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) The Ring 'Baras' (+5)
    It increases your constitution and searching by 5.  It
    sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to acid, light and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
w) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
x) an Indestructible Ring of Extra Attacks (+1 attack)
    
    It increases your attack speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Erebor.
a) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.
b) The Amulet of Erumurth [-8] (-4)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and stealth by 4.  It sustains your dexterity.  
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 88 of
    Angband.
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns
     if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
e) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Angband.
f) a White Dragon Scale Mail (-2 to accuracy) [30,+10]
g) a Red Dragon Scale Mail (-2 to accuracy) [30,+14]
h) The Ring Mail of Niondende (-2 to accuracy) [12,+11]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 88 of Angband.
i) The Ring Mail of Feithaedh (-2 to accuracy) [12,+16]
    It
    sustains your dexterity and constitution.  It provides resistance to 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
j) The Double Chain Mail of Mandi (-2 to accuracy) [16,+14]
    It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
k) The Mithril Plate Mail of Dagolamar (-73,-10) [35,+14](20%)
    It increases your hit points by 20%.  It sustains 
    your wisdom, dexterity and constitution.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, cold, poison, confusion, 
    sound, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
l) The Adamantite Plate Mail of Mendir (-24,-55) [40,+20](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to fire, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 72 of
    Erebor.
m) The Filthy Rag of Belereg [1,+0]
    It sustains your intelligence, wisdom and dexterity.  It
    provides resistance to life draining, acid, cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
p) The Rhino Hide Armour 'Peromind' (-41,-35) [8,+14](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to life draining, light and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of Erebor.
q) The Rhino Hide Armour of Ephrodh (-1 to accuracy) [8,+9]
    
    It sustains your strength, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 79 of Angband.
r) The Small Metal Shield of Lanindor [3,+10]
    
    It sustains your wisdom, dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to poison and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Erebor.
s) The Large Leather Shield 'Glach' [4,+9]
    It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
w) The Steel Helm of Gaudh [6,+8]
    It provides light (radius 2) forever.  It sustains your 
    strength.  It provides resistance to life draining and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
x) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
a) The Set of Cesti 'Eloki' [5,+11]
    It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to fire, light, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Hatchet 'Olach' (1d5) (+15,+24) (+4 to speed)
    It can be wielded two-handed.  It increases your 
    speed by 4.  It does extra damage from fire.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
c) The Cleaver 'Findil' (2d4) (+14,+11) (+2)
    
    It increases your strength by 2.  It does extra damage from 
    electricity and fire.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 72 of Erebor.
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
e) The Light War Axe of Inast (2d5) (+9,+11) (+3)
    
    It increases your intelligence and wisdom by 3.  It does extra damage 
    from fire.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48)
    every 5+d5 turns if it is being worn. It increases your dexterity, 
    speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
h) The Dagger of Elenog (1d4) (+9,+5) (+4)
    It 
    increases your charisma by 4.  It does extra damage from frost.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
i) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
k) The Rapier of Valerele (1d6) (+13,+10) (+3 attacks)
    
    It increases your attack speed by 3.  It does extra damage from frost.
    It produces chaotic effects.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 72 of Erebor.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
o) a Tulwar (2d4) (-5,-4) {cursed}
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to life
    draining, cold and dark.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Broad Sword 'Tuleglan' (2d5) (+21,+25) (+3)
    It increases your strength by 3.  It does extra
    damage from electricity and frost.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 73 of Angband.
s) The Long Sword of Ilindil (2d5) (+7,+17) (+3)
    It 
    increases your intelligence by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 72 of Erebor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) a Bastard Sword of Morgul (3d4) (-18,-12) [-5] (-8) {cursed}
    It can be wielded two-handed.  It 
    decreases your luck by 8.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it lying on the ground on level 22 of Orc Cave.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
a) The Two-Handed Sword 'Mirie' (3d6) (-12,-6)
    
    It must be wielded two-handed.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
b) The Flamberge of Inwen (3d7) (+8,+14) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom, constitution, speed and attack
    speed by 2.  It is very sharp and can cut your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 63 of Erebor.
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
f) The Halberd of Dimlast (3d5) (+14,+11) (+2 to speed)
    
    It can be wielded two-handed.  It increases your speed by 2.  It does
    extra damage from acid and electricity.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
g) The Halberd of Gilwe (3d5) (+5,-3)
    It can be wielded two-handed.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
i) The Lance of Machal (2d8) (+9,+13)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
j) The Battle Axe of Cuturgin (2d8) (+27,+17) (+5 to speed)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity, constitution and speed by 5.  
    It does extra damage from acid and frost.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
l) The Battle Axe of Ameda (2d8) (+11,+12) (+1)
    
    It can be wielded two-handed.  It increases your strength and 
    intelligence by 1.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 35 of Moria.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It
    can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, poison and light
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
t) The Flail of Gorimbanc (2d6) (+28,+9) (+4)
    It can be wielded two-handed.  It increases your intelligence
     and dexterity by 4.  It does extra damage from acid.  It can cause
    earthquakes.  It is especially deadly against giants.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
u) The Two-Handed Flail of Nilluvin (3d6) (+16,-4) (+4)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 4.  It poisons your foes.  It produces chaotic effects.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
v) The Sling of Hildureb (x2) (+13,+8) (-9) {cursed}
    
    It decreases your wisdom and constitution by 9.  It fires missiles
    excessively fast.  It drains experience.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
w) The Long Bow of Lumurth (x3) (+17,+12) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and constitution by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
x) The Light Crossbow of Lothoroth (x6) (+14,+13) (+3)
    It increases your intelligence, wisdom, constitution and 
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
a) The Heavy Crossbow of Arauri (x6) (+15,+20) (+2 to speed)
    
    It increases your strength, wisdom, constitution, charisma and speed
     by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 91 of Angband.
b) The Bolt of Tirirya (1d5) (+10,+6) (+5)
    
    It increases your charisma by 5.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
c) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 71 of Erebor.
f) a Drum (+1)
g) a Drum (+1)
h) a Harp (+1)
i) a Dragon Horn (+2)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
j) a Horn (+1)
k) a Baby green dragon Egg
l) The Icky Queen's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 37 of Mordor.
m) a High-elven ranger corpse
n) Marda, rider of gold Laronth's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
o) Baphomet the Minotaur Lord's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 72 of
    Erebor.
p) Marda, rider of gold Laronth's raw meat
q) 9 Marda, rider of gold Laronth's raw meats
r) a Human Skeleton



Posted on 31.12.2005 13:38

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1168. on the Ladder (of 19090)
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On 31.12.2005 13:38 strda221@student.otago.ac.nz wrote:
A RohanKnight Swordmaster. A bit cheesy perhaps, but then I hadn't won with a warrior character before. To make things more interesting, I played a Classical RohanKnight, rather than a Zombie or a Vampire, kept my character atheistic, and didn't use (FF-gifted) Mindcraft for anything other than detection.

Wielded Doomcaller (with all its idiosyncracies) throughout Angband, even though I managed to get hold of the complete Gothmog set (with Lebohaum offsetting Doomcaller's massive AC penalty, I could afford to wield it). Since RohanKnights have horrible stealth anyway, I wasn't missing much with the aggravation. Before I got hold of Doomcaller I was using Eol's sword, which also aggravates.

I just about had a heart attack though when I went after Morgoth. I came down the stairs, and found myself right next to him, so I teleported away to get a better position ... right into a room full of Water Hounds. My HP went from 1300+ down to 250 in one turn. Luckily I was still alive, and could teleport out again.

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